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Why is Paragon always right?


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#51
Collider

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Nightwriter wrote...

Shandepared wrote...

I don't either. That wouldn't be very fair after all. You should still be able to achieve a satisfying ending no matter what choices you made. Even the worst possible import should be able to defeat the Reapers.


I'm curious as to people's feelings about this comment.

I've heard lots of people say they want consequences - even bad ones. They want to f*ck up and have it matter. And in a more serious way than you have less people around you who like you or a different flavor of the same outcome.

I've even heard people say they want an outcome where you actually lose against the Reapers. They want that possibility to exist. It means your choices count.

Having one decision **** you over in ME3 will destroy part of what makes Mass Effect great.

Mass Effect was advertised partly as a game there are no right answers. Paragon and Renegade are not good and evil (although renegade comes off as rude ****** sometimes).  This is part of what makes Mass Effect great - there are no real right and wrong choices, for the most part.

Choices should matter, but I shouldn't have the Reapers gobble everyone up because I chose to kill the rachni queen or Wrex died or whatever. If that happens, than instead of "choices matter" it would be more like "this choice is what matters." Ideally, nothing you do in ME1 and ME2 should mean you can't have a satisfactory ending in ME3.

Modifié par Collider, 26 mai 2010 - 09:39 .


#52
MaaZeus

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When making Paragon choices ventured from and and then from Good And Morally Right to dumb Self-righteous choices. I play Paragade because of this. Even though I am a person with tendency for naivete, strong sense of empathy and morals, some Paragon choices are simply silly even by my standards.

Biggest offender is Collector Base. You really should have had an option to keep the base without giving it to those evil human supremacists, like giving it to Alliance or Council (or both). But only Paragon option was to destroy it because it is quite evil place and that is correct, but this moral thinking is only partially right and it only concerns YOU. Lives that were lost in that station probaply die in vain and their only solace (so to speak) was revenge, instead of making their deaths mean something to the whole world and studying if that technology could help against the Reapers.


About saving Rachni queen, here I do not really agree with you. The Rachni that were trying to kill you were mad and scientist you meet even explains why it happened. Keeping them separated from their queen when they were baby crazed them and made them violent animals. Rachni queen later confirms this in greater detail. So when you have the option to kill or save the Queen, you are actually facing a creature that has done NOTHING against you and is just a prisoner.
So you would commit a genocide just because of prejudice against that particular person if you choose to kill her.

But Bioware failed in this too because here they made Renegade choice borderline chaotic stupid. True renegade who would think ahead would leave the decision to council so that they could study it and perhaps learn something from it, and later to either release it if deemed safe or kill it if necessary.

About Kasumis memory, there is also Paragon way to destroy the grey box by choosing the neutral one and then Paragon option. (offering yourself to destroy it because the whole thing is so painful for her) So here we actually have multiple choices! Two paragons with different outcomes! This is how things should have worked in many situations in this game.



About shooting the Eclipse merc which some were discussing here, I think that Paragon option (not reacting to renegade interrupt and letting her go) is actually very stupid. Before this situation you have been said atleast TWICE that everyone of them are trained killers and to join them they have to commit a murder. So when Elnora (or whatever was her name) keeps yapping that she is new and innocent this should make BS bells ring in the head of even most hardcore Paragon goodiegoodie. So yes, I shoot her everytime. Mostly because there is no choice of arresting her which I would prefer on Paragon runs.

Modifié par MaaZeus, 26 mai 2010 - 09:59 .


#53
Onyx Jaguar

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Nightwriter wrote...

Shandepared wrote...

I don't either. That wouldn't be very fair after all. You should still be able to achieve a satisfying ending no matter what choices you made. Even the worst possible import should be able to defeat the Reapers.


I'm curious as to people's feelings about this comment.

I've heard lots of people say they want consequences - even bad ones. They want to f*ck up and have it matter. And in a more serious way than you have less people around you who like you or a different flavor of the same outcome.

I've even heard people say they want an outcome where you actually lose against the Reapers. They want that possibility to exist. It means your choices count.


