Most survivable Rogue Build??
#26
Posté 01 juin 2010 - 04:12
If it's not adding them up (and it indicates in the txt that it is a replacement, not that this necessarily means anything), then getting 42 STR for massive armor and then stacking Cunning is essentially a waste of 42 STR woth of damage (quite aside, the Cunning mod won't even kick in until you get 43 Cunning, which with 36 Dex and 42 Str will be quite a while into Origins).
Cunning Rogue seems to be an entirely different beast, big damage but very iffy on the survivability front.
#27
Posté 01 juin 2010 - 04:25
#28
Posté 01 juin 2010 - 04:29
#29
Posté 01 juin 2010 - 05:23
Modifié par MindYerBeak, 01 juin 2010 - 05:24 .
#30
Posté 01 juin 2010 - 05:43
Rogue/Assassin/Duelist
Final Stats were:
Strength: 37*
Dexterity: 56*
Willpower: 26
Magic: 17
Cunning: 30*
Constitution: 42*
Mental Resistance: 27
Physical Resistance: 75*
Warden Commander's Armor was my main armor because of its critical back stabbing stat.
Modifié par Gnaeus.Silvanus, 01 juin 2010 - 05:44 .
#31
Posté 01 juin 2010 - 03:30
If you want to go bard for the song, then by all means do so, but keep in mind that even with a cunning of base 30 both the song and lethality are quite effective.
As to staying alive, I also found that in any fight with a mage in it I had to kill them right away or there was a good chance Crushing Prison would kill me. Arrow of Slaying from the PC or Mana Clash from a Mage were my only reliable way to live through every mage fight.
Also, even though Shale has a great ranged buff, I found it impossible to keep her alive with Rock Mastery tactics. She took more dirt-naps than I could keep up with injury kits in the deep roads. Had to switch her to tank mode just to make it through that segment.
#32
Posté 01 juin 2010 - 07:19
strength - 34
dexterity - 75
willpower - 20
magic - wasn't touched
cunning - 50
constitution - wasn't touched
wasn't hit much except by important things, and was pretty melee-effective. when she got a paralysis or stun proc that target would be dead. pretty much guaran-damn-teed. Only took Assassin, I tried Duelist on an earlier try and think that it's more for roleplaying. *shrug*
this run with her, the stats are going to be about the same, but I'm gonna take Bard and then Legion Scout. yay Song of Courage, magic immunity, and passive str / con boosts
#33
Posté 01 juin 2010 - 07:35
I started him as a roleplaying exercise (what if my PC didn't want to be a hero, and would rather avoid fighting things), and so far he hasn't fallen in battle even once. Because he doesn't engage in battle.
It's a lot of fun, partly because it's just so weird.
#34
Posté 02 juin 2010 - 09:31
nly took Assassin, I tried Duelist on an earlier try and think that it's more for roleplaying. *shrug*
Any reason you didn't take both?
#35
Posté 02 juin 2010 - 02:30
How are you going to handle the Fade?Sylvius the Mad wrote...
My most survivable Rogue so far is my non-combat Rogue.
I started him as a roleplaying exercise (what if my PC didn't want to be a hero, and would rather avoid fighting things), and so far he hasn't fallen in battle even once. Because he doesn't engage in battle.
It's a lot of fun, partly because it's just so weird.
#36
Posté 02 juin 2010 - 03:56
#37
Posté 02 juin 2010 - 05:57
I found it very empowering. My character came out of the Fade much more sure of himself (he promptly murdered Connor to make up for having accepted Vaughn's deal in the origin - City Elf, obviously)DWSmiley wrote...
How are you going to handle the Fade?
#38
Posté 03 juin 2010 - 07:41
Awakenings warrior stuff with Deathblow + the once per minute restore all stamina move really shined. playing a Rogue without stamina regen talents would be really different.
#39
Posté 03 juin 2010 - 07:44
#40
Posté 03 juin 2010 - 11:24
IIRC, you have to kill the enemy with a backstab too. ah well, that's what Flicker is for
#41
Posté 05 juin 2010 - 02:38
#42
Posté 05 juin 2010 - 03:13
Jonas1974 wrote...
have tried all kinds of combinations to make warrior type rogue......and all of them seem severely gimped lol.....only way i can see is to end up after main story with 36 dex, 30 cun, and around 50 str.......think i am going to have to stick with light armor and daggers and max dex.....more boring that way....
I can recommend 30+ Cunning, 38 STR (Archer) or 42 STR (DW for Massive), and higher DEX; maybe even some pts for Will if desired if you prefer Activated Talents to auto. This is possibly not the best min/max build, but will get you past Spiders, Ogres, and Dragons in somewhat better condition.
Stealth will also help, even if you do not need it as often as when in lighter armors.
#43
Posté 05 juin 2010 - 03:36
#44
Posté 05 juin 2010 - 04:36
#45
Posté 06 juin 2010 - 07:44
I went into Awakenings at level 21, almost 22, and as soon as I leveled that one talent turned the game from challenging to a joke. No new gear, same equipment, just a couple of darkspawn into the beginning, and it was absurd.
If you want surviveable, go nearly max dex and spec into Archery. You will one-shot almost every white mob you find, and an Arrow of Slaying will kill any dangerous yellows.
#46
Posté 07 juin 2010 - 01:28
Phaelducan wrote...
For what it's worth, having just imported and tried out rogue/archer in Awakenings... Accuracy makes a pure Dex rogue functionally invincible. I jacked up the difficulty to NM just to see if it mattered and it didn't. I actually couldn't believe the damage increase. One talent increased my average damage from 65 to 224..... per shot.
I went into Awakenings at level 21, almost 22, and as soon as I leveled that one talent turned the game from challenging to a joke. No new gear, same equipment, just a couple of darkspawn into the beginning, and it was absurd.
If you want surviveable, go nearly max dex and spec into Archery. You will one-shot almost every white mob you find, and an Arrow of Slaying will kill any dangerous yellows.
while that may be true, GETTING to awakenings is a real headache with an archery rogue
#47
Posté 08 juin 2010 - 12:53
#48
Posté 08 juin 2010 - 06:21
Phaelducan wrote...
True enough.
I read alot about using Scattering Shot for CC, but it only have like a 2 second duration......any other tips for crowd control?
#49
Posté 08 juin 2010 - 08:06
Jonas1974 wrote...
Phaelducan wrote...
True enough.
I read alot about using Scattering Shot for CC, but it only have like a 2 second duration......any other tips for crowd control?
All four talents of Stealth appears to make most everyone head back to starting formations allowing you time to relocate, and begin again as you wish. But admittedly, an archer really shines at taking down one foe at a time quickly.
#50
Posté 09 juin 2010 - 03:51
1. STR based DW build.....just not sure how to manage the talents.....not enough points lol
2. archery rogue....not sure what exactly is broken with archery on xbox360 tho.....and if it is true that rapid shot + master archer increase attack speed by 200% with a 60 DEX score.





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