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WHAT IF Bioware hands ME over to Obsidian?


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#176
Gundar3

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Dick Delaware wrote...

OnlyShallow89 wrote...

I think Obsidian have the ability to make Mass Effect a more RPG-styled game, but I doubt they will. You have to remember that Black Isle and BioWare were rather close around the BG/IWD/Fallout years, and both have people from either studio. Some BioWare people went on to Obsidian, some Obsidian people have come to BioWare, and both studios have a huge array of talent. Yeah, I think Obsidian, as a company, have the upper hand in that they've got people who've made some of the most influential RPGs in the past ~15yrs, but at the same time they couldn't have functioned like they did without BioWare. They were given KotOR2 at BioWare's request as BioWare were busy with Jade Empire (possibly ME at the same time, I can't remember exactly), and I'm not sure what happened with NWN2 but BioWare did assist with development in both games, just as they assisted with CDProjekt Red's Wiedźmin (aka The Witcher).

Obsidian have not had a lucky run so far. KotOR2 was forced out prematurely, NWN2 wasn't bad at all and did lead to MotB, tipped as one of the best RPG expansions out. Alpha Protocol looks like it could be a nice change, although I don't really know a lot about it. And, finally, New Vegas is going to just be mind blowing. For those who don't know, the New Vegas team has some original Fallout 1+2 devs/talent behind it, so it's very likely that it'll be "truer" to the series than FO3 was, but even they have admitted to liking FO3.

But just to clear a few things I noticed up. Fallout 3 and New Vegas don't use the TES Engine as that doesn't exist. They use the Gamebryo engine, which is also used by Firaxis for Civilization IV and a few other companies use it. Obsidian are not owned by ZeniMax as someone claimed, they're a private company. You cannot blame Obsidian for KotOR2, that was clearly LucasArt's fault - There is no way you can crank out a full length retail RPG in ~18 months, but that's what was forced upon them.


Not only that, the release date was pushed back in KotOR II by about three or four months to make it in time for Christmas It was intended for release in the first quarter of the following year, but after Star Wars: Republic Commando needed more development time and wouldn't make it for Christmas, Lucas Arts decided to push KotOR II out unfinished.

I guess you can blame Obsidian for putting something together that was way too ambitious with the time that they were given (i.e. exploration of The Force, A LOT of cut content that included two planets) but it's clear that those three months would have really helped them out a lot. Some parts, like the HK-50 factory were almost finished anyways. For my money, the atmosphere, characters, and dialogue were far better than BioWare's effort. I also liked that the evil options were far more manipulative and cruel and less schoolyard-bully like in KotOR I. It's not perfect, and obviously it ends quite badly, but a lot of you are not giving Obsidian enough credit.


I gotta agree on this.  Obsidian made some amazing strides in KOTOR although I do prefer Kotor1 in the long run.  The main thing that I enjoyed was the ability to directly affect the alignment of party members which altered their physical appearance.  Although this fell short because if didnt affect their in game decisions, it was still a great advancement and hopfully in the future this concept can be further developed.  Playing as a Sith was particularly enjoyable specifically because of the sheer manipulation and destruction you cause in the people around you.  I loved that when the "handmaiden" runs ahead of you to do your will if your a Sith and ultimately fails, you can walk over her on the ground and say "Never fail me again".  The writing was extraordinarily deep and the characters were well crafted... what little we could actually get at. 

The problem is that regardless of how great the game was or could have been, it was simply not, because of very serious issues.  The overall plot was not easy to grasp because so much was cut or unresolved.  Most people when they got to the end of the game had no clue what was going on, who are all these new Darth people, and why are they doing this? Because they can??.  The bugs were also very unforgiving and made the Xbox console lag at regular intervals both in and out of combat.  The problem is that all these bugs shroud the great concepts.. becasue you cant access them.  Ill end my rambling and get to the main conclusion.

