Here's another wacky idea:
Have mShep as the hero... but follow Ashley Williams as the main character. (That is, the focus and POV tends to follow her role in the story more than the other characters, it doesn't mean the story actually changes at all.)
Why? Shepard is a hero at the beginning, continues to be heroic throughout the story, and is a hero at the end. That's fine and we'd still see plenty of that, but Ash has the more interesting story of starting off on Eden Prime (where the beacon will be uncovered and we see it for the first time) having never seen an alien, then being attacked by Geth, losing her squad and meeting Shepard. Then she has to deal with meeting and working with increasingly more aliens over the course of the movie (helping underscore the 'working with other cultures is good' theme) and then has to deal with the survivor's guilt when Kaidan dies. (or totally out of left field, have her the main character until Virmire and then kill her off!!! *gasp*). Of course, that character arc should still be covered to some degree even if she isn't made the main character.
The benefit of this idea is that we get a female main character And a male hero which might keep more people happy/interested than a male hero with a female subordinate as a secondary character. The big problem with this idea is that Ash is a very minor character in the sequel, so it would have to revert to Shepard as the main character (that could go with killing Ashley off dramatically at Virmire

) or make Miranda the main focus (which would probably upset even more people...)
Just a wacky idea, I don't really expect that to happen.
Now, some things that can be shown in the movie that we missed out on in the game:
1. Inside the Mako. Part of the boredom of the Mako was that the characters were inside but the camera wasn't, which depersonalised that part of the game a lot. We had better get to see what it looks like and more importantly see and hear the characters as they drive/tumble around and blow stuff up.
2. The Commander commanding the Normandy. In the game you just select stuff on the galaxy map and one or two standard cutscenes later, you're there. And why you can walk around and talk to people it doesn't really feel like you're in command. In the movie we should see Shepard give orders to Joker to go places.
3. Speaking of the galaxy map, it should have more use than just a pretty hologram. Perhaps when Shepard chooses a location (which will display the codex entry in the air above it!) it will relay the coordinates to Joker (but Shepard will still speak to Joker about the destination too, see above)
4. More varied visuals for power usage: in the game, using a biotic or tech ability looks the same every time because it's procedural. In a movie they can actually vary colours (not to much!) and power levels and trajectories as appropriate rather than having to use stock animations for everything.
5. Obviously planets will be more detailed and distinguished
6. Background characters can be more organic, rather than just standing still or sitting down typing or suchlike.
7. On the topic of holograms, they had better look amazing! Because we know they can.
8. I kinda mentioned this previously but it bears repeating: The squad limit of 2 will be dropped (though that doesn't necessarily mean everyone will tag along everywhere) and squad interactions and orders can be a lot more varied. And because we can have more squad members fighting (likely splitting into separate fireteams) we can have a lot more enemies to fight! Also because they won't have the same rendering limit.
9. The graphics of the Mass Effect 1 movie will look FAR better than the graphics of the Mass Effect 2 game.
10. Powers and weapons will probably be adjusted so they are consistent across all the movies (they had especially better avoid the 'all weapons in the galaxy were replaced with lame ones requiring heatsinks to be replaced, in the span of 2 years' issue.
BTW we don't need to worry about who will play Miranda until the sequel - unless they give her a cameo in the first one...
[edit] Perhaps a submessage of the movie could be 'bureaucracy is annoying'...
Anyhow, they'd better make Shepard a fully heroic character and not give him some sort of confidence crisis or character trial. His character conflict should arise from the difficulty of making all of his team - which he really needs in order to stop Saren in time - to get along and work well together. If the message is 'different cultures cooperating is good' then Shepard should already know that, it's implementing it and getting everyone else to understand that which is the struggle.
Modifié par Eternal Density, 27 mai 2010 - 12:02 .