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The Hammerhead in Overlord


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#26
Mister Mida

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ModerateOsprey wrote...

Does this mean I have to do the Firewalker mission to play Overlord. I gave up on that in disgust.

If there is some Firewalker prereqesuite (however you write that), it would be likely that you only have to collect the Hammerhead, which is just the first mission.

#27
ModerateOsprey

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Mister Mida wrote...

ModerateOsprey wrote...

Does this mean I have to do the Firewalker mission to play Overlord. I gave up on that in disgust.

If there is some Firewalker prereqesuite (however you write that), it would be likely that you only have to collect the Hammerhead, which is just the first mission.


O dear, sounds like I might have to do the platformy jumping stuff :pinched:

#28
SmokeyNinjas

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LPPrince wrote...

EatChildren wrote...

They're not going to make any changes to it at all and you're defiitely not going to be able to get out of it and wander the planet ala Mako.

I dont really know why people would want it to have more health and a different anyway. Its speed and manoeuvrability combined with the heavy weapon makes taking down enemies stupidly easy as is.


You need to get behind cover WITH A VEHICLE in close quarters just for the damn thing not to explode.

Mako > Hammerhead.

I disagree the maneuverability & handling of the Hammerhead is way way better then the Mako.

While the combat side for the Hammerhead is a sick joke it's not like combat with the mako was any good anyway:huh:
 
So they both have crap combat but the Hammerhead handles better so
Hammerhead > Mako

#29
PARAGON87

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I hope so, to make the thing an actual floating tank like it was advertised would be nice.



Not something a Geth Pulse Rifle can destroy.

#30
wizardryforever

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LPPrince wrote...

EatChildren wrote...

They're not going to make any changes to it at all and you're defiitely not going to be able to get out of it and wander the planet ala Mako.

I dont really know why people would want it to have more health and a different anyway. Its speed and manoeuvrability combined with the heavy weapon makes taking down enemies stupidly easy as is.


You need to get behind cover WITH A VEHICLE in close quarters just for the damn thing not to explode.

Mako > Hammerhead.


I don't get everyone's complaint that the Hammerhead can't take a hit.  It's a super-fast, super-maneuverable hover tank that can jump 1000 feet in the air.  The last thing you want to do with it is sit still and trade blows.  Its ridiculously easy to simply not get hit by any incoming fire, including small arms fire, by just, you know, moving around.  It's like complaining that your concord jet can't handle a direct hit from a tank, when all you have to do is be moving and it won't hit you.

The Mako had far clunkier controls, making it difficult to dodge incoming fire even when you saw it coming and were moving.  It was also difficult to hit stuff, even with the smaller gun.  For me, the comparison is simple.

Hammerhead >>> Mako

#31
Shadowomega23

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wizardryforever wrote...

LPPrince wrote...

EatChildren wrote...

They're not going to make any changes to it at all and you're defiitely not going to be able to get out of it and wander the planet ala Mako.

I dont really know why people would want it to have more health and a different anyway. Its speed and manoeuvrability combined with the heavy weapon makes taking down enemies stupidly easy as is.


You need to get behind cover WITH A VEHICLE in close quarters just for the damn thing not to explode.

Mako > Hammerhead.


I don't get everyone's complaint that the Hammerhead can't take a hit.  It's a super-fast, super-maneuverable hover tank that can jump 1000 feet in the air.  The last thing you want to do with it is sit still and trade blows.  Its ridiculously easy to simply not get hit by any incoming fire, including small arms fire, by just, you know, moving around.  It's like complaining that your concord jet can't handle a direct hit from a tank, when all you have to do is be moving and it won't hit you.

The Mako had far clunkier controls, making it difficult to dodge incoming fire even when you saw it coming and were moving.  It was also difficult to hit stuff, even with the smaller gun.  For me, the comparison is simple.

Hammerhead >>> Mako



Going to ask you this first did you play ME on the console or on the PC? Cause the PC the Mako was very easy to handle. As for what I seen on Youtube of console play the speed of the hostile fire is the same as it is on the pc; which was quite slow. On a hit to hit bases I could avoid anything that would do major arm to the shields of the Mako, due to the slow projectile speeds. However light weapons like the Machine guns could cut the shields down but over a decent amount of time. This is where the Hammerhead fails, light weapon fire can bring it down quicker then the player can drop the hostile gunships in the game. Second the main weapon of the Hammerhead can actually miss the target or even redirect itself to another target if is passes closer to it, and because of this change of direction the missile ends up smacking into the ground, a wall or just flying circles around the new target. As for the Mako you hit what you aimed at with deadly force and with decent splash that the missiles lack. As for small targets the light machine gun could dead great with infantry size targets, something that the missiles are iffy on again due to their seeking system. But for us PC users I will reiterate that the Mako could easily dodge anything but small arms with ease. The same even applies to the Hammerhead, which can't take small arms fire for long.  For Me MAKO >>>>>>>>>>>>>>>>>>>>>> Hammerhead.

#32
SuperMedbh

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I think Hammerhead combat would be fine with just a few tweaks. Increase the damage it can take, but decrease the range of weapons (right now you can sit outside). And the missile should work like powers do-- target whatever enemy you have selected. Seriously, if they did that, combat would be fun.

