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#1
Asdara

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 This post is a basic copy/paste of the notes I made when I was toying with the idea of sending in a formal suggestion packet to Bioware.  Then the semester started and I got busy, now there's already an expansion and a new game underway no doubt for the sequel and thus it is pretty much late for this.  But, since this is a community with a shared interest, I thought I would post my general thoughts about Dragon Age Origins here for review from my fellow players to either agree or disagree or ignore.

This content is full of spoiler information of both large and small matters.  Please refrain from reading on if you are not fairly versed on all that goes on during the game Origins and have not otherwise spoiled it for yourself already.  It is not my desire to take away the excitement, surprises, or disappointments of the game from those who have not yet gone through them first hand, but to discuss them with those who have.  So that's my fair warning.






Character Related

Dalish Elf

·     
When you leave your tribe – you leave your
beliefs

o   Instead
of having any loyalty to the gods of the elves, the character immediately
appears to become a convert of the Chantry

o   There
is no quality textual options that reflect the character’s heritage beyond the
Joining

·     
You also apparently forget you are an elf
completely

o   There
are no textual options that reflect your heritage in terms of relationships or
discussions about interactions romantically with characters within camp –
excepting the singular “Even though I am not human?” question raised during the
Alistar relationship culmination discussion – which is hardly noteworthy – nor
does it bring up the fact that elves who mate with humans are considered blood
traitors to their tribe… something you learn in a codex, but apparently your
character living in the tribe did not

·     
Elven Romance

o   The
only elf + elf combination (female elf + Zervan) is a shallow one

o   So,
either be a blood traitor – or a lesbian – or a casual lay – nice choices.  Well, being a blood traitor at least
has the bonus of being told you aren’t good enough to love later right?

Mage (Elven)

·     
Knowledge about magic should not have to always
come from Morrigan and Wynne if the character is a mage – but it does

·     
No male mage romantic or companion option (see
No Male Mages)

·     
Lack of variety in staffs and in mage clothes

o   There’s
no excuse for this – not when the weapons and shields and armor of this game
have an acceptable amount of variety (see variety)

o   This
is not to say that mages should be wearing non-clothing items (like armor etc)
but that there should be more variety and design to them (Also – the
character’s originating outfit would be less missed if there were the case)

Romance in General

·     
There are not enough options for dialog related
to relationships, particularly referring to the portions should exist relevant
to the player’s chosen backstory

·     
When Alistar breaks up with main female
character, there are poor options for dialog

o   No
mention can be made of the many assurances he offered the female character
about their relationship not changing when he would become King

o   No
mention of the sacrifice the character may have made to choose him can be made

o   No
option exists to tell Alistar that he’s a horse’s ass and you regret ever
having bed him (which should be there, otherwise you are just relegating the
player to feel badly about the exchange without recourse)

·     
Contrived path of romance inexorably leads the
player to choose Alistar

o   Alistar
is the only meaningful[/i] relationship
that a female character can strike up

§ 
The plot pretty much directs the player towards
him, being the first to be met – having had the most contact and approval to be
gained – and having Alistar himself pursue the player

§ 
This is unfair.  Particularly if he is to leave any other than a noble female
character unavoidably

o   Different
character types could provoke different romantic situations

§ 
Should be more likely for Zerven to pursue a
female elf character

§ 
Should be accordingly more likely for Ogrhen to
flirt with a dwarf female, etc.

§ 
A rouge would have more in common with Leliana
or Zerven – a warrior more with Alistar, Sten, or Oghren – a mage with Wynne or
Morrigan (see note on No Male Mages)

No Male Mages

·     
Party gets possibly 1 player, 5 warriors
(Alistar, Sten, Shale, Dog, Ogrhen), 2 mages, 2 rouges (10 total characters,
including player)

o   Three
women (four counting Shale, nice try there), Six Men

o   None
of the men are mages

·     
A male mage love interest would have kept the
scales even among choices – rather than limiting the companion choices for a
female character to warrior or rouge

 

Generalities

Character Knowledge

·     
The character does not have any of the
information that is considered basic knowledge in Ferelden. 

o   Such
as dwarves being unable to use magic

o   Or
Lyrium being addictive and dangerous

·     
You read so many facts about different topics
within the codex entries, but your character never benefits in any way from the
knowledge contained in sections other than “Notes” and “Quest Related”

 Benefiting Yourself & Evil

·     
It shouldn’t always and only be
the evil decisions that bring a gameplay benefit to the player

o   Choosing
to keep the anvil: golem soldiers – evil

o   Choosing
Balen King: more dwarves fighting – evil

o   The
character should have the option to do themselves better by good – and “doing
lots of quests” isn’t the only way that should happen

o   Assassinations
for the Crows: Benefit to the player, maybe? – evil

·     
We, the players, grasp the hammer being wacked
over us in the dialog that selfishness is bad, self sacrifice is good, but that
doesn’t mean we want to cripple ourselves or loose so that we can be the
biggest goody two shoes (even when we are playing the “good” side!)

