Onyx Jaguar wrote...
Mike2640 wrote...
Reading Batlass's post on the previous page makes me weep for what what could've been...
It seems like Bioware has a hard time developing characters for a prolonged period. They have no trouble in their initial creation and their growth in a single game, but when it comes to continuing that growth they seem to hit a snag.
Either they do stuff completely out of character (The virmire survivor, Liara) or they dont have any real growth at all/not enough dialogue to show it (Calibrations, anyone?).
This seems to be the case. Even the major NPC's from ME 1 were toned down in favor for new ones. Baldur's Gate 2 in a way suffered from this as well in its handling, granted there wasn't that much to work with from the first game.
I might be the minority here, but I thought there was substantial character growth within the loyalty missions. I can see the reactions of Ashley or Kaidan on Horizon, with Shepard's grief--I had more of an issue with how I could guide my Shepard to react to them. (I'll stop there because Horizon's dialogue has been beaten to death.)
In ME1, Kaidan and Ashley only really had new things to say to Shepard after the main missions, and nothing in between. Same with other ME1 characters. There was only so much I could say to them, or to rehash the same topics. I feel the quantity of dialogue didn't increase or decrease for the ME2 characters.
I felt only Liara's character development was 180'd for no reason.....she seemed so young, bookish, and naive in ME1, then she's an info broker in ME2? I don't know......I've even read Redemption, and it still seems odd for her.
Garrus's character change was understandable for his character development. Maybe I'm biased because Garrus is one of my favourite characters. He was frustrated with regs and being good in ME1, but he still had trouble being rogue, even though he wanted to. Then in ME2, he snapped with Sidonis, and he decided, "to hell with everything!"





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