You should but it shouldn't be a Paragon/Renegade thing, and often or not choices come down to Paragon/Renegade decisions (Peak 15, The CItadel, The Base)

We have seen Bioware experiment with this in ME 2 and DA:A, oddly enough people seem to hate this as the decisions in both game are not 100% clear and are based off of the judgement of the person playing it (or in one discussion about the Side Quests in ME 2, they complain that they are necessary to the plot even though you do not need to do them, but in turn they also want a divergent amount of options).  In other words, metagamers hate this.  This should be expanded, if anything I hope the choices in ME 1 and 2 have an effect, but not on the same level as the decisions you make at the end of ME 2 as those should be purely situational based.  

There should be a way to fail in ME 3 but it shouldn't be tied to the Council or Collector base, it should be tied to the moment and preperation within ME 3 to that moment.

#54
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Massadonious1 wrote...

I'm pretty sure I wanted examples on how you would handle reprecussions for a Mass Effect decision, not how a fantasy RPG (Fable or Fable 2) does it.


Read my first post in this thread.

Nightwriter wrote...

I've even heard people say they want an outcome where you actually lose against the Reapers. They want that possibility to exist. It means your choices count.


We already have that, you can achieve it at any time.

Modifié par Shandepared, 26 mai 2010 - 09:42 .


#55
Collider

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There should be a way to fail in ME 3 but it shouldn't be tied to the Council or Collector base, it should be tied to the moment and preperation within ME 3 to that moment.


I agree, I think the best way to decide success and failure in ME3 should be how prepared you are going into the final battle. That way, the majority of players can have their happy endings, while the people who want darker endings can also have theirs.

#56
Chickenaut

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Shandepared wrote...
Give examples.


What examples? Which examples? Damn you're so mysterious... :huh: 

#57
Massadonious1

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Shandepared wrote...

Massadonious1 wrote...

I'm pretty sure I wanted examples on how you would handle reprecussions for a Mass Effect decision, not how a fantasy RPG (Fable or Fable 2) does it.


Read my first post in this thread.


Could of made that clearer. :bandit:

So, basically, you would be super biased, then. Can't say I'm suprised, but as I've said, I certainly wouldn't impose such harsh restrictions if the shoe was on the other foot.

#58
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Shandepared wrote...

Nightwriter wrote...

I've even heard people say they want an outcome where you actually lose against the Reapers. They want that possibility to exist. It means your choices count.


We already have that, you can achieve it at any time.


... Do you mean dying in a random firefight?

I'm talking about a scripted ending scenario.

#59
Foolsfolly

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Lemonwizard wrote...

The problem with the morality system is it's not even really a choice. You solve exactly the same problems and there's no situation where one works and the other does not. It would be much more interesting if there were actually problems that could be solved only by violence or problems that could be solved only by cooperation, but as it stands you win either way and thus it's not a choice of how far you're willing to go to get the job done (as it should be), but with what kind of style would you like to press your "I win no matter what" button.


Generally, I agree with the Paragon ideal. Cooperation against the force that's become very effient at killing organic life on a galactic scale is the kind of threat that all races should be rallied to fight. Humanity alone should not be the force against them, it's ridiclous to believe one new and inexperienced race can do this. However, in princible I agree that some consquences would be nice.

In Dragon Age: Awakening there is a moment where as the Governor/Duke of the land you have to face a crowd of uprising peasants. These peasants dislike the conditions forced upon them during the wartime against another unstoppable evil. You can appease them or violently cut them down as an example. Despite my usual Good Guy playthrough style I decided to cut the peasants down. I felt terrible about it but their demands were a little too high and a touch ridiculous in the face of utter destruction. Turns out, once I finished the game I looked up things about the game. If you appease the peasants they begin to think you're a push over and demand even more and the epilogue is worse for the country at the end of the game.

Being a nice guy causes damage to the country in the long run. This has no real impact on your playing character but you're forced to cut down the few for the many in the long run or appease the few who may die in the coming battle anyway and sacrifice the many in the long run.

It was an interesting choice and one of the few great things about the Dragon Age expansion.

Markinator_123 wrote...

Paragon choices should defintely
bite you in the *** more. For instance, realistically speaking, Zaeed
would never be loyal to you if you didn't let him kill Vido. It is
obvious that they threw paragons a bone there (I save the innocents by
the way). I really hope rewriting the heretics bites people in the ***.
It would make the story interesting and I agree sometimes paragon is
naive and idiotic.


