Aller au contenu

Photo

Alpha Protocol


  • Veuillez vous connecter pour répondre
341 réponses à ce sujet

#326
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
I just beat AP about a month ago and just started up a new game last night. I love the stealth mechanics and puzzles. I don't much enjoy playing AP as a third person shooter, mainly because I find the missions and objectives feel more satisfying to complete when done in stealth.

My personal build is Max Stealth, Max Pistols and Max sabotage. This will allow you to sneak around and deal with every obstacle the game presents you with.

A tip, there is a small bonus for playing as a recruit, rather than a pre-designed background. I would recommend it so you can unlock the veteran background.

#327
Kaiser Shepard

Kaiser Shepard
  • Members
  • 7 890 messages
Thanks, Seagloom and Leinadi. If Obsidian still owes the license, there might be hope still, but I'm not going to hold my breath.

Read something about being able to fight Westridge if you kill at least one American agent, which I did in Moscow, but that apparently doesn't work. Oh well, could be worse as far as loose ends go.

On to New Vegas then!

#328
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages
Agreed on the stealth path. Stealth + Pistols does make for some wicked overpowered Thorton though. I would've liked some levels to be a little less linear. Not the missions really, but the actual level layout. Also, agreed on the recruit/veteran suggestion. Worth picking up.

@Kaiser: It's not just about not killing American agents, it depends on the path you take during the game. You can pretty much guarantee Westridge at the end if you spare Shaheed.
In the final mission, when he gives you the intel, he says "bro, u kno ur gonna maek US mad rite?" then you've gotta say that you're willing to "betray your country" because AP and Halbech are evil. Then you face Westridge.
Also, it probably happens if you Halbech offers you a job and you take him up on it. Who else would be the final boss? Lol.

The most satisfying part of AP is when you are given the chance to feign allying with Halbech then backstabbing him later. That was just so awesome.

Makes me wanna play through it again.

Love the way Obsidian does things in terms of choice, they really do affect the game in a major way.

I still think a lot of the gameplay mechanics were done pretty badly in AP, but if you play through as a stealther, it's not too bad. I think the reason it cops a lot of flak is because people wanted another cover shooter like Mass Effect...

But AP isn't a cover shooter, it's a spy game.

As for Obsidian working another sequel, I doubt it. They have a lot of faith in DS 3 and their inbuilt game engine. It's likely they will use that engine to create a Dragon Age-esque game if DS 3 sells well. Or maybe not, but I think that an Alpha Protocol sequel is unlikely in the foreseeable future.

Modifié par mrcrusty, 07 mai 2011 - 04:30 .


#329
Leinadi

Leinadi
  • Members
  • 455 messages
I think a lot of the general gameplay in Alpha Protocol could've been "tightened up" a lot, and I do agree that doing stealth seems to fit the most with the game's sorta theme (you are a spy after all). But I don't know, I find it a *lot* of fun to go crazy psycho Thorton, using shotguns and setting people on fire with incendiary rounds.

The only weapon I didn't find particularly fun (though they can certainly be useful) are the Assault Rifles. It's a shame Chain Shot for the pistol is so very overpowered as well. I'm not usually too big on balance in games and think it's "overrated" but AP could've done with some in the skills department.

#330
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages
I was generally unimpressed with most of the gameplay outside of the email and dialog system.

It wasn't very balanced and while the gadgets were nice, they felt sort of tacked on, like you could use them, but there was no real reason to do so. I also felt really let down by the weapon/armor customisation aspect of it. Thought there would be more. I was also disappointed in the level design. I was really hoping for a Deus-Ex type levels with much more freedom over how I could accomplish tasks. Sure, you could tackle problems in more than one way, but for me, it still felt far too linear and too restrictive.

Imo, if they balanced the weapons and playstyles better, fixed the issues with AI, added more for customisation in armors + weapons and opened up levels like Deus Ex to truly provide multiple ways to solve problems for multiple skillsets and reward creativity. Man for me, AP could've been a Game of the Decade contender.

Because it's plot, writing, characters, deviating narrative, etc is hard to weigh against it's relatively mediocre gameplay elements and level design. It's half an excellent game, and half a mediocre game.

Modifié par mrcrusty, 07 mai 2011 - 11:48 .


#331
Leinadi

Leinadi
  • Members
  • 455 messages
The levels would probably be the biggest thing I agree with you on. While some of them make some sense in that they're smaller (like the CIA listening post for example) there are a lot of them which could've really benefited from being more open and have more paths through them. Levels like Marburgs Mansion or the Museum feel far too constrictive considering that the locations are obviously supposed to be large.

But yeah, I dunno. I still really enjoy the actual shooting mechanics, not entirely sure why. I think they're a lot more fun than many other action-RPG shooter mechanics that are typically praised for their gameplay. For example, while ME2 is a lot more polished, I enjoyed shooting stuff in AP a lot more for whatever reason. Though that could be partially because of ME2 does a more "corridor shooting" type of design while AP is a bit different.

#332
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages
No, I mean the shooting itself is fine. I've come to adore the mixed Shooter RPG combat of games like VtmB, AP and a modded New Vegas, where it's still satisfying to shoot, but character skill still plays a vital role in how good you are.

It's just that the weapons weren't well balanced for my taste (Pistols made for some damn overpowering shiznit in the endgame), and I was disappointed at the equipment/inventory variety. I really wanted a larger variety of armor/weapons and gadgets that served different purposes.

Of course, this ties into my level design complaint, where differing weapons and playstyles matter more.

