Most survivable Rogue Build??
#1
Posté 24 mai 2010 - 12:58
#2
Posté 24 mai 2010 - 01:45
how much dex do you need to make him almost inhittable......and any recommendations on spell resist gear?.....Spellward and Runes are a given.....just not sure about rest......
i am not all that concerned with super uber dps......i prefer utility and survivability....
#3
Posté 24 mai 2010 - 01:56
As far as dual weilding goes, I usually take the first and third chains. Momentum is your friend, as it dramatically increases your hit speed. Whirlwind and dual weapon sweep allow you to take out multiple baddies at once. Just make sure your tank is drawing the aggro. I usually have Shale with Stoneheart activated. Everytime she uses stone roar or bellow, my rogue just dances around dealing out backstabs. Coup de Grace grants auto backstabs on stunned or immobilized targets. Couple it with dirty fighting, which auto-stuns target, and you can kill single targets in one-on-one with little fuss.
Also, don't underestimate stealth. If you get into trouble, dropping into stealth is a good way to avoid some damage for a moment. Attacks while stealthed also deal auto-critical hits, which is a good way to deal out damage.
My last playthrough with a rogue, my character died only once during the battle with the high dragon. Otherwise, I got through unscathed. I've never died in Awakening, which just goes to show you, the more levels you get, the tougher you become. You can definitely build a rogue out of the glass canon default. Just stick with it through the first ten squishy levels and you'll be unstoppable later on.
#4
Posté 24 mai 2010 - 03:30
#5
Posté 24 mai 2010 - 03:51
Stealth2Kill wrote...
If you max out dex your kinda like unhittableand if your archer dies fast then you just don't play it smart, Keep your archer as far away from the battle as possible and let a warrior or DW roque defend you will you "snipe" down all the bad guys.
tried that, but slow damage means group dies too fast, and i am left to finish by myself....in which case i die fast
#6
Posté 24 mai 2010 - 04:51
they seem to be the top rogue killers lol
Modifié par Jonas1974, 24 mai 2010 - 04:51 .
#7
Posté 24 mai 2010 - 05:13
Jonas1974 wrote...
is crushing prison and blood wound based on mental resist or spell resist?
they seem to be the top rogue killers lol
I'm guessing mental resist, but it would say in the spell description. My xbox 360 is in the other room atm, so can't check.
If you're killing too slow, then make sure the a.i. tactics of your allies has them all attack the same enemy as the tank. ex. Enemy:Target of Alistair-Attack
Also, when I've played with Leliana, I've usually went after Lethality asap, and alternated that with the lockpicking talents, before I spent any points into archery. After that, I focued on scattershot, critical shot, arrow of slaying, etc.
#8
Posté 24 mai 2010 - 05:31
#9
Posté 24 mai 2010 - 06:27
#10
Posté 24 mai 2010 - 06:42
When I see an enemy mage, I try to take them out asap. If you're worried about your rogue getting hit with Crushing Prison, try to take the lead with your tank so if anyone gets hit, they do. If you'd rather not switch control, then use stealth and try to immobilize the mages before they can do too much damage. I'd also make sure Wynne is healing your rogue if they do get hit. You may have to take control of her. Use heal, group heal, regenerate, rinse, repeat. The real killer is curse of mortality if you can't get it dispelled.
#11
Posté 24 mai 2010 - 07:06
#12
Posté 24 mai 2010 - 10:51
I always like to have 2 in my party who have anti-mage powers, a templar and a mage with spell shield + dispel for instance. That way there is almost always a backup unless you get caught in a mass paralysis or something. Also because templars do not seem to be able to Cleanse hexes on themselves. It is almost mandatory in Awakening to do this.Jonas1974 wrote...
is there any way to successfully defend or prevent the crushing prison opening when facing multiple mages?
#13
Posté 24 mai 2010 - 11:02
#14
Posté 25 mai 2010 - 02:22
for best survivability, I'd say pump dex the most (assuming of course it increases your defense, don't know much about the bugs, I'm on PC
Addai67 wrote...
Don't forget the power of runes. Paralysis and elemental runes on the mainhand weapon, Hale and Dweomer on the offhand. Reduce hostility and critical chance + gear also helps. I usually pick up the Amulet of Accord in the Lothering tavern for early on, and use the Chasind robe for the +6 defense and a lower armor rating.
I personally go all elemental on the backstab weapon, and all paralysis on the offhand. works well for me *shrug* whatever works for ya, I guess.
#15
Posté 25 mai 2010 - 02:57
Jonas1974 wrote...
is there any way to successfully defend or prevent the crushing prison opening when facing multiple mages?
as long as you have a mage with forcefield - just cast that on your rogue when cought in crushing prison and you will be freed instantly. just watch out for colateral damage as the two spells will create a bit of an explosion that will damage those nearby(but not the char that was cought in the crushing prison)
#16
Posté 25 mai 2010 - 07:27
#17
Posté 25 mai 2010 - 07:33
Modifié par Elhanan, 25 mai 2010 - 07:34 .
#18
Posté 25 mai 2010 - 01:54
#19
Posté 25 mai 2010 - 06:56
Jonas1974 wrote...
are there any grenades that would shut down a group of mages long enough to kill them?
Perhaps after using a Mana Cleanse fest on them, toss a lyrium pot nearby. While they are fighting each other over the bait, strike at will. He is usually the tallest. Will, that is.....
#20
Posté 30 mai 2010 - 03:43
#21
Posté 30 mai 2010 - 04:05
#22
Posté 30 mai 2010 - 05:28
you could also be survivable by just crankin' out the DPS, I would think. staying alive because things die so fast probably works just as well.
#23
Posté 31 mai 2010 - 01:38
Also, if you're an archer, Arrow of slaying should deal to most mages you encounter. I soloed a rogue archer and I didn't often get hit by crushing prisons.
Modifié par Rhys Cordelle, 31 mai 2010 - 01:38 .
#24
Posté 31 mai 2010 - 10:47
42 Str for the best armor, then Dex for avoidance. DW daggers since you still get +damage from Dex when using a dagger.
Talents are fairly obvious (Evasion is apparently not recommended for soloing because the animation can 'lock' your character when too many things attack you at once). Duelist has some extra +def. Ranger... is *sort* of survivally, since you get to summon animals who will tank stuff for you. Honestly Assassin is probably better tho - more damage = things doing less damage to you.
#25
Posté 31 mai 2010 - 11:31
I recently had to respec Lily for that very reason (my first campaign to have that feature), as her high Cunning/low armor design kept getting her KO'd in Orzammar. Once she aquired the better gear, no more deaths and far less injury and health kit expenses.
P.S. If it makes the Cunning crowd feel better, I left Zev as is. Survival is not such a key issue for the lecherous masseur/assassin/etc....
Modifié par Elhanan, 31 mai 2010 - 11:34 .





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