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Zero death on insanity


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#26
Tlazolteotl

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jwalker wrote...

Tlazolteotl wrote...

Miranda's loyalty mission isn't really worth doing on a no reload run.


I know, unlocking Slam for Miranda is not worth it, specially having in mind she has 30 skill points regardless.

Anyway, there are two upgrades there...


I don't consider medigel capacity an actual upgrade.
That's like saying my car and yours uses the exact same amount of fuel, but a bigger fuel tank is an upgrade.
The same amount of medigel is to be found regardless of how much you can carry.
Ok, there's some merit to researching health and shield restoration, but beyond that?

The SMG damage bonus is nice, though.

The questions are:
1) Is it worth the risk?
2) How many more runs per month can I make if I cut out nonessential missions?

#27
Raphael diSanto

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A bigger fuel tank's still an upgrade.



Are we talking zero deaths for Shep, or for Shep -and- the squad mates. If the squaddies are allowed to die, then more medigel is a good thing, to get their lazy arses back up off the ground.



Also, if I decided to try a zero-death run, I'd do the entire game. Otherwise it wouldn't count, in my eyes. Entire game, every mission, every side mission.

#28
Tlazolteotl

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Your eyes are crossed, then.

Completionist =/= zero death.



Sure they can happen on the same run, but the game decides you've finished it when you take down the end boss.


#29
SirValeq

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No squadmates' deaths wouldn't be possible in my opinion. Or at least twice as frustrating as vanguard zero deaths. Not worth it.



Completionist? Why not? Once you know the maps, your class, powers and combos, every mission can be successful.

I'm actually thinking about doing a soldier and utilizing deep cryo ammo - good cc with no cooldown. And with this class I'd certainly could use more medigel applications, since there's no other skill to replenish health or shields.

#30
IMethos

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This is just silly, what's the point? There is nothing to be gained by attempting this and I still think its impossible to play through every mission without one mental/tactical/overconfident slip up. Its just another yardstick people can use to tout their gaming skills. Insanity is hard enough...why commit yourselves to something this pointless?

#31
SirValeq

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IMethos wrote...
 Insanity is hard enough...why commit yourselves to something this pointless?


It's not, for some. And like I said, attempting this appeals to me from a roleplaying perspective. I would certainly personify more with a character that's less of a F5-F9 bot.

#32
Tlazolteotl

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IMethos wrote...

This is just silly, what's the point? There is nothing to be gained by attempting this and I still think its impossible to play through every mission without one mental/tactical/overconfident slip up. Its just another yardstick people can use to tout their gaming skills. Insanity is hard enough...why commit yourselves to something this pointless?


Saving is supposed to be a convenience, not a crutch.
Dying = game over.
Some games do it right. You have a limited # of lives, or you get rescued and get penalised with downtime or XP loss or equipment degradation.
If there's no penalty for dying, where's the @#%! point of playing anything at all?

My question to you is, why play insanity if you don't have the skills to do so without getting pwned in the face?

Competence is its own point.
If you fail anything else in life, do you get to reload? You'd be retarded to assume you do.

#33
IMethos

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This isn't real life. It's a game. And I'm not saying everyone should save every two seconds and charge into a group of Mercs all willy nilly, but this is a discussion about the insanity diffuculty level and I just don't think it's possible. Everyone who plays on insanity plays for the challenge and the reward of truly defeating enemies. I still maintain that even attempting this is foolish and proves nothing.

#34
SuperMedbh

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It's just another challenge, is all. My first Insanity run, I was just thrilled to get through. I think I redid the Horizon fight eight times. Now I try to get through each level without dying and usually succeed. Doing the whole 10-15 hours of a run without dying? No, but again, it's just a personal best thing.

#35
Lucazius

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IMethos wrote...

This is just silly, what's the point? There is nothing to be gained by attempting this and I still think its impossible to play through every mission without one mental/tactical/overconfident slip up. Its just another yardstick people can use to tout their gaming skills. Insanity is hard enough...why commit yourselves to something this pointless?


It's just a self challenge, something you might want to do after finishing the game more than 3 times and feel comfortable to do it.

Know what would be awesome? An Insanity "Zero Death" achievement in ME3 that would unlock a new baddass/cool armor for your next playthroughs.

#36
Tlazolteotl

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IMethos wrote...

This isn't real life. It's a game. And I'm not saying everyone should save every two seconds and charge into a group of Mercs all willy nilly, but this is a discussion about the insanity diffuculty level and I just don't think it's possible. Everyone who plays on insanity plays for the challenge and the reward of truly defeating enemies. I still maintain that even attempting this is foolish and proves nothing.


