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The Hammerhead in Overlord


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#1
ztonkin

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So, does anyone know if the Hammerhead will be retooled for Overlord?


I'm really hoping they made some changes. Because, from the sounds of it, the Hammerhead is integral to the Overlord Pack, so its a big deal this time. I hope the Hammerhead has a machine gun and an actual health/shield system this time. And being able to get out and in when I want to, instead of at a dock. Oh, and being able to save would be great.


I'm hoping they used Firewalker as a testing ground for the Hammerhead, and it's not the same this time. 'Cause I hated the thing in Firewalker. That was free, this is not, so the thing better be better in its implementation.


Uh..anyway, does anyone know how the thing works in Overlord?

Modifié par ztonkin, 24 mai 2010 - 07:05 .


#2
Inquisitor Recon

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I agree, some shields or armor that can stand up to small arms fire would be good. And a coax MG in addition to the main gun (which could use some tweaking), would be a nice touch.




#3
NvVanity

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I think there should be some upgrades to improve shields, weapons, speed, etc. With no way to sell resources I still have a crap ton of platinum, eezo, iridium and palladium to dump somewhere. Might as well invest it in my tank.

#4
TudorWolf

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NvVanity wrote...

I think there should be some upgrades to improve shields, weapons, speed, etc. With no way to sell resources I still have a crap ton of platinum, eezo, iridium and palladium to dump somewhere. Might as well invest it in my tank.


This would make a lot of sense to me; the HH mysteriously gaining all these things it didn't have would ruin the immersion for me. Manually upgrading it though would fit with the rest of the game quite well

Modifié par TudorWolf, 24 mai 2010 - 10:15 .


#5
Landline

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I doubt that they'll change anything with the vehicle, as much as I would like it to be changed.

#6
KotOREffecT

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Landline wrote...

I doubt that they'll change anything with the vehicle, as much as I would like it to be changed.


Not until at least ME 3 anyway.

#7
TheShogunOfHarlem

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I hope there is some sort of upgrade whether it be manual or something that Bioware cooked. Ideally, Bring back the Artillery gun and the coaxial machine gun are a must. I personally would like to see Crew gunner turrets. I won't hold my breath, but I hope that there is something along those lines in ME3.



Side note: Anyone remember the concept art for the Hammerhead with it's model classification being: M57. The Hammerhead we use in the game is the M44 and it's a prototype. So is the M57 the actual working model or am I reading into simple number changes?

#8
LtRadczek

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How hard could it be to add in some tank upgrades and/or a better vehicle HUD? I mean, with most of the DLC packs released thus far, there have been added upgrades, which fit right in with the rest of the upgrades. (Hell, even the Hammerhead missions themselves had a new upgrade!)



Also, look what they did with scanning. After seeing how improved it is, it gives me a bit of hope that an update such as this could also be applied to the Hammerhead.

#9
Guest_slimgrin_*

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Agree 100%. The op has listed all the main shortcomings of the Hammer Head. They are as plain as day and I hope Bioware fixes them.

Modifié par slimgrin, 25 mai 2010 - 02:06 .


#10
EatChildren

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They're not going to make any changes to it at all and you're defiitely not going to be able to get out of it and wander the planet ala Mako.



I dont really know why people would want it to have more health and a different anyway. Its speed and manoeuvrability combined with the heavy weapon makes taking down enemies stupidly easy as is.

#11
LPPrince

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EatChildren wrote...

They're not going to make any changes to it at all and you're defiitely not going to be able to get out of it and wander the planet ala Mako.

I dont really know why people would want it to have more health and a different anyway. Its speed and manoeuvrability combined with the heavy weapon makes taking down enemies stupidly easy as is.


You need to get behind cover WITH A VEHICLE in close quarters just for the damn thing not to explode.

Mako > Hammerhead.

#12
Sigma Tauri

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NvVanity wrote...

I think there should be some upgrades to improve shields, weapons, speed, etc. With no way to sell resources I still have a crap ton of platinum, eezo, iridium and palladium to dump somewhere. Might as well invest it in my tank.


That's all I ask.

#13
CatatonicMan

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Don't forget making the AI smarter than a bowl of chunky salsa.

While a bowl of salsa is delicious, being as smart as a bowl of salsa isn't so great.

While the rest of the AI isn't any better, they at least have the concept of 'responding to threats' down.

Modifié par CatatonicMan, 25 mai 2010 - 03:55 .


#14
Shadowomega23

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Just bring back the Mako already, change the pyshics on it so it doesn't bounce around as much as it was in ME1. However, Maybe changing the hammerhead to have a 105,120,125, or 175mm barrel for a main gun instead of the Missile laucher would make it far better at taking out targets.

