I'm trying to figure out how you can even create functional shots as linked to in builder wiki there.
I'm more familiar with the conversation editor than the cutscene editor and I'm wondering if anybody knows of examples (maybe in the single player campaign) where functional shots are used.
Also, I'm not sure what the difference between a functional shot and attaching a cutscene to a dialogue line would be. The wiki says they should be up to 5 seconds or "be considered a full-fledged cutscene" - so I'm not sure what the technical difference is.
Anyway, sorry for the confused post; I'm just looking for a nudge in the right direction or an example to figure it out myself with.
Modifié par FollowTheGourd, 28 mai 2010 - 12:32 .





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