Why dragon age 2 should be a new game
#1
Posté 23 mai 2010 - 02:47
I think we should and will get a new PC in dragon age 2. This is the better route for all of us, instead of time making material for choices to carry on. We get an entire new backstory, perhaps we are no longer concerned with the blight? perhaps a new foe that is not darkspawn, come to capture and you have to defend your land.
The companions, all had a great run. We have seen them many times, even in awakings which if you ask me did not even measure up to half the game dragon age orgins was, simply because of the lack of interaction. You could not ask your companions questions in the middle of the game, their story was mostly short before you actually got to know them and they did not make a big impact on choices if you recuirted some of them or not
Imagine a fresh game built on dragon age with a new map, new quests, new companions or would you perfer your choices to carry over with same PC. Expect for the Morrgian thing which I desperatley wish they would make a DLC for her. Orgins story has better much settled and since in awakings you are the commander of Grey Wardens.
I very much doubt you can rank higher then that and in dragon age 2 you would still be commander of the grey wardens. So cast your vote, choices to carry over or a new story
#2
Posté 23 mai 2010 - 02:51
#3
Posté 23 mai 2010 - 03:04
I don't know how to continue from that point without either having the PC being completely overpowered for DA2, or the world being populated with unrealistically powerful opponents. I mean after killing broodmothers, high dragons and the like, what realistic threat could bring you opponents that would match your fighting experience, and provide you with a challenge?
Sure, you could artificially ratchet up the levels of all opponents, so that suddenly you'd have the countryside studded with level 20 bandits, but wouldn't that feel a bit... silly?
NWN2 had a similar problem with the Mask Of The Betrayer expansion, which they solved... kinda... by moving the story into Rashemen, a place populated by powerful spirits and magic. Still I thought it was getting a little ridiculous by the end, and I don't think you could have kept that up for a full game.
This is why I'm hoping for a completely new story.
#4
Posté 23 mai 2010 - 03:19
Joshd21 wrote...
Imagine a fresh game built on dragon age with a new map, new quests, new companions or would you perfer your choices to carry over with same PC. Expect for the Morrgian thing which I desperatley wish they would make a DLC for her. Orgins story has better much settled and since in awakings you are the commander of Grey Wardens.
The whole level issue shouldn't preclude using the Warden again in DA2 if they've got a good story to go with. And as for the whole Morrigan story being relegated to DLC? Maybe its just me, but the recent DLC doesn't exactly give me reason to think that DLC would be able to finish Morrigan's story, especially when the more recent DLC doesn't even bother with much of a story at all.
#5
Posté 23 mai 2010 - 03:20
I really want the GW story to be finished and I agree with beta that if Bioware don’t want to deliver that, they should not be implying otherwise in the epilogues.
If they wrap the GW story up with DLC then I’m happy to start with a new PC for DA2, if not then I expect/hope that DA2 will import the GW.
Maybe a way to lower the level of the DAO PC could be if the taint was removed?
#6
Posté 23 mai 2010 - 03:31
#7
Posté 23 mai 2010 - 03:35
On the one hand having a new PC might be more sensical due to the fact that you can sacrifice yourself in Origins, and I seriously doubt there is going to be a 'magical ressurection' thing in the second one. Plus it might turn out to be a refreshing change and actually enjoyable.
On the other hand we have Morrigan. This is one point where it can get complex. 90% of me thinks she will somehow be involved in DA2, her story cannot simply be completed with DLC or an expansion I feel. Now it is true that a new PC could happen upon Morrigan and act like normal, but wouldn't it be much more rewarding if the original Warden met her? He/she could feel betrayed or understand about her leaving. Whether or not she has a child or not it could still turn out to be an emotional reunion. Or not.
And like I mentioned a lot of the more vocal fans would like continuity. I personally think this is a rather big problem to deal with. With Mass Effect it was much easier to do since there were fewer choices, but in DA:O there are loads. From companions, to royalty, to god children, to death, there may be too many to work around. Unless Bioware can pull of miracles with this and find a way to make all the fans happy with their choices, I don't see how it could work.