Why would rewriting the heretics be bad? Legion can upload his information to the geth collective hub and they'll share his loyalty and admiration to Shepard. On a purely practical level the geth race owes you a favor. The Floatilla however may dislike you and be tougher to convince if they find out about you strengthening the geth. But the "true geth" will be allies. And if you blow the base up Legion tells you himself that it doesn't destroy the heretics, it was just a big base of them. ...a blow...but there are still organic hating geth roaming the universe killing and creating more of themselves.

Any downside with the quarian fleet would be worth the price of the potential loss of innocents and soldiers and ships lost in battle with more heretics.

StrawberryViking wrote...

But the real gripe for me about
it was that the paragon decision, though it did have it's consequences,
(the loss of human lives), the consequence doens't carry any
weight because it doesn't affect Shepard directly
. In ME2 you
hear about how the Alliance's numbers being down, but all it is is
words, because it's not like you gain or loose anything due to the
decision, at least, not yet. Also, if you decide to let Nirali Bhatia's
body to be released, there is a news-thing-o  about the public loosing
faith in the Alliance because of their failure to counter geth
technology, which I assume means less people enlisting.

I would
like to think that this might result in the loss of a good chunk of the
citadel fleet in ME3, as they are not the force they used to be without
the support of what the Alliance used to be. Alternatively,
council-killers (for lack of a better name), might loose more human
lives as a consequence of the aliens not trusting the humans, and as a
result, less aliens defending with the humans.


That bolded part can easily be said about the Renegade choice too. You kill the Council and nothing happens except you don't get a title that doesn't mean anything at all. Never mind that you were never stripped of your Spectre status anyway and on what grounds can you say they can strip you of it? Spectres do whatever nessary to get the job done. The job was save the universe not the Council, the strongest dreadnaught in the fleet, and thousands of asari lives. You did your job by the Spectre book.

So far other than different e-mails or news bulletines there has been no real negative consquence for being Paragon or Renegade. The rachni promise to be there but we know nothing about how they'll help us or if their presence is even required to defeat the Reapers. I suspect they're not required but we may lose extra lives in some way since we lack their drone shock troopers....of course mechs can easily fill that role.

Also, I just want to say...why would you want to keep the Collector Base anyway? That's just as dangerous as the rachni since when in recorded history has any one ever used Reaper tech and not been indoctinated? Even if you could give it to someone besides the Illusive Man....it has just as much potential to indoctinate and blow up in your face. And besides that point, it had no defenses and the Normandy's cannons are easily superior to the Collector weapons (since multiple strikes were used to take down one small ship when the Normandy's weapons took two shots to completely destroy a ship much larger than itself.) There is knowledge to be gained but it seems to be that it was largely a breeding facility for Reapers and/or Collectors. To make a Reaper would costs billions of lives and a Collector army could be semi-useful....if the radiation purge didn't kill all life on the station thus making that probably impossible.

Onyx Jaguar wrote...

Quite honestly being ruthless isn't
the only way to get the job done as you can get the job done both ways,
its just a matter of difference in philosophy.


That's the truth. Mass Effect isn't a game series about punishing the player. It's about choices and those choices all have similar outcomes with very minor cosmetic changes to them. It's largely about role-playing either an At-All Costs type or a Hero who cannot and won't accept additional loss of life. Both options work out in both games. Both Councils end up failing you. Cerberus will likely abandon you next game too for the same reason (and because it would be a real hassel and resource draining exercise to make two different games with you either with Cerberus or against Cerberus).

Shandepared wrote...

Onyx Jaguar wrote...

Quite
honestly being ruthless isn't the only way to get the job done as you
can get the job done both ways, its just a matter of difference in
philosophy.


You cannot always get the job done both
ways.


And matter the size of a human being cannot enter a planet's atmosphere and still be remotely intact. It's a game. It's meant to be entertainment and tell a story. The story has different branches but it's still the story about how Commander Shepard saved the universe against the Reapers. Different branches may tell who all lived or how certain battles went down but in the end Shepard either wins or there's no continuation for the Mass Effect franchise.

enormousmoonboots wrote...

What are the negative
consequences to Renegade actions? They're no better or worse than
Paragon ones. What, some people don't like you? Is that it?

Paragon
and Renegade are designed to be balanced. One is not supposed to be
more valid or correct than the other, and complaining that Paragon is
'not realistic' is just silly. If you don't like the action, don't
choose it. Paragon actions are correct for a Paragon player. Renegade
actions are correct for a Renegade player. Ever notice that your party
members almost always say 'You did the right thing' no matter what you
do? By making decisions, you create the galaxy you wish to create.