·     
It is
refreshing that this game offers an “evil” path – however my suspicion is that
the player must sacrifice a great many benefits to play it, making it yet
another “incomplete” option of evil – because to choose that, is to choose to
miss content – which should be equal to both sides if you are going to offer
both sides at all (and never is)[/b]

·     
 

Gameplay

·     
No voice acting for main character – though
choosing a voice is an option in customization

·     
Expressionless in cutscenes far too much of the
time

o   Yes,
it is supposed to be a “blank page” for the player to graft their imagination’s
responses on, but it appears so blank as to thwart this – a little anger,
surprise, or compassion showing in the fact would not be obstructive when it is
obvious in the text to this process, but enhancing

·     
Variety

o   The
level current is “acceptable” – but the color palette could have been used more
liberally  

o   More
is always better

o   Hats
for mages are horrific – and ridiculous

o   Mage
equipment in general lacks, both in visual variety and in frequency

o   Character
dialog is excellent for “chatter” when walking around

o   Battle
phrases are not annoying by and large

o   Textual
options could be better – see Textual Options

Textual Options

With Companions

·     
Should be more reflective of character
background

o   Heritage

o   Religion

o   Romantic
Disposition

o   Job
class

·     
Conversation Building

o   Rather
than having a structure of conversational building blocks, the game presents
different topics in a scattershot pattern

o   None
of the conversation “trees” seem to go beyond the most basic information unless
they are related to the character’s personal quest – which seems to be the
bottom of the well run dry

o    

Within Plot Dialog

·     
Options should reflect more actions of the
character

o   Standardized
options do not show the works of the player in them

o   Options
should be fluid related to what previous choices the character has made –
particularly when addressing the same person repeatedly over a span of time

·     
Options should reflect knowledge gained

o   Either
from codex entries or other sources of information – knowledge gained by the
player, through the character, should reflect in the character’s knowledge and
therefore their options to discuss matters related to same

o   In
short: the character is a dumb as a box of rocks no matter how many pages we
make them read

§ 
This negates the potential of the codex flavor
entries

§ 
Flavor is great, but it isn’t icing – it is
meant to permeate the whole confection

§ 
Meaningless flavor is typically disregarded

§ 
This method does not force[/b] the player to read, only enhances his play experience if he
chooses to

Content

Codex

·     
Excellent system

o   Underused
for permeating dialog and optional acts

o   Interesting
components, short but savory

·     
Jumping to Entry

o   Glitchy,
but helpful

o   Scrolling
through entries when jumping fails makes noticing what’s new virtually
impossible by “highlight” method – Improvement needed

·     
 Different screen?

o   The
screen structure of divisions is what makes cross referencing related material
entries to quests – perhaps some “look at related documents” option?

o   Collapsible
menus a little sloppy

Economy

·     
Opportunities to earn coin are few and far
between

o   Players
don’t expect to become multi-millionaires on the road, but they do expect to
make enough profit to exert buying power for desirable items

§ 
High Quality Items are scattered (acceptable)
and prohibitively expensive

§ 
A full playthrough results in less coin than
required to purchase even half the drool-worthy items in shops

·     
Shops pay a pittance

o   The
sell price for items is fractional to its actual value & resale value

o   Higher
Cunning – or some other skill should be available to reduce the penalty to
selling items

o   Epic
Items

§ 
These great world treasures we unearth – though
no longer of use to us personally – fetch no notice of the shop keeps of the
world

§ 
This is irrational and unrealistic

§ 
Special sets could even have buyers that provoke
cut scenes or quests or further benefit for being given the opportunity to own
such a rarity or relic of history

§ 
Certain sets, having been obtained, could
provoke interactions with other “adventurers” who might desire them for their
own by trickery or force

o   The
high prices of shops would be counteracted by better resale prices, or higher
skills that impact the bartering abilities of the character – relationships
could also impact sales

§ 
Shop owners whose towns you have saved,
daughters you have rescued, sons you have pulled back from the abyss of madness
– these give you no respect in the way of not swindling you of your last
coin?  Seems rather ungrateful
doesn’t it?

