A knife to your throat will kill you no matter how big a dragon you've defeated..... That's the whole point of scaled difficulty of mobs; To show that no matter how much experience you get, you are still just a mortal.Swordfishtrombone wrote...
I don't know how to continue from that point without either having the PC being completely overpowered for DA2, or the world being populated with unrealistically powerful opponents. I mean after killing broodmothers, high dragons and the like, what realistic threat could bring you opponents that would match your fighting experience, and provide you with a challenge?
Why dragon age 2 should be a new game
#26
Posté 24 mai 2010 - 02:21
#27
Posté 24 mai 2010 - 02:35
#28
Posté 24 mai 2010 - 02:40
We should get a new PC, but should also be allowed to "import" the decisions of our PC from Origins. What I mean is, if your Origins Warden slaughtered the Dalish instead of the werewolves, maybe that's had a long-term impact. The stability of the dwarven kingdom and how many areas they have reconnected with is something we've had a direct impact on. History has a way of developing from those kinds of decisions, and the world environment of the new game could be set to reflect those imported impacts while still giving us the thrill of a new person, new companions, a new objective, and so forth.
Also, I want a return to really interactive conversation, that is a must for a full length sequel imo.
#29
Posté 24 mai 2010 - 07:16
Asai
#30
Posté 24 mai 2010 - 07:18
You get demoted from lvl 60 to lvl 1 in ME1, so I don't see the problem.Swordfishtrombone wrote...
The main problem I see with continuing on with the same warden in Dragon Age 2 is the fact that your warden is already level 20+ at the end of DA:O, and a very powerful character.
I don't know how to continue from that point without either having the PC being completely overpowered for DA2, or the world being populated with unrealistically powerful opponents. I mean after killing broodmothers, high dragons and the like, what realistic threat could bring you opponents that would match your fighting experience, and provide you with a challenge?
Sure, you could artificially ratchet up the levels of all opponents, so that suddenly you'd have the countryside studded with level 20 bandits, but wouldn't that feel a bit... silly?
NWN2 had a similar problem with the Mask Of The Betrayer expansion, which they solved... kinda... by moving the story into Rashemen, a place populated by powerful spirits and magic. Still I thought it was getting a little ridiculous by the end, and I don't think you could have kept that up for a full game.
This is why I'm hoping for a completely new story.
#31
Posté 24 mai 2010 - 08:58
#32
Posté 24 mai 2010 - 02:18
bobobo878 wrote...
You get demoted from lvl 60 to lvl 1 in ME1, so I don't see the problem.
Oh I would NOT like getting demoted all my levels and having the same warden. That's ridiculous.
"Hi, I'm the Hero of Ferelden - Killed the Archdemon sure sure, but now I'm in short-pants again and can't tell which end of my sword is pointy and which side I hold, can you help me?" No. Just no.
#33
Posté 24 mai 2010 - 02:23
Asdara wrote...
bobobo878 wrote...
You get demoted from lvl 60 to lvl 1 in ME1, so I don't see the problem.
Oh I would NOT like getting demoted all my levels and having the same warden. That's ridiculous.
"Hi, I'm the Hero of Ferelden - Killed the Archdemon sure sure, but now I'm in short-pants again and can't tell which end of my sword is pointy and which side I hold, can you help me?" No. Just no.
Funny, but Shep got on just fine after being demoted to lvl 1. Don't remember him shooting himself in the foot by mistake or anything.
Seriously though, it's not your level or equipment that make your character what he is. It's his decisions and history that do this.
Modifié par Master Shiori, 24 mai 2010 - 02:26 .
#34
Posté 24 mai 2010 - 02:31
Master Shiori wrote...
Seriously though, it's not your level or equipment that make your character what he is. It's his decisions and history that do this.
This.
Levels. Armor. Weapons. Gold. You can (and will) replace all that easily. History, actions, choices...that's what matters.
#35
Posté 24 mai 2010 - 06:23
My sentiments exactly.Swoo wrote...
Master Shiori wrote...
Seriously though, it's not your level or equipment that make your character what he is. It's his decisions and history that do this.
This.
