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Alpha Protocol


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#226
Jalem001

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BlackyBlack wrote...

I guess all of these perverts that want to romance Sis are the same perverts that romanced Tali. They're both like 17!


At no point did I look at Sis and say "This girl is under age"

She always looked like she was around 20 to me.  It was only once I read the dossier that I found out she could be younger.  Who the hell has a 17 or younger girl killing people and leading squads of men?

#227
Blind Bard

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Having just finished the game, I must say I am left with mixed feelings. In a way, I feel like I have played both a great game and a disappointing one. I'm not going to comment on technical issues, probably because my expectations weren't that high on that department but also because I consider such things as secondary qualities of a game. Anyway...

On one hand, I had a game with good dialogues, nice characters and a solid plot, along with a nice general idea of game play. The missions were well thought of in terms of plot relevance, most of the time, and there were elements of realism (like the news on TV), that gave the impression of a dynamic world, directly influenced by your actions. In turn, those actions seem to really determine the outcome of the story, which is probably the best aspect of the game. The fact that you could chose different approaches to a mission, and that these approaches played a role on how others reacted towards you, is also a big plus.

On the other hand, however, I was always under the impression that the game was rushed. I'm not sure why but the fact the game seems short is probably to blame. The fact that you gained or lost favor with characters with such ease also played a part in that, as in a world of espionage, trust is a very hard thing to establish, I imagine. The missions sometimes felt poorly designed and, having played a stealth character, I got the feeling that were a bunch of things I could do as an infiltrator and wasn't allowed to, like hang from ledges in order to hide, or jump from places that didn't have a flashing yellow arrow to indicate I can do it. As far as stealth goes, I think that there are a bunch of ideas they could have used from Splinter Cell games and it's a pitty they didn't. Even some dialogues, which in general is Obsidian's strong point for me, seem to have a repetative or even unrealistic touch.

I think I can understand why the game seems rushed or poorly designed in certain areas. In their effort to provide multiple options and approaches throughout the plot, they neglected other aspects of gameplay. In a way, they weren't making just one game but 3 or 4 different ones. For some players, this may be an excuse, for others it may not. For me, it's at least a reason for, let's say, leniency.

In the end, I can't decide if it was a good game with bad elements or if it was an average game with good elements. When I finished it, I wanted more but perhaps that's probably because you can finish the game quite fast, even if you don't rush through it. Right now, however, I don't feel like replaying it, which I always find a way of measure of a game's quality. Comparing it to previous Obsidian work, I don't think I'm going to come back to it as regularly as I do with KotoR2. In itself, that is a disappointment.


P.S.: Sis is in her late teens, early 20s, according to her file. And for those that want romance with every female in a game, consider the fact that some of them may simply not be interested in any way.

Modifié par Blind Bard, 06 juin 2010 - 09:57 .


#228
SpiderFan1217

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Blind Bard wrote...

P.S.: Sis is in her late teens, early 20s, according to her file. And for those that want romance with every female in a game, consider the fact that some of them may simply not be interested in any way.


Personally, I agree with you. She is in her late teens to early twenties. Other say she is only 16 because a developer said she was.

#229
wolfsite

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I liked Sie more, just liked how laid back she was and always so calm despite a bullet storm going on.

#230
Rejoy Skinler

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Finished it, loved it.



Technically flawed but brilliant pacing and a lot of fun (plus you can stealth in this one).

#231
Apocryphon

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Is Tom Chick a professional troll, and regarding Alpha Protocol he's the anti-Jim Sterling?

#232
FlintlockJazz

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Jalem001 wrote...

FlintlockJazz wrote...

Jalem001 wrote...

So I broke down and got the game.  Beat it too.  Great game.

It's not nearly as bad as the reviews made it sound, and aside from the camera my biggest complaint is the lack of a Sis romance.  Wtf is that about?

Edit:  Oh and the heavy handed anti-Americanism got old at the end.  It was fine sprinkled throughout the game, but they really laid it on thick there at the end.


Definitely needs moar Sis, not necessarily a romance until we find out her age, but they just can't put a badass like that in, hint at a big overall plot for her, and then leave it unresolved.  Moar please!


