Infinity Ward Responds To PC Fanboys' Dedicated Server Woes
#1
Posté 20 octobre 2009 - 05:39
I found this part interesting..."We're just prioritizing the player experience above the modders and the tuners," says West.
#2
Posté 20 octobre 2009 - 05:49
#3
Posté 20 octobre 2009 - 05:58
#4
Posté 20 octobre 2009 - 06:36
It's always the case that some thing is half truth and half bull. To be honest, I would agree with what is said in the article to agree giving the benefit of the doubt. However there is one statement that makes me shake my head is when West accuses "a lot of people are complaining with their pocketbook". That came across as hypocrycy.Superium wrote...
That's a load of crap.
I don't say the supposed benefit he provides doesn't have merit, but obviously other factors are downplayed. For example this is another anti-piracy mechanism. What more, this seems to me another step to consolidate PC and Console servers so they can play together. Now in away it's a good thing but I bet it's also fueled by economic incentive from other parties. So really, IW is not really in the position to accuse others of complaining with their pocketbook.
#5
Posté 20 octobre 2009 - 06:53
also a comment was made, and i dont know how much truth there is in it, that 4chan has led this wave of complaints against the change. if that's the case, then it's essentially a load of bull. because everything that comes out of 4chan is a load of bull in the end.
#6
Posté 20 octobre 2009 - 07:25
hahaha really?? The majority of PC games DON"T use dedicated servers??the_one_54321 wrote...
the switch sounds fine to me. i imagine that most PC gamers dont ever actually use dedicated servers anyway.
also a comment was made, and i dont know how much truth there is in it, that 4chan has led this wave of complaints against the change. if that's the case, then it's essentially a load of bull. because everything that comes out of 4chan is a load of bull in the end.
99.99% of servers on TF2, CS, CS 1.6, CoD4, CoD5 are dedicated servers. People refuse to play on the alternative, listen servers, they are entirely inadequate to dedicated servers in every way. One major complaint many PC l4d players have is that the dedicated servers provided by VALVE are crap. The registration and ping to those servers is horrible.
Concerning their matchmaking system, I have my doubts that it would be adequate as well. There are FPS developers who have similar ideas for matchmaking system that are inadequate, l4d and Quake Live for example. The matchmaking system for l4d is a joke and practically doens't even work, ragequiting is rampant in that game and that game has been out for a year. Quake Live also has a matchmaking system, actually two, they have been working on these systems for the past two years. One system works well, which is for duels, the other which is used for all other gametypes leaves a lot to be desired. I have played Quake Live for the past seven months, and about five months for l4d so i'm not just talking off some forums posts.
In total, I believe the MW2 MP experience is going to be lacking expecially between the IW hosted public servers, private listen servers (bleh) and the matchmaking system.
Modifié par RedShft, 20 octobre 2009 - 07:27 .
#7
Posté 20 octobre 2009 - 07:57
Your not a PC gamer I assume? I'll use COD4 Modern Warfare as an example. Most if not all of those servers are dedicated servers from my understanding.the_one_54321 wrote...
the switch sounds fine to me. i imagine that most PC gamers dont ever actually use dedicated servers anyway.
Modifié par Napoleon1853, 20 octobre 2009 - 07:59 .
#8
Posté 20 octobre 2009 - 09:09
Modifié par Jonp382, 20 octobre 2009 - 09:09 .
#9
Posté 21 octobre 2009 - 12:06
Modifié par lv12medic, 21 octobre 2009 - 12:07 .
#10
Posté 21 octobre 2009 - 08:58
All of NWN's PW's were made using the dedicated server.the_one_54321 wrote...
the switch sounds fine to me. i imagine that most PC gamers dont ever actually use dedicated servers anyway.
#11
Posté 21 octobre 2009 - 02:54
LOL seriously ?! LMAO 100% of the clans out there have at least 1 dedicated server, and any respectiful clan have 2-5 for different play mode >.> Get your facts straight. LMAOthe_one_54321 wrote...
the switch sounds fine to me. i imagine that most PC gamers dont ever actually use dedicated servers anyway.
also a comment was made, and i dont know how much truth there is in it, that 4chan has led this wave of complaints against the change. if that's the case, then it's essentially a load of bull. because everything that comes out of 4chan is a load of bull in the end.