Kotor 2 was actually a great game, but all the flaws of it are indicative of Obsidian games - cut content/unfinished/full of bugs.  The exact same problems that plagued NWN2.  Although Obsidian can introduce great concepts and writing to a game, their implamentation ALWAYS falls short.  Blame can be placed anywhere, but the problems ultimately happened which is inexcusable.  I for one wish Obsidian the best of luck with Alpha Protocol because frankly they need to have a non-botched release and a game that is widley accepted by the gaming community to get the bad taste out of peoples mouths from their previous botched titles.   

#177
Chris Priestly

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Ok I think I should put an end to this as, for some really odd reason, people want to keep doscussing this.
 So two definitive points:
1 - We are not giving Mass Effect to Obsidian. While Obsidian is a great company who we have worked with in the past, BioWare is committed to Mass Effect here at BioWare. We have more DLC coming, Mass Effect 3 coming, a movie just announced, etc. We're keeping it.
2 - BioWare is part of EA. Obsidian is not part of EA. Case closed.




:devil:

#178
Guest_Guest12345_*

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But I want ME3 with the "Headslam" dialogue option :(

#179
Tirigon

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Chris Priestly wrote...

2 - BioWare is part of EA. Obsidian is not part of EA. Case closed.


I envy Obsidian for that, even though I don´t even know them.

#180
NvVanity

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Vicious wrote...

I left Fallout 1 and 2 out because they were made by Black Isle. If you think that Obsidian is 100% Black Isle then you are a fool.

Reading your post and seeing 'black isle forever' certainly seems to be the case.



So Obsidian is ripping off Fallout even though their staff has part of the original crew who originally made the game? Does that mean Mass Effect 2 is ripping of Mass Effect 1 because Bioware hired some new people and by not having 100% original crew it is a rip-off?

#181
Sigma Tauri

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Chris Priestly wrote...
1 - We are not giving Mass Effect to Obsidian. While Obsidian is a great company who we have worked with in the past, BioWare is committed to Mass Effect here at BioWare. We have more DLC coming, Mass Effect 3 coming, a movie just announced, etc. We're keeping it.


Huh? When did people in this thread actually imply that?

#182
Mouton_Alpha

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Vicious wrote...

I left Fallout 1 and 2 out because they were made by Black Isle. If you think that Obsidian is 100% Black Isle then you are a fool.

Most of the Black Isle people formed Obsidian, including the really important ones. And if you think that a company that doesn't have 100% same crew is not the same company, then you are a fool.

#183
wolfsite

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Frankly this thread has become a bit of a snuff at Obsidian from some people. Obsidian is a completely different company and have made good games and bad games just like every other, frankly what they have in to works looks rather promising but some people just can't seem to let go of KOTOR2 despite the problems not really being Obsidians fault.

Modifié par wolfsite, 26 mai 2010 - 10:19 .


#184
Vicious

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Most of the Black Isle people formed Obsidian, including the really important ones. And if you think that a company that doesn't have 100% same crew is not the same company, then you are a fool.




It doesn't have 100% the same crew, you fool. Stop thinking it's Black Isle redux because it isn't!



They canned many good writers and programmers and did not rehire them. Just because Obsidian is also founded by Feargus Urquhart and he rehired some veterans who jumped ship from Black Isle/Interplay with him does not mean Obsidian is 100% the same crew and writers that made the games Fallout and Fallout 2 and Planescape:Torment.



Do your f--ing homework, It's not all the same people. In fact, it was mostly the management that stuck around.



And I'll tell you, your belief that it is all the same crew is going to bite you and many other people in the rear when Fallout:New Vegas is released and you go into it expecting it to be approaching the quality of Fallout 1/2, because it's clearly being marketed as being made by the same people.



Black Isle died long ago. But hey, if you want to be a blind fanboi and buy into the Marketing hype without knowing what actually went on when Black Isle went under, be my guest.

#185
Ecael

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Chris Priestly wrote...

Ok I think I should put an end to this as, for some really odd reason, people want to keep doscussing this.
 So two definitive points:
1 - We are not giving Mass Effect to Obsidian. While Obsidian is a great company who we have worked with in the past, BioWare is committed to Mass Effect here at BioWare. We have more DLC coming, Mass Effect 3 coming, a movie just announced, etc. We're keeping it.
2 - BioWare is part of EA. Obsidian is not part of EA. Case closed.

