Modifié par Eddo36, 26 mai 2010 - 10:08 .
WHAT IF Bioware hands ME over to Obsidian?
#126
Posté 26 mai 2010 - 10:07
#127
Posté 26 mai 2010 - 10:11
Eddo36 wrote...
Well it's good Fallout 3 is unlike the previous 2. I gave up midway playing Fallout 1. Fallout 3 is my favorite game of all time. Don't see the point.
Dear god. Are you serious?
#128
Posté 26 mai 2010 - 10:14
#129
Posté 26 mai 2010 - 10:15
Eddo36 wrote...
Yep. Fallout 3 is the best game ever. As much as I like ME and KOTOR 1.
That's nice for you, but I've also seen FO3 get ripped to pieces for the terrible ending, which had to be corrected with DLC, whereas the orginal Fallout is considered ( Edit10 some years later) to be one of the best games of all time. GotY doesn't mean much if you don't have staying power.
Modifié par Ariella, 26 mai 2010 - 10:18 .
#130
Posté 26 mai 2010 - 10:16
#131
Posté 26 mai 2010 - 10:16
#132
Posté 26 mai 2010 - 10:17
Ariella wrote...
Eddo36 wrote...
Yep. Fallout 3 is the best game ever. As much as I like ME and KOTOR 1.
That's nice for you, but I've also seen FO3 get ripped to pieces for the terrible ending, which had to be corrected with DLC, whereas the orginal Fallout is considered (20 some years later) to be one of the best games of all time. GotY doesn't mean much if you don't have staying power.
It was corrected, but in no way did it come to a satisfying conclusion at the end anyway.
#133
Posté 26 mai 2010 - 10:17
#134
Posté 26 mai 2010 - 10:33
Onyx Jaguar wrote...
Ariella wrote...
Eddo36 wrote...
Yep. Fallout 3 is the best game ever. As much as I like ME and KOTOR 1.
That's nice for you, but I've also seen FO3 get ripped to pieces for the terrible ending, which had to be corrected with DLC, whereas the orginal Fallout is considered (20 some years later) to be one of the best games of all time. GotY doesn't mean much if you don't have staying power.
It was corrected, but in no way did it come to a satisfying conclusion at the end anyway.
I stopped playing after Tranquility Lane, as it bored me silly, and then resold the game so I could get DAO. Best Trade ever
All I know about the ending and the DLC is from commentary on these boards (lot of people comparing DAA's ability to import to FO3's DLC)
#135
Posté 26 mai 2010 - 10:50
Fallout 3 won several awards following its showcasing at E3 2007. IGN gave it the Game of E3 2007 award, and GameSpot gave it the Best Role-Playing Game of E3 2007 award.[94][95] Following the game's demonstration at E3 2008, IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008.[96] Game Critics Awards gave the game Best Role-Playing Game and Best of Show for E3 2008[97] and GamePro Magazine awarded the game "PC Game of the Year" 2008.
After its release, Fallout 3 won numerous awards from gaming journalists and websites. At the 2009 Game Developer's Choice Awards, it won overall Game of the Year along with Best Writing. It was also awarded Game of the Year by IGN,[80] Games Radar,[98] GameSpy,[99] UGO, Gamasutra and the Golden Joystick Awards.[84] The game also won Best Xbox Game from Official Xbox Magazine, GameSpy and IGN, while winning Best PC Game from GameSpy and both Game Trailers[100][101] and GameSpot,[82][83] with the latter two also awarding it Best RPG. More recently, the UK PC gaming magazine PC Gamer gave Fallout 3 2nd place on its '100 Best PC games of all time' list, praising its user-modifications, deep gameplay and overall polish.
#136
Posté 26 mai 2010 - 11:08
Eddo36 wrote...
Awards
Fallout 3 won several awards following its showcasing at E3 2007. IGN gave it the Game of E3 2007 award, and GameSpot gave it the Best Role-Playing Game of E3 2007 award.[94][95] Following the game's demonstration at E3 2008, IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008.[96] Game Critics Awards gave the game Best Role-Playing Game and Best of Show for E3 2008[97] and GamePro Magazine awarded the game "PC Game of the Year" 2008.
