I'm also wondering if it's possible to get some fake level editor lighting for the terrain? I can't see much here because it's so dark.
Modifié par dewkl, 24 mai 2010 - 12:27 .
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Modifié par dewkl, 24 mai 2010 - 12:27 .
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Modifié par -Semper-, 24 mai 2010 - 01:39 .
dewkl wrote...
By the way, how can I set the area (export area) to be larger? (The green square with the yellow square around it)
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Modifié par dewkl, 01 juin 2010 - 07:25 .
dewkl wrote...
Do I have to post trees or what it's called after every compile? If I haven't changed trees, but rendered new lightmap? EDIT: seems not.
Proleric1 wrote...
The water issue is fixed by rendering lightmaps in Single Player (I usually delete all erf files and the local post folder first, just to make absolutely sure that no historical garbage gets included). Not sure about the other issues.
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Modifié par Kilrogg_, 01 juin 2010 - 05:14 .
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That's what I've done so far. I've set the exact same values and attempted to tweak it from there. I'd like to see the values for the Camp, but I can't find the level file. I'm going to try desaturate, thanks for the tip.Kilrogg_ wrote...
Try copying the atmosphere settings and ambient baked light from Lake Calenhad and tweaking it from there (the Color Multiplier of the moonlight and color of the ambient baked light)..
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Modifié par -Semper-, 01 juin 2010 - 08:08 .
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Modifié par dewkl, 01 juin 2010 - 08:14 .