:devil:

I hope people don't start bashing EA as a result of that second line.

Remember folks, Microsoft published for BioWare for a while before EA did, and EA also published BioWare's Dragon Age: Origins.

#186
Mouton_Alpha

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Vicious wrote...
It doesn't have 100% the same crew, you fool. Stop thinking it's Black Isle redux because it isn't!

Lol, you cannot read! That's fortunate. Anyway, this exchange is over as far as I am concerned.

#187
Dick Delaware

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Vicious wrote...
It doesn't have 100% the same crew, you fool. Stop thinking it's Black Isle redux because it isn't!

They canned many good writers and programmers and did not rehire them. Just because Obsidian is also founded by Feargus Urquhart and he rehired some veterans who jumped ship from Black Isle/Interplay with him does not mean Obsidian is 100% the same crew and writers that made the games Fallout and Fallout 2 and Planescape:Torment.

Do your f--ing homework, It's not all the same people. In fact, it was mostly the management that stuck around.

And I'll tell you, your belief that it is all the same crew is going to bite you and many other people in the rear when Fallout:New Vegas is released and you go into it expecting it to be approaching the quality of Fallout 1/2, because it's clearly being marketed as being made by the same people.

Black Isle died long ago. But hey, if you want to be a blind fanboi and buy into the Marketing hype without knowing what actually went on when Black Isle went under, be my guest.


Alright, there are some good points here, but fundamentally, MANY of the people involved in Fallout 1/2 and Van Buren are now in Obsidian. While it's true that people like Tim Cain and Leonard Boyarsky are no longer around, guys like Chris Avellone, Chris Jones and J.E. Sawyer were involved in the original fallouts/cancelled Fallout 3.

I'm not excusing Obsidian entirely, and they have made mistakes in the past with the bugginess and unfinished areas of KotOR II and NWN2, but I nevertheless think that them taking the reins on New Vegas is the best bit of Fallout news in years. It's shaping up to be pretty impressive based on what I have read and there's going to be some interesting factions - really, my only concerns are (a) that they'll put together something too ambitious and have things unfinished and (B) the very broken VATS combat, clunky shooter aspect and crappy engine with it's dreadful animations.

Given that New Vegas has a longer development time than KotOR II did, is using mostly pre-existing assets as well as ideas from Van Buren (which will make things faster), and maybe a naive belief on my part that they've learned from past mistakes, I'm kinda optimistic about New Vegas. After Mask of the Betrayer, I'm willing to at least give them a chance.

#188
GODzilla

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Chris Priestly wrote...

Ok I think I should put an end to this as, for some really odd reason, people want to keep doscussing this.
 So two definitive points:
1 - We are not giving Mass Effect to Obsidian. While Obsidian is a great company who we have worked with in the past, BioWare is committed to Mass Effect here at BioWare. We have more DLC coming, Mass Effect 3 coming, a movie just announced, etc. We're keeping it.
2 - BioWare is part of EA. Obsidian is not part of EA. Case closed.




:devil:


Eventually Activision-Blizzard will buy Ubisoft with the billions they make with their Modern Warfare 2 map packs. Then eventually they will buy EA, too. Google will then buy Activision-Blizzard. Then you're all google. :o

#189
bjdbwea

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Chris Priestly wrote...

2 - BioWare is part of EA. Obsidian is not part of EA. Case closed.


Indeed. I hope Obsidian keep their independence.

#190
KendallX23

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i actually have hopes for the new Fallout...mainly because i liked Fallout 2..and Avellone was in Fallout 2 and now in New Vegas...the man must know what he is doing...except if the owners of fallout IP put restrictions to what he can do...like that would ever happen

#191
Eddo36

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Now that Alpha Protocol came out, anyone who posted here supporting Obsidian have anything to say about how wrong they were?

#192
JJM152

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Eddo36 wrote...

Now that Alpha Protocol came out, anyone who posted here supporting Obsidian have anything to say about how wrong they were?