Misc.

Body Bag Dumping

·     
Seriously? 
In FRONT of the two Chantry guards, the priestesses who are arguing
about ham, and the keen eyed relic authenticator.  Uh huh. 
NO!  Just… no.

o   This
could have been a decent quest, salvageable anyway, if the well had been in one
of the back alleys perhaps

Alistar

·     
No dialog options during critical time of
deciding kingship until Landsmeet when all answers are final

·     
Makes promises to female characters of all types
but only able to follow through with Noble Hume – completely terrible

o   We
want to marry prince charming, not be dumped by him

o   It’s
against the precepts of the purpose of RPGS

§ 
We can seat TWO kings, but can’t overcome some
racism?  Totally unfounded racism
no less?

§ 
Overcoming social mores is part of the
character’s experience, but in the case of “true love” they fail

§ 
Basically disregards sense, what’s been said
before, and all the honorable nature we expect of a hero

·     
No option to tell him you regret being involved
with him

o   He’s
putting on the Big Hurt, and we get to sit there teary eyed and plead, it’s
demeaning

o   We’re
being put down for being not high and mighty which we decided at character
creation

o   No
“save” vs. indignity?

·     
He shouldn’t make promises he isn’t intending to
keep

o   Alistar
is supposedly this upstanding character full of duty and honor, but he promises
things he won’t deliver to non-Hume female characters

o   This
is against the idea and concept of the character

o   Solution:
Alistar should either a) keep his promises or B) not make them to
non-Hume-female characters to begin with – instead proffering the same casual
affair that Zevran does, or not proffering one at all

·     
 

#2
Asdara

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Wow, reading back through this I can see that I took that dumping really hard. Anyway, it's a little weird on formatting, but that's a general list of points. I have another about characters exclusively which I'll throw in here just to get them out and off my mind while I play through my new Rogue Human Noble who I must say is cuter than I thought she'd be.



Characters

Development

• Quite well done

• Full backstories

o Personal quests were a nice touch

o Could provide more updated interaction options during camp discussion, but options provided were of extremely high quality

• Minor exception with Sten – should be clues to unlocking him than are provided

• Leliana’s stories could have been more varied, but were highly entertaining

• Consider option to allow Manuscripts and other item book tomes to be added to collection?

• Her conversation about elves is one of the only times that elvish heritage is mentioned beyond the Joining

• Morrigan’s options could be more varied as friendliness increases

• Shale is very entertaining as is Oghren

• Wynne could be occasionally less preachy, her intervention about Alistar is particularly disturbing

• Zerven’s stories are entertaining

• Party Discussion

o This was a particularly nice touch, and gave insight to the party members as well as casual filler entertainment

o Might also be used to hint at whom would be pivotal in what area

• Discussion within party could reflect that a character “belongs” in that area – ie will have significant dialog options at various points – or doesn’t with a simple comment

Personality

• Nagging Wise Woman, Ooooh Shiney Pretty girl, Dark Goth girl, Shining Knight, Angry Silent Guy, Drunk Horney Guy, and Slimey but Amusing Guy all included

• None too over the top in general

• No real option for significant relationship outside of Alistar & possibly Leliana though

• Shale is a welcome addition, though sometimes overly much like Sten in his starkness

Towns & Cities

Layout

• Excellent system for making big areas into manageable ones with fast travel within Denerim

o Big cities can be overwhelming when you have to navigate their length and berth over and over with many turns and twists

o Travel made easier did not diminish the impression of the cities, or the size of Denerim vs. the other, smaller, settlements

• No random encounters in the Deep Roads?

o Seems unlikely, probably worth adding for content base alone, what with them being crawling with darkspawn and such

Gameplay

Comparing Equipment

• Very well done, easy to compare

• Possibly open to viewing all party when in context of shopping, for general ease of play


#3
Avilia

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Nice points - I've thought a lot of those myself. Particularly when related to coversation options.



