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Adept Bonus Power (early game)


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#1
mi55ter

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Hi guys. Back with another question here.
I've toyed around with almost every class in ME2, except for the Adept. I've beaten the game on Insanity twice, with a Soldier and a Vanguard. Now I'm thinking of going for it with an Adept (especially now that the planet scanning issue is out of the way). I just wanted to ask what bonus power I should start off with, Energy Drain, or Warp Ammo? I'm imagining people are mostly going to say ED. If that's the case, where should I change it to WA, just before Horizon? Thanks!

Modifié par mi55ter, 26 mai 2010 - 10:15 .


#2
theriddlen

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I always go with Barrier. It is useful for such vulnerable class.

#3
AntiChri5

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I would go with Warp Ammo.

#4
spirosz

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I went with warp ammo, I find it useful for the early stages

#5
SmokeyNinjas

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I'd say go Energy Drain, While doing the early parts as an adept you have far more importance skills to spend you points on then your bonus skill & lvl 1 ED is much more useful then lvl 1 WA.

Its also more effective early game to rely on your squads ammo powers (If you can import a lvl 60 char you can have jacob with squad inferno by the time you 1st get your ship & lvl 1 pull is all he needs to set up warp bombs).
IMO its not worth using your own ammo power over a squadmates untill you have enough spare points to max it out.^_^

Modifié par SmokeyNinjas, 26 mai 2010 - 01:29 .


#6
Tlazolteotl

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It depends on how you build the character ...

My build is a bit silly ... I just get Singularity 2, Pull 1, Warp 3 ... then max the passive.

Though I use pull more than anything else, and shoot a lot, I don't really need more than 1 point in it. So I get max warp ammo right after that.

#7
Miss Yuna of Atlanta

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My Adept has Reave for barriers and armor. With that, Warp becomes exclusive to biotic detonations, which are underrated as hell.

#8
JaegerBane

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theriddlen wrote...

I always go with Barrier. It is useful for such vulnerable class.


I agree. Barrier is great for agressive Adepts.

#9
mi55ter

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Thanks for replying guys! I've ended up going with ED. I'll keep you up to date on how that goes, right now I'm just at the Lazarus Station. I didn't get much further than that because funnily enough I decided to dabble in Splinter Cell this afternoon. It's impossible to change games! Back to ME2 tomorrow.

Modifié par mi55ter, 26 mai 2010 - 08:31 .


#10
mcsupersport

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Personally I used ED through all non-collector missions. When I was going to Collector mission I switched to Squad Warp ammo. Also my main companions for non-collectors were Miri, and Kasumi. When I went against collectors I took along Thane and Miri.



I personally also like Heavy Singularity, heavy warp, max passives and whatever other biotics you really like. I don't use shockwave, generally speaking I find it just about useless at higher levels.


#11
TudorWolf

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For non collector missions ED is better as shields are the only defense type Adepts can't deal with on their own, so with that you have all the bases covered. For collector missions Warp Ammo is you friend.

#12
MarshalMeLee

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JaegerBane wrote...

theriddlen wrote...

I always go with Barrier. It is useful for such vulnerable class.


I agree. Barrier is great for agressive Adepts.


I too used Barrier on my Adept. I never wanted to use it (the biotic cooldown reset is offputting) but I was glad to have the option. It saved me quite a bit, worked well on blasting away against boss type enemies (opponents like Praetorians and Scions don't really get affected for long by Singularity), and negating that weird shield disruption effect of the Scion.

#13
mi55ter

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Thanks again guys.



I see the Vanguards are well covered for information and help in the forums with that Vanguard guide thread they got going. Is there anything similar for Adepts? Perhaps a group?

#14
SmokeyNinjas

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MarshalMeLee wrote...

JaegerBane wrote...

theriddlen wrote...

I always go with Barrier. It is useful for such vulnerable class.


I agree. Barrier is great for agressive Adepts.


