Whenever I use my area as a location for a stage it seems to take the starting location as a reference for its location. As you can see here, the stage-square is way too large for the actual stage space. The actual stage is in the red circle.
How can I cut away/crop so that I don't have this gigantic square to move the stage around with? Without creating an entire new area just to make this stage fit.
http://img232.images...geplacement.gif
Cumbersome stage placement
Débuté par
Guest_dewkl_*
, mai 24 2010 05:43
#1
Guest_dewkl_*
Posté 24 mai 2010 - 05:43
Guest_dewkl_*
#2
Posté 24 mai 2010 - 08:18
The size of stage seems to be calculated in way to create bounding box for all spots and cameras defined in that stage. Any chance you have a stray spot or camera near the starting point or otherwise way off from the rest of the stage items?
#3
Guest_dewkl_*
Posté 24 mai 2010 - 08:43
Guest_dewkl_*
No, but I figured out how to solve it. Just set the area (root entity) position to the position of your camera/spots. Thanks for the reply
Modifié par dewkl, 24 mai 2010 - 08:43 .





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