I found the inability to discuss the Landsmeet decisions with Alistair before going into the chamber a bit odd. He should have an opinion surely? Definitely agree regarding the whole non-human relationship with him. I've probably played a few too many times but I've finally decided that his biggest problem is he's young. He had no experience with women and I think just gets carried away with it all and just doesn't want to think about potential problems. haha - maybe I'm reading too much into what was just probably an arbitrary decision made by some coder.



I've come to the conclusion that the game makes the most sense when you play Noble Human origin. That origin always feels the most finished. I've wondered if that was the one they started with and tweaked the game to fit the rest in ;-)

#4
Asdara

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Avilia wrote...


I've come to the conclusion that the game makes the most sense when you play Noble Human origin. That origin always feels the most finished. I've wondered if that was the one they started with and tweaked the game to fit the rest in ;-)


That is a very interesting perspective.  You may be right about the tweaking to fit - but for sure that it feels the most finished as Human Noble, which I think is rather sad because the other races and backstories have so much potential to them and are so much fun to indulge in.

#5
Bitterfoam

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I don't find that to be the case at all.



And it likely FEELS that way because it's a human nation the game takes place in, and as such the single human origin is afforded a few more opportunities/luxuries than are the other origins.

#6
Asdara

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Well that's what we're saying - that is FEELS that way, not necessarily that it IS that way. Female wardens, I believe, have a harder time of it than male wardens if they are not human - because of the choice between Alistair and *cough flirty but empty cough* Zevran for male companionship. Leliana is nice, but that girl is also tweaky freaky.

#7
Avilia

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Bitterfoam wrote...

I don't find that to be the case at all.

And it likely FEELS that way because it's a human nation the game takes place in, and as such the single human origin is afforded a few more opportunities/luxuries than are the other origins.



Interesting point.  Makes sense that a Human feels more at home in a human world.

#8
Avilia

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Rather than editing I'll add.



I do agree that accounts for some of the feeling that the human fits better.



For me a lot of my issues are to do with dialogue choices, or lack of them, that fit the backgrounds of the PC better.



As a mage I'm constantly surprised by how many npc's don't hesitate to insult me to my face. Including Alistair. Which works if you're not playing a mage but if you are, well, its odd.



I assume this is due to there being no trigger to check if you're a mage and static party and npc reactions to events in game. The Redcliffe series particularly springs to mind.



Just as a side note - is Alistair in the same Grey Wardens as the PC? He seems to be the only one who doesn't realise the 'greater good' overrides his Chantry training regarding blood magic ;-)

#9
Asdara

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Well yes, to add to what Avillia pointed out about dialog options, I'm playing through again currently as a Human Rogue Noble and my being a noble is brought up semi-constantly by people I talk to. Loghain, Levi Dryden, Alistar (I get to remind him my whole family was recently murdered), I have an option to tell Morgi that even though the King would be a better ransom I happen to be a noble myself in Flemmeth's hut - and so on. When you're playing through as a Dalish Elf, a Mage, or a Dwarf you don't get as many opportunities (at least it certainly seems that way I haven't taken an official count) to bring up what and who you are for unique dialog options.  

Even Avernus was happy to recount my family's role in the Rebellion and how many kinsmen I lost in that little uprising for me as a noble human.  The list goes on.  

As I said in my first post - it would be nice to mention to Alistair that my affair with him constitutes being a blood traitor to my race if I happen to be Dalish when he up and whines about his having to satisfy the nobility by getting a human baby-moma.

Modifié par Asdara, 27 mai 2010 - 02:16 .


#10
Bitterfoam

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Asdara wrote...

Well that's what we're saying - that is FEELS that way, not necessarily that it IS that way. Female wardens, I believe, have a harder time of it than male wardens if they are not human - because of the choice between Alistair and *cough flirty but empty cough* Zevran for male companionship. Leliana is nice, but that girl is also tweaky freaky.

Eh. I've romanced them all. I usually wind up liking Leliana the most, largely due to her voice, and I'm talking for both my guys and my girls. I liked the Zevran romance just fine.

#11
Asdara

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Zevran, in comparison to Alistair, is a shallow romance unless you are looking ultra-hard at it, and even then... he's ready to give you up to any passerby on a whim. I can't really feel terribly important and loved when it's all "Oh, well it was just a fling, go ahead and have your fun elsewhere, I'm cool"



I'm just not that kind of girl I guess. Now, my Dalish Elf - I went exclusively with Zevran because I didn't want to be like my blood-traitor City Elf who was ok with being Alistair's side dish to the Queen in the end (she's terribly pragmatic). It was fine, but I missed being jealously coddled as a player. And when I became too close a friend with Leliana, he was ready to just let me go just like that. /sigh

#12
makavelli1789

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You do realize that if you harden Alistair, that during his attempt to break up with you that he can be persuaded to keep you as his consort/mistress if you tell him something like the king can do what he wants or being king is not a punishment cant remember exact wording, even if you made anora his queen it works.