After its release, Fallout 3 won numerous awards from gaming journalists and websites. At the 2009 Game Developer's Choice Awards, it won overall Game of the Year along with Best Writing. It was also awarded Game of the Year by IGN,[80] Games Radar,[98] GameSpy,[99] UGO, Gamasutra and the Golden Joystick Awards.[84] The game also won Best Xbox Game from Official Xbox Magazine, GameSpy and IGN, while winning Best PC Game from GameSpy and both Game Trailers[100][101] and GameSpot,[82][83] with the latter two also awarding it Best RPG. More recently, the UK PC gaming magazine PC Gamer gave Fallout 3 2nd place on its '100 Best PC games of all time' list, praising its user-modifications, deep gameplay and overall polish.
All of those except Game Developers Choice Award are unimportant, only GDCA are chosen by professionals, not some screaming fanboys. And an award form PC Gamer? LMFAO. Those idiots know jack about gaming, they just follow the trends so they can fool teens to buy their overprised hype machine.
Fallout 3 is, when modded properly, a good game, without mods is just so-so. But Fallout 3 is nowhere near the greatness that Fallout and Fallout 2 had. Falout3 is barely on par with Fallout Tactics: Brotherhood of Steel.
Obsidian hasn't had a good track record. Kotor2 was awefull and buggy. NWN2 was at best bearable but it was completely unplayable without a million different updates. The much advertised party AI was beyond broken when it was released, your druid would cast every single protection spell on herself and then morph in to a badger that did 0,00000000001 points of damage to enemies and all this would happen when the party saw one rat. And the game was a resource hog.
So Obsidian has a habbit of over hyping their products and the delivering very little of what was promised. I just pray to god they don't **** up Fallout: Las Vegas.
I don't see how BW would hand ME-francise over to Obsidian. ME is BW's own IP so they won't be handing it over to anybody. Same goes for Dragon Age.
Modifié par Kangasniemi, 26 mai 2010 - 11:15 .
#137
Posté 26 mai 2010 - 11:13
#138
Posté 26 mai 2010 - 11:20
And how did they become fanboys? Oh yea, because they liked the game. And I'm looking forward to New Vegas.
#139
Posté 26 mai 2010 - 11:26
Bethesda is one of my favorite game designers. Their games are some what lagging on the plot and game mechanics but the awesome modding scene all ways fixes those game play problems.
Still I would love to see an isometric new Fallout. But as long as the developing rights are in america, there will only be those shiny FPS version. Don't get me wrong FO3 with FPS style gameplay was good, but isometric would have been better. Damn I hope that some of the russian or polish game developers get a huge lump of money and buy the rights for Fallout. Then we would get something legendary and something truly worth the Fallout name.
#140
Posté 26 mai 2010 - 11:28
#141
Posté 26 mai 2010 - 11:30
Eddo36 wrote...
Like with KOTOR and Neverwinter Nights. Do you think Obsidian would do as good a job as Bioware at keeping Mass Effect franchise alive? Just hypothetically, some disaster happens and Bioware is on the verge of going out of business and there needed to be a way to keep ME alive.
No.
Since neither was their original IP to begin with (SW belonging to LA nad NW TO wizards of the lost coast.. or was).
This is completely different if they have built up the universe from scratch since they know it will be a long-time investested franchise.
#142
Posté 26 mai 2010 - 11:30
#143
Posté 26 mai 2010 - 11:32
#144
Posté 26 mai 2010 - 11:34
Ariella wrote...
And Torement wasn't Obsidian but Black Isle, who were a publishing label in and of themselves (being Interplay's RPG clearing house at the time), which gave Black Isle an advantage over independant developer Obsidian.
NWN2 Mask of the Betrayer however, had one of the absolutely best storylines in a fantasy RPG that I've played. And while I know people complained about the soul eater mechanic, the story was just heart wrenching.
Obsidian's problem is that it is at the mercy of either the individuals who own the IPs they develope games for, or the publishing houses that they manage to market their own IPs too...
As for Mass Effect ever going to Obsidian, I'd rather it not. This is Bioware's baby, and I want to see how BW is going to end it.
Torment was done by the same people who went on to found Obsidian. Yes, they were a different company when they did Torment, but the basic core of the team was the same. Now, I agree with you on your last point about them being totally at the mercy of whichever publisher they're working for, but at the same time, they completely failed to manage the KotOR 2 project, to the point where it was released in the sorry state it was.
I can't speak to Mask of the Betrayer as NWN2 was basically the last straw for me as far as Obsidian goes, so I haven't played it.
#145
Posté 26 mai 2010 - 11:36
Eddo36 wrote...
"All of those except Game Developers Choice Award are unimportant, only GDCA are chosen by professionals, not some screaming fanboys."
