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17 réponses à ce sujet

#1
lord vaalic

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I think I want to be a warrior. I love to wade into throngs of enemies and hack and kill with abandon. Can the Rogue dish out destruction like a warrior? If I go warrior, 2H or S&S or DW?

#2
routahhh

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Im playing currently as a warrior 2 handed berserker and loving every second of it, esp now cause wynne has haste :)

#3
hexaligned

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I like DW warriors myself, they get pretty disgustingly powerful. Rogue will do more overall damage if you build it right. However it also depends on player competance as it requires more micromanaging to get the full potential.

#4
Carol L S

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I am enjoying the duel weild warrior.  I tried the duel weild rogue but got tired of trying to position for the backstab.

#5
Stealth2Kill

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I just started as a Roque archer, wanted to see how well i would play with a bow, and it is working pretty good!

#6
Taniwha

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The only class I actually like as main character is the rogue, and I prefer DW.



The reason is because all the tactics rely on him. With stealth I can explore the combat situation, look for the most threatening foe, stab him and knock him. While the rest of enemies come after me I can prepare the right spells from the back that will whipe them out (like fire balls or mass paralisys). Also, with survival I can anticipate the enemies by filling a corridor with traps and, again, cast area damage spells like inferno while I lure them in.



Fighters doesn´t have much tactics beside damage dealing and choosing the right equipment and mages are only tools for me :P

#7
Guest_jsr24_*

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cunning dagger rogues are pretty vicious and dex rogues can tank ok and dish damage out fairly well as for warrior i think S&S on this game is poorly done, so if you want to tank i'd go 2H it is probably as good as S&S at control and does far better damage. a dw warrior can do a fierce amount of aoe damage single target though a rogue would be better neat thing about the dw warrior u could go dex daggers with him get momentum+precise striking+haste and u got a machine gun tank lol

#8
Arthur Cousland

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Weapon and shield warriors are meant to avoid damage, more than dish it out. My w+s warrior is pretty much immune to anything a melee enemy can throw at him. For aoe, I use holy smite or war cry. He does enough damage to get the job done with a base 38 strength and usually gets all of the boss kills, which is nice to watch.

If you wanted to play warrior to dish out damage and let another character tank instead, then two handed or dual wield is probably the better choice. If you want a tank that is tough to bring down, then weapon+shield is awesome.

Modifié par Arthur Cousland, 24 mai 2010 - 05:34 .


#9
d3c0yBoY

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2Handed Warrior or AW/BM Mage. Good times. I'm trying to wrap my head around the rogue but to no avail. Too much positioning involved for my taste. I want them dead NAO!!!

Modifié par d3c0yBoY, 24 mai 2010 - 11:06 .


#10
Gecon

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Well - Rogue, thanks to backstabs, definitely has the highest dps potential, but a dps Rogue is not a really good Rogue. You would need to build him like a Warrior - Dexterity 30, rest in Strength, ignore Cunning, dualwield Axes. A dps beast with no defense and mediocre Rogue skills.



However, the Cun Rogue isnt much worse, but has to use Daggers (which only get 1/2 Dex, 1/2 Str damage, i.e. in the end much less than high Str Axes who get 1x Str), and their attack rating is very low. Thanks to high Cun, however, crit rating goes up (and I think also Armor penetration ?), and they can do all kinds of stuff, like stealing during battle, and using Stealth in battle to get rid of unwanted attention (and being guaranteed a critical hit next attack).



A Warrior who wants to deal good damage should get Dex 36, all Dual Wield Talents (of which only a subset is of importance to Rogues), all the rest in Strength, and dual wield Axes.



Twohanded Warrior cant compete with this, but get some nice features, such as Immunity to Stun and Knockdown early.



Sword and Shield is of course tank, not dps. They should get Str 42 (36 or so with items) and max their Dex. So in the end, a dagger might actually deal better damage than a sword or an axe for them.


#11
Swordfishtrombone

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Gecon wrote...

Well - Rogue, thanks to backstabs, definitely has the highest dps potential, but a dps Rogue is not a really good Rogue. You would need to build him like a Warrior - Dexterity 30, rest in Strength, ignore Cunning, dualwield Axes. A dps beast with no defense and mediocre Rogue skills.