#13
makavelli1789

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And about being able to tell him off i remeber the dialouge option of something like your an ass.

#14
ejoslin

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Asdara wrote...

Zevran, in comparison to Alistair, is a shallow romance unless you are looking ultra-hard at it, and even then... he's ready to give you up to any passerby on a whim. I can't really feel terribly important and loved when it's all "Oh, well it was just a fling, go ahead and have your fun elsewhere, I'm cool"

I'm just not that kind of girl I guess. Now, my Dalish Elf - I went exclusively with Zevran because I didn't want to be like my blood-traitor City Elf who was ok with being Alistair's side dish to the Queen in the end (she's terribly pragmatic). It was fine, but I missed being jealously coddled as a player. And when I became too close a friend with Leliana, he was ready to just let me go just like that. /sigh


You didn't take the Zevran romance to the end I don't think.  I always find it funny that between Alistair and Zevran, the one where you actually get the talk about needing a commitment for the future and perhaps a proposal is brought up is the "shallow" one.  It's a grittier romance, but definitely NOT shallow.  But it is easy to miss his declaration of feelings and such -- you have to invite him to the tent to start that whole conversation.

The romance isn't for everyone, but it's worth taking to the end, seeing what happens after he falls in love, even just once, because it is beautifully written.  

Edit: Despite what Zevran says when getting the jealousy talk, if you choose the other person, you get an extreme approval drop.  But you also have to keep in mind the backgrounds of the characters.  Alistair was raised in the chantry and was taught to be a gentleman.  Zevran was raised in a ****house and was taught (by torture among other techniques) to use sex as a tool and that attachment to anyone is wrong.  That Zevran falls in love despite that is very touching; that he can't have a casual relationship with the warden is a surprising end -- it has to be a committed relationship or none at all.

Modifié par ejoslin, 27 mai 2010 - 12:09 .


#15
Asdara

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I'm not knocking Zevran as a character, I'm only saying that him being the only male option for a female warden who isn't Human is a little... it didn't sit right with me. Something about it nags at me - like elves are exactly what humans think they are, or something. I liked romancing Zevran with some of my wardens, with others I didn't consider him an option, I tried to give each one a set of preferences that would dictate who they would be with and on what terms - but of course my FIRST was Alistair and it went badly because I happened to be an Elf Mage on my first so... maybe that scarred me for life or something lol idk

#16
ejoslin

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I didn't take what you said as a knock at the character. I was only saying if you felt the romance was shallow, there was a good chance you missed the end part of it after he falls in love. Quite a few people do. There are two reasons for this. Either they hit the bug which causes his romance to never turn to love OR they get the first offer of the earring and think that's as good as it gets. If you turn down the earring the first time, you get a little additional dialog (which is amazing, IMO), but even if you accept it straight off, there's a bit more, but you have to invite him to your tent at least once to open up that particular dialog.

Alistair dumped my city elf the first play through, which was heartbreaking, but Zevran picked up the pieces, and since I inadvertently and unspoiled did everything "correctly" I ended up with the most fantastic ending.

You do have only two male choices -- and the romances start at different places and end up at different places. Yes, Zevran is fighting hard to keep it casual, but he can't -- Alistair really wants to fall in love, and does, but then realizes that things won't be so simple. Even the talks that both men give after they fall in love and you question them are completely opposite of what you'd expect. The one you'd expect to get on one knee basically tells you, "Hey, I don't know where it's going," and the one you expect to want to keep it one night at a time tells you, "I need to know if we have a chance at a future together," and can't be with you if you are unsure.

Both romances are great: deep, sad, and beautifully written. They both have their high and low points. Both romances will break your heart and lift you up. Neither is shallow.

Modifié par ejoslin, 27 mai 2010 - 05:16 .


#17
Asdara

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I did, because he talked me into going with Leliana the one time and I didn't really get deep into the romance with him the other times - just kept it casual since that seemed most what he wanted. My next Elf Mage (which I plan after I finish up this Human Rogue) I will have to look deep into his assassin soul.



