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Chasind Great Maul vs Nug Crusher


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#1
Zevais

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Chasind Great Maul vs Nug Crusher

Both have the following stats:

Damage: 12.80
Critiical chance: 0.80%
Armor penetration: 14
Strength Modifier: 1.25

They differ in special effects:

Chasind Great Maul:
+5 damage
2.5 armor penetration
+1 stamina regeneration in combat
+75 stamina

Nug Crusher:
+4 dexterity
+100 stamina
Chance to stun

Which do you think is superior? I never really noticed Gorim's Dragonbone Chasind Great Maul stats before. I gave Oghrin Ageless until I got Nug Crusher in previous Origins games; I even carried over Nug Crusher into Awakenings. I completed Awakenings, and never had Oghrin use anything besides Nug Crusher. I am thinking about using Chasind Great Maul this time around; the archdemon and some bosses might be that much easier in my opinion. I have plenty of gold to spare.

I just wanted to get other opinions.

#2
swk3000

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Go with the Nug Crusher until you get the Gold to buy the Chasind Great Maul. It's damage output and Stamina Regen are worth a lost 25 Stamina (which can easily be recovered with an Executioner's Helm, by the way).

#3
Rhys Cordelle

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I second the Great Maul.

#4
Elhanan

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I do not purchase expensive items for the NPC's. If I were to use a 2H Maul toting Warden, then I would go with the Great Maul. But there are plenty of good free items to go around w/o making major investments into the Warden support team, IMO.

#5
BigBad

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Chasind Great Maul is the best. The +5 Damage actually gives it a higher damage score than Starfang, and the additional armor penetration, stamina, and stamina regen combine to pretty much make it undisputed king of the two-handed weapons in the endgame.

#6
Swordfishtrombone

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I don't have the "Return to Ostagar" DLC so I don't get the Nug Crusher.



You failed to mention in your look over the two weapons how many rune spots they have.



The Chasind Great Maul has three, so unless Nug Crusher has more (is that even possible?) I'd say The Great Maul wins out. The stun is nice, but it's less effective in a 2h weapon than say, a rogue's dagger.

#7
mousestalker

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If you get the dragonbone Nug Crusher, it has three rune slots, I believe. I'm frugal, so I usually stick with Nugcrusher and rarely buy the Chasind Great Maul.

Modifié par mousestalker, 26 mai 2010 - 10:52 .


#8
Tirigon

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I do not use hammers on twohanders unless I use mods who give me a reason to do so - in vanilla, the higher strength modifier doesn´t work and twohanded swords have higher base damage, thus doing more damage!!



This means I can´t speak from experience, but from what I hear the Chasind Great Maul is widely regarded as the best twohanded weapon in the game. Wiki says so, too.

#9
Yrkoon

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Zevais wrote...

Chasind Great Maul vs Nug Crusher

Both have the following stats:

Damage: 12.80
Critiical chance: 0.80%
Armor penetration: 14
Strength Modifier: 1.25


No,  that first stat is incorrect.  Chasind Great Maul's base damage is 14.40  - the highest of any Maul in the game.

As for the rest....



They differ in special effects:

Chasind Great Maul:
+5 damage
2.5 armor penetration
+1 stamina regeneration in combat
+75 stamina

Nug Crusher:
+4 dexterity
+100 stamina
Chance to stun

Which do you think is superior? .

Chasind Great Maul, for  several reasons.

  First, Nug Crusher's  "chance to stun" is  non-implemented.  It doesn't work, so we can forget about it.  Second,   the +1 stamina regeneration that Chasind great maul gives is, IMO more valuable in battle than the extra 25 stamina that Nug Crusher gives.  Third,  Lets not underestimate the  +2.5 Armor penetration of Chasind Great Maul.  That's essentially an additional 2 damage per hit..... and that's on top of  the  extra +2 base damage  and the  +5 damage  special property.   That totals out to 22 damage  before any strength modifiers or Base Armor penetration... vs.   just 12.60 for Nug Crusher...


That leaves Nug Crusher's +4 dexterity.... which would be  a great property to have...  on a dagger, or a bow, or if a dual-wielder was using it.  But since  neither is the case, it's fairly worthless.  I really don't care about Dex on my two-handers, and even if I did,   this is my WEAPON we're talking about here... not my armor.    I want my weapon to destroy my opponent, not to give me a few points in defense.


Of course, Nug Crusher is free, while Chasind Great Maul is one of the most expensive weapons in the game.  This does matter a lot for many people.  Not for me though.  If I'm going to spend the whole game meticulously  building up my two hander to make him the destroyer he's supposed to be, I'm certainly not going to 'cut corners" when it comes to   his weapon.

Modifié par Yrkoon, 26 mai 2010 - 11:31 .


#10
swk3000

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I actually did a test once with a Greatsword and a Maul. Both were unenchanted, had no runes, etc. They were also the same tier. The Maul actually did more damage than the Greatsword on a per-hit basis. The only advantage the Maul has is it's Armor Penetration, so I have personally concluded that a weapon with higher Armor Penetration will generally do more damage. Admittedly, the difference in damage output was only by about 10-20 points, but it was a difference.



The +4 Dexterity on the Nug Crusher isn't just for Defense. While Dexterity does increase Defense (via a 1:1 ratio), it also increases Attack (via a 2:1 ratio). This means that the Nug Crusher actually gives +2 Attack.



The problem with this is that the primary stat used for a Two-Handed Weapon User is Strength. Strength also increases your Attack stat, and at the same rate as Dexterity does. However, Dexterity doesn't contribute to damage output of your Two-Handed Weapon. This means that by putting points into Dexterity, you're reducing the damage you do, but increasing your chances to avoid a hit. Whether this is an acceptable trade is up to you; I personally don't find it to be, as I prefer to just kill the problem rather than avoid it.