Aller au contenu

Photo

Most survivable Rogue Build??


  • Veuillez vous connecter pour répondre
88 réponses à ce sujet

#1
Jonas1974

Jonas1974
  • Members
  • 105 messages
I really want a rogue, for RP reasons, but my archer rogue dies FAST!  really want to try a DW rogue, but want a build that IF the whole party goes down, the rogue can finish the job by himself.  is this possible??

#2
Jonas1974

Jonas1974
  • Members
  • 105 messages
also have an AW, who is unkillable.....wish there was some way to make a rogue that way....



how much dex do you need to make him almost inhittable......and any recommendations on spell resist gear?.....Spellward and Runes are a given.....just not sure about rest......



i am not all that concerned with super uber dps......i prefer utility and survivability....

#3
highcastle

highcastle
  • Members
  • 1 963 messages
Rogues are fairly durable if you build them right. I only have (minor) trouble in the early stages, before I have high enough stats and skills to keep me alive. I generally play cunning rogues. I get my dex high enough to have access to every skill and weapon for rogues, but then I focus on cunning. Strength is just boosted high enough to give me access to the better armors. The Lethality skill replaces strength with cunning as the damage modifier, which means you can do a wicked amount of damage. High cunning also assures you can talk your way out of some nasty situations.

As far as dual weilding goes, I usually take the first and third chains. Momentum is your friend, as it dramatically increases your hit speed. Whirlwind and dual weapon sweep allow you to take out multiple baddies at once. Just make sure your tank is drawing the aggro. I usually have Shale with Stoneheart activated. Everytime she uses stone roar or bellow, my rogue just dances around dealing out backstabs. Coup de Grace grants auto backstabs on stunned or immobilized targets. Couple it with dirty fighting, which auto-stuns target, and you can kill single targets in one-on-one with little fuss.

Also, don't underestimate stealth. If you get into trouble, dropping into stealth is a good way to avoid some damage for a moment. Attacks while stealthed also deal auto-critical hits, which is a good way to deal out damage.

My last playthrough with a rogue, my character died only once during the battle with the high dragon. Otherwise, I got through unscathed. I've never died in Awakening, which just goes to show you, the more levels you get, the tougher you become. You can definitely build a rogue out of the glass canon default. Just stick with it through the first ten squishy levels and you'll be unstoppable later on.

#4
Stealth2Kill

Stealth2Kill
  • Members
  • 23 messages
If you max out dex your kinda like unhittable :) and if your archer dies fast then you just don't play it smart, Keep your archer as far away from the battle as possible and let a warrior or DW roque defend you will you "snipe" down all the bad guys.

#5
Jonas1974

Jonas1974
  • Members
  • 105 messages

Stealth2Kill wrote...

If you max out dex your kinda like unhittable :) and if your archer dies fast then you just don't play it smart, Keep your archer as far away from the battle as possible and let a warrior or DW roque defend you will you "snipe" down all the bad guys.


tried that, but slow damage means group dies too fast, and i am left to finish by myself....in which case i die fast

#6
Jonas1974

Jonas1974
  • Members
  • 105 messages
is crushing prison and blood wound based on mental resist or spell resist?

they seem to be the top rogue killers lol

Modifié par Jonas1974, 24 mai 2010 - 04:51 .


#7
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages

Jonas1974 wrote...

is crushing prison and blood wound based on mental resist or spell resist?

they seem to be the top rogue killers lol


I'm guessing mental resist, but it would say in the spell description.  My xbox 360 is in the other room atm, so can't check.

If you're killing too slow, then make sure the a.i. tactics of your allies has them all attack the same enemy as the tank.  ex. Enemy:Target of Alistair-Attack

Also, when I've played with Leliana, I've usually went after Lethality asap, and alternated that with the lockpicking talents, before I spent any points into archery.  After that, I focued on scattershot, critical shot, arrow of slaying, etc.

#8
Addai

Addai
  • Members
  • 25 848 messages
Don't forget the power of runes.  Paralysis and elemental runes on the mainhand weapon, Hale and Dweomer on the offhand.  Reduce hostility and critical chance + gear also helps.  I usually pick up the Amulet of Accord in the Lothering tavern for early on, and use the Chasind robe for the +6 defense and a lower armor rating.

#9
Jonas1974

Jonas1974
  • Members
  • 105 messages
is there any way to successfully defend or prevent the crushing prison opening when facing multiple mages?

#10
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
Even with extremely high mental/physical resist, it will be tough to resist hostile magic unless you're a templar with all of the anti magic equipment on.



When I see an enemy mage, I try to take them out asap. If you're worried about your rogue getting hit with Crushing Prison, try to take the lead with your tank so if anyone gets hit, they do. If you'd rather not switch control, then use stealth and try to immobilize the mages before they can do too much damage. I'd also make sure Wynne is healing your rogue if they do get hit. You may have to take control of her. Use heal, group heal, regenerate, rinse, repeat. The real killer is curse of mortality if you can't get it dispelled.

#11
mousestalker

mousestalker
  • Members
  • 16 945 messages
By the time enemy mages get crushing prison/ curse of mortality Alistair should have cleanse area (magical eraser templar talent). That and Holy Smite help a great deal against mages. I'm currently running a dw rogue through mageless and Ali is really shining when we encounter enemy sparkle fingers.

#12
Addai

Addai
  • Members
  • 25 848 messages

Jonas1974 wrote...

is there any way to successfully defend or prevent the crushing prison opening when facing multiple mages?