#33
Aryck the One

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SuperMedbh wrote...

I think Hammerhead combat would be fine with just a few tweaks. Increase the damage it can take, but decrease the range of weapons (right now you can sit outside). And the missile should work like powers do-- target whatever enemy you have selected. Seriously, if they did that, combat would be fun.


I second that. Though I think it would be awesome if they brought back the old MA cannon and machine that the Mako had. That would be awesome.

#34
hangmans tree

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You know what is most funny? Its supposed to ba a light armoured vehicle...and it does not serve its purpouse. Its a paper car. On insanity hammerhead can not withstand a volley of one geth assault rifle...which is, to use an euphemism, dumb.

#35
YukiFA

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wizardryforever wrote...
I don't get everyone's complaint that the Hammerhead can't take a hit.  It's a super-fast, super-maneuverable hover tank

And there's the problem. It's not a tank. It's called a tank but it has paper armor.

#36
eternalnightmare13

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ModerateOsprey wrote...

Does this mean I have to do the Firewalker mission to play Overlord. I gave up on that in disgust.


Uh, no.  why would you think that? 

#37
TheShogunOfHarlem

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SuperMedbh wrote...

I think Hammerhead combat would be fine with just a few tweaks. Increase the damage it can take, but decrease the range of weapons (right now you can sit outside). And the missile should work like powers do-- target whatever enemy you have selected. Seriously, if they did that, combat would be fun.

Perhaps. I disagree with limiting the range of the weaponry. To rectify that issue they should go back to the ME1 format and have enemies attack you from longer ranges.
That was one of my pet peeves about ME2 they got rid of long range combat. 

#38
KitsuneRommel

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TheShogunOfHarlem wrote...

SuperMedbh wrote...

I think Hammerhead combat would be fine with just a few tweaks. Increase the damage it can take, but decrease the range of weapons (right now you can sit outside). And the missile should work like powers do-- target whatever enemy you have selected. Seriously, if they did that, combat would be fun.

Perhaps. I disagree with limiting the range of the weaponry. To rectify that issue they should go back to the ME1 format and have enemies attack you from longer ranges.
That was one of my pet peeves about ME2 they got rid of long range combat. 


The ME1 long range combat was "use the zoom, shoot, move few meters forward, shoot, move few meters forward, shoot, move many meters back" and repeat.

#39
wizardryforever

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YukiFA wrote...

wizardryforever wrote...
I don't get everyone's complaint that the Hammerhead can't take a hit.  It's a super-fast, super-maneuverable hover tank

And there's the problem. It's not a tank. It's called a tank but it has paper armor.


Poor choice of words on my part (and Bioware's).  It's a hover vehicle that is designed to be fast and maneuverable, avoiding hits entirely, not sitting still duking it out with Collosi.  That's why people seem to think it can't take a hit.  Because it isn't made for slugfests.

Oh and as for being able to maneuver with the Mako, I played on 360 (the ORIGINAL version) and it was hard to move out of the way of incoming fire.  To compensate, the developers HAD to make the shields stand up to the unavoidable fire, otherwise it simply would not be viable.  Also, the targeting on the Mako was absolutely laughable.  If you were on anything other than perfectly flat ground, your main gun wouldn't hit your target.  It would frequently fire over the head of the enemies.  The small gun was better, but not much.  The Hammerhead has issues too, with missiles veering off to hit something else, but this is much more managable.

I hate to make a Halo comparison, due to all the hatred of Halo on these forums, but the Hammerhead is like a Ghost, wheras the Mako was like the Scorpion tank.  Trying to use the Hammerhead like the Mako is like trying to use a Ghost like a Scorpion tank, you're just going to fail, as they aren't made the same.  Both are good designs and ideas, but the Hammerhead just works much better at the role it fills.

#40
Doctor_Jackstraw

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from what it sounds like I'm guessing that it's going to progress like this: overworld map in the hammerhead with enemies and collectibles with 3-4 outposts, each outpost is an on foot mission where you peel away the layers of the story, after finishing them some event happens in the overworld, maybe a rad boss fight, and then you head to the space station (teleporter? maybe you're taking down a protective shield?) where the ai is located and beat it up with your guns.

Modifié par Doctor_Jackstraw, 28 mai 2010 - 11:21 .


#41
TheShogunOfHarlem

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KitsuneRommel wrote...

TheShogunOfHarlem wrote...

SuperMedbh wrote...

I think Hammerhead combat would be fine with just a few tweaks. Increase the damage it can take, but decrease the range of weapons (right now you can sit outside). And the missile should work like powers do-- target whatever enemy you have selected. Seriously, if they did that, combat would be fun.

Perhaps. I disagree with limiting the range of the weaponry. To rectify that issue they should go back to the ME1 format and have enemies attack you from longer ranges.
That was one of my pet peeves about ME2 they got rid of long range combat. 


The ME1 long range combat was "use the zoom, shoot, move few meters forward, shoot, move few meters forward, shoot, move many meters back" and repeat.

