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Does a Sentinel need a non-ammo bonus power?


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#1
FFTARoxorz05

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Usually I run with either Reave or Energy Drain depending on the prevelant enemy type in a mission, but on this playthrough I've noticed that my sentinel really doesn't need another ability with a cooldown.  I'm running with Mordin and Garrus for double cryo blast, double overload, incineration blast/warp, plus concussive shot so Garrus isn't useless vs husks and barriers, and I really don't have any need for anything else.  I only used Energy Drain instead of overload if my shields were low and it's far from a lifesaver since I'll just use my armor for that.

What do you all think?

#2
cruc1al

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Sentinel doesn't need a bonus power. No class really needs a bonus power, in fact (hence it's bonus); but for a sentinel, it's relatively useless. Unless you want to go full tungsten, you can get ammo powers via squad anyway; Reave and Energy drain, on the other hand, make the class a bit of an overkill.

#3
OniGanon

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Reave lets you ignore Warp and Throw to get Full Cryo Blast. E-Drain helps preserve your shield and lets you largely ignore Overload and Cryo Blast to focus on Warp and Throw. Other than those two, no I don't see much reason to choose something other than Tungsten Ammo.

#4
Daforth

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If you go Assault Sentinel and want bonus power then Tungsten ammo is your way, nothing else. If you go Caster Sentinel then choose Reave, so you can skip Warp, or Energy-Drain with Warp.

#5
Mr_Steph

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 IMO the Sentinal has such a good variation of powers that another one isn't needed.

i usually go with warp ammo. 

#6
Stabby McGoodstab

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Dominate can have its uses.

#7
Miss Yuna of Atlanta

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I use Energy Drain, honestly. Overload gains a new purpose with Energy Drain on board, that being to insta-kill Pyros and detonate environmental hazards. It's the same thing that Warp does on my Adept, since my bonus power is Reave.

#8
Arhka

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Flashbang Grenade works well too. Substituted Overload for it. Damping FTW.

Modifié par Arhka, 26 mai 2010 - 03:51 .


#9
mosor

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You don't really need a bonus power. I do prefer energy drain over overload, but as someone pointed out it's overkill. I pretty much stick with the squad incendiary or disruptor. Don't feel the need to use anything else.



On my assault sentinel my end build usually is:



10 throw field

10 heavy warp

10 assault armor

1 overload (To ignite the odd flamthrower)

10 Guardian

10 Area Energy Drain or Area reave depending on the mission.



Shotgun is obligatory.


#10
JaegerBane

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Stabby McGoodstab wrote...

Dominate can have its uses.


That's actually not a bad idea. Would work really well with Warp, I'd assume, too.

#11
cruc1al

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JaegerBane wrote...

Stabby McGoodstab wrote...

Dominate can have its uses.


That's actually not a bad idea. Would work really well with Warp, I'd assume, too.


Why warp?

#12
FFTARoxorz05

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Not that anyone's going to see this over the retarded fan posts getting moved here, but the reason I don't pick reave over warp is because that's still the same amount of points being spent, and my class comes with warp so I might as well have an ammo power over anything else.



I never used dominate since it doesn't last long enough to do anything. I'd much rather just spend a cooldown and kill said person.

#13
JaegerBane

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cruc1al wrote...

JaegerBane wrote...

Stabby McGoodstab wrote...

Dominate can have its uses.


That's actually not a bad idea. Would work really well with Warp, I'd assume, too.


Why warp?


Because it detonates biotic effects? I'm making an assumption Warp detonates Dominate, as I mentioned, just like any other biotic powr. But if it does, Dominating an opponent and sending him running back to kill his muchachos sounds like a great time for a Warp bomb, right as he's in the middle.

#14
Id of Ith

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The Sentinel is IMO the class that benefits the least from any of the bonus powers... at least, once you're higher level (i.e. after you have maxed Tech Armor, passive and unlocked all the powers you plan to use).

