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Warrior DEX; also, dwarven merchant's belt


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#1
mariaklob

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Two questions that've been bugging me:

First, does a 2H warrior need DEX at all? What about a Sword/Shield build? Having come in from other systems, I was reflexively pumping DEX to get an increased chance to hit...however, in Dragon Age STR and DEX give the same contribution to one's attack score.

DEX might still be good for a tank's defense, but does anyone know whether it's noticebly better than just putting those points into CON?


Finally, does the dwarven merchant's belt increase monetary gain if it is equipped on one of your companions? Do I have to wear it, or can I just as well wear my Archivist's Sash for XP and let Alistair run around with the merchant's belt?

#2
Random70

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mariaklob wrote...
First, does a 2H warrior need DEX at all?


No

mariaklob wrote...
What about a Sword/Shield build?


Depends.
If you're building a Taunt/Tank then raise STR enough to wear massive armor and dump everything else into DEX. This character has good AC and DEF but will have difficulty fighting its way out of a wet paper bag.
If you're looking for an S/S warrior who can actually kill things (recommended: best defense is a good offense) then bump DEX to 26 for the Shield talents and dump the rest into STR

mariaklob wrote...
DEX might still be good for a tank's defense, but does anyone know whether it's noticebly better than just putting those points into CON?


DEX is a million times better. Not only is the return on a CON investement quite bad in and of itself, but by allocating points to it you're also taking away from STR and DEX, hurting your ATT, DEF, and Damage capabilities. Don't invest in CON. For anybody. Ever.

#3
Delrayn

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mariaklob wrote...
 


Finally, does the dwarven merchant's belt increase monetary gain if it is equipped on one of your companions? Do I have to wear it, or can I just as well wear my Archivist's Sash for XP and let Alistair run around with the merchant's belt?


I have tried the belt on my companions and it doesn't work for me.   When my PC wears it however; I DO get double the monetary loot.

#4
beancounter501

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Random70 wrote...
Don't invest in CON. For anybody. Ever.

So true.  How can you say it any better?  Con just sucks!

#5
soteria

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If you're looking for an S/S warrior who can actually kill things (recommended: best defense is a good offense) then bump DEX to 26 for the Shield talents and dump the rest into STR


You can always just use a dagger. It's weapon and shield; no one is forcing you to use a sword. Your offensive shield talents will kinda suck at 42 strength, though.

#6
Random70

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soteria wrote...

If you're looking for an S/S warrior who can actually kill things (recommended: best defense is a good offense) then bump DEX to 26 for the Shield talents and dump the rest into STR

You can always just use a dagger. It's weapon and shield; no one is forcing you to use a sword. Your offensive shield talents will kinda suck at 42 strength, though.


Thanks for bringing this up. Now I have to run a frickin' test. :P

L25 HN Champion / Templar
Rose / Howe's / Honnleath / BDA 1.0 / Key / Lifegiver / Spellward / Anduril
Stats w/ gear: 42 STR / 88 DEX

Avg of eight Attacks vs. Darkspawn in RtO
Bash: 35.0
Pummel: 125.25
Overpower: 85.63
Assault: 134.63
Auto - Attack: Didn't track but was running ~ 50 / 80 for reg / crit

And the numbers I collected from the 'Can S/S DPS?' thread...
L24 HN Templar / Berserker
Armor: Evon + Diligence, Honnleath
Jewels: Anduril, Spellward, Key, Lifegiver
Weapons: Veshaille + Duncan's
Stats w/ gear: 97 Str, 32 Dex

Bash: 85.75 --> +59% over DEX
Pummel: 254.25 --> +51% over DEX
Overpower: 189.0 --> +66% over DEX
Assault: 227.63 --> ++41% over DEX
Auto-Attack: Again, didn't track but was running ~ 80 / 130 --> +37% / +38% (granted, Dagger swings slightly faster)

The STR build would have done a little better with equal builds (+3 STR from level and +3 STR from BDA). I'll stand by my 'wet paper bag' assessment of the DEX build. :)

Modifié par Random70, 28 mai 2010 - 08:42 .


#7
Yrkoon

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Delrayn wrote...

mariaklob wrote...
 


Finally, does the dwarven merchant's belt increase monetary gain if it is equipped on one of your companions? Do I have to wear it, or can I just as well wear my Archivist's Sash for XP and let Alistair run around with the merchant's belt?


I have tried the belt on my companions and it doesn't work for me.   When my PC wears it however; I DO get double the monetary loot.

LOL

Well considering the fact that the belt only gives a +5% bonus to monitary loot gain   (if even that), I doubt that seriously.

Also it doesn't matter who equips it.  In fact, it doesn't  even matter if it's equipped!  It works  by simply being in your inventory.

Modifié par Yrkoon, 28 mai 2010 - 02:52 .


#8
Arthur Cousland

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I stopped at base 38 strength for my weapon+shield warrior and he was still the one getting most of the kills, so that's enough damage for me.



Weapon+shield is meant for a defensive warrior who minimizes damage taken. If you want to put up the big numbers, go dual wield or two handed.