In response to Activision's stupid comment on "Prioritizing player experience over mod." If that's the case for every company, CounterStrike would have never existed and TacticOPs alone isn't enough to create this surge of tactical shooters, talking about not respecting your own roots. Not to mention the most fun I had in serious FPS gaming is from UT99/2003/2004, which are all well known for their mods and mutators.
It feels like Activision does not want people to create their own map and are forced to pay and play their ridiculously dull, unprofessionally designed map. Out of all the FPS games out there, besides original Halo I hardly play the official MP maps because most of them are more or less graphical show off than actual fun, balanced map with good pace.
The only point i can agree on is trying to eliminate botters, which is pretty much impossible to do no matter what as long as the game is on PC. Then again half of the botter people claim to be botting are just people who have dedicated more hours into the game. It's also frustrating when a absolute noob comes in a game and claims that you bot when the noob just have never seen what real skill can do.
Modifié par Drawn75, 21 octobre 2009 - 03:06 .
#12
Posté 22 octobre 2009 - 10:09
#13
Posté 23 octobre 2009 - 05:18
a PC gamer i most certainly am. a PC multiplayer, not quite so often.
if my understanding is now correct, then what you usually see when you log onto a shooters multiplayer, which is a list of servers hosting games, is actually a list of dedicated servers, and what they are proposing is a switch to the kind game creation you see on xbox live, well then i can see why it's upsetting.
however, and this is a pretty big however, those of you who responded to my post, which admittedly was based on an incorrect notion, with pure derision and animosity would do well to reevaluate your approach to making an argument, even if you are certain you're correct. i was mistaken, true, but you could have corrected me without also being complete [donkeys] in the process.
i think i would definitely prefer dedicated servers to match making, as i never liked pretty much anything i saw on xbox live, and ive done just fine finding good games with decent people and good ping when i did log on to multiplayer.
but im still wary if it is true that this outcry came from 4chan.
Modifié par the_one_54321, 23 octobre 2009 - 05:25 .
#14
Posté 23 octobre 2009 - 05:55
the_one_54321 wrote...
but im still wary if it is true that this outcry came from 4chan.
I don't think that's a sound logic. If 4chan rages about DRM, will that change your opinion? Plus for the most part everyone on the PC front are skeptical about this, even among the press
http://pc.gamespy.co.../1037143p1.html
As someone who does not play online often either, the limited time I do play was mostly on Clan Servers. Because pubic servers "suck", period. I know you're an vocal PC supporter so you probably know customizing is about the strongest aspect of PC games, and this pretty much take that away. The most damaging part of this is probably the modding aspect. Back when I played Battlefield1945, 90% of the time I plays on a Desert Combat server, I played on some Starwar server too. I think Half Life also had a bunch of different servers for different mods. Again, as a PC gamer I believe you understand the implication here without needing someone like 4chan raging over that.
Like I said, I think real reason here is to consolidate the service between console and PC. I won't be suppirse sometime after release we have something to let PC and Console to play together. Now that's fine and I guess some are happy, especially for the console folks. But to the PC crow that would be giving up too much for too little, so you bet they gonna rage for a while.
Modifié par MightySword, 23 octobre 2009 - 05:57 .
#15
Posté 23 octobre 2009 - 06:57
#16
Posté 23 octobre 2009 - 07:11
Matchmaking is like the Halo 360, eve played that before? If not its something like this. You say you want TDM (Team Deathmacth) theres a field for you to select your gametype. Theres about 3 fields, Gametype, minimum player, map or something like that. You basically have no control over where you want to go.
#17
Posté 24 octobre 2009 - 12:13
#18
Posté 24 octobre 2009 - 02:37
Those who play it online do. There are a few communities in Call of Duty 4 that I regularly play in. That's all gone now.the_one_54321 wrote...
the switch sounds fine to me. i imagine that most PC gamers dont ever actually use dedicated servers anyway.
#19
Posté 24 octobre 2009 - 06:09
MightySword wrote...
[rvers. Because pubic servers "suck",
#20
Posté 25 octobre 2009 - 05:05
looks like unreal 3 might make a comback
#21
Posté 25 octobre 2009 - 05:19
#22
Posté 26 octobre 2009 - 09:44
#23
Posté 26 octobre 2009 - 10:13
I'll say this after reading the article however: if a company (and for that matter the "journalist" who wrote the piece) treated me as a customer with as much contempt and condescencion as Jason West does, I'd never buy any of their games again.
#24
Posté 28 octobre 2009 - 04:50
#25
Posté 28 octobre 2009 - 04:53




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