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WHAT IF Bioware hands ME over to Obsidian?


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#76
wolfsite

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Ariella wrote...

DarthCaine wrote...

FluxDeluxe wrote...

Obsidian would no doubt introduce many of the more complex RPG mechanisms

You mean like they gave you the choice play as female and the ability to change your face in Alpha Protocol?

Oh wait, they didn't. You're forced to play as male and you can't change the protagonist's face at all (except for hair)


Considering you're making assumptions about a game that isn't even out yet....

One of the best RPGs I ever played was the Quest For Glory series, where you couldn't change gender or face, but it is one of the best RPG experiences bar none.


You deserve a cookie for bringing up QFG, but now I want QFG 6 which would probably never happen.

#77
Rybciek

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Veex wrote...

Darc_Requiem wrote...

People really need to stop blaming Obsidian for KOTOR II. It was Lucas Art's fault. Obsidian had 11 months from concept to release date to create KOTOR II which resulted in it being buggy and having serious amounts of content deleted. Despite the impossible predicament Obsidian made KOTOR II a good but not great game. If they actually had time to finish it, I think a lot of the KOTOR II hate wouldn't exist.


If you take a deadline you can't meet you're at fault also. People need to stop trying to put all the blame on the publisher for a developer overextending themselves.

That is not what happened. The game was scheduled for a February release, and it had been confirmed over and over and over. LucasArts pushes for a December release in the U.S only, in time for Christmas. Make no mistake, it was entirely the fault of LucasArts. Obsidian were already sticking to their deadline. Not their fault in the least.

#78
SkullandBonesmember

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Ariella wrote...

Edit: by the way, Skull, don't mind the sig itself so much (freedom of expression and all that) but can you change the little animated bit? The way it flashes gives me a terrible headache.


Wouldn't be opposed to it but I have no idea how to do so.

#79
wolfsite

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Rybciek wrote...

Veex wrote...

Darc_Requiem wrote...

People really need to stop blaming Obsidian for KOTOR II. It was Lucas Art's fault. Obsidian had 11 months from concept to release date to create KOTOR II which resulted in it being buggy and having serious amounts of content deleted. Despite the impossible predicament Obsidian made KOTOR II a good but not great game. If they actually had time to finish it, I think a lot of the KOTOR II hate wouldn't exist.


If you take a deadline you can't meet you're at fault also. People need to stop trying to put all the blame on the publisher for a developer overextending themselves.

That is not what happened. The game was scheduled for a February release, and it had been confirmed over and over and over. LucasArts pushes for a December release in the U.S only, in time for Christmas. Make no mistake, it was entirely the fault of LucasArts. Obsidian were already sticking to their deadline. Not their fault in the least.


Ya same thing happenned to Vampire the Masquerade: Bloodlines.  Activision wanted the game realeased early for the holiday season despite Troika not finished developing.  Pretty much left a good but rather buggy game.  Which is a shame since Troika was shut down shortly afterwards.  It is still a fun game and fans have worked hard over the years to try to fix up the bugs themselves which is quite dedicated of them.

#80
Darc_Requiem

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Veex wrote...

Darc_Requiem wrote...

People really need to stop blaming Obsidian for KOTOR II. It was Lucas Art's fault. Obsidian had 11 months from concept to release date to create KOTOR II which resulted in it being buggy and having serious amounts of content deleted. Despite the impossible predicament Obsidian made KOTOR II a good but not great game. If they actually had time to finish it, I think a lot of the KOTOR II hate wouldn't exist.


If you take a deadline you can't meet you're at fault also. People need to stop trying to put all the blame on the publisher for a developer overextending themselves.


People need to stop blaming the publisher, who has total control over the budget, development time, setting the release date, and the IP in general. <_< Even if we assume that you are right and Obsidian knew ahead of time that they'd have less than year to conceptualize, plan, and code KOTORII. That doesn't not absolve Lucasarts for the lion's share of the blame. I find it highly unlikely that Obsidian new the time constraints ahead of time. Pulling of a great game with such a short total project time would have been difficult during the 8bit and 16bit era of gaming.

