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Corrupting Justice...


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#26
asaiasai

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Sarah1281 wrote...


Most people have such cute romantic notions of what the Grey Wardens are none more so than Allistair, which is the reason for his tantrum.

That's not the only reason for killing the Architect, you know. We don't know if his experiments can be trusted, he's aready started a Blight, he makes such catostrophic mistakes, he doesn't really care what happens to humanity, we don't know how he intends to stop the Blights, smarter darkspawn are more dangerous and deadly darkspawn, he'll need to keep hunting GW in order to keep 'Awakening' darkspawn...there are a lot of non-naive reasons to kill him.


Not if the Grey Wardens and the Awakened form an alliance where we get thier blood and they get ours to do the each other's joining process, given freely as Utha did. If you spare the messenger during the battle of Amaranthine the epologue hints that he helps travelers in need. Fitting in with the reformed sinner motif, to reform the very personification of evil by turning the Awakened into an ally is just too great a plot twist to ignore. As far as Awakened are more dangerous i do not see it as so, with sentience comes self awareness, with that self awareness comes the instinct for self preservation, the Awakened are not mindless anymore, no more so than the werewolves in the forest. i think they just need to be taught as the werewolves were by the Lady of the Forest to control thier rage, they were mindless once, and many of us chose to lift the curse, how is this any different? The Awakened more than likely will stay underground they will probably to avoid trouble with the surface races snatch broodmothers from the existing hordes, granted it did not work out so well with the Mother, but as far as we know that is just one example. I am just saying there are plenty of non-blood thirsty reason to spare him. 

Asai

  

#27
nos_astra

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asaiasai wrote...
Not if the Grey Wardens and the Awakened form an alliance where we get thier blood and they get ours to do the each other's joining process, given freely as Utha did.

That means you'd have to trust them. I don't think the Architect is worthy of trust.

asaiasai wrote...
If you spare the messenger during the battle of Amaranthine the epologue hints that he helps travelers in need. 

And taints them.

Modifié par klarabella, 30 mai 2010 - 10:18 .


#28
Sarah1281

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As far as Awakened are more dangerous i do not see it as so, with sentience comes self awareness, with that self awareness comes the instinct for self preservation, the Awakened are not mindless anymore, no more so than the werewolves in the forest.

I didn't say they would be more violent but if you're going to fight a darkspawn that cannot really strategize or one that can which one is going to be more of a threat? Take, for example, the attack on Vigil's Keep. Would it have been so devastating had they not been Awakened?

Sparing the Architect comes down to answering a few basic questions:
1) Will the Architect stop making catastrophic 'mistakes'?
2) Can he actually stop the Blights?
3) A Blight is dangerous mostly because of the organized darkspawn. Are Awakened darkspawn all the time better than this?
4) Is the Awakening of the entire race inevitable once the last Old God is destroyed?
5) Are the Architect's goals for advancing his species compatible with the wellbeing of the other races in Thedas?
6) If peace is achieved will people be willing to make the sacrifice and turn into GW to serve as glorified blood donors? 7) Does he have a better method of finding and dealing with the insanity showed by the Mother and her followers?
8) What's he intend to do about future broodmothers?
9) Can the taint really be optional like the qunari merchant seemed to think? If not, how can they coexist?
10) Can we trust the Architect? Espcecially in light of The Calling? 

Modifié par Sarah1281, 30 mai 2010 - 06:11 .


#29
Arijharn

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Sarah1281 wrote...

Most people have such cute romantic notions of what the Grey Wardens are none more so than Allistair, which is the reason for his tantrum.

That's not the only reason for killing the Architect, you know. We don't know if his experiments can be trusted, he's aready started a Blight, he makes such catostrophic mistakes, he doesn't really care what happens to humanity, we don't know how he intends to stop the Blights, smarter darkspawn are more dangerous and deadly darkspawn, he'll need to keep hunting GW in order to keep 'Awakening' darkspawn...there are a lot of non-naive reasons to kill him.


