Poll: What direction would you like the main plot of Dragon Age 2 to take?
#26
Posté 27 mai 2010 - 08:34
#27
Posté 28 mai 2010 - 02:16
#28
Posté 29 mai 2010 - 12:01
I agree. What I really liked about Baldur's Gate II is that, while it was incredibly epic in scope, with your choices (especially in ToB) having profound implications for the world at large, the story was still, at its roots, profoundly personal. Also, most of the villains (especially Irenicus) had more complex -or at least more nuanced - motives than the Darkspawn, who were essentially mindlessly evil. And these motives affected you uniquely and personally._-Greywolf-_ wrote...
I for one am hoping that the plot for Dragon Age 2 is more personal to the character you are playing (sort of like Planescape Torment) instead of the usual "Hero joins elite group and saves the world" stories that Bioware has been telling lately.
The end of Origins has the perfect set up for this type of story (depending on the choice you make) and it will be interesting to see what Bioware does with it.
But I also recognize my glasses are a little rose-coloured, and I'm sure BW will put out a quality product.
Modifié par citation440, 29 mai 2010 - 12:03 .
#29
Posté 29 mai 2010 - 12:42
#30
Posté 29 mai 2010 - 12:45
#31
Posté 29 mai 2010 - 01:42
#32
Posté 29 mai 2010 - 03:37
#33
Posté 29 mai 2010 - 10:52
An epic, wide open world, full of things that go bump in the night (excluding tent actions) that is a seperate issue that needs to be looked into....( i don't mean technical issue...i mean we can look into the tent....lol)
Ahem. I'm sorry...where was i...oh yes, ...there has to be war of some sorts...otherwise we will have nothing to do other than go shopping in Orlais together.
Sweet Leliana....i hope you will be with me.
#34
Posté 29 mai 2010 - 12:53
#35
Posté 29 mai 2010 - 02:07
#36
Posté 29 mai 2010 - 03:20
Personally, the game should be about some epic fights and true damn if you do, damn if you don't choices. I love intrigue and having you form unlikable alliances for the greater good. For example, Tevinter blood mages are making an epic abomination, Morrigan and Flemeth are building a dragon army, Quanari are invading because of the blood mages, Princess of Orlais is meddeling in Feredlan politics, Antivans assasins are gunning after Chantry leadership, Dalish finally take up arms against the Chantry and Templars, Orzamar is wiped out by golems and darkspawn. Finally, you should only get access to top tier weapons and armor for committing egreious acts against innocents, children, and noble "good" characters or some ultra-suicidal side quest.
#37
Posté 29 mai 2010 - 04:48
Hm. The Maker decides to be an ass and decides to let loose the remaining old gods all at once.
Perspective of Morrigan's child as some new messiah figure.
All of the above?
#38
Posté 29 mai 2010 - 04:53
Though you're right, killing the Maker would be very JRPG. You'd have to resurrect and kill Andraste, of course. Or find out she never really died. Then kill her. Plus she'd be like, trapped in a man's body or something. For real. Those JRPGs are weird like that.
Realistically I think we might find out the truth of how the darkspawn were created. In doing so, some new enemy would emerge. Obviously the darkspawn have to play a major role in the game. They just have to find ways to keep that fresh. It won't just be another blight.
Or maybe it'll be a prequel where you fight against the first blight and everyone's all, "OMG what's going on?!" and you're sitting there playing like, "They're darkspawn LOL!" and like, "No, kill him, he's a ghoul! You fools!"
Totally.
Modifié par Rolenka, 29 mai 2010 - 04:59 .
#39
Posté 29 mai 2010 - 04:59
Aulis Vaara wrote...
Just another blight would not be sufficient, however, the games should proceed in that direction, in my humble opinion.
I already had an idea for the story of Dragon Age 2, and I'll detail that. It may be a bit too ambitious for a single game though, so making it two may be a good thing.