If
you don't think Paragon consequences are realistic, then don't choose
them. Chose the decisions you want to build the world you want to be in.
You want grimdark, you can have grimdark! You want idealism, you can
have idealism! Why do people keep insisting that one side must be
gimped?


I think I'll end this too long post with that note. It's true and needs repeating.

Modifié par Foolsfolly, 26 mai 2010 - 10:26 .


#60
Zulu_DFA

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Onyx Jaguar wrote...

Quite honestly being ruthless isn't the only way to get the job done as you can get the job done both ways, its just a matter of difference in philosophy.


Quite honestly, that's what you get from playing Shepard in ME. BioWare doesn't want to punish paragon players who comprise the majority. So Shepard is sort of super-tough Sir Invincible Captain Allmighty.

But in reality the more ruthless the bad guys are, the more ruthless you have to be to stop them. Or you just simply fail. Even the Mass Effect story itself gives examples of the application of this truth. Saren was considered one the best spectres, because he alway got the job done, and sometimes even manmaged to shift the blame for the blowback onto others. Samara went after Nihlus to kill him fosomething ruthless he'd done, but failed. How? Nihlus took a hostage!

Modifié par Zulu_DFA, 26 mai 2010 - 10:50 .


#61
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Massadonious1 wrote...
Could of made that clearer. :bandit:

So, basically, you would be super biased, then. Can't say I'm suprised, but as I've said, I certainly wouldn't impose such harsh restrictions if the shoe was on the other foot.


"If the shoe was on the other foot." - What does that even mean?

#62
Onyx Jaguar

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Zulu_DFA wrote...

Onyx Jaguar wrote...

Quite honestly being ruthless isn't the only way to get the job done as you can get the job done both ways, its just a matter of difference in philosophy.


Quite honestly, that's what you get from playing Shepard in ME. BioWare doesn't want to punish paragon players who comprise the majority. So Shepard is sort of super-tough Sir Invincible Captain Allmighty.

But in reality the more ruthless the bad guys are, the more ruthless you have to be to stop them. Or you just simply fail. Even the Mass Effect story itself gives examples of the application of this truth. Saren was considered one the best spectres, because he alway got the job done, and sometimes even manmaged to shift the blame for the blowback onto others.


Well regardless of being ruthless or Paragon Shepard gets the job
done, its just how it plays out

Samara went after Nihlus to kill him fosomething ruthless he'd done, but failed. How? Nihlus took a hostage!



Yes but this situation would not happen under a Shepard acting as Paragon

Modifié par Onyx Jaguar, 26 mai 2010 - 11:00 .


#63
atheelogos

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StrawberryViking wrote...

Sorry if this is in the wrong section, I intended to put it in the general discussion section, but this contains some major spoilers for both games, so I’m putting it here.

 It seems to defeat the point of the choice, to have the paragon always be the "right" option, and by "right", I don't mean morally, but it seems that Paragons always end up getting it better in the end. The game is supposed to have “hard decisions”, but that hardly seems to be the case when you know that picking an option in the upper portion
of the wheel will always turn out in your favor in the end.

If, you don't really catch what I mean, the most profound example is in ME1,when you have to make the decision on whether or not to save the council. I personally chose to "focus on Sovereign", because frankly, in my opinion, saving all organic life as we know it seems to be the more important issue at the moment, rather than saving the life a three politicians. Though leaving the council to die may not have been the morally sound choice, focusing
on Sovereign was the smartest choice at that moment, with that knowledge.

Yet, in the end, if you choose the "paragon" choice, then the galaxy still gets saved, somehow, with the council, and most of the citadel intact, albeit, with a lot of lost human lives. Though this sacrifice doesn't really carry any weight in the game because it doesn't affect the player directly, so it doesn't really matter to the player. It would have been a better decision to have those human lives be of people you knew personally, or even your crew.

But the Paragon choice, in the game it is a sure-fire way to be successful in the decision-making portion of the game, but in real-life, the"paragon", or just choice, may not actually be the right choice. In real-life, you can't save everyone by making the paragon decision. You have to learn that sometimes, sacrifice is required, and to think otherwise would be naive. The phrase, “bad things happen to good people” comes to mind.