That said, the Sentinel benefits quite a bit from choosing a bonus power in the low level area because you have a lot of points to spend before you really hit your stride. My personal preference is Energy Drain - this allows you to not spend any points in Overload at all and focus on Tech Armor and the passive while still giving you a free anti-shield power that works VERY well with Tech Armor in general. Alternatively, you could go with AP or Warp Ammo to give your weapons a bit more kick in the really early game (where the game is the most difficult for a Sentinel), but I prefer to have squadmates focus heavily on ammo powers to get their squad evolutions very early instead.

By the time you have the ability to respec Shepard's point allocation, you should have enough total points to do what you need to and drop the bonus power entirely. Once everything is unlocked with Tech Armor and Guardian maxed you really don't gain much from the bonus power so I'd stick with the base powers instead.

Don't dismiss the power of Cryo as a Sentinel. If you take the Guardian evolution (with a little more help from the Archon Visor if you have it) your power cooldowns are ridiculously short after all upgrades, particularly Throw and Cryo. If you have never experienced the joy of Heavy Throw + frozen enemies... you have no idea what you're missing.

Modifié par Id of Ith, 27 mai 2010 - 07:38 .


#15
Kaylord

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I think in terms of optimisation Sentinal is THE class who is making best use of a bonus AMMO power, since he does have none to start with.

#16
Daforth

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mosor wrote...

You don't really need a bonus power. I do prefer energy drain over overload, but as someone pointed out it's overkill. I pretty much stick with the squad incendiary or disruptor. Don't feel the need to use anything else.

On my assault sentinel my end build usually is:

10 throw field
10 heavy warp
10 assault armor
1 overload (To ignite the odd flamthrower)
10 Guardian
10 Area Energy Drain or Area reave depending on the mission.

Shotgun is obligatory.


For shotgun Assault Sentinel (which is my favorite) Tungsten ammo is way better as bonus power than anything else. Most of the time you use your power CD to refresh the Assault Armor, the second is for Throw. For Geth missions Energy Drain is ok instead of Tungsten armor, but Reave is something that definitelly not needed for a shotgun Assault Sentinel. IMHO, but as ususal, matter of taste, but I found Reave as suboptimal and Tungsten is way better for this style (which is avery agressive style, using Tech Armor as a weapon not as a defense).

#17
cruc1al

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JaegerBane wrote...

cruc1al wrote...

JaegerBane wrote...

Stabby McGoodstab wrote...

Dominate can have its uses.


That's actually not a bad idea. Would work really well with Warp, I'd assume, too.


Why warp?


Because it detonates biotic effects? I'm making an assumption Warp detonates Dominate, as I mentioned, just like any other biotic powr. But if it does, Dominating an opponent and sending him running back to kill his muchachos sounds like a great time for a Warp bomb, right as he's in the middle.


Warp detonates only pulled and singularitied enemies. I'm pretty sure about this.

Modifié par cruc1al, 27 mai 2010 - 12:59 .


#18
OniGanon

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I've heard it can detonate the Barrier provided by Dominate, but I've never actually tested.



Can also detonate Slam during the lifting phase. This one I can confirm.

#19
Gyroscopic_Trout

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Warp does seem to detonate the barrier that dominate puts up. Though for some reason it auto kills husks, which is actually a good thing during the IFF mission.

#20
JaegerBane

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cruc1al wrote...
Warp detonates only pulled and singularitied enemies. I'm pretty sure about this.

I suggest you test it again - at the least, Slam seems to work. There isn't any reason why the barrier from Dom'd enemies just wouldn't be affected.

Modifié par JaegerBane, 28 mai 2010 - 06:15 .


#21
Pacifien

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Kaylord wrote...
I think in terms of optimisation Sentinal is THE class who is making best use of a bonus AMMO power, since he does have none to start with.