Hmmm, the thing to remember though is that every species makes it's own mistakes. I don't think you should necessarily damn them because of one that they've made though. As interesting as this tangent of discussion is though, it's got nothing to do with Justice though.

I like his character a lot though (both of them, Architect and Justice), and I like them the most because of their flaws.

#30
asaiasai

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Sarah1281 wrote...


As far as Awakened are more dangerous i do not see it as so, with sentience comes self awareness, with that self awareness comes the instinct for self preservation, the Awakened are not mindless anymore, no more so than the werewolves in the forest.

I didn't say they would be more violent but if you're going to fight a darkspawn that cannot really strategize or one that can which one is going to be more of a threat? Take, for example, the attack on Vigil's Keep. Would it have been so devastating had they not been Awakened?

Sparing the Architect comes down to answering a few basic questions:
1) Will the Architect stop making catastrophic 'mistakes'?
2) Can he actually stop the Blights?
3) A Blight is dangerous mostly because of the organized darkspawn. Are Awakened darkspawn all the time better than this?
4) Is the Awakening of the entire race inevitable once the last Old God is destroyed?
5) Are the Architect's goals for advancing his species compatible with the wellbeing of the other races in Thedas?
6) If peace is achieved will people be willing to make the sacrifice and turn into GW to serve as glorified blood donors? 7) Does he have a better method of finding and dealing with the insanity showed by the Mother and her followers?
8) What's he intend to do about future broodmothers?
9) Can the taint really be optional like the qunari merchant seemed to think? If not, how can they coexist?
10) Can we trust the Architect? Espcecially in light of The Calling? 


I do aplogize for the wall of text but i wanted to answer each question in as much detail as i could, to toss the ball on your side of the net if you will, and i await your rebuttal Posted Image.

I do not believe it was the Awakened that attacked Amaranthine or Vigils Keep in that instance those troops were the Mother's troops, and i do believe that the original battle when the warden arrives is a mis understanding. That event would require a warden able to take leaps of faith, as your wardens usually are, since the game decided to place you at the tail end of the conflict as opposed to the beginning things may have turned out different had you been early.  As that would have blown the surprise it was inevitable that event placement would be as it was, leaving you the warden to sort and investigate the situation with nothing to go on.

1) I am confident that just like many wardens who are willing to unleash a demon baby in the hands of a narcissist, it all boils down to faith in that it will turn out ok. Or at the very minimum the mistakes will be something you can handle. The Architect is responsible for starting the most recent blight that you just defeated, consider the ramifications of a naturally occuring blight 20 or 30 years from now. A time when the warden is either already dead, or not in such a pivitol position as you were. This blight was defeated because you were at the right place, at the right time, to stop the blight literally dead in its tracks, he actually did you a favor if you choose to look at it from a big picture sense. I believe that one can not rule out fate, divine intervention, or what ever you want to call it having steered the events leading to a meeting of the Warden and the Architect. This meeting is in my humble opinion the fulcrum upon which the future is balanced. 

2) Honestly i do not think so, but i do think he is in as much danger as the rest of the land is. Demons by thier very nature will never accept anything but total dominion, oh you might be able to negotiate a truce for awhile, (Redcliffe) but they ALWAYS get thier due, or at least try. Allowing the Architect to free as many of his people as he can may create some problems but if you can get him on your side early i think there is much to gain by the alliance. If you can become thier Lady of the Forest or at least allied with thier equalivilent, i believe that that is a situation MY warden can manage.

3) The DS are indeed dangerous when organized, but it is the leadership that determines what thier goals will be. The Architect just desires to free his people from the call of the old gods, i also am willing to trust his leadership as he can be reasoned with, where as an Archdemon can not. Sure there will be those DS that will not adhere to his leadership, the results will be dangerous, but if one considers that humanity is no better especially when one considers the actions of Rendon Howe there is really not much difference, each side has and will continue to have thier loose cannons.  

