TheWhiteRice wrote...
A couple of things that this movie must adhere to in order to be good. Please read this:
1) No Shepard! No ME1! This movie should be it's own story arc seperate from the trilogy. The trilogy is Shepard's story. Movies based on video games always suck because, they basically rewrite the entire story and crush everyone's hopes and dreams. An example of this is the Resident Evil movies which are all bad in my opinion because, of the character Alice. I want to see a brand new plot with a new conflict and not the same thing I spent 72 hours on condensed into 2-3 hours. Plus Shepard is what the player wants him/her to be. He's can be a paragon or renegade and a Male or Female. Having Shepard in the movie would just ruin everthing. Though Shepard can be mentioned in the movie, he is quite famous in the ME universe.
2) The plot needs to be ambigous to Shepard's decisions. Plain and simple.
3) It should feature a lot of the characters we all know and love within the games. Their character models already look exactly like their voice actors in real life. Seth Green, Keith David, Liz Sroka and Martin Sheen would be awesome for this movie. Characters like Ash and Kaiden obviously wouldn't work. As for the others like Tali and Garrus it would be alright if it's set between ME1 and ME2. If it's between ME2 and ME3 I suppose it could be a exception because, basically everyone can die and we could assume they surive and they are just great characters.
4) The balance between the familiar and unfamiliar. The movie should feature things that we can instantly reconize from the games. Locations like the citadel are perfect for this. Though most of the plot should be set in area new to the series or a place that was alluded to within the games. We should mostly see familiar elements within the game such as the Alliance and the Spectres but, it would be great to see how a turian military operates. We should also have an antagonist that we are familiar with such as the geth. Maybe not as the main antagonist but, the geth are a huge part of Mass Effect. But obviously it should be in no way alien to what Mass Effect is from the way everthing looks to the music.
5) Special Effects. This movie shouldn't get too heavy on the CGI effects. Obviously something like the citadel and a space battle will use CGI. But if you look back to the star wars prequels they made all three movies entirely with a blue screen. It made those movies look sterile and unrealistic. The use of really good sets can give the movie a much needed grittiness.
6) Immersion. Not everyone knows what Mass Effect is. A good solution to this is a character that the viewer can relate to. If we don't breifly explain things to people who don't know Mass Effect, no one is going to know what the hell is going on.
7) The plot is more important than the action. This is Mass Effect and this is a Bioware product.
8) Watch the filmakers like a hawk. Filmakers have a tendency to do whatever they want (Trust me I know, I am one). We see this with The Shining film which was a different plot from the novel and turned out to be one of Stephen King's biggest disapointment. Though let the filmmakers make their film just as long as the follow the rules of what Mass Effect should be.
9) Don't do anything gimmicky and/or cheesy like slow motion.
They optioned the rights for the first game, so how would Martin Sheen fit in, other than a small role setting up for the sequel? Plus They made the Illusive Man younger than Sheen actually is, so I think they would need someone else, unless they never actually showed him. Or if his son, Charlie could act serious then he might be decent, but again this is the rights for a movie made about the first game.
I agree with some of your points, but not all of them, and I am glad they have professionals doing this, with a lot of Bioware supervision.






Retour en haut