I might have to agree that it would make sense to make DA2 a new game. Continuity is a major problem I think, and right now I can't think of ways that Bioware could sort it out with out angering a load of fans. Although I do dearly wish to finish of the story of my Warden. If there is any possible way to finish the story I would be ecstatic, problem is would it be completed through sequels or expansions?
Modifié par -ßeta-, 23 mai 2010 - 03:39 .
#8
Posté 23 mai 2010 - 03:39
#9
Posté 23 mai 2010 - 03:42
The issue I see with this though is that this will be on such a huge scale, since DA:O had so many options on how to handle some situations. Will we lose actual content over decision making? Example: We don't have time to make "A" since we have to make the outcome "W X Y Z" from event "B".
Just a though.
#10
Posté 23 mai 2010 - 04:02
-ßeta- wrote...
There's problems: most people love continuity. They are attached to their Wardens and their companions, so naturally they would not want to leave go. And really the story of the Warden is not over, since the slides always hint that something else will happen which is why people want the Warden back. If it really was the end of the Warden's story I would appreciate it if it said so, instead of implying things like that then making you play a completely different Warden.
Awakening showed what happens when you try to bring out Warden back without also beringing back other essential characters like Dog, Leliana, etc.
#11
Posté 23 mai 2010 - 04:08
-ßeta- wrote...
On the other hand we have Morrigan. This is one point where it can get complex. 90% of me thinks she will somehow be involved in DA2, her story cannot simply be completed with DLC or an expansion I feel. Now it is true that a new PC could happen upon Morrigan and act like normal, but wouldn't it be much more rewarding if the original Warden met her? He/she could feel betrayed or understand about her leaving. Whether or not she has a child or not it could still turn out to be an emotional reunion. Or not.
That's an excellent point.
While it's possible to continue Morrigan's story without the Warden, the whole thing will ultimately feel less emotionaly engaging. Having the Warden encounter Morrigan again, regardless of their previous relationship, would make the whole experience that much more rewarding.
-ßeta- wrote...
And like I mentioned a lot of the more vocal fans would like continuity. I personally think this is a rather big problem to deal with. With Mass Effect it was much easier to do since there were fewer choices, but in DA:O there are loads. From companions, to royalty, to god children, to death, there may be too many to work around. Unless Bioware can pull of miracles with this and find a way to make all the fans happy with their choices, I don't see how it could work.
I might have to agree that it would make sense to make DA2 a new game. Continuity is a major problem I think, and right now I can't think of ways that Bioware could sort it out with out angering a load of fans. Although I do dearly wish to finish of the story of my Warden. If there is any possible way to finish the story I would be ecstatic, problem is would it be completed through sequels or expansions?
Having a fresh start in DA2 would be far easier true. However, the problem is that Origins left a few dangling plot threads that are in dire need of closure. Even if we start a game with a new pc, new plot and a new land there is no guarantee these threads would get resolved or that there would not be new ones.
In order to move forward you need to provide proper closure to the previous events, otherwise you risk frustrating people.
As for continuity being a problem there are ways around that. If most of your decisions and action only affect ceirtain places, then moving your character to a new land would easily deal with that problem. The major plot points (dark ritual, landsmeet, etc.) would still need to be dealt with, but if done right they shouldn't prove that much of a problem.
#12
Posté 23 mai 2010 - 04:34
As much as I would like seeing some returning characters or even continuing my wardens, I would like it more if DA2 started with a clean slate. Preferably, in that the main PC is no longer a warden. This with cameos or appearances from main characters like Morrigan would be nice - although I admit that there would be a severe lack of any attachments upon meeting them. Also, many people on this board would complain horribly if their favorites were written off in cameos.
#13
Posté 23 mai 2010 - 04:35
True, a lot could be solved with a simple change of scenery. Orlais would be easiest, due to the fact that Morrigan would probably go over there no matter what you choose (in some epilogues she's in the Empress' court) and Orlais is completely different from Ferelden. A good opportunity for new companions and a new quest.Master Shiori wrote...