I guess I'm just a little upset, because I can see the potential AP had. Imo, it could've been the next Deus Ex. But it just falls short on key gameplay areas.

As it is, I still really like the game, but it could've been so much more. Lol.

Modifié par mrcrusty, 07 mai 2011 - 01:28 .


#333
Joshd21

Joshd21
  • Members
  • 1 404 messages
I always support game with moral choices in it. But this game graphics are worse then Star Wars Knights of Old Repbulic the first one. They delayed the game untill the summer so they should have no excuse. It's been said they got game idea off movie series like "24" to be honest it's very "blocky" combat, the textures are not smoothed or nor are they polished.

Nearly every bad guy looks exactly the same and the overall storyline plot is very weak. They honestly should have scrapped this game, they give you a brief window to enter a moral mood when replying to someone. I just couldn't finish the game, it sucked.

I play Bioware games, even the Witcher 2 but this game was very badly done imo.

#334
Sannom

Sannom
  • Members
  • 25 messages

mrcrusty wrote...

I still think a lot of the gameplay mechanics were done pretty badly in AP, but if you play through as a stealther, it's not too bad. I think the reason it cops a lot of flak is because people wanted another cover shooter like Mass Effect...


I still think that although they're not great, the gameplay mechanics in AP are still quite fun. The weapons feel very different from each other, the stealth is satisfying when you can pull it off, and almost every build is viable even if some are really overpowered. I regret that stealth takedowns don't require any kind of skill though, and that submachine guns feel so hard to master compared to other weapons.

mrcrusty wrote...

I was generally unimpressed with most of the gameplay outside of the email and dialog system.

It wasn't very balanced and while the gadgets were nice, they felt sort of tacked on, like you could use them, but there was no real reason to do so.


Grenades and the like are very useful when playing a submachine guns specialist, notably to compensate for the short range of those weapons. When you learn to throw them blind correctly, they can clear distant enemies quite effectively.

Modifié par Sannom, 07 mai 2011 - 06:03 .


#335
Sannom

Sannom
  • Members
  • 25 messages
Sorry about the double post, I tend to make that mistake a lot and the board doesn't have a 'delete post' option. By the way, how do we contact the people in charge here? That 'copy & paste' bug is starting to get really irritating!

Joshd21 wrote...

(1) I always support game with moral choices in it. But this game graphics are worse then Star Wars Knights of Old Repbulic the first one. They delayed the game untill the summer so they should have no excuse.

(2) Nearly every bad guy looks exactly the same and the overall storyline plot is very weak.


(1) Exagerration much, about the graphics? KOTOR 1 & 2, since they use the exact same engine, had really wooden animation compared to Alpha Protocol.
Also the delay was all Sega trying to find a better release window or preparing a better marketing plan (they changed company for that purpose actually), not Obsidian needing time to finish the game. Near to no people worked on the game after it slipped from its October 2009 release date.

(2) I suppose that by 'bad guy', you mean the rank & files enemy (because if not you would be the king of hypocrites)? Sorry to break it to you, but that's the case in every RPG and game under the sun. Bioware and Bethesda do it a lot too.

Modifié par Sannom, 07 mai 2011 - 06:12 .


#336
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 466 messages
Alpha Protocol is pretty under appreciated.

Honestly, I've listed out my main and major flaws, but if you're a fan of the spy genre, if you're a fan of choices and consequences, of interesting characters, good writing and branching narratives, Alpha Protocol is a very good game.

It may not be groundbreaking in the graphics department, but it's hardly as bad as the KotORs. It's Unreal Engine 3, so I'd say it's a step down from the Mass Effects in quality, but some high res textures make them comparable.

#337
Kloreep

Kloreep
  • Members
  • 2 316 messages
I really don't know where the complaints about the graphics are coming from. They're not cutting edge, no (doubtless a result of being in development so long) but they're not bad at all. I thought characters' skin actually looked a lot better than most games, not as plastic-y.

Loved the real-time conversation, other dialogue trees feel very static after playing AP. Choice/consequence was amazing, the only thing that let it down was that the story itself wasn't so great. Blocking/cinema design was well put together as well, and the "multiple paths" wasn't bad, though I too wish that the skills had been a bit better designed. Actual "multiple paths" would have been nice too, the levels were quite linear indeed.

Overall, AP felt like a few pieces of an amazing game struggling to lift up a lot of mediocrity. I'm not sad that Obsidian won't be making another Alpha Protocol, but I am sad that there probably won't be a spiritual successor either.

Modifié par Kloreep, 12 mai 2011 - 05:32 .


#338
Kaiser Shepard

Kaiser Shepard
  • Members
  • 7 890 messages
Obsidian Would Like to Make Another Alpha Protocol Game

There may be hope still.

#339
MinotaurWarrior

MinotaurWarrior
  • Members
  • 214 messages
Hallelujah. I just love the heck out of AP.

#340
FlintlockJazz

FlintlockJazz
  • Members
  • 2 710 messages

Kaiser Shepard wrote...

Obsidian Would Like to Make Another Alpha Protocol Game

There may be hope still.


Excellent news!  Hopefully Sega don't own the rights to it, as if they do they won't give up on them even though they plan to not do anything at all with them (companies are pricks like that).

#341
Deathwurm

Deathwurm
  • Members
  • 1 550 messages
Alpha Protocol has been on my "To Play" list for ages now...
I'm goingt o have to get off my behind and actually buy it some day especially if they are planning to make another.

#342
lobi

lobi
  • Members
  • 2 096 messages
Patch?