Aller au contenu

Photo

Paragon/Renegade system in ME2 restricts roleplaying


  • Veuillez vous connecter pour répondre
161 réponses à ce sujet

#151
crimzontearz

crimzontearz
  • Members
  • 16 789 messages
you know none of this would be a problem if NG+ was a real NG+ and EVERYTHING carried over including paragon and renegade meters......but no...it had to be modified for no reason

#152
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

badkenbad wrote...

Ecael wrote...

badkenbad wrote...

Here's the proof (I have the save file, if you want it):

Image IPB

How did you manage that? I'm somewhat baffled...


I don't know what to tell you.B)

I did this playthrough in parallel with my YouTube hardcore sentinel videos, so that I would have a different character to practice and experiment with. For the most part, I chose middle conversation options throughout the game. Occasionally I'd do a Paragon or Renegade option for fun. Usually I also did the Paragon/Renegade interrupts. That's where most of the Renegade came from, I'm sure.

I did the Heretic Station mission right at the end of the game, after retrieving the IFF, and before the suicide mission. When it came to the Tali/Legion conflict, I took Legion's side, because neither the Paragon nor Renegade options were available during the "discussion." After the fight I went and talked to Tali, and "charmed" her back into being loyal. I guess Tali is a softie when it comes to a Paragon Shepard.

I still think the premise of this thread is wrong. You are not restricted from roleplaying, you are restricted from doing whatever the hell you want and getting away with it. Mass Effect 2 rewards creative gameplay, it doesn't get in the way of it.

People should really read this. Also dean your posts are amazing on this subject.

Modifié par Bigdoser, 27 mai 2010 - 03:27 .


#153
Ecael

Ecael
  • Members
  • 5 634 messages

badkenbad wrote...

Ecael wrote...

badkenbad wrote...

Here's the proof (I have the save file, if you want it):

Image IPB

How did you manage that? I'm somewhat baffled...


I don't know what to tell you.B)

I did this playthrough in parallel with my YouTube hardcore sentinel videos, so that I would have a different character to practice and experiment with. For the most part, I chose middle conversation options throughout the game. Occasionally I'd do a Paragon or Renegade option for fun. Usually I also did the Paragon/Renegade interrupts. That's where most of the Renegade came from, I'm sure.

I did the Heretic Station mission right at the end of the game, after retrieving the IFF, and before the suicide mission. When it came to the Tali/Legion conflict, I took Legion's side, because neither the Paragon nor Renegade options were available during the "discussion." After the fight I went and talked to Tali, and "charmed" her back into being loyal. I guess Tali is a softie when it comes to a Paragon Shepard.

I still think the premise of this thread is wrong. You are not restricted from roleplaying, you are restricted from doing whatever the hell you want and getting away with it. Mass Effect 2 rewards creative gameplay, it doesn't get in the way of it.

Ah, I never even thought that having only that much Paragon can resolve the argument.

How did you approach Miranda/Jack's loyalty?

#154
Mayson02

Mayson02
  • Members
  • 70 messages
I'm not sure if I see the point of having a meter depicting your paragon and renegade abilities or even places on the "dialogue wheel" where the paragon and renegade choices go.

I think you should be able to say what you want and have the consequences reflect what you said or did (with no meter).

That way you can play each situation as you see fit without worrying that you'll, for some reason, become retarded at a later point and not be able to say the thing you want to say and have the desired outcome.

I think that some situations require a "nice" response and some require a "bad" one, but that doesn't mean I shouldn't be able to be a smooth talker at a later date. I should be able to punch everyone I see in the face on Feros and then go to the citadel and smooth talk the entire council to have sex with me if I say the right thing. (Baby, shut your mouth. You know you're the only council for me)

Modifié par Mayson02, 27 mai 2010 - 03:57 .


#155
Jzadek72

Jzadek72
  • Members
  • 1 884 messages
Definitely. I find I can just about stick in a good character, but it takes a lot of work. I'd much rather just scrap the system completely.

#156
mosor

mosor
  • Members
  • 1 372 messages
Never had a problem being mixed.



1. Zaeed I can resolve with a bar of paragon if I do it before Horizon if I save the hostages

2. Don't need much of either if I force the Miranda/Jack fight before the collector ship. Though to save Aresh I need a decent amount of paragon or use the quick interrupt that appears.

