Seriously guys. >.> Just choose a random number between one and twenty and wait that many minutes between posts. I've gotta sit here and observe and make sure everyone's stat updates are accurate.
Dragon Age: The War Game 3
Débuté par
AClockworkMelon
, oct. 20 2009 05:48
#251
Posté 21 octobre 2009 - 06:19
#252
Posté 21 octobre 2009 - 06:19
Me
#253
Posté 21 octobre 2009 - 06:21
ah but then you would have to monitor 24/7 this way after a frantic 10 minutes of work at midnight you can say "right, im going to bed"AClockworkMelon wrote...
Seriously guys. >.> Just choose a random number between one and twenty and wait that many minutes between posts. I've gotta sit here and observe and make sure everyone's stat updates are accurate.
#254
Posté 21 octobre 2009 - 06:21
lol
#255
Posté 21 octobre 2009 - 06:23
who ever crushes grey wardens get that 10 bonus life, thats a serious incentive
#256
Posté 21 octobre 2009 - 06:23
Yes. Kill the Grey Wardens!
>.>
>.>
#257
Posté 21 octobre 2009 - 06:24
And remember to kill their hero first! Otherwise they'll live!
>.>
>.>
#258
Posté 21 octobre 2009 - 06:25
what... *looks back at rules*
#259
Posté 21 octobre 2009 - 06:25
if we kill them but not the hero.. we still get a killing blow even though they then come back.. does that mean we get the 10 health anyway??
#260
Posté 21 octobre 2009 - 06:27
I vote for all wardens to go to their calling. That way they kill themselves and no one gets the +10 health.
#261
Posté 21 octobre 2009 - 06:28
If you 'kill them but not the hero,' they're never killed at all. Their life is set to double their hero's life. They don't count as having died.
#262
Posté 21 octobre 2009 - 06:28
wait there is a possible loop hole for one or two of us to get +10 health twice if we don't kill the leader

hehe
hehe
#263
Posté 21 octobre 2009 - 06:29
What loop hole is that?
If a team takes their hero's life total they never count as having died. No life is given out.
If a team takes their hero's life total they never count as having died. No life is given out.
#264
Posté 21 octobre 2009 - 06:29
damn that was my thinking but no, the faint hope of loop-hole is dashed on the hard rocks of tough justice >.<
#265
Posté 21 octobre 2009 - 06:30
"A team was destroyed but its hero is still alive, what happens then?
If a team is ever destroyed while its hero is in play, remove the hero from play. The team that was killed returns to play with twice the hero's current life total. So if the Antivan Crows are destroyed but the Master Assassin is in play with 3 life, the Crows are set to 6 life. Gameplay continues as normal."
maybe you should change the rules then cause, the quote refers to a once dead team "killed" "destroyed"
If a team is ever destroyed while its hero is in play, remove the hero from play. The team that was killed returns to play with twice the hero's current life total. So if the Antivan Crows are destroyed but the Master Assassin is in play with 3 life, the Crows are set to 6 life. Gameplay continues as normal."
maybe you should change the rules then cause, the quote refers to a once dead team "killed" "destroyed"
#266
Posté 21 octobre 2009 - 06:31
Well excuse me. I shall go edit the rules. It's the spirit of the rules that's important. Continually murdering your commander to gain life is against the spirit of the rules.
#267
Posté 21 octobre 2009 - 06:33
"A team was destroyed but its hero is still alive, what happens then?
If a team would ever be destroyed while its hero is in play, remove the hero from play. The team that would have been destroyed has its life total set to twice the hero's current life total. So if the Antivan Crows would be destroyed but the Master Assassin is in play with 3 life, the Crows are set to 6 life and the Master Assassin is removed from play. Gameplay continues as normal. "
If a team would ever be destroyed while its hero is in play, remove the hero from play. The team that would have been destroyed has its life total set to twice the hero's current life total. So if the Antivan Crows would be destroyed but the Master Assassin is in play with 3 life, the Crows are set to 6 life and the Master Assassin is removed from play. Gameplay continues as normal. "
Modifié par AClockworkMelon, 21 octobre 2009 - 06:33 .
#268
Posté 21 octobre 2009 - 06:33
I think people have a huge incentive to kill the wardens. Who is going to get the 10 life first ?
#269
Posté 21 octobre 2009 - 06:34
Haha
#270
Posté 21 octobre 2009 - 06:34
How many Wardens are there?
#271
Posté 21 octobre 2009 - 06:34
Just a teeny bit!AClockworkMelon wrote...
Well excuse me. I shall go edit the rules. It's the spirit of the rules that's important. Continually murdering your commander to gain life is against the spirit of the rules.
#272
Posté 21 octobre 2009 - 06:35
lol, 30 minutes to go... I think i'll let the masses post first then with a bit of luck, score my team +10 health
#273
Guest_Bio-Boy 3000_*
Posté 21 octobre 2009 - 06:36
Guest_Bio-Boy 3000_*
We are a bunch of rabid dogs just waiting to pounce on the Wardens for the treat that is waiting for us. The ropes are taunt indeed.
#274
Posté 21 octobre 2009 - 06:38
I won't be attacking the wardens.
#275
Posté 21 octobre 2009 - 06:38
bah fools dont kill the wardens the blight are too strong already, why give them 5 more health? its not like they need even more of a head start, kill the blight asap and then descend into squabbling between yourselves... ourselves.. bah whatever





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