I too used Barrier on my Adept. I never wanted to use it (the biotic cooldown reset is offputting) but I was glad to have the option. It saved me quite a bit, worked well on blasting away against boss type enemies (opponents like Praetorians and Scions don't really get affected for long by Singularity), and negating that weird shield disruption effect of the Scion.


Medi-Gel > Barrier^_^

#15
jlb524

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mi55ter wrote...

I see the Vanguards are well covered for information and help in the forums with that Vanguard guide thread they got going. Is there anything similar for Adepts? Perhaps a group?


Here's the most active group dedicated to the Adept class

#16
mosor

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Surprised no one said energy drain for early game. A couple of points and the early tech upgrades you get with kasumi and you can strip any low level enemies's shields and recharge yours. Other than Mordin's recruitment and part of Garrus's the vast majority of your enemies have shields and you have a way to deal with armor.



Warp ammo is pretty much useless early game because you have only 1 enemy with barrier until horizon. If you want a damage ammo, stick with Jacob who gives you squad incendiary and pull, which is more damaging than any type of ammo you can get early game without sacrificing useful powers like singularity, warp or your passive.



You can always change your bonus power at horizon. I usually go with barrier because I suck at playing merri-goround with the praetorian, and a point of barrier is enough to recharge my shields.

#17
Kikaimegami

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I'm partial to Slam personally, because I love using it over and over and over (and over and over and over and over and over) and over again.

#18
Sawp

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Barrier is very useful as you can charge up your shield anytime you want, for example if you need to run away to take cover an avoid a certain death. It will allow you to make more tactical choices on the battlefield. Warp and singularity are enough if you need to do some damages.

#19
mosor

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Sawp wrote...

Barrier is very useful as you can charge up your shield anytime you want, for example if you need to run away to take cover an avoid a certain death. It will allow you to make more tactical choices on the battlefield. Warp and singularity are enough if you need to do some damages.


Why not use a medkit? Less reacharge time.

#20
jlb524

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Kikaimegami wrote...

I'm partial to Slam personally, because I love using it over and over and over (and over and over and over and over and over) and over again.


Slam is fun, especially when slamming someone caught in a Singularity.  They fly off at all crazy, unpredictable angles.

#21
mi55ter

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jlb524 wrote...

mi55ter wrote...

I see the Vanguards are well covered for information and help in the forums with that Vanguard guide thread they got going. Is there anything similar for Adepts? Perhaps a group?


Here's the most active group dedicated to the Adept class

Cheers. Just went to join!

#22
The Spamming Troll

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warp ammo. isnt that obvious?

#23
NICKjnp

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Energy drain can be a life saver at times.... but warp ammo is a good alternative as well.  As soon as you get Jack loyal then you should max her warp ammo to squad.  The only time you really need to have that warp ammo is when you are fighting collectors.

Modifié par NICKjnp, 27 mai 2010 - 11:35 .


#24
Guest_JohnnyDollar_*

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I would start off with Energy Drain myself.

#25
Sawp

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mosor wrote...

Sawp wrote...

Barrier is very useful as you can charge up your shield anytime you want, for example if you need to run away to take cover an avoid a certain death. It will allow you to make more tactical choices on the battlefield. Warp and singularity are enough if you need to do some damages.


Why not use a medkit? Less reacharge time.


It's quite personal maybe. I prefer to keep medkits for critical situations where you need to raise your squadmates. 
You won't find medkits everywhere but you can always use your barrier.
And as the barrier will boost your shield depending on the skill's level, it will allow you to stay out of cover a little more longer. It doesn't seem much, but it can make a difference.
It is also much more faster than using the medkit. You can activate the barrier without any delay ( if you're not stunned ) where you need to wait for shepard to trigger his/her omni tool to get the medkit. When you're about to die, trust me, it will change everything. 

But i understand how Barrier is not the most tempting option. But eh, just try. =)

Modifié par Sawp, 28 mai 2010 - 12:38 .