If I correctly understand how module scripts work that means every time any event at all fires during the game, it has to check with this script before moving on. That sounds like a lot of unnecessary processes.
Wouldn't it be better to use a PRCSCR that runs at loading into any area? Then you're only running a script every time you load an area, rather than every time something (anything) happens.
I find it highly unlikely that I'm somehow the first person to think of this and I'm smarter than everybody. I'd just like to understand where I'm wrong.





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