Why is letting the council die rennegade?
#26
Posté 29 mai 2010 - 05:11
Difficult concept, I'm sure.
#27
Posté 30 mai 2010 - 08:20
Holding off - Netural, slightly Renegade. You're completing the mission "no matter the cost." With this case, the cost is essentially the entire current government regime.
Letting the Council Die - Renegade. Same effect at the first one, except you're actually advising that the council should die, instead of holding off on attacking until the best possible moment.
#28
Posté 31 mai 2010 - 07:20
#29
Posté 31 mai 2010 - 06:00
And that's the problem. The "Paragon" option only fails to be idiotic if you metagame.KalosCast wrote...
Saving the Council - Paragon. Your character shows some genre-savvy in knowing you'll still have the firepower to stop Sovereign.
#30
Posté 31 mai 2010 - 07:18
Sylvius the Mad wrote...
And that's the problem. The "Paragon" option only fails to be idiotic if you metagame.KalosCast wrote...
Saving the Council - Paragon. Your character shows some genre-savvy in knowing you'll still have the firepower to stop Sovereign.
Not really. Asari are a council race, and therefore are a powerful military force (it's how you get on the Council) the Destiny Ascension flyby points out that it makes up roughtly half the firepower of both the Asar and Citadel fleets. The thing clearly can't handle an entire fleet focusing on it (neither could Sovereign and we know he's a bad ass). The Destiny Ascension, if not the council on it, are a distinct tactical advantage, and you could argue that the Council's death could have broken the morale of the defending fleets and do even more damage.
#31
Posté 31 mai 2010 - 07:43
#32
Posté 31 mai 2010 - 10:06
Not with its generator down, which it is (we're told that explicitly).KalosCast wrote...
The Destiny Ascension, if not the council on it, are a distinct tactical advantage
If we don't defeat sovereign, any other advantages are meaningless. Caring for a cripplied ship in a battle is a waste of resources.
Killing a soldier removes one solider from the fight, but wounding a soldier removes 3 soliders from the fight.
#33
Posté 01 juin 2010 - 06:44
Sylvius the Mad wrote...
Not with its generator down, which it is (we're told that explicitly).KalosCast wrote...
The Destiny Ascension, if not the council on it, are a distinct tactical advantage
If we don't defeat sovereign, any other advantages are meaningless. Caring for a cripplied ship in a battle is a waste of resources.
Killing a soldier removes one solider from the fight, but wounding a soldier removes 3 soliders from the fight.
I assumed that by saying the generators are down, that means that the engines are offline (since when your generators are down in the suicide mission, it means you crash-land) which means that the DA can still bring its incredible firepower to bear against targets in its LOS.
Assuming that the entire ship is crippled, there are thousands of crew members aboard the TA and would still be an asset worth saving, since the cost to outfit it with a new engine is easily going to be less than building a new DA, recruiting a new crew, and the time involved in doing all of that. Regardless of the council or not, the DA is worth saving, it will clearly be an asset in any fight that doesn't involve getting ambushed by Cthulhu with one of his main initial targets aboard it.
#34
Posté 01 juin 2010 - 05:49
As for whether the main gun is down, everything on these ships runs on eezo. It's all mass effect fields all the time. Believing that there are multiple independent mass effect generators onboard the DA is a baseless assumption.
#35
Posté 01 juin 2010 - 06:49
Sylvius the Mad wrote...
Believing that there are multiple independent mass effect generators onboard the DA is a baseless assumption.
And believing the contrary is Star Wars-esque. Or do you really think they'd build something like the Death Star (It's invincible! Apart from this exhaust vent which leads directly to the reactor core<_<) in Mass Effect? In my opinion a dreadnaught without multiple linkable or independent mass effect generators would be a design flaw on that scale.
#36
Posté 01 juin 2010 - 09:05
I agree. The point is that SHEPARD DOESN'T KNOW.9thLich wrote...
And believing the contrary is Star Wars-esque.
And given that, is he going to risk the whole galaxy on a hunch, or is he going to stick with the path that produces the greatest chance of success?
#37
Posté 13 juin 2010 - 02:35
So i thought "save the council" was not only the paragon choice but the best strategic one
Modifié par Hydrakara, 13 juin 2010 - 02:38 .
#38
Posté 13 juin 2010 - 04:45
Also, flanking takes on a different meaning when you can approach the enemy from six different sides. I think anyone who mentions how Sovereign is in front and the geth fleet is behind forget there are four other directions of escape.