Modifié par Shadowomega23, 25 mai 2010 - 04:03 .


#15
LPPrince

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I'm down with bringing the Mako back and forgetting the Hammerhead existed.



Or if people want to have both, in ME3-



Hammerhead for exploratory missions on uncharted worlds.



Mako for combat missions on uncharted worlds.

#16
Yakko77

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LPPrince wrote...

EatChildren wrote...

They're not going to make any changes to it at all and you're defiitely not going to be able to get out of it and wander the planet ala Mako.

I dont really know why people would want it to have more health and a different anyway. Its speed and manoeuvrability combined with the heavy weapon makes taking down enemies stupidly easy as is.


You need to get behind cover WITH A VEHICLE in close quarters just for the damn thing not to explode.

Mako > Hammerhead.


This.

The HH is like a boxer capable of delivering a knockout blow but has a glass jaw.

#17
Shadowomega23

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Maybe the Mako Mk2?

Forgive the rough picture it is one of the couple largest pics of the vehicle I could find, and the reason it looks like it was built out of Legos in 3d max because it was. The pic is from Brick Commander, its a web site that has blueprints generated in 3d for building mechs and vehicles from battletech, and Starships from Starwars, Star Trek, Wing Commander and a couple others.

Image IPB

For less of a bricky look here is the Miniture Mechwarrior Dark Age Table Top Game. (Warhammer 40k minus the build time of each and every unit.)

Image IPB



For those wondering its armed with:

Armament:
1 Lord's Thunder Gauss Rifle (Effectively a projectile the size of a basketball fired at speed of mack 2.2 or greater)(Tranlate to the Mako's main gun)
2 GT 2nd Generation SRM 4s (4 Missiles fired per volly per pack with a range of 250m)(Hammer Main weapon but shorter range greater damage per missile and no seeking also very quick)
2 Ayukawa "Slapper" Short Range Six-Packs (Just like the SRM4 but volly of 6)(see comment above)
2 Shigunga MRM Ten-Packs (10 missile fired per volly per pack with a range of 500m)(Like the comment above but longer range slightly lower damage per missile but capable of homing on what its aimed at, if no target in sight them go strait on)
4 Bulldog Miniguns (.50 cal Heavy Machine guns with ap rounds) (Co-axil gun on the mako x4 2 to a turret)

Tank weight is 95 Tons fully loaded with a top speed of 54kph though reports of them hitting over 60kph

Modifié par Shadowomega23, 25 mai 2010 - 04:44 .


#18
RavenholmeCP42

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Anything Battletech is great! In fact, replace the Mako with a Timberwolf/Mad Cat MKII <3

#19
Shadowomega23

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Really the MkII? The MkI, MkIII and MKIV where far better then most of the MKIIs.

Modifié par Shadowomega23, 25 mai 2010 - 12:34 .


#20
TheShogunOfHarlem

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LPPrince wrote...

I'm down with bringing the Mako back and forgetting the Hammerhead existed.

Or if people want to have both, in ME3-

Hammerhead for exploratory missions on uncharted worlds.

Mako for combat missions on uncharted worlds.

I like the Idea of choice. I think that there should be a choice for what vehicle suits whatever mission you need it for. I would like to see a Main Battle Tank. Basically it would be a wider, more heavily armored mobile weapons platform. 

It would have a heavier gun than the Mako with a coaxial MG and two crew gunner turrets. 

#21
Shadowomega23

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Points to the M1 Marksman I pick I posted. Something like that Shogun?

#22
Guest_gmartin40_*

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Do we get points to spend on skills?

#23
Darker_than_black

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gmartin40 wrote...

Do we get points to spend on skills?


Really doubt that, though it would sertianly be nice. With ME2 as it is now you get to max level/skill points long before the game is over.

Btw, since Hammerhead DLC and Overlord DLC seems to be integrated, do you have to finnish all the Hammerhead missions before you begin with Overlord? Have they said anything about that?

Btw. Seeing as the Hammerhead is pretty much a copy of the Tau Hammerhead from Games-Worshop, except its flatter and lacks machine-guns in the front (now that's an idea!), Bioware could have at least namned the vechile different.
:bandit:

Modifié par Darker_than_black, 26 mai 2010 - 08:24 .


#24
LPPrince

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For the umpteenth time, the reason the level cap is 30 and the reason we have the amount of skill points available is because Bioware wants us to transition into ME3 seamlessly.

#25
ModerateOsprey

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Does this mean I have to do the Firewalker mission to play Overlord. I gave up on that in disgust.