I always like to have 2 in my party who have anti-mage powers, a templar and a mage with spell shield + dispel for instance.  That way there is almost always a backup unless you get caught in a mass paralysis or something.  Also because templars do not seem to be able to Cleanse hexes on themselves.  It is almost mandatory in Awakening to do this.

#13
Schwinni

Schwinni
  • Members
  • 921 messages
If you want anti-mage power just learn Mana Clash and all fights are without hostile mages. ;)

#14
yasuraka.hakkyou

yasuraka.hakkyou
  • Members
  • 1 834 messages
^ lol, too true.



for best survivability, I'd say pump dex the most (assuming of course it increases your defense, don't know much about the bugs, I'm on PC :P). stick with daggers if your damage increases with dex. if not, maybe just go high enough cunning for any abilities, and then +1 str +2 dex every level, and eventually go heavy / massive armor? you should dodge most attacks (with the high dex) and take little damage from the ones you do take. probably go full size weapons instead of daggers.



Addai67 wrote...



Don't forget the power of runes. Paralysis and elemental runes on the mainhand weapon, Hale and Dweomer on the offhand. Reduce hostility and critical chance + gear also helps. I usually pick up the Amulet of Accord in the Lothering tavern for early on, and use the Chasind robe for the +6 defense and a lower armor rating.




I personally go all elemental on the backstab weapon, and all paralysis on the offhand. works well for me *shrug* whatever works for ya, I guess.

#15
rock_brm

rock_brm
  • Members
  • 35 messages

Jonas1974 wrote...

is there any way to successfully defend or prevent the crushing prison opening when facing multiple mages?


as long as you have a mage with forcefield - just cast that on your rogue when cought in crushing prison and you will be freed instantly. just watch out for colateral damage as the two spells will create a bit of an explosion that will damage those nearby(but not the char that was cought in the crushing prison)

#16
Gecon

Gecon
  • Members
  • 794 messages
The Crushing Prison + Force Field combo only targets opponents, for all I know.

#17
Elhanan

Elhanan
  • Members
  • 18 355 messages
You do not seem to be able to target allies with Crushing Prison, but the reverse is viable. Also, having Regenerate and healing spells cast on the victim will aid chances of survival.

Modifié par Elhanan, 25 mai 2010 - 07:34 .


#18
Jonas1974

Jonas1974
  • Members
  • 105 messages
are there any grenades that would shut down a group of mages long enough to kill them?

#19
Elhanan

Elhanan
  • Members
  • 18 355 messages

Jonas1974 wrote...

are there any grenades that would shut down a group of mages long enough to kill them?


Perhaps after using a Mana Cleanse fest on them,  toss a lyrium pot nearby. While they are fighting each other over the bait, strike at will. He is usually the tallest. Will, that is.....

Image IPB

#20
Spartansfan8888

Spartansfan8888
  • Members
  • 810 messages
Might be a little off topic, but someone mentioned that curse of mortality can be disspelled with the templar cleanse skill but this has NEVER worked for me (360). Do you have to be in proximity to the affected person or the enemy mage for it to work?

#21
MindYerBeak

MindYerBeak
  • Members
  • 483 messages
Pump everything into Cunning and dual weild with daggers only. Cunning and daggers appear to be the best combo.




#22
yasuraka.hakkyou

yasuraka.hakkyou
  • Members
  • 1 834 messages
if you want to be unhittable, aim for 140 to 160 defense. numbers based off of the S/S assessment thread, so the low end of that will "make sure" that whiteys will almost never hit you while the high end will "make sure" that bosses will almost never hit you. keep in mind that there's a good number of guaranteed hit talents though.



you could also be survivable by just crankin' out the DPS, I would think. staying alive because things die so fast probably works just as well.

#23
Rhys Cordelle

Rhys Cordelle
  • Members
  • 951 messages
If you want survivability and utility over damage, the cunning build is NOT the way to go. Dexterity will boost your attack, defense and physical resistance on top of damage. The Cunning build is good if you specialize as a bard so that you can give nice combat bonuses to your whole party, but dex focus is what you want for survival.

Also, if you're an archer, Arrow of slaying should deal to most mages you encounter. I soloed a rogue archer and I didn't often get hit by crushing prisons.

Modifié par Rhys Cordelle, 31 mai 2010 - 01:38 .


#24
Kanner

Kanner
  • Members
  • 661 messages
I'm amused frankly at all the people recommending cunning Rogues in the MOST SURVIVABLE ROGUE BUILD thread.



42 Str for the best armor, then Dex for avoidance. DW daggers since you still get +damage from Dex when using a dagger.



Talents are fairly obvious (Evasion is apparently not recommended for soloing because the animation can 'lock' your character when too many things attack you at once). Duelist has some extra +def. Ranger... is *sort* of survivally, since you get to summon animals who will tank stuff for you. Honestly Assassin is probably better tho - more damage = things doing less damage to you.




#25
Elhanan

Elhanan
  • Members
  • 18 355 messages
I also use 38+ or 42+ STR for heavy+ armors for my Rogues. While opponents are not supposed to be drawn to light armor, increased dmg also appears to gather their attention. And this goes for non-Wardens, too.

I recently had to respec Lily for that very reason (my first campaign to have that feature), as her high Cunning/low armor design kept getting her KO'd in Orzammar. Once she aquired the better gear, no more deaths and far less injury and health kit expenses.

P.S. If it makes the Cunning crowd feel better, I left Zev as is. Survival is not such a key issue for the lecherous masseur/assassin/etc.... Image IPB

Modifié par Elhanan, 31 mai 2010 - 11:34 .