*Panda_Warlock casts a spell: Wall of Text!*CmdrFenix83 wrote...
Again, there are other games that do stuff like that. There's one coming out called Alpha Protocol that your missions themselves are actually done based on your choices. You play in one manner, then you get a certain mission, you play a different way, you get an entirely different mission.
Your example would have been a perfect side-mission in ME2. Rachni have taken over a couple space stations and you have to track them back to their hive where you're confronted by the Queen. You find out that letting her go *was* a mistake and you have to rectify that mistake right now by putting her and her hive down. That would have been excellent. Perhaps even make it so that your first encounter resulted in being unable to recruit a squadmate, as they were killed by the Rachni before you got there.
Now make something similar that's only available if you took a renegade choice for a specific decision. Things that you cannot metagame since you don't see the results of the action until a different game. That would have been a perfect example of making your choices actually matter.
Attention!
Fnord!Once again I will bring up the game I find unequalled in the matter of choices and consequences - "The Witcher". I only can dream ME3 (or any other future game) will have it's system based on something like that. When your decisions will have consequences known long after loading game state is a real option. And will shape the game in sometimes most uneqpected manner. It also has nothing to do with evil-good choices. Even what you'd think the best choice (siding neither with racist Knights wanting to wipe out nonhumans nor with nonhuman rebels wanting to murder every single human they see) is punished most severly (both sides want your head).
This is what I want for ME3. Time-delayed consequences. Big, and even small choices shaping the world around you. Choosing your actions witch care and thought, for every choice has its pros and cons. And more choices morally grey. Make the player choose the lesser evil, but which one is it left only to his mind and guts.
[dream mode off]
Also:
Fnord! Fnord!
STG wrote...
Panda Warlock wrote...
^^^
Actually, that'd be very realistic. Ask any person from any country if
he/she thinks their leader is an idiot.
Well sure, some
may seem like idiots to the public, some may be intelligent and
competent individuals and some may be idiots. It can go either way
really.
I just can't see Bioware keeping the Council as stupid as
they seem so far. At least not the asari and specially the salarian.
Yeah, I know. Most of the politicians seem stupid for citizens. But they usually are decent and smart people in real life. I like to
kid myself think that Council is really just hiding their true intentions. I'm sure I wouldn't like Cerberus to know about my top secret military operations. Sometimes it's good for others to think of you as moron.
We talk with them for abou 5 min. Maybe they're not that bad most of the time fnord.
Modifié par Panda Warlock, 29 mai 2010 - 05:31 .