Although this is a very "renegade" outlook, but if you think about it, many paragon decisions, which I can almost guarantee will end up helping somewhere, have the massive potential to be the most disastrous.

The Rachni Queen
The paragon choice is to let her go, but with the current knowledge you have at the moment of the decision, it seems pretty dumb to let the mother of the creatures who have spent the entire mission trying to kill you, and part of a species,who, for the entire duration that the galaxy has known them, have been only hostile. She may say that it wasn't their fault, and they aren't really like that, but I get the impression that she might say anything and everything to persuade you to let her live, since you are the one that controls her fate. 

Though killing her is technically genocide, they didn't seem to have a problem with it before. Besides, wasn’t killing the Thorian “technically” genocide too?

Collector Base
I personally chose to keep it, because it seems a tactical decision to use their own technology against them, after all, some of your ship upgrades were based in part on reaper technology, and it sure helped you when it counted, but now that T.I.M. is suggesting you use it for almost the same purpose , you now have something against it, your only reason seeming to be his human supremacy motivation, but really, that seems to not matter in the grand scheme of things,as you can deal with him after the galaxy is saved, or it won’t matter because everyone will be dead.

Really, that technology could end up saving you, but just because it compromises your morals, you suddenly decide that having a possible advantage over the reapers is not worth compromising your “moral integrity”

X57: Bring Down the Sky
I will admit that this was a tough decision to make, but I think the logical choice was to go after Balak. Though in the process, you get 2 people killed, if you release him, he will probably kill more than that, a lot more. 

Kasumi: Stolen Memory
The paragon will let her keep the greybox, while renegade and neutral will destroy it. Considering that Keiji himself advised her to destroy it, with the knowledge of how she would treasure the memories, he himself states that the information will harm her.

Illos
Not really a decision, but dialogue. When Vigil tells you how he shut down “non-essential” staff pods. The Paragon says “That’s monstrous!”, while the renegade “It was necessary”. This seems to further my assumptions that   paragon is naïve, as if Vigil had kept all the staff alive, those Prothean scientist might not have made it to the Citadel to tweak it, thus giving the rest of the future galaxy a fighting chance against the reapers. The renegade understands this, the paragon probably would have doomed the future galaxy had they been in charge.

Paragon seems to be a synonym for naïve, while renegade is simply a realist. You get renegade points simply for stating the truth (i.e. “we can’t help them now”). I just really bothers me morality seems to outweigh logic at some
points. Sometimes, being ruthless is the only way to get the job done, and I just really wish that at some point, choosing the "paragon" choice will end up screwing you over at some point. 

Sorry for the wall of text, but I’ve been thinking about this a lot. If there was anything I missed, or anything that is inaccurate,I would love to know. If you don't agree with what I have posted, I would love to hear why.

Your right on all counts except for the Rachni Queen part.

#64
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atheelogos wrote...

StrawberryViking wrote...

Sorry if this is in the wrong section, I intended to put it in the general discussion section, but this contains some major spoilers for both games, so I’m putting it here.

 It seems to defeat the point of the choice, to have the paragon always be the "right" option, and by "right", I don't mean morally, but it seems that Paragons always end up getting it better in the end. The game is supposed to have “hard decisions”, but that hardly seems to be the case when you know that picking an option in the upper portion
of the wheel will always turn out in your favor in the end.

If, you don't really catch what I mean, the most profound example is in ME1,when you have to make the decision on whether or not to save the council. I personally chose to "focus on Sovereign", because frankly, in my opinion, saving all organic life as we know it seems to be the more important issue at the moment, rather than saving the life a three politicians. Though leaving the council to die may not have been the morally sound choice, focusing
on Sovereign was the smartest choice at that moment, with that knowledge.

Yet, in the end, if you choose the "paragon" choice, then the galaxy still gets saved, somehow, with the council, and most of the citadel intact, albeit, with a lot of lost human lives. Though this sacrifice doesn't really carry any weight in the game because it doesn't affect the player directly, so it doesn't really matter to the player. It would have been a better decision to have those human lives be of people you knew personally, or even your crew.

But the Paragon choice, in the game it is a sure-fire way to be successful in the decision-making portion of the game, but in real-life, the"paragon", or just choice, may not actually be the right choice. In real-life, you can't save everyone by making the paragon decision. You have to learn that sometimes, sacrifice is required, and to think otherwise would be naive. The phrase, “bad things happen to good people” comes to mind.