I also didn't know about the "after earring" portion (I try as much as possible to play through without meta-tricking out my char's results - kinda past that now though since I'm on like... warden #7)





I shall, on your goodly advice, amend my position of Zevran and give love another chance, thank you :)

#18
ejoslin

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YAY! You still may end up not liking it, but it ends so differently than you'd expect. Just beware of bugs! I swear, Zevran's romance is the worst when it comes to those, followed closely by Alistair's. But it still has a beautiful ending, despite them.

#19
soteria

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As a mage I'm constantly surprised by how many npc's don't hesitate to insult me to my face. Including Alistair. Which works if you're not playing a mage but if you are, well, its odd.

I assume this is due to there being no trigger to check if you're a mage and static party and npc reactions to events in game. The Redcliffe series particularly springs to mind.




I don't follow. Are you saying people shouldn't insult mages?



For the people who feel human noble was the most complete, did you play that one first?

#20
Asdara

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I played Elf Mage first run, then Dalish Rogue, then Human Warrior (and so on after that)



Maybe it was just the transition from subordinate culture Elf to dominant culture Human, but I think it really is in the dialog options. Wither that is by design or by oversight is a matter for speculation, but if you play through the different backgrounds and do much of the same actions (in order, be nice consistently, etc) you do see a disparity between how much backstory is actually 'incorporated' throughout the game situations. Obviously, when you go to a center of your backstory culture - like the Dalish camp for a Dalish for example - you get a lot of reminder that you are who you are and these people know it - but among your companions, among the world at large (which is overwhelmingly Human) it is frequently 'overlooked' unless it is being brought up some way as a negative or prohibiting you from doing something.



It could very well be that this is by design, to reinforce the idea of the dwarves and elves being non-dominant cultures in Thedas and thus not given as much attention/notation by the primarily Human npc population. I really can't say. What I can say is that I personally felt far more integrated with the Noble Human backstory than I did on any other story - which I found slightly disappointing because Elf is always my preference as a player. Not that the Elven stories were not good stories - I just got extremely miffed about some of the little things. Namely being re-educated about my own bloody culture in the Dalish camp and not being able to assert my Dalish values more when discussing things with companions and npcs.



Part of what I advocate in my extremely long and semi-unreadable OP is exploring a system that integrates what the player learns in codex entries into dialog options, particularly when regarding cultural or religious commonplaces.

#21
Avilia

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soteria wrote...

As a mage I'm constantly surprised by how many npc's don't hesitate to insult me to my face. Including Alistair. Which works if you're not playing a mage but if you are, well, its odd.
I assume this is due to there being no trigger to check if you're a mage and static party and npc reactions to events in game. The Redcliffe series particularly springs to mind.


I don't follow. Are you saying people shouldn't insult mages?

For the people who feel human noble was the most complete, did you play that one first?


Hey :) Sorry if I was unclear - I mean dialogue where npcs and party members mention mages.  For example during the Redcliffe quests:

Bann Teagan "A mage of all things!"

Alistair "Connor? A mage!?"

Haha perhaps I'm being touchy but it just seemed that they should give some consideration to the fact that my pc is a mage and standing in front of them.  Not only that but they're asking me to perform heroic acts for them while inferring I'm something to be reviled.

I didn't play human through first - I prefer elves tbh.  I finished a couple of elves first and then tried human.  I was surprised at how much the background of the char seemed to flow with the game as a whole.

#22
soteria

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Well, after thinking about, I guess human noble is probably more integrated, and it does make sense--not only because you're a human, but because you're a noble. A lot of the main plot of the game involves interacting with the nobility and high rollers of Ferelden, which means they probably know you or your parents. It would have been really hard to match that with another origin.



In terms of actual origin stories, I would rank city elf, dwarf noble, and dwarf commoner above human noble, but yeah, it probably does have the most effect in the rest of the game. I can't criticize Bioware for it, though, because I would rather have the opportunity to have that experience in one origin than have all of them be perfectly "equal."

#23
Asdara

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Oh I agree they should be differing as far as experiences go - and it wasn't like it was something I cried about to myself as I played through - but more something to think about for future installments. If they could do what they did for integration for the one with all of them - now that would be a game to be played into legend. That's the thrust of my points here - the potential for greatness, real legendary greatness of a game, is totally here - I just want to see them cross over into it and wow us all, because it is something we haven't had happen for a long time in games - at least for me.