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New Council...Human Led


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#51
Zulu_DFA

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Mercuriol wrote...

That maybe true, but BioWare should then state that they changed it. Now I'm still under the belief it's a bug which 1.02 caused.


They changed nothing and it's not a glitch (and most definitely not a 1.02 patch related one, or else there'd have been "Oh, look, I got the 3rd Council!" thread by now).

It's just a poorly explained stuff, not an actual plot hole.

#52
biomag

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If I recall it right:



Let the council die.



Udina gets his orgasm after telling Shepard that they are dead and what great plan that was - Shepard says: Idiot, I didn't do it because of that!





Should be that easy if its not messed up by a transfer bug. I think that was my start into the game.

#53
Guest_Shandepared_*

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I just figure the asari, turians, and salarians being listed under the "Council races" is an oversight. After all, humanity isn't listed under Council races.



When Anderson says the Council doesn't trust me I assume that Udina populated the Council with a bunch of paragons. It makes sense. He want people on there that might genuinely try to treat anyone equally. As the man in charge he still ensures humans come out on top though.



As Shepard is blamed for the Council dying the new Council would be unwise to associate themselves with him.



How else does one explain "former" Council races unless those races are no longer on the Council?

#54
Mercuriol

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Zulu_DFA wrote...

Mercuriol wrote...

That maybe true, but BioWare should then state that they changed it. Now I'm still under the belief it's a bug which 1.02 caused.


They changed nothing and it's not a glitch (and most definitely not a 1.02 patch related one, or else there'd have been "Oh, look, I got the 3rd Council!" thread by now).

It's just a poorly explained stuff, not an actual plot hole.

No something did change since 1.02.

Before that when paragon and leaving the council to die you'd get the

“In 2183, the heart of the galactic community suffered a devastating
attack.

The Citadel space station was invaded by a synthetic geth army attempting to open a portal for the Reapers: enormous machines that eradicate all organic civilization every 50,000 years. Commander Shepard
led  the defense, but the Citadel Council was lost.

Now, the new human-led Council attempts to quell rumors of the Reapers' return. Hoping to ease public concern, they've sent Commander Shepard and the starship Normandy to wipe out all remaining geth resistance.”

opening, but now you get the renegade/council died opening saying:

“One month after the devastating geth attack on the Citadel, humanity
seized political control of the galaxy.


Now the human-led Council is forced to respond to evidence that the Reapers -- enormous machines that eradicate all advanced civilizations every 50,000 years — have returned. To quell the rumors, the Council has sent Commander Shepard and the Normandy to wipe out the last pockets of geth resistance. Officially, they blame the invasion on the geth and their leader, a rogue Spectre.

But for those who know the truth, the search for answers is just beginning.”


There were three different openings. The paragon/council lives one is still in place, but both the paragon and renegade council dies now have the same opening. Yes, they do both say human-led. Second one sounds a lot more aggresive though.

What I want to know is if it's an intended change or a bug.

Modifié par Mercuriol, 16 juillet 2010 - 12:33 .


#55
Zulu_DFA

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biomag wrote...

If I recall it right:

Let the council die.

Udina gets his orgasm after telling Shepard that they are dead and what great plan that was - Shepard says: Idiot, I didn't do it because of that!


Should be that easy if its not messed up by a transfer bug. I think that was my start into the game.


And Udina's answer is, either explicit or "behind-the-scenes": Thank you, Mr. Shepard for getting me rid of these alien morons, now go play some war with the geth and let the grown-ups handle what's really important.



Shandepared wrote...
I just figure the asari, turians, and salarians being listed under the "Council races" is an oversight. After all, humanity isn't listed under Council races.

It's because the ME2 Codex is largely the standard issue Alliance Codex from ME1. Cerberus only added some new enties.


Shandepared wrote...
When Anderson says the Council doesn't trust me I assume that Udina populated the Council with a bunch of paragons. It makes sense. He want people on there that might genuinely try to treat anyone equally. As the man in charge he still ensures humans come out on top though.

As Shepard is blamed for the Council dying the new Council would be unwise to associate themselves with him.

Same result as from populating the Council with pet aliens, who have little power within their own species hierarchies and even less say in the actual Councl's decisions. But maintain the outward look of multilateralism.


Shandepared wrote...How else does one explain "former" Council races unless those races are no longer on the Council?


We've been through this before:  "former" must refer to the Council, not to the races.

Look, I don't say there is no controversy about this, and some stuff does look like it was meant for the "All Human" Council, but the very intro text you get about "Humanity seized the power" states in the adjacent line: "Human led Council".

BioWare decided that no matter if Shepard was renegade or paragon in ME1, and whatever the final speech Udina gave back then, it would yield exactly the same results. And they made it legit. Way more than a single thermal clip.

#56
Zulu_DFA

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Mercuriol wrote...

Zulu_DFA wrote...

Mercuriol wrote...

That maybe true, but BioWare should then state that they changed it. Now I'm still under the belief it's a bug which 1.02 caused.


They changed nothing and it's not a glitch (and most definitely not a 1.02 patch related one, or else there'd have been "Oh, look, I got the 3rd Council!" thread by now).

It's just a poorly explained stuff, not an actual plot hole.

No something did change since 1.02.

Before that when paragon and leaving the council to die you'd get the

“In 2183, the heart of the galactic community suffered a devastating
attack.

The Citadel space station was invaded by a synthetic geth army attempting to open a portal for the Reapers: enormous machines that eradicate all organic civilization every 50,000 years. Commander Shepard
led  the defense, but the Citadel Council was lost.

Now, the new human-led Council attempts to quell rumors of the Reapers' return. Hoping to ease public concern, they've sent Commander Shepard and the starship Normandy to wipe out all remaining geth resistance.”

  opening, but now you get the renegade/council died opening saying:

“One month after the devastating geth attack on the Citadel, humanity
seized political control of the galaxy.