Now that I think about it...the characters really didn't get the focus they deserved, with the exception of Mina, Leland, and Scarlett.

Oh and I guess Heck.  Probably the best character right there imo.  Chaotic Crazy = Awesome.

Also:  Sis looks around 18 - 20 to me.  Thorton is what?  Late 20s by the look of him?  Early 30s at latest.  -Weirder things happen-.  Plus she's really cute so you know...whatever.  It's a video game.  Make her 20, who cares?

The ending was a bit of a pain in the ass.  The last level felt hectic in a way the others didn't, but maybe that was just because it was 8AM and I had stayed up all night.  The scarlett decision didn't make any damn sense in that I just thought she was going to help me.  In a different way, but who knows.  Contemplating trying that last mission again, although I have a thing about redoing endings.  Feels...wrong.  Make your decisions and stick with em.

But it just a game.


Sorry, been in a field hitting people with rubber weapons while dressed as a pirate the past few days so only just go to respond.  Heck is quite possiblu one of the best comedy characters of all time! 

"Do you want a loud distraction or a hot distraction?"
"Whats the difference?"
"Hot distractions have more fire!"

Possibly got the quote wrong but I'm knackered. :P

#233
AshedMan

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Heck was my favorite character. I love his emails.
Thorton. I finally did it. Two chicks. At once! It was freakin' awesome!

Modifié par AshedMan, 06 juin 2010 - 07:58 .


#234
Statulos

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Some unaswered questions:



Sie: what the hell is she doing with an M60? A genuine German would use a MG3!



Albatross and G22 in general: I´d have liked to get more intel about what they really are.



I want a second part.

#235
lobotomy42

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I'm playing this game now and I absolutely love it. The combat is not quite as fluid as ME2, but I haven't run into bugs or any technical problems the way a lot of reviewers apparently have.



Also, the conversation system is really fun. In some ways, it is the opposite of Mass Effect's. In ME, when a big decision comes up, everyone highlights it in dialogue pointing out both the decision and its consequences ("THIS IS A VERY IMPORTANT DECISIONS, SHEPARD. KILL THIS GUY OR LET HIM GO!") In Alpha Protocol, you are constantly making small decisions - both in conversations and in battle - but it's never entirely clear which ones will turn out to be important and which ones will not. This is good, in that I never felt like the game was talking down to me the way ME sometimes did, but bad in that a lot of decisions are made almost randomly.



Still, the characters and experience are very engrossing. Highly recommend.

#236
lukandroll

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I'm in my third playtrought right now.

First was a Stealth build, pistols + stealth.

Second was classical TPS action game build, Assault Riffle + Toughness.

And currently I'm tryng a Martial Arts + Shotguns...



I like how connected the RPG parts are to the actual gameplay, I mean if you do a lousy character build your character will suck major bollocks, and even if you're good at the game you will suffer.



However I have noticed some unbalanced skills, shadow operative + brillance becomes to game breaking, because you just do it all the time. The same with Chain Shot.



Assault Riffle + Toughness, gives the best build for TPS action fans, Iron Will = Rambo Mode

#237
RunCDFirst

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I'm on my second playthrough and I'm pretty sure I love it. The story and characters are top notch though some players have a surprisingly short amount of screen time. I think Blind Bard really hit it. For all that it does right (or wrong) there's the niggling feeling that the game was still rushed. You have fantastic designed characters like Albatross and Sis who you learn almost nothing about. You have off-hand comments with Deng or others about possible future engagements but nothing comes of it.



The gameplay is a bit wonky, but I was glad to have actual boss fights that were difficult on hard. There were some parts that were deliciously frustrating because they were so difficult which I haven't had in a long time. On the other hand, the retarded AI has led to some truly face-palming stupid moments that are almost inexcusable.



A solid effort, definitely worth playing (if not just for the moments with Marburg, Leland and Heck) and a franchise worthy of seeing a sequel.