It was simplistic but it worked.  Could it use some work? Sure! I just want the option of being able to have long range combat. Most armored vehicle combat engagements are in intermediate to long range. Specifically since well armored vehicles are slow and not adequately armed for short range combat.

That along with pisspoor armor and  lousy weaponry left me very disappointed with the Hammerhead. I could care less how fast it moved, I'm not a run and gunner. I like to take my time and use strategy.  

#42
KitsuneRommel

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TheShogunOfHarlem wrote...

KitsuneRommel wrote...

The ME1 long range combat was "use the zoom, shoot, move few meters forward, shoot, move few meters forward, shoot, move many meters back" and repeat.

It was simplistic but it worked.  Could it use some work? Sure! I just want the option of being able to have long range combat. Most armored vehicle combat engagements are in intermediate to long range. Specifically since well armored vehicles are slow and not adequately armed for short range combat.


Too bad that everyone forgot that missiles can have guidance systems.

"Hey, lets build more of these slow moving non-guided rocket turrets." or
"Hey, let's give everyone these slow moving non-guided rocket launchers and forget to tell them that if you want to hit a moving target you have to lead the shot."

#43
TheShogunOfHarlem

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KitsuneRommel wrote...

TheShogunOfHarlem wrote...

KitsuneRommel wrote...

The ME1 long range combat was "use the zoom, shoot, move few meters forward, shoot, move few meters forward, shoot, move many meters back" and repeat.

It was simplistic but it worked.  Could it use some work? Sure! I just want the option of being able to have long range combat. Most armored vehicle combat engagements are in intermediate to long range. Specifically since well armored vehicles are slow and not adequately armed for short range combat.


Too bad that everyone forgot that missiles can have guidance systems.

"Hey, lets build more of these slow moving non-guided rocket turrets." or
"Hey, let's give everyone these slow moving non-guided rocket launchers and forget to tell them that if you want to hit a moving target you have to lead the shot."

They were guided. They were totally useless at long range.
Missiles are nice but are a very poor substitute for the Mass Accelerator gun. If they had a recoilless rifle/TOW missile (or their Mass Effect counterpart) as a secondary weapon along with a zoom toggle screen that allowed you to designate targets to lock on.

#44
KitsuneRommel

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TheShogunOfHarlem wrote...

They were guided. They were totally useless at long range.
Missiles are nice but are a very poor substitute for the Mass Accelerator gun. If they had a recoilless rifle/TOW missile (or their Mass Effect counterpart) as a secondary weapon along with a zoom toggle screen that allowed you to designate targets to lock on.


I was talking about ME1 missiles though.

#45
TheShogunOfHarlem

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KitsuneRommel wrote...

TheShogunOfHarlem wrote...

They were guided. They were totally useless at long range.
Missiles are nice but are a very poor substitute for the Mass Accelerator gun. If they had a recoilless rifle/TOW missile (or their Mass Effect counterpart) as a secondary weapon along with a zoom toggle screen that allowed you to designate targets to lock on.


I was talking about ME1 missiles though.

On What? The Mako didn't have missiles and the only missiles in ME1 were fired by Geth Rocket Troopers and Missile turrets. They weren't guided at all but they did their job of keeping you at bay or from doing anything stupid as far I'm concerned.  

#46
Lord Coake

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I'd like to see an Armored Core style loadout section. Modular part for the Hammerhead that can be switched out mission to mission. Heavier shields, more armor, different weapon loads and sensor packages. All with their own weight, heat and power requirements, making players mix and match to get the loadout they want for a particular mission.



Add in an upgrade system for the Hammerhead; things like hardened chassis (increase maximum armor), improved contra-grav generators (increased max weight, and therefore more modular parts), ect.

#47
ztonkin

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Well hopefully, they can give the HH shields and an MG (and the ability to save). Pass it off like in the time between you completed the suicide mission and the events of Overlord, Shepard was tweaking the HH. Or that overused excuse that the Illusive Man had someone sneak into your ship and modify the HH. That excuse works with any new armor or weapons you obtained from DLC.



I'm pretty sure BioWare said that Overlord takes place after the events of the main story, and I'm also pretty sure that when you got the HH, it wasn't actually finished yet. So the former works.



All I want is the HH to suck less in Overlord, and I'm happy.

#48
Mister Mida

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ztonkin wrote...
I'm pretty sure BioWare said that Overlord takes place after the events of the main story, and I'm also pretty sure that when you got the HH, it wasn't actually finished yet. So the former works.

Link?

Modifié par Mister Mida, 30 mai 2010 - 06:35 .


#49
KitsuneRommel

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TheShogunOfHarlem wrote...

On What? The Mako didn't have missiles and the only missiles in ME1 were fired by Geth Rocket Troopers and Missile turrets. They weren't guided at all but they did their job of keeping you at bay or from doing anything stupid as far I'm concerned.  


They did? Did you ever feel threatened by them?

#50
Veex

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I loved the hammerhead. It's an avoidance tank, not a shield tank, so trying to trade blows is just a poor tactic and not poor design. If you aren't strafing and hovering during combat while staying at an advantageous distance it may be something you want to try.