Although this is a very "renegade" outlook, but if you think about it, many paragon decisions, which I can almost guarantee will end up helping somewhere, have the massive potential to be the most disastrous.

The Rachni Queen
The paragon choice is to let her go, but with the current knowledge you have at the moment of the decision, it seems pretty dumb to let the mother of the creatures who have spent the entire mission trying to kill you, and part of a species,who, for the entire duration that the galaxy has known them, have been only hostile. She may say that it wasn't their fault, and they aren't really like that, but I get the impression that she might say anything and everything to persuade you to let her live, since you are the one that controls her fate. 

Though killing her is technically genocide, they didn't seem to have a problem with it before. Besides, wasn’t killing the Thorian “technically” genocide too?

Collector Base
I personally chose to keep it, because it seems a tactical decision to use their own technology against them, after all, some of your ship upgrades were based in part on reaper technology, and it sure helped you when it counted, but now that T.I.M. is suggesting you use it for almost the same purpose , you now have something against it, your only reason seeming to be his human supremacy motivation, but really, that seems to not matter in the grand scheme of things,as you can deal with him after the galaxy is saved, or it won’t matter because everyone will be dead.

Really, that technology could end up saving you, but just because it compromises your morals, you suddenly decide that having a possible advantage over the reapers is not worth compromising your “moral integrity”

X57: Bring Down the Sky
I will admit that this was a tough decision to make, but I think the logical choice was to go after Balak. Though in the process, you get 2 people killed, if you release him, he will probably kill more than that, a lot more. 

Kasumi: Stolen Memory
The paragon will let her keep the greybox, while renegade and neutral will destroy it. Considering that Keiji himself advised her to destroy it, with the knowledge of how she would treasure the memories, he himself states that the information will harm her.

Illos
Not really a decision, but dialogue. When Vigil tells you how he shut down “non-essential” staff pods. The Paragon says “That’s monstrous!”, while the renegade “It was necessary”. This seems to further my assumptions that   paragon is naïve, as if Vigil had kept all the staff alive, those Prothean scientist might not have made it to the Citadel to tweak it, thus giving the rest of the future galaxy a fighting chance against the reapers. The renegade understands this, the paragon probably would have doomed the future galaxy had they been in charge.

Paragon seems to be a synonym for naïve, while renegade is simply a realist. You get renegade points simply for stating the truth (i.e. “we can’t help them now”). I just really bothers me morality seems to outweigh logic at some
points. Sometimes, being ruthless is the only way to get the job done, and I just really wish that at some point, choosing the "paragon" choice will end up screwing you over at some point. 

Sorry for the wall of text, but I’ve been thinking about this a lot. If there was anything I missed, or anything that is inaccurate,I would love to know. If you don't agree with what I have posted, I would love to hear why.

Your right on all counts except for the Rachni Queen part.


Was it necessary to quote that entire post just to make a one sentence comment?

#65
Zulu_DFA

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[quote]Onyx Jaguar wrote...

Samara went after Nihlus to kill him fosomething ruthless he'd done, but failed. How? Nihlus took a hostage!

[/quote]


Yes but this situation would not happen under a Shepard acting as Paragon

[/quote]

What? Paragon Shepard will kill the hostage?

X57, Zorya... I doubt it.

#66
Onyx Jaguar

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I was referring to the whole situation. But then again I suppose Paragon Shepard could shoot someone on accident and Samara would judge the situation the same, then I suppose taking a hostage would be the wisest way out of the situation.

#67
Massadonious1

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Shandepared wrote...

Massadonious1 wrote...
Could of made that clearer. :bandit:

So, basically, you would be super biased, then. Can't say I'm suprised, but as I've said, I certainly wouldn't impose such harsh restrictions if the shoe was on the other foot.


"If the shoe was on the other foot." - What does that even mean?


It means if I had to make up a tangible consequence for a particular Renegade action.

#68
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Massadonious1 wrote...

It means if I had to make up a tangible consequence for a particular Renegade action.


By all means, give me examples.

#69
Massadonious1

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 Alright, lets start with a highly debated one. Keeping the Collector base. 

