Stigmatizer N7 wrote...
As an RPG AP is pretty good but nowhere near the level of ME. Your character customization options(in AP) pretty much range from you want Mike to look like a classy dousche, a lazy bum, or a bad 80's movie bad-ass. Don't get me wrong that's a bad thing(I love the the 80's bad-ass look) but beyond that you have no choice of how he looks. unlike the ME series which offers full facial customization(If not the option to change his physique, lol can you imagine an 80 pound shepard fighting a krogan?).
Saying that AP is, in part, a worse RPG than ME because of the fact you can't customize Thorton's facial features to the same degree as Shepard makes me think you're one of those nitwits who likes to dress up his character in Oblivion and then call that roleplaying. Seriously, screw that. Do you know what the best RPG in the world is? Fallout. Not Bethesda's Fallout, but the first one, by Black Isle. Your character always looked like this:

Now, the reason F1 was so good was because it allowed for such a wide range of roleplaying, both in how you responded to people and solved quests, but also in how you build your character. Lockpicking, First Aid, Sneaking and Repair were skills that were just as useful and viable as Small Guns and Big Guns, and picking a character who focused on any of the aforementioned lead to such a different gameplay experience that ME will look like a straight shooter in comparison. In ME, lockpicking and hacking skills were supplementary skills that could be used to solve the odd sidequest and hack containers with loot, in Fallout 1 lockpicking and hacking were skills you could use to kill the endboss, avoid most combat encounters and solve quests that were otherwise unsolvable if you were a gun toter. In other words, focus on different skills lead to different gameplay, and you could actually build your character around being a sneaky thief with lockpicking, hacking and speech skills and then play the game in accordance with this build. You could avoid combat entirely and thwart your enemies without ever firing a gun.
THIS is the core element of an RPG, being able to make a character build that makes the gameplay experience a unique one depending on your choice of skills. Not customizing your character appearance. Giving Shepard a bald head and a moustache is not roleplaying, it's larping, and it's thoroughly unimportant to how enjoyable the game is.
As far as skill customization AP is better than ME2 but ME1 is still better than both. On another note thank god they got rid of the darn Mako, now if only you could customize armor without having to worry about losing bonuses that some bring. Back on the subject of what's the better RPG, storywise ME is unparalelled. AP had an epicly awsome story line but as I said in a previous post It seems to missing huge chunks of story(i.e. Sis). Maybe they will come out with a sequel(and I really hope they do)that fills in the missing pieces, and does a major overhaul of the highly flawed controls. But as It stands, the ME series(ME2 included) is far superior as both an RPG and a TPS. Oh, and I hate the conversation timer in AP, I'd like to think for more 3 seconds about what I want to say. BUT, there is one thing in AP the is freakin awsome: Master Shadow Operative(pretty much nothin beats knifing 10 dudes in the face without any of them even knowing you were ever there).
I disagree with you on ME being better than AP storywise. I think the writing in AP is superior, and while both ME and AP are clicheed in terms of plot, AP pulls its story off much better than ME, mostly due to better characters and writing. To each his own, though.
I also disagree with you on AP missing chunks of story. You may be right about Sis being underdeveloped, but many of the story elements in AP are only missed out on if you make the wrong choices or fail to dig up dossiers on people. I ran into a lot of new things on my second playthrough of AP, things I hadn't discovered the first time. This doesn't mean that story elements are missing, but merely that playing AP differently will lead the player to being exposed to things he hadn't learned otherwise. In ME you are basically told everything regardless of what you do. This doesn't make ME better at telling a story, it merely makes it a game where the developers were probably afraid of the player becoming confused if everything didn't make sense towards the end. AP devs had the balls to actually make a game where players had to play intelligently or otherwise miss out on crucial plot elements, like when you
.
I agree with you on AP's controls being clunky, though. ME was much more optimised and had better TPS gameplay. I don't think many people would dispute that.
I disagree on ME series being better RPG's than AP (this statement is bull**** to any rpg afficionado). In terms of gameplay they are on equal terms (they are both shoot 'em ups despite how you build your character, and skills like lockpicking, hacking and whatnot are supplementary), but you have a lot more choices in AP, and your choices actually impact the gameplay and the general direction of the plot. Depending on how you play and the choices you make, certain endings will open up or close off (I wasn't offered to join Halbech the first time, but on my second playthrough I was and so on). In ME, the plot is always the same with minor alterations. You can destroy the galactic senate at the end and kill the Rachni Queen, but this doesn't impact the rest of the game in the slightest. AP, despite hyping it's choices and consequences to a ridiculous degree, actually has changes in dialogue, story and branching depending on the player, though not huge ones. But they're there, and they're done better than in ME.
Lastly, I agree a bit with the conversation timer sometimes being bad, especially because you don't always know what Thorton will say when you choose a response (the "proposition" reply with Surkov being a good example. you think choosing "proposition" means Thorton will ask about Surkov's proposition in terms of what he has planned, but instead Thorton makes a gay joke about not being into men and thus not liking Surkov's "proposition"). Obsidian needs to sort this out if they make a sequel.
Modifié par NicklasBertelsen, 12 juin 2010 - 03:01 .