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WHAT IF Bioware hands ME over to Obsidian?


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#51
Eddo36

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Bethesda is maker of Games of the Year, like Bioware. How would it kill it due to a gameplay change?

#52
KitsuneRommel

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Eddo36 wrote...

Bethesda is maker of Games of the Year, like Bioware. How would it kill it due to a gameplay change?


They would make ME3 into a sandbox game. :)

#53
SkullandBonesmember

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KitsuneRommel wrote...

Eddo36 wrote...

Bethesda is maker of Games of the Year, like Bioware. How would it kill it due to a gameplay change?


They would make ME3 into a sandbox game. :)


Oh noes.

#54
wolfsite

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Eddo36 wrote...

Bethesda is maker of Games of the Year, like Bioware. How would it kill it due to a gameplay change?


Many Fallout fans prefer the isometric view from Fallout 1 and 2 which allowed for more turn based elements and to an extent better squad controls.

Frankly I never bothered with ally characters in Oblivion or Fallout 3, they tend to impale themselves on your sword.

#55
Hyper Cutter

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It's a good story. It's a bad Star Wars story, and I can't fathom how people think differently. I mean, the whole thing boils down to 'the Force is bad', which, yes, you can take as a metaphor for any kind of all-encompassing moral framework that ignores individual situations and nuances being a bad idea, but bottom line, Obsidian didn't want to make a Star Wars game, so they shouldn't have been surprised that LucasArts weren't willing to bend over backwards for them.

That quote is pretty much everything wrong with KOTOR II (that isn't based on it being incomplete)...

#56
Ariella

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SkullandBonesmember wrote...

KitsuneRommel wrote...

Eddo36 wrote...

Bethesda is maker of Games of the Year, like Bioware. How would it kill it due to a gameplay change?


They would make ME3 into a sandbox game. :)


Oh noes.


Considering the fact that sandbox games tend to have lousy stories... it'd kill the game.

Bethesda sucks at storytelling. Take a look at the end of Fallout 3 minus the corrective DLC as an example. The thing that sells Bethesda games is the exploration not the depth of storytelling, which is the main selling point of Mass Effect.

#57
Ashton808

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If ME was handed over to Obsidian......





We will be seeing a new alien that is big a green and they are called, Supero Mutanto!

#58
FutureBoy81

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what if what if what if ...........

#59
DarthCaine

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Darc_Requiem wrote...

People really need to stop blaming Obsidian for KOTOR II. It was Lucas Art's fault. Obsidian had 11 months from concept to release date to create KOTOR II which resulted in it being buggy and having serious amounts of content deleted. Despite the impossible predicament Obsidian made KOTOR II a good but not great game. If they actually had time to finish it, I think a lot of the KOTOR II hate wouldn't exist.

Nobody ever wants to blame their favorite developer, it's always the publisher's fault:

KOTOR2: It's LucasArts fault the game was unfinished, not Bugsidian's

NWN2: It's Atari's fault the game is buggy as hell, not Bugsidian's

DAO & ME2: It's all EA's fault the games have bugs and problems with DLC and that they cut out content to be sold as DLC, not BioWare's

Obsidian delayed Alpha Protocol a million times cos it was full of bugs

Even WITH the restored content KOTOR2 is still not better than KOTOR1

Modifié par DarthCaine, 25 mai 2010 - 08:52 .


#60
uberdowzen

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Eddo36 wrote...

Like with KOTOR and Neverwinter Nights. Do you think Obsidian would do as good a job as Bioware at keeping Mass Effect franchise alive? Just hypothetically, some disaster happens and Bioware is on the verge of going out of business and there needed to be a way to keep ME alive.


Seems more likely that Obsidian would go under before Bioware. Anyway, Obisidian could do something interesting with it.

#61
KitsuneRommel

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DarthCaine wrote...

Nobody ever wants to blame their favorite developer, it's always the publisher's fault:


It's Take-Two Interactive's fault that Duke Nukem Forever wasn't finished. They didn't give 3D Realms enough time to finish the game.

#62
DarthCaine

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FluxDeluxe wrote...

Obsidian would no doubt introduce many of the more complex RPG mechanisms

You mean like they gave you the choice play as female and the ability to change your face in Alpha Protocol?

Oh wait, they didn't. You're forced to play as male and you can't change the protagonist's face at all (except for hair)

Modifié par DarthCaine, 25 mai 2010 - 09:02 .


#63
Michel1986

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xiiz wrote...

No no no >< I hated what Obsidian did to KOTOR.


Yeah it will be a terrible game then.....just let bioware finish the trilogy :pinched:

#64
Ariella

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DarthCaine wrote...

FluxDeluxe wrote...

Obsidian would no doubt introduce many of the more complex RPG mechanisms

You mean like they gave you the choice play as female and the ability to change your face in Alpha Protocol?

Oh wait, they didn't. You're forced to play as male and you can't change the protagonist's face at all (except for hair)


Considering you're making assumptions about a game that isn't even out yet....

One of the best RPGs I ever played was the Quest For Glory series, where you couldn't change gender or face, but it is one of the best RPG experiences bar none.

#65
StargazerUK

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Michel1986 wrote...

xiiz wrote...

No no no >< I hated what Obsidian did to KOTOR.


Yeah it will be a terrible game then.....just let bioware finish the trilogy :pinched:


I only played one game from obsidian, KOTOR 2.
 