Edit: Nevermind, Rybciek confirmed wohat common sense should have dictated.

Modifié par Darc_Requiem, 26 mai 2010 - 04:00 .


#81
BatarianBob

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WHAT IF Bioware hands ME over to Obsidian?




You'll play the last of the Spectres on a mission from a Spectre to find four other Spectres. Who cares if it makes no sense? Being the last of something sounds cool!



Shepard will have vanished on some supposedly important mission, but apparently finding these four Spectres that don't contribute to the plot in any way is more important.



After 20+ hours of recruiting and gaining the loyalty of your squad, they'll have absolutely no role in the endgame. Your not-Shepard, last of the Spectres non-voiced player character does it all solo. What he's doing solo and why is anybodies guess.

#82
BatarianBob

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Rybciek wrote...

That is not what happened. The game was scheduled for a February release, and it had been confirmed over and over and over. LucasArts pushes for a December release in the U.S only, in time for Christmas. Make no mistake, it was entirely the fault of LucasArts. Obsidian were already sticking to their deadline. Not their fault in the least.


With the state KOTOR 2 was in at release, three more months would have made no difference at all.  That game was years away from being finished.

#83
Ariella

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Taranatar9 wrote...

Rybciek wrote...

That is not what happened. The game was scheduled for a February release, and it had been confirmed over and over and over. LucasArts pushes for a December release in the U.S only, in time for Christmas. Make no mistake, it was entirely the fault of LucasArts. Obsidian were already sticking to their deadline. Not their fault in the least.


With the state KOTOR 2 was in at release, three more months would have made no difference at all.  That game was years away from being finished.


And you know this how? And yes, I've played the game too, but since neither one of us was involved in the development cycle, I have to wonder how you can make such a claim unless it's hyperbole.

#84
uberdowzen

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Taranatar9 wrote...
You'll play the last of the Spectres on a mission from a Spectre to find four other Spectres. Who cares if it makes no sense? Being the last of something sounds cool!

Shepard will have vanished on some supposedly important mission, but apparently finding these four Spectres that don't contribute to the plot in any way is more important.

After 20+ hours of recruiting and gaining the loyalty of your squad, they'll have absolutely no role in the endgame. Your not-Shepard, last of the Spectres non-voiced player character does it all solo. What he's doing solo and why is anybodies guess.


Yeah, KOTOR2's plot had some holes. I'm still not totally sure what was going on....

#85
Rybciek

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Taranatar9 wrote...

Rybciek wrote...

That is not what happened. The game was scheduled for a February release, and it had been confirmed over and over and over. LucasArts pushes for a December release in the U.S only, in time for Christmas. Make no mistake, it was entirely the fault of LucasArts. Obsidian were already sticking to their deadline. Not their fault in the least.


With the state KOTOR 2 was in at release, three more months would have made no difference at all.  That game was years away from being finished.

You're assuming that they only cut tiny bits and pieces out of the game. Actually they were forced to cut out massive chunks of the game, particularly near the end, because they didn't have time to polish it, The content was there, they just had to form it correctly. That's why it's "restored content".

Taranatar9 wrote...

You'll play the
last of the Spectres on a mission from a Spectre to find four other
Spectres. Who cares if it makes no sense? Being the last of something
sounds cool!

Shepard will have vanished on some supposedly
important mission, but apparently finding these four Spectres that don't
contribute to the plot in any way is more important.

After 20+
hours of recruiting and gaining the loyalty of your squad, they'll have
absolutely no role in the endgame. Your not-Shepard, last of the
Spectres non-voiced player character does it all solo. What he's doing
solo and why is anybodies guess.

OK, that made me laugh <_<

#86
Vicious

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How about Obsidians makes their OWN game without ripping off someone else's engine/IP/fame and then I'll judge them.



In other words Alpha Protocol will be a real test. And IMO it looks like a Deus Ex wannabe.

#87
KitsuneRommel

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Vicious wrote...