Don't think it's possible?!
You do realise ME2 insanity is one of the easiest "hard modes" in video game history?

It isn't just possible, it is possible for most players.

A no-reload run in Dark Messiah of Might and Magic .. now that was tough.

#37
Cyberfrog81

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I don't doubt it is possible. But so not worth it.


#38
Tlazolteotl

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Well, if no-reload insanity is too much, maybe do no-reload hardcore. Or even no-reload veteran.

With lots of deaths, everyone and their dog has beaten insanity. It's not a real achievement.

#39
SirValeq

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Just finished Horizon (done both DLC loyalties aswell) with a sentinel and no deaths so far (no reloads actually). I think it's 100% possible to keep this up, unless I sneeze in a bad moment or something... I know I picked an easy class, but still I'm quite happy with my performance and I have to start somewhere.

#40
Sailears

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The problem I think I would find if attempting this for any class is that I would be forced to play more cautiously, sometimes resorting to spamming powers and so on. Now I can appreciate the satisfaction that could be derived from this kind of play, but personally I find this game most fun when I'm taking a risk; trying out some crazy combo, or just going 'Rambo' on the enemy for the fun of it. Going for no deaths would 1: stress me out, and 2: be less fun due to conservative play.

#41
lexicality

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Assault shotgun sentinel = no deaths. On insanity but not ng+. Too easy + boring to bother playing again.

Aggressive gameplay meleing Scions and husks - Most fun on planet of husks or recover IFF.



Insanity ng+ horizon first mech battle is a surprise first time. Second time, dont go through the doors.



Adapt or die!


#42
jaff00

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A zero-death insanity run on something that isn't a charging vanguard barely even qualifies as an accomplishment. You're talking about a game where you constantly regenerate to full health/shields when you're not taking hits for cryin' out loud.

#43
Kaylord

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jaff00 wrote...

A zero-death insanity run on something that isn't a charging vanguard barely even qualifies as an accomplishment. You're talking about a game where you constantly regenerate to full health/shields when you're not taking hits for cryin' out loud.


That´s why taking health damage has to be avoided, too. if you get about a quarter health damage, you can presume that medigel is covering it up. Having under 25% health bar qualifies for me as death and asks for a reload.

#44
jaff00

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Well that's quite fascinating really but I'm not one for some self-imposed restriction based on an arbitrary percentage. Game mechanics already determined how much damage you can sustain and still be able to recover. Making **** up yourself just feels.. a little nerdy to me truth be told. But hey, that's me. If it makes the experience more enjoyable for you then I say God bless.

#45
borelocin

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Kaylord wrote...

Dark_Caduceus wrote...

I tried, with a Sentinel, did Kasumi loyalty mission and Garrus, Mordin recruitment before a death, I believe on Grunt's recruiment mission. I think it's definitely doable, just need patience and lots of practice.


I hear you. And needs a lot of undisturbed time. Not possible here anymore with my freshly-married-to-wife coming every 20 Minutes or so, trying to sit on my lap for some kisses while a firefight  is going on...
*sigh* Image IPB

I will have to organize better my time; I will save every mission and retry from scratch using those saves. This way I can skip dialogue fastest...
Image IPB- am I crazy or what?


Just coming up on 10th anniversary myself. My suggestion is to practice saying "sweetheart, you are so much more fun than silly old computer games" until you at least SOUND like you mean it Image IPB

#46
implodinggoat

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Hmmmm.... Zero Deaths on insanity.



From my experience, I'd go with a Soldier specked out with Shock Trooper and hardened Adrenaline Rush and rolling with the high accuracy, high damage, low ammo combo of the Widow and Vindicator. This was the setup I played with when I did my first insanity run and once I got into the swing of things, I died very rarely and I wasn't trying to win with no deaths (I died a lot early on; but I made the mistake of importing an ME2 endgame save).



Play conservatively, look for good cover and use the +100% weapon damage bonus and 50% time dilation from Hardened Adrenaline Rush to lay down headshots focusing on advancing enemies first then picking off the one's who've taken cover at your leisure. This makes your pretty lethal against any enemy; but when you augment this with the appropriate bonus power, you'll be a freaking juggernaut.



Remember that you can retrain your bonus power to fit the upcoming mission since certain bonus powers become incredibly lethal in the right situation. I generally avoid using these bonus powers since I feel they are overpowered; but if you're trying to beat insanity without dying then you can't afford to pull any punches.