#39
Posté 14 juin 2010 - 01:08
As for the Paragon vs. Renegade decision in this case, I think it's a judgement call. Not saving the council gets you to the Citadel faster but means you can't bring the full firepower of the ships present at the battle to Sovereign. Saving the council means more ships attack Sovereign but at the cost of delaying the assault. What the first course of action relies upon is that you can destroy Sovereign before the Geth finish high-fiving each other over destroying the Destiny Ascension and arrive at the Citadel proper (they would double back to Sovereign to protect it as their plan depends entirely on its success, not their survival); the second plan requires that Sovereign is not able to break through Vigil's program in the time it takes to assemble a larger attack force.
The reason the latter path is paragon is that it requires the sacrifice of (a lesser number of) human lives whilst the former plan requires the sacrifice of alien lives. Both have significant risks.
#40
Posté 14 juin 2010 - 01:23
#41
Posté 14 juin 2010 - 08:33
Pacifien wrote...
Eh. The Destiny Ascension's main drive was offline. It's not going anywhere and if its main gun was even working, the enemy ship would need to fly straight in front of it.
Also, flanking takes on a different meaning when you can approach the enemy from six different sides. I think anyone who mentions how Sovereign is in front and the geth fleet is behind forget there are four other directions of escape.
True but attacking from behind is still a significant advantage. Engines are exposed and front weapons are obviously not pointing in your direction. Spinning a warship around, in any direction, just produces a larger target
#42
Posté 14 juin 2010 - 08:54
While I play as a Paragon I just couldn't risk an entire galaxy to save one ship, regardless of how powerful or who is on board. It isn't a decision one can make lightly and it's sad that everyone hates you for it, but if you look at the situation at that moment, there is really nothing else you can do.
#43
Posté 14 juin 2010 - 09:55
It's not really the renegade choice. What you did was for a just cause. The humans moving in and taking over is what has everyone upset. They made the renegade choice in doing that, not you.STG wrote...
I order our fleet to focus on Sovereign.
While I play as a Paragon I just couldn't risk an entire galaxy to save one ship, regardless of how powerful or who is on board. It isn't a decision one can make lightly and it's sad that everyone hates you for it, but if you look at the situation at that moment, there is really nothing else you can do.
#44
Posté 14 juin 2010 - 10:15
Sure you can say Council would want you to pursue the greater good but IMO that's wrong. In real life people will get punished for disobeying the law even if it would be for greater good.
IMO the system should be as easy as "Paragon" = Do what higher people tell you, "Renegade" = You follow your own rules although you really can't do that as you can't do everything you want
#45
Posté 29 juillet 2010 - 03:55
It all depends on the situation when I first played through I thought the council was on the station not on a ship too large to move outside the station! They where dumb enough to board the darn thing in the first place why not have them die in the ship?
But honestly I think the neutral choice still shoud've saved them it was the right call taking your forces in too soon killed alot of good men keeping them back spared them the initial death and then more fire power was generated for sovereign that was the right call you don't' toss out your queen in the first round in chess you keep her back and strike when your opponent is weak.
#46
Posté 29 juillet 2010 - 05:31
On the topic of saving the council. I've mixed between choosing the Paragon and Neutral option and honestly I find the Neutral option makes the more sense given the situation. I know people aren't going to like the answer, but Politician's are replaceable. There really was no way of knowing if you divided the Alliances attention between fighting the Reaper and saving the Council that you'd still win in the end.
#47
Posté 29 juillet 2010 - 05:33
kalle90 wrote...
You are council's tool. By basically ordering them to die you basically betray them. With that you betray the law and order. Whether that is for greater good or not doesn't matter.
Sure you can say Council would want you to pursue the greater good but IMO that's wrong. In real life people will get punished for disobeying the law even if it would be for greater good.
IMO the system should be as easy as "Paragon" = Do what higher people tell you, "Renegade" = You follow your own rules although you really can't do that as you can't do everything you want
You broke the rule, and your "loyalty" to the Council, the minute you stole the Normandy to pursue Saren. At that point you were no longer taking any orders from them and your actions were based on your own Moral stance. So really the obligation to save the Council had already been thrown out the window.
#48
Posté 29 juillet 2010 - 10:59
#49
Posté 06 janvier 2011 - 10:43
I resented their arrogance and ineptitude. But on top of that, although I was a bit merciless, I always did anything that had to be done to track Saren and save the universe. They had proven themselves to be poor leaders and tried their hardest to lead everyone to their doom.
What I intended to happen was for each race to elect a new person. Instead, I get to hear the one guy that I definitely like less than them saying this is the time for humans to step forward and take over the whole show. I instantly regretted my decision because there was no choice to vote him ONTO that ship with them.
#50
Posté 09 janvier 2011 - 06:09





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