A note on skill imbalance - it seems all RPGs have skills that just break the system. For DAO it was Cone of Cold, KotOR had force jump, Alpha Protocol has Shadow Operative. Chain Shot on higher difficulties isn't so bad since it can't one shot enemies (at least, I could rarely get it to) and some battles have so many guys in it that you would get swamped if you solely relied on that skill. Assuming the AI did anything other than sit in a corner...

#238
FlintlockJazz

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Just a quick observation, apparently the order you do things can pretty much alter things quite drastically. My first playthrough I did Moscow first, and a guy called Grigori pretty much ignored me and I had to work to get his attention, but on my second playthrough I did it last and he apparently knows me by reputation, calling out to me before I get to start and the conversation going completely and utterly different to before, with him asking me to ship some weapons over to him and other stuff I didn't get before.



What you wear also seems to have an affect as well, since turning up in armour nets you a different conversation with people than turning up in plain clothes.



On my second playthrough, chainshot is indeed an overpowered skill, takes down bosses in moments sometimes, but you don't get it overpowered until you have dumped enough points into it, plus you're a spy, you're meant to take out everyone with a pistol! :D Or am I just trying to justify being goob. *innocent whistling*

#239
NicklasBertelsen

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RunCDFirst wrote...

I'm on my second playthrough and I'm pretty sure I love it. The story and characters are top notch though some players have a surprisingly short amount of screen time. I think Blind Bard really hit it. For all that it does right (or wrong) there's the niggling feeling that the game was still rushed. You have fantastic designed characters like Albatross and Sis who you learn almost nothing about. You have off-hand comments with Deng or others about possible future engagements but nothing comes of it.


You can contact Omen Deng again at the end of the game, during the last mission. That is, if you're on friendly terms with him (which you will be if you spare him).

I agree about Sis, though, she didn't do much.

A note on skill imbalance - it seems all RPGs have skills that just break the system. For DAO it was Cone of Cold, KotOR had force jump, Alpha Protocol has Shadow Operative.


Considering how easy to kill your character will be in a straight firefight if he foregoes weapon skills and skills like toughness in favor of stealth, I think it's fair enough that Shadow Operative is powerful.

#240
orpheus333

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Alpha Protocol is better than mass effect 2.



/thread

#241
Stigmatizer N7

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AwesomeEffect2 wrote...

BlackyBlack wrote...

I guess all of these perverts that want to romance Sis are the same perverts that romanced Tali. They're both like 17!


I never romanced Tali but I would like to romance Sis


First off you never find out how old Sis is except late teens to early 20's, and second Tali is of age in ME1 because Quarians go on their pilgrimage when they come of age(you'd know that if you paid attention).

#242
Stigmatizer N7

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andyr1986 wrote...

Alpha Protocol is better than mass effect 2.

/thread


I'm sorry but you're way off on that. MASS EFFECT IS ALL POWERFUL!!!! And no one makes a better RPG than Boiware, period.

#243
Busomjack

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I agree. Alpha Protocol is a good game but better than Mass Effect 2? Come on, lets get real here.

#244
lukandroll

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Its a different game, with a different approach.

Its more similar to ME1, but ME1 background story and setting is stronger.

The real question is, which one is the better RPG?



For me AP is definitely more RPG than ME2, and a good tie with ME1.

However, as a game, ME2 can't get any better.

#245
Stigmatizer N7

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lukandroll wrote...

Its a different game, with a different approach.
Its more similar to ME1, but ME1 background story and setting is stronger.
The real question is, which one is the better RPG?

For me AP is definitely more RPG than ME2, and a good tie with ME1.
However, as a game, ME2 can't get any better.