REAVE: Samara's Area Reave is incredible against Collectors and is pretty solid against Husks and Praetorians as well so, it's your best bet on any mission where you fight the Collectors. It's also really brutal against armored organic enemies like the Bloodpack mercs, Varren and Klixen since it takes down armor as well as barriers and it will stop health regeneration and paralyze any organic enemy whose defenses are down. And on top of all that whenever you damage an unprotected organic enemy it recharges your health as well.



ENERGY DRAIN: Tali's Energy Drain is basically Reave except it works against shields and inorganic enemies, so its your best bet on any mission where you're fighting synthetics or shielded enemies like Blue Suns Mercs. It will take down shields for you and recharge your own as it does so and it will fry synthetic enemies to boot.



DOMINATE: Like AI Hacking against organics. When you take over an enemy's mind all his allies will focus on him/her/it (Except for Praetorians and the Harbringer who will always focus on Shepard or your squad) letting you sit back in cover and watch the chaos. Like with AI hacking you can use it repeatedly to charm the same enemy (or any enemy who's defenses your initial target managed to bring down) and each time you do so it will boost their barrier defenses which will allow them to keep killing their friends for you. Using it on an enemy with a powerful weapon like a merc with a missile launcher, a Vorcha with a flamethrower, or a Collector Assassin with a particle beam is absolutely devastating. One hidden bonus of Dominate is that it can actually be pretty effective against husks as well if you evolve it into area dominate since it instantly kills any unarmored husk or abomination you use it on. If you really, really don't want to get killed Dominate is the most powerful ability in the game against Collectors and Eclipse Mercs since it allows you to turn their elite units against them while letting you stay comfortable in cover. (NOTE: If you want to keep your tech alive on the suicide mission you might want to take Reave instead since playing puppet master with Dominate eats up a lot of time).



FLASHBANG GRENADE: Excluding Singularity, Kasumi's Flashbang Grenade is the best crowd control power in the game. If you're fighting husks, take it and use it to keep them stumbling. If you bring Kasumi with you, you'll be able to keep entire waves of them from being able to get in close enough to hit you. Definitely the way to go when you pick up the Reaper IFF.



Other Suggestions:



BRING TALI AGAINST SYNTHETICS: If you're fighting Geth or a lot of mechs bring Tali. AI hacking is unholy against Synthetics for the same reason Dominate is unholy against organics.



UPGRADE YOUR MEDIGEL: Upgraded medigel will not only revive your squad; but will restore you and your squad to 100% health and shields which will definitely save your ass on insanity if you don't want to die at all.



BRING THE RIGHT HEAVY WEAPON: For the most part you won't be needing your heavy weapons that much; but when you do they can save your ass. Bring the Firestorm for the Reaper IFF Mission to incinerate those nasty swarms of husks. Bring the Cain when you're going up against the Praetorians or the Final Boss and for the final boss make sure to get all the heavy weapon upgrades and use the +10% heavy weapon ammo armor so that you'll have two Cain shots to sucker punch the final boss with (aim carefully, missing with one would be brutal if you got that far without dying).



RUN AWAY!!!!: Don't be shy about retreating to a better position if you're getting overwhelmed. If you're being overwhelmed use some Medigel to get your shields up to 100% (if necessary) then use Hardened Adrenalin Rush which makes you run twice as fast (the 50% time dilation) and gives 50% damage resistance on your health if your shields go down. This will allow you to retreat back to a better position if you're in deep ****. This is particularly useful against the Scions on the Reaper IFF mission which will kick your ass if they get close; but which can be taken down leisurely if you just swallow your pride, fall back and let them plod their way into the firing line of your Widow.

#47
Njorls

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If I do a single mission on Insanity without dying it's a major victory, going a whole game isn't going to happen.

#48
Alamar2078

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PnXMarcin1PL wrote...

I play only on Insanty as well.
My advice ? Don't do anything stupid, stay calm and you wont die at all. Thats how I did my first no-death run on Insanity as a Soldier.


If you had zero deaths as a Soldier on Insanity then you're better than I am at the game ; more patient ; and know spawn points / maps / game in general much better than I do.

For me if the easiest "no death" class by far is the Engineer.   Just watch out for charging RoboDogs.  Everything else is basically cake.

If you pick good cover as far away as possible from the enemy  you should be able to spam drones and throw in enough overload & incinerate to keep from getting really bored.

#49
Alamar2078

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Njorls wrote...

If I do a single mission on Insanity without dying it's a major victory, going a whole game isn't going to happen.


Actually you can do it but you have to be good ; know the maps ; know the spawn points ; and be patient.  I had a 5 death Insanity run with an Engineer [4 early deaths in NG+ @L30 ... one careless one later on] and I'm nowhere close to 'leet.   Someone that is 'leet and knows the game should be able to do it easily enough.