2h warr vs. dual wield warr/rogue...DPS?
#1
Posté 09 novembre 2009 - 03:40
the strat guide, it favors 2h as a slightly better DPS. The way I look
at it, if I dual wield, wouldn't I be better as a rogue? I know I
couldn't wear as heavy armor, but still...when I think dual wield, I
think rogue...plus, they get backstab. Ultimately, what I want to do is
cause a ton of melee DPS; I want nothing to do with ranged. What are
some of your thoughts?
Curse this game and all the ways you can play 3 friggin classes!
#2
Posté 09 novembre 2009 - 03:50
In my experiences, 2h warrior swing to slow and miss constantly.
With my rogue if i even got targeted i would pretty much have my damage reduced to **** because i couldnt back stab and i just got flopped.
With my dual wield warrior i pretty much can 2 shot things with dual wield sleep and flurry.
In my opinion. I favor a dual wield warrior.
#3
Posté 09 novembre 2009 - 03:50
Modifié par Ethreallol, 09 novembre 2009 - 03:51 .
#4
Posté 09 novembre 2009 - 04:08
#5
Posté 09 novembre 2009 - 04:11
#6
Posté 09 novembre 2009 - 04:12
#7
Posté 09 novembre 2009 - 04:36
#8
Posté 09 novembre 2009 - 04:39
#9
Posté 10 novembre 2009 - 07:25
Thats not to say a 2h warrior wont out-dps you, I really couldn't compare them since I've not made a 2h warrior nor used one in my party at any time, but really theres no excuse for you to not be backstabbing pretty much every hit on a rogue.
#10
Posté 10 novembre 2009 - 09:55
#11
Posté 10 novembre 2009 - 03:22
#12
Posté 02 décembre 2009 - 12:21
Modifié par Bwookie, 02 décembre 2009 - 12:22 .
#13
Posté 02 décembre 2009 - 01:29
#14
Posté 02 décembre 2009 - 03:18
#15
Posté 02 décembre 2009 - 09:35
Bwookie wrote...
They both have their advantages and disadvantages. 2 hander is better imo overall though because of the immunity to stun and knockdown. There is a reason why only warriors get access to the two talent trees that provide kd immunity (i.e boss fights). This is huge in boss fights and every fight that is genuinely tough(ie has a lot of stunning and kd). Dual wielders have more dps but that doesn't help if you're stunned or kd'ed. Hell the most annoying part about playing dual wield is not the single target damage which is great or the aoe burst dps, it's the fact you can get stunned by every run of the mill enemy with dirty fighting.
Nothing prevents you from dumping two points in the tree to get Indomitable. Does it require a 2H to activate?
#16
Posté 03 décembre 2009 - 12:00
#17
Posté 03 décembre 2009 - 06:36
#18
Guest_spellNotFoundException_*
Posté 03 décembre 2009 - 07:05
Guest_spellNotFoundException_*
#19
Posté 04 décembre 2009 - 04:34
Bwookie wrote...
yes
Well that's freakin' retarded. Why in the hell would you need a 2-hander to be immune to stuns and knockdowns?! hahah Oh well.
#20
Posté 04 décembre 2009 - 07:57
1 of the things i think abour when making a char is not just "what will i play" but what will be the best talent spec i can play without messing up the rest?
and with the respec mod, i can always change it again when it does't work, better then starting over again.. since after the 3rd go things get a little to boring(altrough the fights are still fun!)





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