I agree, it's the only way for a Sentinel to boost weapon damage. My preference is Warp Ammo because it will do double damage to enemies affected by biotics. Will armor-piercing will do more damage against armor, warp ammo will affect both armor and barriers. For a biotic class though, with that double damage, I don't see why not to go with warp ammo.

Reave and Energy Drain are both good if you want to replace Warp and Overload with them. However, unless you've got other biotic squadmates to do it for you, you'll lose your ability for warp explosions. Also, Overload at level 3 will also sabotage the enemy's weapon, something Energy Drain cannot do.

The only other bonus powers I would consider are Slam, Dominate, and Flashbang Grenade. While another squadmate sets up the explosion, you can set it off with warp. Slam allows you to do the opposite. Dominate is just... fun. And Flashbang Grenade will knock an enemy out of cover, which is useful not only to, you know, shoot them, but also to get them in line of sight to use other powers on them.

#22
FFTARoxorz05

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Warp ammo gets barriers out of the way, so it works perfectly for me. Warp and concussive shot don't get there too quickly on their own and I'm not about to take the AR on a sentinel just to get rid of barriers.

#23
cruc1al

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JaegerBane wrote...

cruc1al wrote...
Warp detonates only pulled and singularitied enemies. I'm pretty sure about this.

I suggest you test it again - at the least, Slam seems to work. There isn't any reason why the barrier from Dom'd enemies just wouldn't be affected.


There isn't any reason for many things in Mass Effect from a logical point of view, but from a game balance point of view, there is. I just tested warp exploding a dominated collector drone who had barrier on, and one who didn't, and it didn't happen.

Oh, and I did forget about slam. Each of slam, pull, and singularity can be detonated when the enemy is 1) affected by the biotic and 2) in rag doll mode. Dominated enemies aren't in ragdoll mode, so it could be said that's why they can't be warp exploded.

Modifié par cruc1al, 28 mai 2010 - 12:24 .


#24
JaegerBane

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cruc1al wrote...

JaegerBane wrote...

cruc1al wrote...
Warp detonates only pulled and singularitied enemies. I'm pretty sure about this.

I suggest you test it again - at the least, Slam seems to work. There isn't any reason why the barrier from Dom'd enemies just wouldn't be affected.


There isn't any reason for many things in Mass Effect from a logical point of view, but from a game balance point of view, there is. I just tested warp exploding a dominated collector drone who had barrier on, and one who didn't, and it didn't happen.

Oh, and I did forget about slam. Each of slam, pull, and singularity can be detonated when the enemy is 1) affected by the biotic and 2) in rag doll mode. Dominated enemies aren't in ragdoll mode, so it could be said that's why they can't be warp exploded.


Gah, this is the reason why I don't like the complicated bonus powers. They don't seem to interact with the class based ones properly (does Warp actually detonate Reave? Or is that FUBAR'd? Bah, I'm off for a week, I'll try that at some point).

#25
SmokeyNinjas

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JaegerBane wrote...

cruc1al wrote...

JaegerBane wrote...

cruc1al wrote...
Warp detonates only pulled and singularitied enemies. I'm pretty sure about this.

I suggest you test it again - at the least, Slam seems to work. There isn't any reason why the barrier from Dom'd enemies just wouldn't be affected.


There isn't any reason for many things in Mass Effect from a logical point of view, but from a game balance point of view, there is. I just tested warp exploding a dominated collector drone who had barrier on, and one who didn't, and it didn't happen.

Oh, and I did forget about slam. Each of slam, pull, and singularity can be detonated when the enemy is 1) affected by the biotic and 2) in rag doll mode. Dominated enemies aren't in ragdoll mode, so it could be said that's why they can't be warp exploded.


Gah, this is the reason why I don't like the complicated bonus powers. They don't seem to interact with the class based ones properly (does Warp actually detonate Reave? Or is that FUBAR'd? Bah, I'm off for a week, I'll try that at some point).


I can tell you now that warp will not detonate anyone CC by reave which is a shame:(