Huh? :huh:

You could also forget about the dual axes, stick with dual daggers, put almost every point to dexterity, and end up with a character that can tank and deal out damage FAST, and is almost impossible to hit.

And with a few tomes to get some extra skills, you can STILL have nice rogue skills.

#12
d3c0yBoY

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Gecon wrote...



Twohanded Warrior cant compete with this, but get some nice features, such as Immunity to Stun and Knockdown early.


Stun/Knockdown immunity is a major contributing factor in dealing dps. If a DW is flat on his ass, dps is zero. Along with the fact that they don't rely on positioning (another loss of dps for BS rogues), makes them a force to be reckon with. In my opinion, they not only compete, they dominate the melee class. Nightmare approved:devil:

#13
Gecon

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Swordfishtrombone wrote...

Gecon wrote...

Well - Rogue, thanks to backstabs, definitely has the highest dps potential, but a dps Rogue is not a really good Rogue. You would need to build him like a Warrior - Dexterity 30, rest in Strength, ignore Cunning, dualwield Axes. A dps beast with no defense and mediocre Rogue skills.


Huh? :huh:

You could also forget about the dual axes, stick with dual daggers, put almost every point to dexterity, and end up with a character that can tank and deal out damage FAST, and is almost impossible to hit.

And with a few tomes to get some extra skills, you can STILL have nice rogue skills.

Huh ?:huh:

Thats exactly what I described afterwards.

Meh.


P.s.: Ooops correction yes you're right - I forgot to mention the Dex Rogue.

P.p.s.: Also you need of course Dex 36 for the dual axe Rogue, as you cant use anything but dagger in the offhand until you get dual weapon mastery or what its called.

Modifié par Gecon, 26 mai 2010 - 07:38 .


#14
BigBad

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2h Warrior all the way. Indomitable is, hands down, the single best talent in the history of ever. Total immunity to stun and knockdown, easily attainable very early and remains supremely useful throughout the entire game. 2handers tend to get high-tier armors quicker than other specs, since their primary stat is Strength, which you want to pump early, hard, and fast. Sure, Dual Weapon can be more competitive, with six possible rune slots on their weapons, much faster attack speed, and all that jazz, but unless you stack on a few good Hale runes, you're going to spend a good portion of many fights picking yourself up off the ground after getting thrown down, and you're going to be much squishier when you do get hit. That may not be often, granted, later in the game, but it really counts when it does.

#15
Unrefined-Nemesis

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What BigBad said.



I always play as a 2 Handed Warrior just for Indomitable which is the essential for survival and the immunity that it gives you which almost all enemies and mobs have. Furthermore 2 Handers only need 1 stat to pump which is str and a bit of will if you want.

#16
Jonas1974

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how much Will does a 2H warrior need to run all the goodies, like Indomitable, Rally, and Bloodthirst, while also being able to use abilities?

#17
d3c0yBoY

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Jonas1974 wrote...

how much Will does a 2H warrior need to run all the goodies, like Indomitable, Rally, and Bloodthirst, while also being able to use abilities?

None, gear/fade takes care of it. With the way Will works in leveling, you would have to put too many points in order for it to become significant. This will result in a dramatic reduction in dps. Stamina and Regen gear alongside Deathblow is all you need.

#18
BigBad

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How much Willpower you need for a 2hander depends a lot on your specializations. Templars eally benefit from a higher Will, for instance, to increase the effectiveness of Holy Smite (most undervalued talent in the game).



Conventional wisdom is to pump Strength to the exclusion of all else, relying on gear bonuses and Fade stat increases to hit the necessary basics in other areas. I tend to advise investing in a decent Willpower score. It's almost never a bad idea, and you can afford to do it since you can totally ignore Dex, Con, Magic, and Cunning (aside from Coercion requisites). At any given time, you may wind up with three or more sustains (Indomitable, Threaten, Rally, Berserk, etc.) active and you don't want to rely on auto-attack for a 2hander. You're going to get a lot farther (and do more consistent damage) by cycling through Mighty Blow, Critical Strike, Sunder Arms, Sunder Armor, Two Handed Sweep, etc. Final Blow helps a lot in this regard.