4) Nobody really knows i do not believe that once the last two bilght are defeated the DS will just disappear, or no longer be a threat, i think it will be worse as they will all be free from the song, free from some control, free to true to thier bestial natures. There will be chaos on a scale never seen before, as bad as the blights are at least there is some ebb and flow to the wars, as the darkspawn content themselve with thier digging. The land has time to heal between blights which is a blessing, but in the healing times come the forgetting times as well. If the DS are suddenly freed from the call of the old gods what better situation can humanity be in than to have a working relationship with Awakened that can develop a modicum of trust over time to exert some control even if it is a modicum of control over the newely released dark spawn.

5) Considering that in the epilogues where i have worked with the Architect the deep roads are quiet, and most importantly the dark spawn have retreated, i believe this is an indication that the Architect can be trusted and was true to his word. In some ways less decietfull than some "humans" the PC has had to deal with. I do think this is a direct response to the Architect and the Warden comming to terms. Is this the final solution probably not, but it is a chance for the surface races including the Dwarves to learn to work together further, to develop a relationship that is more amenable to all the races against thier common enemy.

6) The Wardens will always be needed to stem the dark spawn threat, but i do not believe that the Awakened can be considered dark spawn any more so that the werewolves could be considered mindless beasts. As far as the Wardens and the Awakened are concerned the need for blood from both sides will always be with us. I can envision a warden standing next to an awakened gripping the blade of a dagger in thier left hands, pulling it smartly squeezing thier fists over thier respective bowls, then exchanging bowls to facilitate the creation of more allies for both sides. Wardens are called on to make many sacrifices and this IMHO is just one more, but a beneficial sacrifice as the wardens gain a strong ally in the fight against the dark spawn.

7) I will extrapolate here as i have no direct proof but i submit that no one has any direct proof to the contrary. I think the joining process for the Awakened has as high an attrition level as the Warden joining process. I believe as we are required to police our own the Awakened will need to develop a way to police thier own. With the Warden's help and guidance this is a possibility i think this is again an opportunity for the Warden to help shape the Awakened's society, much like in the forest, you are in a position to assist or become thier version of the Lady.  

8) I do not believe Broodmothers are a necessity. There are literally millions of dark spawn who have not been freed yet, the purpose of broodmothers is to create more dark spawn, but  as the Architect has an unlimited supply of recruits broodmothers are not a necessity. The dark spawn already have broodmothers, it is therefore unnecessary to run the risk , expend the resources, or generate the hostility that snatching a female surfacer for brood mother purposes will require or generate. If nothing else he has probably one volunteer in Selena (think that is how it is spelled) to fufill the role of broodmother, and i believe she is a willing participant, and as such unless she it shown to be dangerous like the Mother, it is her choice to make. The Architect as i said has millions of potential recruits to submit to the joining, all that would be necessary is to snatch recruits of what ever type they are looking for, much in the way as in the DSC one can enthrall a passing by darkspawn, and then submit them to the joining. Those that go crazy or will not submit if they survive the joining get the "Jory" treatment, and they pass the cup to the next one.

9) I believe that as it is with the wardens who are not infectious after the joining, survival of either joining means mastering your taint. As such an Awakened is no more infectious that any warden would be. I think that the dark spawn sickness that the epilogue hints at is from either the folks who are released from the cells in the keep or the man from the metal cage in Kal Shirok, depending on your choices, as the developers can not cover every decision made by the player, there is more to this situation than they can cover in a epilogue. I believe that sometimes the most obvious answer can not be accepted as the truth, one must have more information, and the developers have not provided any this is just my feeling, as is every other theory any one cares to offer for support or argument.

10) You have me there i have not read the calling so i am just going by what information i have been able to glean from the codexes and dialog in the game. As the writers are known to pick and choose what parts of the books they will include into the actual game play experience, and how close to the books they are able to make the game, i do not think the books are cannon either as far as the game is concerned, in reality more of a guideline. As an example i have heard that there was more to the Duncan/Allistair relationship from the books that transcended a replacement father figure for the young man, it was hinted at by a few posters that a closeness between them involving a "tool shed" might have been involved.