*crickets*

I just caught wind of this thread today, but I had the misfortune of playing an advance copy of Alpha Protocol a few days ago and I can tell you that if I didn't know better, I would have assumed I was playing a 5 year old game designed by a ritalin deprived chimpanzee with ADD.

Graphics are dated. Gameplay is unfocused and all over the place (in a bad way, like half baked) and most damnably the controls are incredibly freeking sloppy.

I work in software professionally (I'm an executive, manager and former engineer myself) and I can pinpoint exactly what's wrong with this game: Scope creep. Too many ideas, too many features poorly implemented, not enough focus paid to the game's core gameplay mechanics. Someone was a really bad gatekeeper on this project and it shows. 

#193
wolfsite

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JJM152 wrote...

Eddo36 wrote...

Now that Alpha Protocol came out, anyone who posted here supporting Obsidian have anything to say about how wrong they were?


*crickets*

I just caught wind of this thread today, but I had the misfortune of playing an advance copy of Alpha Protocol a few days ago and I can tell you that if I didn't know better, I would have assumed I was playing a 5 year old game designed by a ritalin deprived chimpanzee with ADD.

Graphics are dated. Gameplay is unfocused and all over the place (in a bad way, like half baked) and most damnably the controls are incredibly freeking sloppy.

I work in software professionally (I'm an executive, manager and former engineer myself) and I can pinpoint exactly what's wrong with this game: Scope creep. Too many ideas, too many features poorly implemented, not enough focus paid to the game's core gameplay mechanics. Someone was a really bad gatekeeper on this project and it shows. 


That is wierd since I played the same game and the only issues I have had are some minor AI quirks and mouse sensitivity.  Asied from that I'm having fun with it.  I don't normally put graphics as a major feature since frankly, for me, it isn't.  I will admit I am still playing through but frankly I have no seriuos or game breaking issues with it.

#194
JJM152

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wolfsite wrote...

JJM152 wrote...

Eddo36 wrote...

Now that Alpha Protocol came out, anyone who posted here supporting Obsidian have anything to say about how wrong they were?


*crickets*

I just caught wind of this thread today, but I had the misfortune of playing an advance copy of Alpha Protocol a few days ago and I can tell you that if I didn't know better, I would have assumed I was playing a 5 year old game designed by a ritalin deprived chimpanzee with ADD.

Graphics are dated. Gameplay is unfocused and all over the place (in a bad way, like half baked) and most damnably the controls are incredibly freeking sloppy.

I work in software professionally (I'm an executive, manager and former engineer myself) and I can pinpoint exactly what's wrong with this game: Scope creep. Too many ideas, too many features poorly implemented, not enough focus paid to the game's core gameplay mechanics. Someone was a really bad gatekeeper on this project and it shows. 


That is wierd since I played the same game and the only issues I have had are some minor AI quirks and mouse sensitivity.  Asied from that I'm having fun with it.  I don't normally put graphics as a major feature since frankly, for me, it isn't.  I will admit I am still playing through but frankly I have no seriuos or game breaking issues with it.


I'll be a little bit more detailed by what I mean when I say the gameplay is all over the place.

They have this huge customization system with skills and upgrades that you can use. The idea is that you can "tailor the game experience to suit your play style" and that lasts basically from the safe house until you get out into the actual field when you find out rather quickly that there are probably two or three abilities that are so retardedly overpowered as to trivialize the entire game. It's just flat out bad design, it's even worse than immunity in ME1 in some regards because the system seems a lot deeper and offers a lot of promise, more promise even than you would think for most FPS/RPG type games, but then it drops the ball (and kicks it down the street into your creepy neighbors yard, infront of his pack of salivating rotwielers)

Also, since you mentioned the AI, I think it deserves a special mention for utter failarity. Enemies will literally run around in circles, often firing in seemingly random directions (I swear a guy spotted me, turned around and fired directly into the wall) and they lack any sort of working "last known position" routine, which means if you break LOS they start acting even more retarded.

Asides from all that, I have to admit that I have not had the technical problems that other people have had with this game. I think I had one freeze and one CTD the entire time playing the game. Maybe it's a sad commentary on the gaming industry that I don't think this is too bad.