3.If I do samara's quest soon after the collector ship it's easier to have the charm options availavble then if I wait a couple missions, Same goes for the I'm a spectre start talking charm in thane's.



The hardest for me to outright charm was the Tali/Legion loyalty. It doesn't take as much paragon as renegade.



I had a 190 paragon and a 160 renegade bonus from ME1 and this game I ended up with a full renegade bar and 3/4 paragon. Played exactly how I wanted to, and rarely chose the neutral option.


#157
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages

mosor wrote...

Never had a problem being mixed.

1. Zaeed I can resolve with a bar of paragon if I do it before Horizon if I save the hostages
2. Don't need much of either if I force the Miranda/Jack fight before the collector ship. Though to save Aresh I need a decent amount of paragon or use the quick interrupt that appears.
3.If I do samara's quest soon after the collector ship it's easier to have the charm options availavble then if I wait a couple missions, Same goes for the I'm a spectre start talking charm in thane's.

The hardest for me to outright charm was the Tali/Legion loyalty. It doesn't take as much paragon as renegade.

I had a 190 paragon and a 160 renegade bonus from ME1 and this game I ended up with a full renegade bar and 3/4 paragon. Played exactly how I wanted to, and rarely chose the neutral option.


Same.

System works. Game's great.

People gotta complain because they love it.

#158
Dean_the_Young

Dean_the_Young
  • Members
  • 20 684 messages
Oh, it could stand some tweaking, to be sure. And if Paragon/Renegade alone transferred over in a New Game + like the Charm/Intimidate points did in ME1, I think that would actually give reason to playing New Game +.

#159
Lumikki

Lumikki
  • Members
  • 4 239 messages

Ecael wrote...

badkenbad wrote...

Ecael wrote...

badkenbad wrote...

Here's the proof (I have the save file, if you want it):

Image IPB

How did you manage that? I'm somewhat baffled...


I don't know what to tell you.B)

I did this playthrough in parallel with my YouTube hardcore sentinel videos, so that I would have a different character to practice and experiment with. For the most part, I chose middle conversation options throughout the game. Occasionally I'd do a Paragon or Renegade option for fun. Usually I also did the Paragon/Renegade interrupts. That's where most of the Renegade came from, I'm sure.

I did the Heretic Station mission right at the end of the game, after retrieving the IFF, and before the suicide mission. When it came to the Tali/Legion conflict, I took Legion's side, because neither the Paragon nor Renegade options were available during the "discussion." After the fight I went and talked to Tali, and "charmed" her back into being loyal. I guess Tali is a softie when it comes to a Paragon Shepard.

I still think the premise of this thread is wrong. You are not restricted from roleplaying, you are restricted from doing whatever the hell you want and getting away with it. Mass Effect 2 rewards creative gameplay, it doesn't get in the way of it.

Ah, I never even thought that having only that much Paragon can resolve the argument.

How did you approach Miranda/Jack's loyalty?

Good question. As you can see in the picture that Jack is not loyal.

#160
Dean_the_Young

Dean_the_Young
  • Members
  • 20 684 messages
Probably chose Miranda at the confrontation.

#161
snfonseka

snfonseka
  • Members
  • 2 469 messages
Check this poll results and you will get an idea of what others think.



http://social.biowar...933/polls/6113/

#162
Vicious

Vicious
  • Members
  • 3 221 messages
In ME2 it was definetly different and odd. It's a POINTS game. There is literally ZERO downside to taking EVERY SINGLE PARAGON/RENEGADE action. Why? Because doing it nets you BONUS points, while not doing it yields... NOTHING.



A great example is Miranda blowing away Niket. If you DON'T stop her, you get points based off your choices and that's it, like +4 Paragon/Renegade. If you DO then you get +5 Renegade on top of whatever choices you made.



Literally NO downside. Also beating up the Salarian in Thane's recruitment mission. Do it for bonus Renegade, don't do it for... nothing. No bonus Paragon, nothing.



So yes, I actually agree with this thread and do find it kinda restricting, it's simply foolish to take a middle choice because damn near EVER Paragon/Renegade dialogue option yields precious points you need to secure loyalty.



I ended my last game with 100% Renegade and 95% Paragon. Seriously, the Paragon bar was almost completely full, and Scar-wise, my Shepard looked exactly the same as he did in the beginning of the game.