Now the human-led Council is forced to respond to evidence that the Reapers -- enormous machines that eradicate all advanced civilizations every 50,000 years — have returned. To quell the rumors, the Council has sent Commander Shepard and the Normandy to wipe out the last pockets of geth resistance. Officially, they blame the invasion on the geth and their leader, a rogue Spectre.

But for those who know the truth, the search for answers is just beginning.”



There were three different openings. The paragon/council lives one is still in place, but both the paragon and renegade council dies now have the same opening. Yes, they do both say human-led. Second one sounds a lot more aggresive though.

What I want to know is if it's an intended change or a bug.


The yellow intro you get only if you start a new ME2 character.

If you import a ME1 character that had the Council killed, you'll get the orange intro for both paragon and renegade characters, no matter what version of ME1 or ME2 you play. And it refers to the Council as "Human led" too, as you have noticed.

Modifié par Zulu_DFA, 16 juillet 2010 - 02:57 .


#57
Mercuriol

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Zulu_DFA wrote...

This intro you get only if you star a new ME2 character.

If you import a ME1 character that had the Couclil killed, you'll get "Humainty seized control" intro for both paragon and renegade characters, no matter what version of ME1 or ME2 you play. And it refers to the Council as "Human led" too.

Siiiiiiiiigh. Like I said you got that opening with an imported save as well before either 1.02 which changed it or overlord which might have bugged it.

#58
Guest_Shandepared_*

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Zulu_DFA wrote...



We've been through this before:  "former" must refer to the Council, not to the races.


Yes, I remember, but that's a really weird use of the term. Why would you ever say "former" Council races when they're still members of the Council? Maybe what you're saying makes sense but it's just going right over my head.

#59
Guest_mrsph_*

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It isn't really that hard to figure out. The devs probably decided that three endings was too complicated and simply decided to not do the multi-racial human led Council ending.




#60
Zulu_DFA

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Mercuriol wrote...

Zulu_DFA wrote...

This intro you get only if you start a new ME2 character.

If you import a ME1 character that had the Couclil killed, you'll get "Humainty seized control" intro for both paragon and renegade characters, no matter what version of ME1 or ME2 you play. And it refers to the Council as "Human led" too.

Siiiiiiiiigh. Like I said you got that opening with an imported save as well before either 1.02 which changed it or overlord which might have bugged it.


[Shrug] Well, since you obviously don't  believe me, I can only recommend you to reinstall your ME2 afresh and see it for yourself. Because I tested this before v1.02 came out (see Page 1 of this thread).



mrsph wrote...

It isn't really that hard to figure out. The devs probably decided that three endings was too complicated and simply decided to not do the multi-racial human led Council ending.


That may be, except the "All Human Council" was not included. The Council is "Human led". It is clearly written in both newbie and import ME2 prologues. And strongly supported by some stuff in the game: mainly, the Turians (and the Asari until recently) still participate in the Citadel Defence Forces. Why would they if they were completely ousted?


Shandepared wrote...

Zulu_DFA wrote...
We've been through this before:  "former" must refer to the Council, not to the races.


Yes, I remember, but that's a really weird use of the term. Why would you ever say "former" Council races when they're still members of the Council? Maybe what you're saying makes sense but it's just going right over my head.


Compare: "Whatever former Commander Shepard is doing...". Shepard can not be Commader "formerly", even if he is inactive. He is not somehow stripped of his rank even if he is dead. So the guess is that "former" in this case refers to Shepard, not to Commander.

Maybe it's a common Canadian use of the word "former"? It can be translated into French as "ancien", which can be translated back into Endlish as "old" or "older/elder".

Modifié par Zulu_DFA, 16 juillet 2010 - 02:33 .


#61
Bebbe777

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Only way you can get that intro is to start a game with a default Shep (meaning no import from ME1)

#62
Ksandor

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I find highly stupid that default no import ME2 Shepard let council and Wrex die. This detracts from the game in my opinion. I think EA/Bioware want to force people to buy and play ME1 to get the really rewarding gameplay.

Modifié par Ksandor, 16 juillet 2010 - 02:15 .


#63
Jaron Oberyn

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Ksandor wrote...

I find highly stupid that default no import ME2 Shepard let council and Wrex die. This detracts from the game in my opinion. I think EA/Bioware want to force people to buy and play ME1 to get the really rewarding gameplay.


Your point? It's a trilogy. Your not supposed to jump into the second act of a trilogy. Tough luck. Just buy the first game, it was better than the second anyway.

As for this intro, I got it WITH a Mass Effect 1 import. So I don't know what you guys are talking about.

 -Polite

#64
CroGamer002

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I don't care who's in Council.

I want them all dead.

Except Anderson of course.

#65
Bad King

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Sorry, but I'm going to have to necro the thread again. Since the thread didn't really come to a concrete conclusion, can Bioware confirm that the apparent removal of the mysterious third intro option was deliberate or an accidental bug?



Or was Zulu correct in stating that the third option was never actually included for imported characters (prior to 1.02)?

#66
Kaiser Shepard

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Bad King wrote...

Sorry, but I'm going to have to necro the thread again. Since the thread didn't really come to a concrete conclusion, can Bioware confirm that the apparent removal of the mysterious third intro option was deliberate or an accidental bug?

Or was Zulu correct in stating that the third option was never actually included for imported characters (prior to 1.02)?

I was there when this "glitch" was first discovered a few months ago and despite my initial assumption, my final conclusion based on deleting the DLC and updates was the same as Zulu's. 

#67
Dragorith

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So, there's no way to use the Gibbed editor to have the Council be human-led but Alien-inclusive if you original had the all-human Council?