Collider wrote...
I did Miranda and Jack's loyalty missions side by side. Probably ~11 hours in. Wasn't able to use charm or intimidate, had to side with one or the other which was out of character for my Shepard.Ieldra2 wrote...
Just for curiosity's sake: when did you finish the loyalty mission where the Miranda/Jack conflict followed? And can it be that your Paragons score was only 99.5% instead of 100%?Collider wrote...
Ecael, I believe my "complaining" is still justifed. As I said, I don't want to be forced to be straight up paragon or straight up renegade. But I am. I was paragade with full persuasion and wasn't able to solve the Miranda v. Jack fight. I am basically saying that our paragon and renegade score should not factor in to my ability to use charm or intimidate. The way they're doing it right now restricts roleplaying.
I personally did not have 100% paragon, but I've heard of at least a few people who had 100% paragon and was unable to resolve the fight with charm.
Then I highly doubt it's even an issue. It sounds like rumormongering and with importing characters from ME1 I've never not had enough Charm or Intimidate to get past any check.
Lumikki wrote...
What was a lie?Foolsfolly wrote...
Lumikki
wrote...Jack vCollider wrote...
Ecael, I believe my
"complaining" is still justifed. As I said, I don't want to be forced to
be straight up paragon or straight up renegade. But I am. I was
paragade with full persuasion and wasn't able to solve the Miranda v.
Jack fight. I am basically saying that our paragon and renegade score
should not factor in to my ability to use charm or intimidate. The way
they're doing it right now restricts roleplaying.
Miranda fight is one of most difficult to solve as paragon, easyer as
renegade.
You really need full scale paragon to get this fight
solved. When I played first times ME2 I could not solve it at all.
Mostly because I wasn't paragon enough to do it. Meaning I wasn't famous
enough my diplomatic skill and I was doing it way too early. How ever,
last time I was able to do it, because I saved the Jack v Miranda
confilct as last possible moment, just before doing IFF mission. I had
done all other loyal missions allready, when I did Jacks. I got enough
paragon that time to break the fight.
Also what you say here is
not restricting roleplaying, it's restricting players wrongly roleplay
they character agaist what they character are, defined by player it
self. You as player want sertain outcome, but you character isn't ready
for it, yet. You may not like it as player, but that is your characters
reality. That is actualy good roleplaying, not to allow you do actions
agaist your characters abilities.
That's a lie.
I've never not cleared the Charm check for Miranda and Jack and I do
their Loyalty missions whenever I want (usually pretty early because I
love Squad Warp Ammo and Slam). And even if you can't make that check, I
believe you can agree with Jack...then she leaves the room and there's
an easier Charm check to get Miranda back to being loyal.
Same
with Tali and Legion except you choose Tali and then she walks out and
you Charm Legion back into Loyalty.
You
mean that I did not say that you can solve the loyalty situations later
too?
The lie is that you do not need 100% Paragon or Renegade to pass the speech check.
Logic and fact are running counter to your idea that Bioware has some conspiracy to make their role-playing game less role-playing.
There are rules to each and every game, even role-playing games. They're not here to do exactly as you whim whenever you wish it. You must reach certain conditions to put on certain armor, need to have so many points for this to happen, need to be a certain level to start a quest. Each game has multiple rules. Despite and because of these rules you role-play within them. This is like any role-playing game but I'm going to use the Granddaddy and progenerator of all Role-playing games Dungons and Dragons as an example.
There are dozens of rule books, each the size of a phone book, for D&D. There are certain builds that you cannot do because they're game breaking. Each story is created by Dungon Masters who craft as much or as little as they wish that the players role-play in.
Despite and because of these restrictions players for decades have been able to role-play massive adventures.
Bioware is the Dungon Master. They created the story, dungons, and monsters awaiting you. The rules of the game are simple so you cannot do or have everything and break the game's balance. You role-play within the system following their rules and story.
You can role-play with any game. All you need is imagination. You're character has no depth then you have no imagination. I used to have campagines in my head for Age of Empires back in the 90s. It's a real time stratagey game!
badkenbad wrote...
Mass Effect 2 doesn't force you to do
jack squat. That developer statement is misleading at best. I swear,
people will take anything someone from Bioware says and treat it as
literal gospel.
You don't have to game the system to keep your
crew loyal. You just have to make smart choices. If you do stuff that
would ****** off your crew, well, you're going to end up with some who
aren't loyal.
Note that this Shepard is level 30, does not have
max Paragon or Renegade, and has significant Paragon and Renegade
scores. This Shepard is not an imported character. Also note that she
sort of looks like Zoe Saldana.
Here's the proof (I have the
save file, if you want it):
Oh, thank you, sir. Thank you.
See. You don't even need 100% of either to be able to Charm or Intimidate!
If you can't play the game, people....






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