In reality the writers and developers are not able to recreate the books in thier entirety as the details may not translate well or not make good game play. I submit that working with the Architect makes for a much more interesting story, allows the developers much needed room to create a more immersive experience, and if nothing else gives the player more choices to excercise. I hope that DA2 or another expansion will more or less cannonize the player choices from each warden, even if those choices are not able to be followed up by the original warden responsible for them, at least the world should reflect them. The major ones for me personally and for most players i think would be, dark ritual or not, who is on the throne of Feraldin, Bhelen or Harromont, the culmination of Awakening's decisions including whether the Architect lives or is killed. I am definatly not married to following up with my original wardens, but i am married to thier decisions sets all being viable play options reflected in the world the next installment is set in. I anticipate the next DAO offering with baited breath and hope they can WOW me again.

Asai   

#31
CHawk015

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From my perspective after reading "The Calling" the Architect needs to die !!!!! He has a plan to stop the Blights, true, but at extreme cost to humanity.

#32
Asdara

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I can't address everything here, lest we have another wall of text and too many of those would be detrimental to the whole process of more people reading this highly interesting debate.



I will reassert my belief that the Architect cannot be trusted to serve the interests of humanity because he is not human, he is a darkspawn. Believing that the darkspawn, once freed of the song to seek the old gods, will not want to improve their society - and leave the crumbling filthy underground - is a bit naive if you ask me. Also, there is a greater issue here, which is that the Architect, to the best of my knowledge, is not immortal and as enlightened as he may (or may not) be, his leadership of the darkspawn 'enlightened' down the road of peaceful coexistence will eventually come to an end. At that point Thedas will be left to face a force of organized, intelligent darkspawn who can reproduce (broodmothers needed, maybe not, but useful, certainly) in vast numbers and overpower the world by sheer numbers and force.



How that would be any improvement over a Blight is entirely beyond me.



This is all, of course, ignoring the concept that the Blights are a pre-ordained divine retribution upon all mortals by a spurned Maker. Also the legends that the darkspawn brought their form upon themselves from the ancient days of the Imperium's pride. Granted - these are religious ideas and legends, but to ignore them as irrelevant is a probably ignoring the grain of truth in them as well.




#33
Xandurpein

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I imagine Justice as being Judge Dredd, but with less steroids really. Justice isn't about what is fair or reasonable. He is certainly not about what leads to the best outcome. He is about crime and punishment.

Modifié par Xandurpein, 02 juin 2010 - 06:08 .


#34
Obadiah

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sylvanaerie wrote...

thegreateski wrote...

I've never played Awakenings but I can think of one good reason why the Darkspawn must be wiped out.

Broodmothers. The method by which Darkspawn reproduce.

or did they address that little loose end in the game?


Nope they still do the broodmother tango.


Yes, but the Architect appears to be convincing the females of the other races to join the darkspawn and his cause willingly... which is bizarre.

Modifié par Obadiah, 16 août 2010 - 06:58 .


#35
Obadiah

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klarabella wrote...
That means you'd have to trust them. I don't think the Architect is worthy of trust.

If the architect was trying to avoid any "misunderstandings", why did he sic two dragons on the Warden when he had him captured? That just made no sense.

#36
Giggles_Manically

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Well I am all for peace and friendship, that piece of walking disease deserves death and is only going to make matters worse.

If he had come up to me and said "hey here is how its going" I would have listened but he and the Mother both attack you repeatdly.



Sorry Bub, but you are getting in the way of my plan to bring a Gigantic Sodding Hammer down on the spawn.

#37
Dean_the_Young

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What was the architect even trying to discover in the silverite mines?

#38
Sarah1281

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I thought it was more that it was a good hideout for him.