#9
soteria

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The STR build would have done a little better with equal builds (+3 STR from level and +3 STR from BDA). I'll stand by my 'wet paper bag' assessment of the DEX build. :)




Well, more importantly, the str build will actually land his talents more often. I don't know about you, but usually when I use those talents I'm going for the effect, not the damage. It wasn't really a fair comparison, though, since you were comparing specials to a build that was expected to suck at specials, and largely ignored autoattack. Autoattacking with a lot of weapon buffs is the one thing you'd expect the dagger build to be good at. Well, other than defense, which is really the only reason to build a warrior that way.

Weapon+shield is meant for a defensive warrior who minimizes damage taken. If you want to put up the big numbers, go dual wield or two handed.


I used to think more or less the same, but have decided that this isn't an MMO. There's no need to min/max and there aren't any fights that really call for an incredibly tough tank. As long as you have a decent amount of defense (115 is my magic number), you may as well increase your attack power to end fights faster.

#10
beancounter501

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I used to think more or less the same, but have decided that this isn't an MMO. There's no need to min/max and there aren't any fights that really call for an incredibly tough tank. As long as you have a decent amount of defense (115 is my magic number), you may as well increase your attack power to end fights faster.


For the 115 defense is that before buffs like Rally and shield Wall or after?

#11
soteria

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I don't make a science out of it, to be honest, but I'd say probably before rally and after shield wall (I don't run around with rally active). "Magic number" is too strong of a word, since really I'm shooting more for a range and it depends on what type of group I'm running with. In combat, you can effectively raise your defense by 40 points or so with buffs and debuffs... of course, the Genlock Forgemaster will always hit you pretty hard unless you have what I consider insanely high defense.

#12
Random70

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soteria wrote...
I used to think more or less the same, but have decided that this isn't an MMO. There's no need to min/max and there aren't any fights that really call for an incredibly tough tank. As long as you have a decent amount of defense (115 is my magic number), you may as well increase your attack power to end fights faster.


Interesting point...let me get back to you on that one.

#13
Gecon

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Random70 wrote...

The STR build would have done a little better with equal builds (+3 STR from level and +3 STR from BDA). I'll stand by my 'wet paper bag' assessment of the DEX build. :)

Err ... congrats for answering a question nobody asked. We all know damage of a Str focussed Warrior is better than of a Dex focussed Warrior. No need to run numbers on that one, its pretty obvious. Sword gets 1x Str damage, Axe gets 1.1x Str damage, while dagger gets 0.5x Str, 0.5x Dex damage (since 1.02 anyway). So there. But your Str Tank will deal more damage, but have much lower Defense ratings. As a tank, they are worse.

The question however was how to emit maximum damage on a Dex Tank. And yes, Dagger will at some point obviously take over at being more efficient, once your Dex is substantly higher than your Str.

#14
Gecon

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soteria wrote...

I used to think more or less the same, but have decided that this isn't an MMO. There's no need to min/max and there aren't any fights that really call for an incredibly tough tank. As long as you have a decent amount of defense (115 is my magic number), you may as well increase your attack power to end fights faster.

Err. Except of course to reach 115 defense, you need like Dex 50 plus the best defense rating gear available for tanks plus maximized Shield Wall.

If you also want Str around 36+ to wear best massive armor (with equipping Key of the City and other gear like that), that will be at level 20 or some such.

Modifié par Gecon, 31 mai 2010 - 01:27 .


#15
soteria

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Err. Except of course to reach 115 defense, you need like Dex 50 plus the best defense rating gear available for tanks plus maximized Shield Wall.


Not really. Well, maximized shield wall, or rally, but not 50 dex and the best defense gear. 115 isn't hard to hit with base dex of 40--I'm pretty sure the warrior in my profile can do that and he's not even wearing great defense gear. And why would you have to be level 20 to wear the best massive armor with only 36 strength? Stat boosting gear is stat boosting gear and works the same at any level.

#16
Gecon

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In the base game, I definitely need Dex 50 to hit def 115. Maybe theres even better gear after the Landsmeet (which I just reached), but I definitely use each and every defense gear on Alistair to just hit def 115 now.

And you need to be around level 20 before you manage to reach Str 36, Dex 50 on Alistair.

And besides, he still gets hit. I need to throw him a Def Gylph for 145 to avoid that.

Modifié par Gecon, 01 juin 2010 - 11:38 .


#17
soteria

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Ahh. I'm talking about a PC warrior, and I mean about 40 base dex, before stat-boosting gear. Have you not finished the game yet? There is one good tanking item you'll find after the Landsmeet, but only one. I never said anything remotely like 115 defense makes you unhittable, it's just a number that I find "comfortable" with an "average" group. Maybe I should add that I usually also have around 38-45 armor and some health regen a that point, as well, which makes it feel like you're getting hit a lot less often than you are. Armor, health regen, and defense are the stats I look at.

Edit:  My PC level 20 S/S warrior has 110 defense without shield wall, with 39 base dexterity and pretty average gear.  Wade's Dragonbone, and no big-ticket purchased items that increase defense.  Lifegiver, but that grants armor and health.  I have a level 22 Alistair with 45/46 base strength and dexterity that has 112 defense unbuffed, using only Howe's Shield and Buckle of the Winds to boost defense directly, plus a few other items that boost dexterity like Bloodline, Key to the City, and Corruption.  For what it's worth, he also had +40% to dodge attacks from Cailan's Boots, Evon's, and Spellward.  Oh, and +30% healing received, if only that worked.  So yeah, 115 defense with shield wall is easily attained without 50 base dexterity.

Modifié par soteria, 01 juin 2010 - 03:24 .