DWH1982 wrote...
I keep wondering, why is it, exactly, that my Shepard wants to be with Miranda?
Well, her super sexy australian accent, of course.

DWH1982 wrote...
...If anything, it just makes it seem like,
"Okay, you helped me out with one thing - now I want to sleep with you!"
Wait, what?! Isn't it like this in real life also??

lol
DWH1982 wrote...
I mean no offense to Bioware, but if they wanted to use the loyalty missions to replace conversation for character development... they failed.
You do learn a little more about the characters in their loyalty missions, but not nearly enough to justify romancing them. If anything, it just makes it seem like, "Okay, you helped me out with one thing - now I want to sleep with you!"
I should note, I don't say this to knock the ME2 love interests. I know that there are people who prefer them. If anything, I feel they were rather shafted by the way ME2 handles its character development.
I also will be disappointed if Ash does not get the same treatment as Liara, but, to be honest, it's a disappointment I almost expect at this point. The general feeling I get is that Bioware is more interested in developing the other characters. I hope they prove me wrong, but I don't expect it.
The writer who was responsible for Ash's character in ME1 no longer works at Bioware, which is something else that has me worried. Even if the other writers DO want to take over someone else's character, will they be able to do her justice?
It's not like Ashley is the only character its writers changed between ME1 to ME2 (unless I'm wrong, which is possible, and please correct me if I do). I enjoyed most of ME1 characters in ME2, they seemed more mature, experienced, with stronger personalities and goals. The only exception was Liara who frightened me a little. As for Ash I think she was very much like how we knew her from ME1.
I agree with you that
romance development in ME2 was superfast, except with Jack (Tali's was exceptionaly shallow). ME1 relationship development was way better in my opinion. As for
character development, I think we learn more than just a "little" about the characters with their conversations leading to and during their loyalty missions. Most of them feature the most personal and sensitive situations for themselves:
Miranda's family - her father issues, protecting her sister, betrayel of her only friend she trusted...
Jack's going back for the first time to where she was a test subject and finding out new facts that shake her conception of what happened to her...
Tali's acknowledgment of her father's work and experiments with living Geth, and his death.
These are only examples of MaleShep LI but the rest of the characters are more or less the same. They overcome the difficult situations the loyalty mission throws at them and shape their character accordinally. I don't think we learn more about Ash in ME1 than we learn about Miranda in ME2, for example.
So in my opinion choosing character development through gameplay missions was interesting and a success. I somewhat expect to learn more about Ash in ME3 the same way, after reading about this idea somewhere else.
As for justifying romance - well, it's personal, we do learn about
characters' personalities and every guy has a different taste in women
(and vice versa). Some wouldn't even like Ash (God forbid!). I do think the writers gave us enough information about each character so Shepard could feel something towards them.