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making enemies stop attacking, become invulnurable and walk back to their


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#1
gordonbrown82

gordonbrown82
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original position if the player runs away over a trigger. any functions that needs to be used?

#2
CID-78

CID-78
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GetCurrentEvent()

GetEventObject()

GetNearestObjectByGroup()

SetPlot()

CommandMoveToLocation()



You should also heal them. but you still open up for in kill one get out healup and then back in and get another one. So maybe you should reset the combat completely by filling the ranks aswell.

#3
gordonbrown82

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what about invulnurability?

#4
CID-78

CID-78
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a plot character can't get hurt. so it's the same as invulnurability.

#5
gordonbrown82

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ah. well i've decided to just reset the whole combat encounter instead to minimize cheesy tactics.