~~~~~
Ferelden defeated the Blight all alone, without outside help. This has proved Ferelden's might more than ever before, but not without a cost. The country is largely in ruin and requires (some) aid to rebuild. For that, they have approached the Grey Wardens from Orlais. Despite previous relations between the two countries, Ferelden can trust in the Grey Wardens' neutrality.
Orlais, however, wishing for better relations secretly supports the Grey Wardens in their rebuilding efforts. The rumour of this action eventually spreads and relations between Ferelden and Orlais slowly begin to take a turn for the better.
Eventually two members of the royal families of Orlais and Ferelden get married. Although neither of them is directly in line for the throne, the event still has attracted a great deal of attention. The ceremony is to be held in the great Cathedral at Val Royeaux, and thus Dragon Age two begins. After any origin stories (if there are any), the player will find himself at the Cathedral to witness the marriage of Fereldan and Orlesian royal blood.
At the same time, the Grey Wardens have been restless because something has been brewing among the Darkspawn, but unlike other times, it's hard for them to actually catch a glimpse of it. They can feel the Darkspawn nearby, but there are none to be found, and thus nearly all the Grey Wardens are present in Val Royeaux.
In the middle of the ceremony, Val Royeaux turns into a slaughterhouse, as the earth somewhere in the city raptures, baring a tunnel of the deep roads and allowing the Darkspawn to flood into the city. The Grey Wardens are quick to respond, holding the line, but when suddenly an Archdemon appears, they abandon the line and go after the Archdemon directly. However, as they attempt to get in range of the Archdemon, a second Archdemon appears and Val Royeaux becomes a massacre. Even the Grey Wardens cannot stand against both Archdemons at once.
The player character's first task will be to get out of Val Royeaux before being overwhelmed by the Darkspawn. This means he can't stop to help people along the way too often (say there are five people to help, you can only help two or three).
You'll escape Val Royeaux and meet up with the Grey Wardens, who have been gathering all the support they can and formulating a plan. Their plan consists of attacking the Darkspawn from all sides, attempting to separate the Archdemons and thus taking them on much like any previous Archdemons. In order to achieve this plan, you are sent to Ferelden to tell the Grey Wardens there of the plan. Ferelden can easily and safely be reached by boat.
In Ferelden, the mages of the Grey Wardens reveal that they have figured out how to enter the Black City once again. The chance of overcoming this Blight seems small, and through entering the Black City, they hope to find a means to defeat this Blight, and possibly all Darkspawn. While this should be the last Blight, the dwarves would still need to battle the Darkspawn after it ends. The mages cannot do it on their own, however, and require the help of the Orlesian circle (Ferelden's refused?).
The mages travel with you to Orlais and they stay at the circle to begin preparations. In the meantime, you go on making other preparations and scouting and other stuff. Maybe stop a Qunari invasion or get them to join you in defeating this Blight.
In any case, when you have gathered your teammates and done all the quests, you will be required to make two strike teams. One which will be going after one of the Archdemons, but ends up battling both, and one which will venture into the heart of the Black City. What awaits there I haven't thought of yet, but I think Bioware already has a pretty good idea on that, so any speculation on my part is not necessary.
~~~~~
So, that's basically my idea of Dragon Age 2. It obviously still needs a lot of things filled in, but I would like to add that I don't agree with all those people who don't want to have Darkspawn in the sequel or who want to tone down the gravity of the situation. I think that would make the game just a fantasy game, rather than an epic fantasy, and I think that would not make for a good, interesting game.
#40
Posté 29 mai 2010 - 05:00
Giggles_Manically wrote...
Once again the devs have already said the DA2 will be all new, and there will be no darkspawn, or blights, and will well be far removed from where DA was set.
probably setting the stage for a dramatic DA:1 grey warden comeback in DA:3 no doubt
#41
Posté 29 mai 2010 - 05:29
Giggles_Manically wrote...