If they had time to finish KOTOR2 it would of been a great game. The restoration work from modders proved more was to go in but had to been cut because of time constraints.

Lucas Arts was the company to blame for KOTOR2 not being finished and not obsidian. Obsidian was a startup company at the time of KOTOR2 development.

#66
Guest_Trust_*

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If that happens then I'll take december 2012 for granted

#67
DarthCaine

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Ariella wrote...

DarthCaine wrote...

You mean like they gave you the choice play as female and the ability to change your face in Alpha Protocol?

Oh wait, they didn't. You're forced to play as male and you can't change the protagonist's face at all (except for hair)

Considering you're making assumptions about a game that isn't even out yet....

I'm not making any assumptions, it's been confirmed that you can't change gender or face (only hair) and that it'll be about 25 hours long

Modifié par DarthCaine, 25 mai 2010 - 09:30 .


#68
theriddlen

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Yeah, it will happen just after three parts of ME developed by Infinity Ward, Valve and 3D Realms.

Modifié par theriddlen, 25 mai 2010 - 09:22 .


#69
Blackbaron15

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theriddlen wrote...

Yeah, it will happen just after three parts of ME developed by Infinity Ward, Valve and 3D Realms.


Valve and Bioware joint developing the next Mass Effect would be the greatest news i'v ever heard.

Valve and Bioware are my favorite developers in the whole buisness!

#70
alickar

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wud rather not have sandbox game would like deep storyline but if both were mixed thd be awsome is ob teamed up with bioware

#71
Ariella

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DarthCaine wrote...

Ariella wrote...

DarthCaine wrote...

FluxDeluxe wrote...

Obsidian would no doubt introduce many of the more complex RPG mechanisms

You mean like they gave you the choice play as female and the ability to change your face in Alpha Protocol?

Oh wait, they didn't. You're forced to play as male and you can't change the protagonist's face at all (except for hair)


Considering you're making assumptions about a game that isn't even out yet....

I'm not making any assumptions, it's been confirmed that you can't change gender or face (only hair) and that it'll be about 25 hours long


Yes, and yet you're assuming that because of the lack of those three features the games going to lack complex rpg mechanisms. I'm sure a lot of people would argue with you the ability to change face et al doesn't an RPG make. Look at the Witcher, for example.

#72
bzombo

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Darc_Requiem wrote...

xiiz wrote...

No no no >< I hated what Obsidian did to KOTOR.


People really need to stop blaming Obsidian for KOTOR II. It was Lucas Art's fault. Obsidian had 11 months from concept to release date to create KOTOR II which resulted in it being buggy and having serious amounts of content deleted. Despite the impossible predicament Obsidian made KOTOR II a good but not great game. If they actually had time to finish it, I think a lot of the KOTOR II hate wouldn't exist.

to a degree i agree about not blaming obsidian, but there is such a thing as time management that maybe obsidian did not follow very well. with such a short window, they should have either said it was not enough time or they should have planned more appropriately for the time they had and not been so ambitious with the content.

#73
Ariella

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bzombo wrote...

Darc_Requiem wrote...

xiiz wrote...

No no no >< I hated what Obsidian did to KOTOR.


People really need to stop blaming Obsidian for KOTOR II. It was Lucas Art's fault. Obsidian had 11 months from concept to release date to create KOTOR II which resulted in it being buggy and having serious amounts of content deleted. Despite the impossible predicament Obsidian made KOTOR II a good but not great game. If they actually had time to finish it, I think a lot of the KOTOR II hate wouldn't exist.

to a degree i agree about not blaming obsidian, but there is such a thing as time management that maybe obsidian did not follow very well. with such a short window, they should have either said it was not enough time or they should have planned more appropriately for the time they had and not been so ambitious with the content.


As was pointed out earlier, Lucasarts pushed release date up as to ensure that Kotor 2 would be out for the holiday season of that year. It has little to nothing to do with Obsidian's time management. Hell, remember Obsidian having to BEG LucasArts for the budget to patch the game once...

#74
SkullandBonesmember

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Ariella wrote...

Considering the fact that sandbox games tend to have lousy stories... it'd kill the game.

Bethesda sucks at storytelling. Take a look at the end of Fallout 3 minus the corrective DLC as an example. The thing that sells Bethesda games is the exploration not the depth of storytelling, which is the main selling point of Mass Effect.


If Fallout 3 is any indication of the norm, I'd actually agree. Doesn't mean it can't be done though.

#75
Ariella

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SkullandBonesmember wrote...

Ariella wrote...

Considering the fact that sandbox games tend to have lousy stories... it'd kill the game.

Bethesda sucks at storytelling. Take a look at the end of Fallout 3 minus the corrective DLC as an example. The thing that sells Bethesda games is the exploration not the depth of storytelling, which is the main selling point of Mass Effect.


If Fallout 3 is any indication of the norm, I'd actually agree. Doesn't mean it can't be done though.


Maybe if you have a huge budget and 4 or 5 years development time, both other than that. Finding a balance between Sandbox and Storytelling is kind of like finding the balance between Single Player and Multiplayer when it comes to game development (at least as far as I've seen). You can do one well or the other but not both because there just isn't the time or money to do both well.

Edit: by the way, Skull, don't mind the sig itself so much (freedom of expression and all that) but can you change the little animated bit? The way it flashes gives me a terrible headache.

Modifié par Ariella, 25 mai 2010 - 09:45 .