Levels. Armor. Weapons. Gold. You can (and will) replace all that easily. History, actions, choices...that's what matters.
I don't see how the gameplay should restrict you for going forward. The story is what's important in DAO and needs to take priority over everything else. I would rather have a strong beggining into the next game by playing a legendary hero. The idea of a nobody thrown in there to fill the shoes of that hero does not appeal to me.
#36
Posté 24 mai 2010 - 07:14
I hope they give us fantastic back stories (like DA:O) with companions we can love and a storyline that is deep and immersive. I hope they bring the old dialogue system back (or at least a combination) and redesign shapeshifter to be more like the FADE version....but give me story, story, story and characters characters, characters and I will be happy. My Warden's already run off (with various companions) after awakening, let him/her go and live his/her life.....I'm happy to be someone new in DA:2.
#37
Posté 24 mai 2010 - 07:16
#38
Posté 24 mai 2010 - 07:28
I am not so obsessed with Morrigan or my Wardens that I want to keep playing them. New is better ,move the story to another continient or something. Its okay if other people want to keep playing a warden. I would perfer something new for the sequel.
#39
Posté 25 mai 2010 - 03:14
I'm hoping for a new game with new companions and a new plot. I loved DA:O, but the Warden needs to retire or go to his/her calling and something fresh be started. The loose ends can be wrapped up in other ways....
Really how would you wrap up the lose ends with a new main character that knows nothing about what your first character did? Just have a conversation. I don't like that idea.
#40
Posté 25 mai 2010 - 04:20
Brockololly wrote...
Joshd21 wrote...
Imagine a fresh game built on dragon age with a new map, new quests, new companions or would you perfer your choices to carry over with same PC. Expect for the Morrgian thing which I desperatley wish they would make a DLC for her. Orgins story has better much settled and since in awakings you are the commander of Grey Wardens.
The whole level issue shouldn't preclude using the Warden again in DA2 if they've got a good story to go with. And as for the whole Morrigan story being relegated to DLC? Maybe its just me, but the recent DLC doesn't exactly give me reason to think that DLC would be able to finish Morrigan's story, especially when the more recent DLC doesn't even bother with much of a story at all.
Levels are just game mechanics.
#41
Posté 25 mai 2010 - 05:06
That is what people want, I think.
#42
Posté 25 mai 2010 - 07:07
Asdara wrote...
bobobo878 wrote...
You get demoted from lvl 60 to lvl 1 in ME1, so I don't see the problem.
Oh I would NOT like getting demoted all my levels and having the same warden. That's ridiculous.
"Hi, I'm the Hero of Ferelden - Killed the Archdemon sure sure, but now I'm in short-pants again and can't tell which end of my sword is pointy and which side I hold, can you help me?" No. Just no.
I agree. It would completely stretch my ability to suspend disbelief to have my archdemon slaying Warden back at level 1.
THAT would be story-breaking for me, I think. I could never imagine the character as being the same as in the old story, and references to the old story would just annoy me. I would likely constantly want to yell out to my companions something like: "I couldn't have been there, I'm a NOOB!"
No, rather than this, I'd see a new story altogether. Maybe set it in near future after the Blight, so that you can run into or otherwise learn about some of the characters in DA:O, and tie off lose ends that way, if that's deemed necessary and desireable.
Otherwise just be content to tie off lose ends in some high level expansion pack to DA:O, with shorter gameplay to avoid the "not finding credible opponents" problem I mentioned earlier.
#43
Posté 25 mai 2010 - 07:26
#44
Posté 25 mai 2010 - 07:37
I say start new. Risk losing some of the LI continuity fans and draw in a new crowd with pretty cinematics, more gore, and more naked people.
#45
Posté 25 mai 2010 - 07:40
I agree. It would completely stretch my ability to suspend disbelief to have my archdemon slaying Warden back at level 1.
This. No one cries about Mass Effect because no matter what, Shepard didn't take down the Cthulhu-wannabe Sovereign by himself.
OTOH, The Warden quite clearly kills The Archdemon himself, even if he needed 3 sidekicks to back him up.