Once again the devs have already said the DA2 will be all new, and there will be no darkspawn, or blights, and will well be far removed from where DA was set.
Sounds exciting.
Could you link me to the dev post that said this? I'm really interested in reading it. Thanks.
#42
Posté 29 mai 2010 - 06:29
it is my fear that darkspawn will be around. I wonder if we sail across the ocean at any time and get attacked by darkspawn pirates.
#43
Posté 30 mai 2010 - 12:14
I'd like to know the real reason for my disapperance after "Awakening". Was this due to the Disciples or political intrigue? I'd love to meet Queen Celine of Orlais and Fiona. Oh yes, bring the romance back. I'd like to happen across Griffons as well. Don't forget to answer the question of Morrigan's God Child.
I'm also sure owners of both Origins and Awakenings would like the ability of having access to both party chest, I'm not sure if you can pull that off; but, I'd like to see you try since I've paid for the use of both of them. I'd also like to see more space or a switch button for two quick bars since the talent and spells trees are growing, not enough room after Awakening. Not sure if you can pull that off as well.
Since I disappear after Awakenings, I'd like for DA2 to start where I disappeared too. Just make sure Master Wade and that sheepish Herren follow me for more goodies to be made. I wish I had the opportunity to make Zevran give up my Viligance Sword. That was treason for him to steal my sword since I'm a rogue as well and the Queen of Ferelden to boot. If you do the priate thing, I'd like to name my own ship and bust a bottle against the side!!!!!! I want to know who the fake Dark Wolf was since I am the Dark Wolf of this age.
This is my list, I might add more later.
Told you I'd add more. Was there more to the experiment that the Architect did to me than just take blood, and what are the ramifications? Have I gone to Weisshaupt to find a solution? Did he cure me of the taint?
Modifié par ElvaliaRavenHart, 30 mai 2010 - 01:32 .
#44
Posté 30 mai 2010 - 06:03
relhart wrote...
The reason for my Orlais hate is Isolde, I can't imagine sitting through 60+ hours listening to those over the top faux french accents from 500 NPC's. The setting itself is fairly interesting, (although still not on the level of Tevinter imho)
i support Orlais
it would be like trying to take over the castle from montey python
#45
Posté 30 mai 2010 - 07:36
#46
Posté 30 mai 2010 - 07:58
I'd like to see an entirely new cast of characters.
#47
Posté 30 mai 2010 - 08:06
Asai
#48
Posté 30 mai 2010 - 08:25
TES: Oblivion was a great example of an failed, epic plot, because it was never involving. Origins was also a grand, epic plot, but presented in an alive and vibrant, manner, which made it great. BG2 would be a great measuring stick. Epic, yet very personal, and detailed, well constructed villains.
I hope Bioware will place the focus on plot, atmosphere, storytelling, interaction and scope. I hope they correct the flaws from the first game: Shallow sidequests, a little to restricted in plot-development.
Finally, I hope they stop cater to the powerplayers. Do not let the protagonist become so demi-god like that you have to throw absurd opposition against him/her, in order to keep it exciting.
Good old BG had a level-cap at low-end midrange, making plenty of room for expansions and a sequel, before the character became so godlike that there was no point in playing anymore.
Oh, and my private little annoyance: Stop making the dead monsters spawn sillly loot, just because the protagonist is higher level. Why do darkspawn have iron-weapons when you are level five, and silverite when level 20? High-end items in stashes, shops, and as quest-rewards only, thanks!
Modifié par TMZuk, 30 mai 2010 - 08:31 .
#49
Posté 30 mai 2010 - 09:31
#50
Posté 30 mai 2010 - 09:39
Vicious wrote...
Focus more on the protagonist's story and less on playing therapist to the teammates he/she gathered together.
You sir are talking crazy talk! If we've learned anything from DAO, DAA, ME2, and all subsequent DLCs is that playing shrink for our teammates = plot development. I mean if we didn't that would cut our precious play time to 5 hours.





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