And how did they become fanboys? Oh yea, because they liked the game. And I'm looking forward to New Vegas.
They are fanboys because they have the memory of a goldfish and are attracted to shiny baubels. All those "awards" are given by raging mass of fanbois who just happen to vote something because it looks pretty and it's new. And thus they come to forums and rage about how this game X is the greatest game ever. And after a week when game Y has come out, game Y is the greatest and best game in the whole universe, for a week, then game Z comes along. (note that Z doesn't mean the actual game Z, it's just a random letter to descripe a random game)
The absolute worst of them is PC gamer. Saying PC Gamer readers have the memory of a goldfish is an immense insult to goldfish.
#146
Posté 26 mai 2010 - 11:37
Delerius_Jedi wrote...
Ariella wrote...
And Torement wasn't Obsidian but Black Isle, who were a publishing label in and of themselves (being Interplay's RPG clearing house at the time), which gave Black Isle an advantage over independant developer Obsidian.
NWN2 Mask of the Betrayer however, had one of the absolutely best storylines in a fantasy RPG that I've played. And while I know people complained about the soul eater mechanic, the story was just heart wrenching.
Obsidian's problem is that it is at the mercy of either the individuals who own the IPs they develope games for, or the publishing houses that they manage to market their own IPs too...
As for Mass Effect ever going to Obsidian, I'd rather it not. This is Bioware's baby, and I want to see how BW is going to end it.
The point I was trying to make was that Obsidian being independant vs BIS having Interplay behind them, nothing to do with who was actually on the development team at the time. Just the difference in business models.
Torment was done by the same people who went on to found Obsidian. Yes, they were a different company when they did Torment, but the basic core of the team was the same. Now, I agree with you on your last point about them being totally at the mercy of whichever publisher they're working for, but at the same time, they completely failed to manage the KotOR 2 project, to the point where it was released in the sorry state it was.
I can't speak to Mask of the Betrayer as NWN2 was basically the last straw for me as far as Obsidian goes, so I haven't played it.
Sorry if I wasn't clear. It was simply the difference in business models and the stresses on the project that came because of those differences (the Torement team didn't have to worry as much about their publisher pulling out etc) rather than the literal makeup of the teams themselves.
Modifié par Ariella, 26 mai 2010 - 11:39 .
#147
Posté 26 mai 2010 - 11:40
Kangasniemi wrote...
Eddo36 wrote...
"All of those except Game Developers Choice Award are unimportant, only GDCA are chosen by professionals, not some screaming fanboys."
And how did they become fanboys? Oh yea, because they liked the game. And I'm looking forward to New Vegas.
They are fanboys because they have the memory of a goldfish and are attracted to shiny baubels. All those "awards" are given by raging mass of fanbois who just happen to vote something because it looks pretty and it's new. And thus they come to forums and rage about how this game X is the greatest game ever. And after a week when game Y has come out, game Y is the greatest and best game in the whole universe, for a week, then game Z comes along. (note that Z doesn't mean the actual game Z, it's just a random letter to descripe a random game)
Well logically that's not the case because negative reviews are given, as well.
#148
Posté 26 mai 2010 - 11:45
Ariella wrote...
[Sorry if I wasn't clear. It was simply the difference in business models and the stresses on the project that came because of those differences (the Torement team didn't have to worry as much about their publisher pulling out etc) rather than the literal makeup of the teams themselves.
Ah, I see. In that case I agree with you, though the fact that this happened on a major project was of course, very frustrating. K2 had many great ideas and if they'd actually managed to finish it, it would've been a classic. NWN2 just really needed another 6 months of QA and polish - it ran terribly when it came out.
#149
Posté 26 mai 2010 - 11:45
Granted Far Cry 2 should have had as much acclaim was it not for some annoyances.
#150
Posté 26 mai 2010 - 11:45
Onyx Jaguar wrote...
Of 2008 Fallout 3 was one of the best games released. And I would put it easily above Tactics and Brotherhood of Steel. However I kind of expect this reaction because it is the polar opposite of Bioware games in gameplay philosophy and this is a Bioware board.
I didn't have a problem with the first half of the game, however post TRanquility lane I found myself getting bored out of my skull, as it all started feeling anti-climactic.It was a good game, but I'm unsure that FO3 will have the same staying power of the first two games.
As for Obsidian screwing up New Vegas... I think Obsidian's aware of the weight of this game especially should something bad happen to a franchise that once belonged to the company's spiritual forebearer.





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