As for continuity being a problem there are ways around that. If most of your decisions and action only affect ceirtain places, then moving your character to a new land would easily deal with that problem. The major plot points (dark ritual, landsmeet, etc.) would still need to be dealt with, but if done right they shouldn't prove that much of a problem.
I am rather curious about what would happen to the romance options though. Alistair is the easiest to sort out. Since it seems Bioware like for him to be King he would have to stay in Ferelden to rule. Zevran and Leliana however....
DA:O is supposed to last for around about a year right? So DA2 will probably be the same. So exactly what excuse could they have not to visit you?
Actually now that I think about it Zevran could deal with the Crows in Antiva, and that would be a lengthy ordeal I'm sure. But does Leliana have such an excuse? Not really. If you look at the cut letters for Awakening her excuse was that the Revered Mother wished to speak with her. Thing is, how could something like that last for a year?
Obviously the best way to sort that lot out is through letters, since it would be a terrible idea to bring them into the equation. There's just too many possibilities with them. That's why I'm wondering the excuses they would need.
Letters. Hmm....
#14
Posté 23 mai 2010 - 04:40
Modifié par Emerald Melios, 23 mai 2010 - 04:40 .
#15
Posté 23 mai 2010 - 05:23
of course with our luck the God-baby is in reality some huge MacGuffin that will have no significance whatsoever.
#16
Posté 23 mai 2010 - 05:47
#17
Posté 23 mai 2010 - 06:08
For example, I hope that the game will contain information about Morrigan and Alistair (since the two of them are the main NPCs in DAO), but I also hope that there will be some kind of (Codex) references about Zevran, Leliana, etc.
I don't expect all of the DAO companions to have their own cameo roles within the new game (since it's probably very complicated to get all of the original voice actors), but I really hope that original DAO companions will not be forgotten and ignored by game designers.
#18
Posté 23 mai 2010 - 07:06
#19
Posté 23 mai 2010 - 07:09
#20
Posté 23 mai 2010 - 07:10
#21
Posté 23 mai 2010 - 08:45
#22
Posté 23 mai 2010 - 08:57
Thomas9321 wrote...
I'm actually hoping for it to not be a Warden at all. That sort of pigeon holes the character somewhat into a single role.
The question here is what kind of origin would allow us to roll different combinations of races and classes and still tie them all in together?
2 things about the wardens that made them a great choice for Origins were:
1) They exist all over Thedas
2) They accept anyone regardless of class or race
Atm, I can't think of any other organization that would fill in that second criteria.
#23
Posté 24 mai 2010 - 12:41
The lack of impact our choices had. It did not seem to matter who we recuirted, and if we denied them or not. It had very little impact on the overall storyline. I was expecting facing a tough choice for example when the kid had the demon inside him, you had choices to kill the child, do the blood ritual or have the circle of Magi help you.
In the expansion pack it offered very little to do with that. Now if they had wiped the slate clean, started fresh they could maybe have the same amount of choices and things as they did in Dragon Age Orgins. Also in closing it's true, we all want closure. What happended to Morrgian and her god baby?....what was her intentions?....she was the mystery girl I'm not sure bioware knew how popular she was when they started making dragon Age 2
Depending on when they actually started making dragon age 2. Usually it takes a few years to complete a video game so either they started making this dragon age as soon as dragon age orgins was done, and just tried to complete it asap
Or they actually took the time to make it. I was rolling my eyes at the hype awakings had and how it actually played out. For weeks we got very little insight, we got a favorite companion returning who was not a favorite accoding to the polls on the companions. I call it a bait and switch, and this hype that it was a good game. I understand why we didn't have romance choices in the expansion pack, because you could barely talk to your companions let alone romance them
Here is hoping dragon age 2 is even better then Dragon Age. I'm not talking about the combat system. I'm talking about what makes the game so good, storyline, complex moral choices
#24
Posté 24 mai 2010 - 02:12
It's probably too early to start another Blight, but maybe something else can happen.
I should point out that I liked most of KOTOR 2 but wanted to see more of Revan at the same time.
#25
Posté 24 mai 2010 - 02:15





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