How about Obsidians makes their OWN game without ripping off someone else's engine/IP/fame and then I'll judge them.

In other words Alpha Protocol will be a real test. And IMO it looks like a Deus Ex wannabe.


You didn't like Deus Ex?

#88
TheConfidenceMan

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Mass Effect 2 fans wouldn't like Deus Ex. It has all the things they hate.



-A robust skill system including hacking and security.

-Weapon skills you had to upgrade in order to be a good shot.

-Weapon mods that improved effectiveness in small increments.

-Lots of different ammo types for different guns.

-An inventory.

-No minigames.

#89
Guest_slimgrin_*

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TheConfidenceMan wrote...

Mass Effect 2 fans wouldn't like Deus Ex. It has all the things they hate.

-A robust skill system including hacking and security.
-Weapon skills you had to upgrade in order to be a good shot.
-Weapon mods that improved effectiveness in small increments.
-Lots of different ammo types for different guns.
-An inventory.
-No minigames.


That sounds awful.  ;)

No, really, one of these days I'll get around to playing it. And someone dissed Fallout 3 earlier? BLASPHEMY!!!!!!!

#90
VampireCommando

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Vicious wrote...

How about Obsidians makes their OWN game without ripping off someone else's engine/IP/fame and then I'll judge them.

In other words Alpha Protocol will be a real test. And IMO it looks like a Deus Ex wannabe.


Aha, truer words were never spoken.

#91
Guest_slimgrin_*

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VampireCommando wrote...

Vicious wrote...

How about Obsidians makes their OWN game without ripping off someone else's engine/IP/fame and then I'll judge them.

In other words Alpha Protocol will be a real test. And IMO it looks like a Deus Ex wannabe.


Aha, truer words were never spoken.


Alpha Protocol just reeks of being second rate. And I read somewhere it would only be 20 hrs long!? For an RPG?

#92
Paraxial

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Massadonious1 wrote...

No thanks, I don't like incomplete games.


I still hate Obsidian for making KOTOR2.

#93
Terror_K

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Ironically ME2 felt that they had. ME2 just had a very Obsidian-esque feel to it, IMO.



I'm actually looking forward to Alpha Protocol... it actually looks like it'll be a stronger RPG than ME2 was.

#94
Hulk Hsieh

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Ob doesn't respect other people's settings. They introduced 'force killer' in a SW game so they could tell their story. No, don't hand them any universe if you don't want it destroyed.

#95
Karimloo

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Mass Effect 2 wasn't as long and deep (innuendo) as Mass Effect 1 was.



Mass Effect 2 just felt like a refined gameplay experience. But nowhere near as intriguing as Mass Effect 1.



Maybe because it was new and innovative. Whatever, ME3 will most likely blow our minds. IF done right.

#96
Guest_slimgrin_*

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Terror_K wrote...

Ironically ME2 felt that they had. ME2 just had a very Obsidian-esque feel to it, IMO.

I'm actually looking forward to Alpha Protocol... it actually looks like it'll be a stronger RPG than ME2 was.


Believe me, I hope I'm wrong and it turns out to be good, because I think a spy rpg is long overdue.

#97
Active_Download

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CRITICAL MISSION FAILURE

#98
Romantiq

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Neverwinter Nights 2 Mask of the Betrayer was awesome. They'd really have to try hard to screw over Mass Effect franchise.

#99
Sutamina

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Ariella wrote...

Agreed, though my only issue is I can't play a female damn it. Maybe if AP does well, they'll considered adding a female option for the sequel

apparently they did not have enough budget to add a female alternate main character

#100
Sutamina

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TheConfidenceMan wrote...

Mass Effect 2 fans wouldn't like Deus Ex. It has all the things they hate.

-A robust skill system including hacking and security.
-Weapon skills you had to upgrade in order to be a good shot.
-Weapon mods that improved effectiveness in small increments.
-Lots of different ammo types for different guns.
-An inventory.
-No minigames.


I played Deus Ex I was surprised at how long the game was