So if his dragonslaying godfathering self is going to go back to being threatened by nobody Thugs who can apparently kill Archdemons also, I'd like to know about it so I can avoid that game.
Risk losing some of the LI continuity fans and draw in a new crowd with pretty cinematics, more gore, and more naked people.
The LI continuity folks are just noisy. They WILL come back for DA2, sooner or later they always come back...
Modifié par Vicious, 25 mai 2010 - 07:41 .
#46
Posté 25 mai 2010 - 08:11
Vicious wrote...
No, let's do DAO 2.0 with all the exact same characters, except with more content and with happy endings for everyone including Morrigan lovers.
That is what people want, I think.
What people want is for lose plot threads to be tied up, as is their right as paying customers.
That doesn't mean we must continue with the same hero, same story and have happy endings for everyone.
There is no reason right now why we couldn't have another adventure with our Warden, even though I'll admit it would be a lot easier to just start with a new character.
I'll gladly play DA2 with a new character and a new adventure provided it deals with Morrigan's story that was left unfinished in Origins. If that never gets resolved then why should I bother with DA when I'm jut as likely to see more promising stories and characters left unfinished?
Expecting from writers to finish what they started (especially if they promised to do it) is a completely natural thing to do.
#47
Posté 25 mai 2010 - 09:22
#48
Posté 25 mai 2010 - 05:24
A new Blight may begin with a new Archdemon. And not a moronic one as the one from DAO. I mean - come on! This retard actually stayed on the roof until Wardens finished him. While he could retreat and have a whole army of darkspawn to cover his wounded ass.
That's the problem with such stories. An evil leader, demon confronting Hero directly? Come on... If you were Archdemon would you stay at the roof? Or fly away, organize a siege of Denerim and 3 weeks later finish off Wardens dying of starvation?
Exactly, the new Archdemon. The intelligent one this time. You know, the one who orders darkspawn to puke and urinate into city water source at nights and then watching people slowly dying. Or something like that.darrenr22 wrote...
The player character in Dragon Age 2 will be Morrigan's god baby. That's right. You heard it here first, people.
I know I'd want to be the new Blight's leader.
Dwarfs a problem? Send spies to put some darkspawn blood in their beer. Grey Wardens are gathering forces? Don't march towards the capital city - burn all the farms and watch those forces die of starvation.
Modifié par Lord Gremlin, 25 mai 2010 - 05:31 .
#49
Posté 25 mai 2010 - 05:39
Lord Gremlin wrote...
I'd prefer choices to carry over. Story in Dragon Age is unfinished. Yes, this Blight is over, this particular Archdemon is slain. But the source is intact.
A new Blight may begin with a new Archdemon. And not a moronic one as the one from DAO. I mean - come on! This retard actually stayed on the roof until Wardens finished him. While he could retreat and have a whole army of darkspawn to cover his wounded ass.
That's the problem with such stories. An evil leader, demon confronting Hero directly? Come on... If you were Archdemon would you stay at the roof? Or fly away, organize a siege of Denerim and 3 weeks later finish off Wardens dying of starvation?Exactly, the new Archdemon. The intelligent one this time. You know, the one who orders darkspawn to puke and urinate into city water source at nights and then watching people slowly dying. Or something like that.darrenr22 wrote...
The player character in Dragon Age 2 will be Morrigan's god baby. That's right. You heard it here first, people.
I know I'd want to be the new Blight's leader.
Dwarfs a problem? Send spies to put some darkspawn blood in their beer. Grey Wardens are gathering forces? Don't march towards the capital city - burn all the farms and watch those forces die of starvation.
I think the old Archdemon's wings muscles were damaged by Riordan's blade - it couldn't fly very far... also, it wouldn't be much fun if the demon just poisoned everyone
don't think it would be good to play the god baby... too restrictive, what about all the dwarves and elves.
#50
Posté 25 mai 2010 - 05:42
darrenr22 wrote...
The player character in Dragon Age 2 will be Morrigan's god baby. That's right. You heard it here first, people.
Oh, I really, really hope not. That's so much a retread of the Baldur's Gate series.





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