Gacatar wrote...
If you go Arcane Warrior, you'll still have to wear heavy armor if you don't want to die.
Just activating the Combat Magic ability gives you 50% fatigue. That's more harmful than anything Blood Magic can do.
AW is good, but it WILL gimp your spellcasting ability heavily.
Blood Magic actually enhances it.
Are you nuts?
As a Mage I now have the 2nd best armor/damage reduction of my party (including Dog/Shale). I've taken on Revenants with only Wynn healing my butt and a two-handed sword. After my whirlwind of AoE/Controller spells in the first minute of battle I'm stuck waiting for mana to rebuild, what do I do? Whip out my two-handed sword, flip on Combat Magic, and continue to kick ass with Alistair beating on whatever's not dead. As soon as there's enough mana, I flip it off long enough to cast a spell or two, and flip it back on.
Yeah, the Fatigue bites - but your spells don't matter if you die 10 seconds in from some insane spell combo that the boss just pulled out of its rear.
And Shapeshifting is great for the special abilities of each form, as already mentioned. Spiders can immobilize, the Swarm is great for melee combatants, and the Bear is kind of a last-ditch effort if your tanks die.