As an RPG AP is pretty good but nowhere near the level of ME. Your character customization options(in AP) pretty much range from you want Mike to look like a classy dousche, a lazy bum, or a bad 80's movie bad-ass. Don't get me wrong that's a bad thing(I love the the 80's bad-ass look) but beyond that you have no choice of how he looks. unlike the ME series which offers full facial customization(If not the option to change his physique, lol can you imagine an 80 pound shepard fighting a krogan?). As far as skill customization AP is better than ME2 but ME1 is still better than both. On another note thank god they got rid of the darn Mako, now if only you could customize armor without having to worry about losing bonuses that some bring. Back on the subject of what's the better RPG, storywise ME is unparalelled. AP had an epicly awsome story line but as I said in a previous post It seems to missing huge chunks of story(i.e. Sis). Maybe they will come out with a sequel(and I really hope they do)that fills in the missing pieces, and does a major overhaul of the highly flawed controls. But as It stands, the ME series(ME2 included) is far superior as both an RPG and a TPS. Oh, and I hate the conversation timer in AP, I'd like to think for more 3 seconds about what I want to say. BUT, there is one thing in AP the is freakin awsome: Master Shadow Operative(pretty much nothin beats knifing 10 dudes in the face without any of them even knowing you were ever there).

#246
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Busomjack wrote...

I agree. Alpha Protocol is a good game but better than Mass Effect 2? Come on, lets get real here.

AP has a better story because there are far less plot holes. But yeah, ME2 is a better game overall.

Modifié par AwesomeEffect2, 12 juin 2010 - 09:37 .


#247
NicklasBertelsen

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Stigmatizer N7 wrote...

As an RPG AP is pretty good but nowhere near the level of ME. Your character customization options(in AP) pretty much range from you want Mike to look like a classy dousche, a lazy bum, or a bad 80's movie bad-ass. Don't get me wrong that's a bad thing(I love the the 80's bad-ass look) but beyond that you have no choice of how he looks. unlike the ME series which offers full facial customization(If not the option to change his physique, lol can you imagine an 80 pound shepard fighting a krogan?).


Saying that AP is, in part, a worse RPG than ME because of the fact you can't customize Thorton's facial features to the same degree as Shepard makes me think you're one of those nitwits who likes to dress up his character in Oblivion and then call that roleplaying. Seriously, screw that. Do you know what the best RPG in the world is? Fallout. Not Bethesda's Fallout, but the first one, by Black Isle. Your character always looked like this:

Image IPB

Now, the reason F1 was so good was because it allowed for such a wide range of roleplaying, both in how you responded to people and solved quests, but also in how you build your character. Lockpicking, First Aid, Sneaking and Repair were skills that were just as useful and viable as Small Guns and Big Guns, and picking a character who focused on any of the aforementioned lead to such a different gameplay experience that ME will look like a straight shooter in comparison. In ME, lockpicking and hacking skills were supplementary skills that could be used to solve the odd sidequest and hack containers with loot, in Fallout 1 lockpicking and hacking were skills you could use to kill the endboss, avoid most combat encounters and solve quests that were otherwise unsolvable if you were a gun toter. In other words, focus on different skills lead to different gameplay, and you could actually build your character around being a sneaky thief with lockpicking, hacking and speech skills and then play the game in accordance with this build. You could avoid combat entirely and thwart your enemies without ever firing a gun.

THIS is the core element of an RPG, being able to make a character build that makes the gameplay experience a unique one depending on your choice of skills. Not customizing your character appearance. Giving Shepard a bald head and a moustache is not roleplaying, it's larping, and it's thoroughly unimportant to how enjoyable the game is.

As far as skill customization AP is better than ME2 but ME1 is still better than both. On another note thank god they got rid of the darn Mako, now if only you could customize armor without having to worry about losing bonuses that some bring. Back on the subject of what's the better RPG, storywise ME is unparalelled. AP had an epicly awsome story line but as I said in a previous post It seems to missing huge chunks of story(i.e. Sis). Maybe they will come out with a sequel(and I really hope they do)that fills in the missing pieces, and does a major overhaul of the highly flawed controls. But as It stands, the ME series(ME2 included) is far superior as both an RPG and a TPS. Oh, and I hate the conversation timer in AP, I'd like to think for more 3 seconds about what I want to say. BUT, there is one thing in AP the is freakin awsome: Master Shadow Operative(pretty much nothin beats knifing 10 dudes in the face without any of them even knowing you were ever there).


I disagree with you on ME being better than AP storywise. I think the writing in AP is superior, and while both ME and AP are clicheed in terms of plot, AP pulls its story off much better than ME, mostly due to better characters and writing. To each his own, though.

