Onyx Jaguar wrote...
Quite honestly being ruthless isn't the only way to get the job done as you can get the job done both ways, its just a matter of difference in philosophy.
You cannot always get the job done both ways.
Guest_Shandepared_*
Onyx Jaguar wrote...
Quite honestly being ruthless isn't the only way to get the job done as you can get the job done both ways, its just a matter of difference in philosophy.
Guest_LuckyIronAxe_*
Modifié par LuckyIronAxe, 26 mai 2010 - 06:53 .
Tlazolteotl wrote...
Paragon is made of fail in mass effect.
Mainly because the devs try too hard to steer away from "rewarding" players for being the bad guy.
Consequently, there's rarely a downside to paragon ... which is, frankly, lame.
Shandepared wrote...
Onyx Jaguar wrote...
Quite honestly being ruthless isn't the only way to get the job done as you can get the job done both ways, its just a matter of difference in philosophy.
You cannot always get the job done both ways.
Guest_Shandepared_*
enormousmoonboots wrote...
What are the negative consequences to Renegade actions? They're no better or worse than Paragon ones. What, some people don't like you? Is that it?
Paragon and Renegade are designed to be balanced.
Massadonious1 wrote...
I seem to remember being able to continue playing the game (and getting a little more intel) from not pushing that merc out the window.
Modifié par Shandepared, 26 mai 2010 - 06:13 .
Modifié par Massadonious1, 26 mai 2010 - 06:19 .
Guest_Shandepared_*
Massadonious1 wrote...
Probably, but regardless, they are never going to pigenhole people into making a choice, because in your mind, it makes more sense than whatever else they come up with for the opposite choice.
I thought you hated metagaming.Shandepared wrote...
enormousmoonboots wrote...
What are the negative consequences to Renegade actions? They're no better or worse than Paragon ones. What, some people don't like you? Is that it?
Paragon and Renegade are designed to be balanced.
A fair point but what we wind up with is choices that don't have any actual consequences. In the end though renegade comes off looking worse because it is clear in the meta-game that their ruthlessness and distrust is completely unnecessary.
Modifié par Massadonious1, 26 mai 2010 - 07:16 .
Guest_LuckyIronAxe_*
Modifié par Chickenaut, 26 mai 2010 - 08:51 .
Except that they aren't. Balanced, that is. Or rather, the most plot-important decisions are balanced in validity but not in consequences. Like this:enormousmoonboots wrote...
Paragon and Renegade are designed to be balanced. One is not supposed to be more valid or correct than the other, and complaining that Paragon is 'not realistic' is just silly. If you don't like the action, don't choose it. Paragon actions are correct for a Paragon player. Renegade actions are correct for a Renegade player. Ever notice that your party members almost always say 'You did the right thing' no matter what you do? By making decisions, you create the galaxy you wish to create.
Modifié par Ieldra2, 26 mai 2010 - 09:00 .
Guest_Shandepared_*
enormousmoonboots wrote...
I thought you hated metagaming.
enormousmoonboots wrote...
The P/R system is kind of a failure overall, to be honest. Paragon doesn't 'need' to be punished, the system just needs to be overhauled.
Guest_Shandepared_*
Massadonious1 wrote...
I understand what you're getting at (thanks for the insult, BTW) but the potential for consequences for decisions in either Mass Effect is much more complex than losing a stat point or two.
Chickenaut wrote...
I tend to think that Paragon choices is based on logical and thorough thinking and Renegade choices is based on mood swinging emotional thinking.
Modifié par Shandepared, 26 mai 2010 - 09:06 .
Ieldra2 wrote...
Except that they aren't. Balanced, that is. Or rather, the most plot-important decisions are balanced in validity but not in consequences. Like this:
(1) The Council: concentrating your efforts on the Sovereign and saving the Council are both valid decisions, except only the Renegade decision has negative consequences.
Ieldra2 wrote...
(2) Noveria: killing or releasing the Rachni queen are both valid decisions, but we get positive consequences (at least it looks like that) only for the Paragon decision.
Shandepared wrote...
Massadonious1 wrote...
I understand what you're getting at (thanks for the insult, BTW) but the potential for consequences for decisions in either Mass Effect is much more complex than losing a stat point or two.
The potential is irrelevant because there are no consequences.
Guest_Shandepared_*
Collider wrote...
I would like a more balance from paragon and renegade. Realistically though, I don't want any one decision in ME1 or ME2 to completely **** you over in ME3. I don't need to worry about that at all though.
Massadonious1 wrote...
It's not irrelevant when you give suggestions on how decisions should be handled.
I'm still interested in what kind of penalities you would impose in that particular, or any situation.
Modifié par Shandepared, 26 mai 2010 - 09:26 .
Shandepared wrote...
I don't either. That wouldn't be very fair after all. You should still be able to achieve a satisfying ending no matter what choices you made. Even the worst possible import should be able to defeat the Reapers.