Anyway, I do not recommend this game, especially at the price they are charging for it. If you're completely enamoured with the concept, wait until it hits the 60% off mark on Steam, which ought to be in a couple of weeks if my hunch is right and this game gets savaged by the reviewers like I think it will.

And for the record, I don't think it's terrible. It's just not very good.

#195
wolfsite

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JJM152 wrote...

wolfsite wrote...

JJM152 wrote...

Eddo36 wrote...

Now that Alpha Protocol came out, anyone who posted here supporting Obsidian have anything to say about how wrong they were?


*crickets*

I just caught wind of this thread today, but I had the misfortune of playing an advance copy of Alpha Protocol a few days ago and I can tell you that if I didn't know better, I would have assumed I was playing a 5 year old game designed by a ritalin deprived chimpanzee with ADD.

Graphics are dated. Gameplay is unfocused and all over the place (in a bad way, like half baked) and most damnably the controls are incredibly freeking sloppy.

I work in software professionally (I'm an executive, manager and former engineer myself) and I can pinpoint exactly what's wrong with this game: Scope creep. Too many ideas, too many features poorly implemented, not enough focus paid to the game's core gameplay mechanics. Someone was a really bad gatekeeper on this project and it shows. 


That is wierd since I played the same game and the only issues I have had are some minor AI quirks and mouse sensitivity.  Asied from that I'm having fun with it.  I don't normally put graphics as a major feature since frankly, for me, it isn't.  I will admit I am still playing through but frankly I have no seriuos or game breaking issues with it.



Also, since you mentioned the AI, I think it deserves a special mention for utter failarity. Enemies will literally run around in circles, often firing in seemingly random directions (I swear a guy spotted me, turned around and fired directly into the wall) and they lack any sort of working "last known position" routine, which means if you break LOS they start acting even more retarded.


And for the record, I don't think it's terrible. It's just not very good.


For the AI I did have one or two that seemed to run off in another direction, turned out they took a route with more cover and ambushed me on the side.  But ya I did have a moment were I stealth killed one guy and a patrol walked right by us and didn't notice, but I'm not sure if that was due to an ability kicking in or not since I upgraded my stealth quite a bit by then.  But as I said I'm still playing but have yet to encounter any serious issues.

#196
Mouton_Alpha

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Eddo36 wrote...

Now that Alpha Protocol came out, anyone who posted here supporting Obsidian have anything to say about how wrong they were?

Alpha Protocol has many of the same problems that Bioware games have. Bad AI? Uh, I am replaying ME1 now and don't even start. Glitches and bugs? LOL. Bad combat? ME1/2 combat is servicable at best.

#197
FlintlockJazz

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Eddo36 wrote...

Now that Alpha Protocol came out, anyone who posted here supporting Obsidian have anything to say about how wrong they were?


Maybe you should check the off-topic area, there's a thread about AP over there.  Many people are enjoying it, myself included.  This is also the first time I have posted in this thread by the way, since I tend to stick to the off-topic forums these days, a much friendlier place.

#198
SkullandBonesmember

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JJM152 wrote...

They have this huge customization system with skills and upgrades that you can use. The idea is that you can "tailor the game experience to suit your play style" and that lasts basically from the safe house until you get out into the actual field when you find out rather quickly that there are probably two or three abilities that are so retardedly overpowered as to trivialize the entire game. It's just flat out bad design, it's even worse than immunity in ME1 in some regards because the system seems a lot deeper and offers a lot of promise, more promise even than you would think for most FPS/RPG type games, but then it drops the ball (and kicks it down the street into your creepy neighbors yard, infront of his pack of salivating rotwielers)


So in other words, yes, it's safe to assume you were one of those who thought ME1 was "too easy" even on insanity.

Don't take this as me liking AP. I'd give it a spin, but won't buy it solely for the lame dialogue system.

Modifié par SkullandBonesmember, 02 juin 2010 - 07:12 .


#199
Cpt Pooch

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lol

#200
Sajon1

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Ha Ha that would suck