I also disagree with you on AP missing chunks of story. You may be right about Sis being underdeveloped, but many of the story elements in AP are only missed out on if you make the wrong choices or fail to dig up dossiers on people. I ran into a lot of new things on my second playthrough of AP, things I hadn't discovered the first time. This doesn't mean that story elements are missing, but merely that playing AP differently will lead the player to being exposed to things he hadn't learned otherwise. In ME you are basically told everything regardless of what you do. This doesn't make ME better at telling a story, it merely makes it a game where the developers were probably afraid of the player becoming confused if everything didn't make sense towards the end. AP devs had the balls to actually make a game where players had to play intelligently or otherwise miss out on crucial plot elements, like when you
Spoiler
.

I agree with you on AP's controls being clunky, though. ME was much more optimised and had better TPS gameplay. I don't think many people would dispute that.

I disagree on ME series being better RPG's than AP (this statement is bull**** to any rpg afficionado). In terms of gameplay they are on equal terms (they are both shoot 'em ups despite how you build your character, and skills like lockpicking, hacking and whatnot are supplementary), but you have a lot more choices in AP, and your choices actually impact the gameplay and the general direction of the plot. Depending on how you play and the choices you make, certain endings will open up or close off (I wasn't offered to join Halbech the first time, but on my second playthrough I was and so on). In ME, the plot is always the same with minor alterations. You can destroy the galactic senate at the end and kill the Rachni Queen, but this doesn't impact the rest of the game in the slightest. AP, despite hyping it's choices and consequences to a ridiculous degree, actually has changes in dialogue, story and branching depending on the player, though not huge ones. But they're there, and they're done better than in ME.

Lastly, I agree a bit with the conversation timer sometimes being bad, especially because you don't always know what Thorton will say when you choose a response (the "proposition" reply with Surkov being a good example. you think choosing "proposition" means Thorton will ask about Surkov's proposition in terms of what he has planned, but instead Thorton makes a gay joke about not being into men and thus not liking Surkov's "proposition"). Obsidian needs to sort this out if they make a sequel.

Modifié par NicklasBertelsen, 12 juin 2010 - 03:01 .


#248
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Seagloom wrote...

Capt. Obvious wrote...

Seagloom wrote...

I have to admit, that is low. Posting an update based off of an unverifiable comment? I thought the Escapist was better than that. At least they pay lip service to the possibility it might not be an Obsidian employee despite the entire article being based on the premise it must be.


I wasn't trying to demean Alpha Protocol or anything, but I thought it was an interesting read. I meant know offense. I like Obsidian. I'm sorry.


Woah. I was totally misunderstood there. That entire post was directed at The Escapist, not you Capt. Obvious. If you have genuine issues with Alpha Protocol, feel free to voice them. Unless you don't... then er... don't? Everyone is entitled to their opinion, whether or not I agree with it, and you didn't do anything to offend me whatsoever. ;)

I was miffed at the website for indulging in what I felt was sloppy journalism.


Woah. I totally misunderstood you there. :blink:

But yeah, I agree with you. Though to be honest. I didn't like Alpha Protocol that much. I admit, I found the plot interesting but it didn't quite, let's say, hit the spot for me. Despite some of the negativity Alpha Protocol got, they don't have to give up on the "spy RPG". Deus Ex combined RPG with stealth quite well. I think what went wrong was how it was handled(that and the polish). Also, I thought making each dialog option based off of a spy character makes Michael Thorton seem like, well, a guy with too many mood swings. 

#249
Mr.Skar

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I want a sequel, but I can't say I ever want to play AP again. Once was enough (I tend to play one path and like my decisions so much that I can't help but stick with them in other playthroughs, and the gameplay doesn't justify a replay imo). I really would like a sequel where they polish up the gameplay a bit, keep the story and RPG elements the way they are and maybe lengthen the game a smidge.

#250
Lumikki

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I was looking this game, but then..



It turns out that the choice of not allowing the player to create a female lead came down to not having enough money to hire a female voice actor.