Let's say Cerberus refined the Collectors process in regards to building a reaper, but would still require a sacrifice of 100,000 lives or so. Halfway through ME3, your are told as such (or you are told in the beginning, Cerberus starts building the reaper, and your squadmates find out at this point) and Cerberus begins ferrying in the civillians. At this point, any squadmate that is morally or ethically opposed to this (and don't think there wouldn't be) either leaves the party immediately, or you are forced to kill them. (like in Dragon Age) Any squadmate that you haven't recruited that shares the same triggers refuses to join you.

Depending on the squad size, from that point on, you would be working with half a full squad, or just a little less that.

#70
Guest_Shandepared_*

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Massadonious1 wrote...

 Alright, lets start with a highly debated one. Keeping the Collector base. 

Let's say Cerberus refined the Collectors process in regards to building a reaper, but would still require a sacrifice of 100,000 lives or so. Halfway through ME3, your are told as such (or you are told in the beginning, Cerberus starts building the reaper, and your squadmates find out at this point) and Cerberus begins ferrying in the civillians. At this point, any squadmate that is morally or ethically opposed to this (and don't think there wouldn't be) either leaves the party immediately, or you are forced to kill them. (like in Dragon Age) Any squadmate that you haven't recruited that shares the same triggers refuses to join you.

Depending on the squad size, from that point on, you would be working with half a full squad, or just a little less that.


I like that, fair enough. However if our squadmates are going to be that adamant about their morality then you should also lose at least a few (or one) if you destroy the base. In particular Miranda shouldn't be so quick to resign. Actually, I can't really see the others caring too much if the base gets destroyed, even if a few of them do voice some casual support after you keep it. 

#71
RyuGuitarFreak

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Because being a nice guy is better than being a douchebag.

#72
Guest_Shandepared_*

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RyuGuitarFreak wrote...

Because being a nice guy is better than being a douchebag.


Nice guys finish last.

#73
MrNose

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Onyx Jaguar wrote...

There should be a way to fail in ME 3 but it shouldn't be tied to the Council or Collector base, it should be tied to the moment and preperation within ME 3 to that moment.

I would like to see consequences tied to both of these, but not game failing ones.  Perhaps consequences that lead to further choices with consequences however. 

I would like to see saving the council and saving the base both be the "wrong" choice, and result in extra work/extra difficulty/lack of a weapon upgrade/maybe some dead crew members.

#74
Onyx Jaguar

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MrNose wrote...

Onyx Jaguar wrote...

There should be a way to fail in ME 3 but it shouldn't be tied to the Council or Collector base, it should be tied to the moment and preperation within ME 3 to that moment.

I would like to see consequences tied to both of these, but not game failing ones.  Perhaps consequences that lead to further choices with consequences however. 

I would like to see saving the council and saving the base both be the "wrong" choice, and result in extra work/extra difficulty/lack of a weapon upgrade/maybe some dead crew members.


I would like some choices to have an effect on gameplay.  This occurs at the end of Awakenings and I would like to see Bioware expand upon this.

Not to go on a tangent but I think that how the two games play out that saving the Council and saving the Collector Base do seem to be the wrong choices, given the underlying tint and flavor of each game respectively.  


#75
MrNose

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Shandepared wrote...

Massadonious1 wrote...

 Alright, lets start with a highly debated one. Keeping the Collector base. 

Let's say Cerberus refined the Collectors process in regards to building a reaper, but would still require a sacrifice of 100,000 lives or so. Halfway through ME3, your are told as such (or you are told in the beginning, Cerberus starts building the reaper, and your squadmates find out at this point) and Cerberus begins ferrying in the civillians. At this point, any squadmate that is morally or ethically opposed to this (and don't think there wouldn't be) either leaves the party immediately, or you are forced to kill them. (like in Dragon Age) Any squadmate that you haven't recruited that shares the same triggers refuses to join you.

Depending on the squad size, from that point on, you would be working with half a full squad, or just a little less that.


I like that, fair enough. However if our squadmates are going to be that adamant about their morality then you should also lose at least a few (or one) if you destroy the base. In particular Miranda shouldn't be so quick to resign. Actually, I can't really see the others caring too much if the base gets destroyed, even if a few of them do voice some casual support after you keep it. 

Why shouldn't Miranda resign?  She's horrified by the idea of the Reapers.  They're genetically engineered organic machines, and the Collectors are genetically engineered Protheans.  Miranda has a giant complex about being genetically engineered herself, so it makes perfect sense that she would advocate destroying the base.