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Alpha Protocol


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#101
Noilly Prat

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Also, for whatever it's worth, the guy at Destructoid who gave Alpha Protocol a 2 is the same guy who gave Assassin's Creed 2 a 4.5, Final Fantasy XIII a 4, and Heavy Rain and DA:O a 7 and 7.5, respectively.  (The latter two are fairly respectable scores, by his standards, but it's not hard to notice a trend here.)  His scores represent statistical outliers in all of those games' Metacritic averages.

Not to say that that makes him wrong, but sometimes his reviews read a bit like the user reviews on Amazon.com, not in terms of sophistication, but in terms of his tendency to overstate a game's flaws enormously.  Still, I must say, I chuckled a couple of times while reading his review of AP.

To you folks who have played the game already: is the main character as big a douche as he seems to be in the videos of the game that we've seen online?  Based on what I've seen, Shepard looks like a charming sweetheart by comparison, but I'm hoping I'm wrong.

Modifié par Noilly Prat, 31 mai 2010 - 12:53 .


#102
wolfsite

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Is it Tuesday yet?



Despite the negative comments I'm still excited for this game. A good chunk of these problems can be easily solved with a patch however, hopefully they can get one out soon.

#103
AshedMan

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This was going to be a "must buy on release" game, but now I'm considering waiting until it goes on sale. I need more reviews.

#104
Busomjack

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Final Fantasy XIII deserved the 4 Destructoid gave it so I can't say this reviewer lacks credibility.



I'm excited yet a bit nervous.

#105
SpiderFan1217

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Already preordered. Can't wait. Looks awesome.

#106
wolfsite

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AshedMan wrote...

This was going to be a "must buy on release" game, but now I'm considering waiting until it goes on sale. I need more reviews.


Like a lot of people have been saying it may be like Vampire the Masquerade: Bloodlines.  though marred by some bugs it was a great game.

#107
Master Smurf

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Just started it - the graphics are dated but not awful. Love the dialogue and the system (interaction with NPC) but the combat is where it falls down some - the AI is iffy.



I actually havent even finished the first set of missions in Saudi Arabia yet because playing around with Armor and Weapons etc is great fun - Bioware should take not and at least add back some of the complexity to ME


#108
HoonDing

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I got critically hit by a plot twist near the end of the game... but still managed to get the ending I was hoping for.



The characters are all brilliantly written & some dialogues are gold. Even Thorton, whom I disliked a lot in the beginning, grew on me as the game progressed.

#109
Master Smurf

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I think the issue about graphics (comparing it to ME) is that this game is based in the present and doesnt get a pass in some areas that Bioware will. Also look how ME doesnt have crouch at all but where ME shines is that there "main" characters look great where all the ones in AP look basic. It is really disappointing that having so much time they couldnt make the game look better.



Having read the posts on the gamers in here that have played the game - I think I'll enjoy it because I have come to the same conclusions - if you like RPG's and you want to be Bourne/Bond/Bauer etc then you can dig the game even with the rough edges.

#110
Busomjack

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DAMMIT! I just forgot that June has 31 days in it. That means I'm going to have to wait ANOTHER FULL DAY for this game.



This is getting painful.

#111
Rubbish Hero

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Going to wait for a steam sale, according to the reviews it has mini-games clearly designed with the console in mind, so, might skip it altogether, who knows.




#112
DukeOfNukes

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There were 2 things that killed it for me...the mini-games, and the terrible stealth. If you can get past those, then it's probably going to be a great game...unfortunately the mini-games are way too common...and the gameplay is built around stealth.

#113
SpiderFan1217

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DukeOfNukes wrote...

There were 2 things that killed it for me...the mini-games, and the terrible stealth. If you can get past those, then it's probably going to be a great game...unfortunately the mini-games are way too common...and the gameplay is built around stealth.


I'm pretty sure it can be played with a "BLOW **** UP!!!!" kind of mentallity.

#114
MerinTB

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I'm taking the free shipping from Amazon, so my copy won't arrive until the 4th.

On the plus side, due to discounts I had, it's only costing me $30.

#115
Vaeliorin

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Personally, I'm really interested in the game, but given all the reviews I've seen from people playing it, I'm planning on waiting for a price drop (and hopefully a patch or two) before picking it up. Sorry Obsidian.

#116
Maniacle1

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Rubbish Hero wrote...

Going to wait for a steam sale,
according to the reviews it has mini-games clearly designed with the
console in mind, so, might skip it altogether, who knows.


I actually find the mini-games easier on the PC.  From what I hear, they can be rather hard on consoles, but I don't have a problem with them at all on the PC.  If anything lockpicking is too easy.  It is just that the hacking mini-game controls for the mouse half lag a bit compared to the keyboard half.

Modifié par Maniacle1, 31 mai 2010 - 08:00 .


#117
Jalem001

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MerinTB wrote...

I'm taking the free shipping from Amazon, so my copy won't arrive until the 4th.
On the plus side, due to discounts I had, it's only costing me $30.


You bought red dead redemption huh?

#118
Busomjack

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There have been a few critically panned games that I loved and are now remembered as classics.



The King's Field series(the spiritual predecessor to Demon's Souls and made by the same company) is seen today as a classic role playing game series but I remember when they were first released they got horrible reviews.



I think history will see Alpha Protocol in a more positive light.


#119
FlintlockJazz

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Noilly Prat wrote...

All things considered, I want to give Alpha Protocol the benefit of the doubt, and I definitely won't make any judgements until I've played it.  But when a game is criticized and unfavorably compared with competing games in a leaked memo shortly before release, misses its presumed release date without any official word, delayed half a year for no apparent reason, and then released to almost universally disappointing reviews and (apparently) anonymously called a failure that should have been cancelled by one of its own developers... well, none of that bodes well.

(If that dev comment is legitimate, as seems likely, it is also entirely possible he is being so hard on it because it is difficult to see something that you've put a lot of work into come out with such major problems due to mismanagement and things like that.)

Awakening wasn't very polished either, but most reviews hardly mentioned the various bugs, which suggests to me that Alpha Protocol has some serious issues.  As I said before, I'm still planning to play it, and hoping that I will like it, but I'm no longer hoping for a really great game.


To be fair, its not universal disappointing reviews, its more very mixed reviews.  You have two that are bad, a few that are middling and a few that are actually rating it highly (many of which are the European reviewers it seems, especially French and German ones, so I can't see what they are actually saying but they are giving it 88%).

That 'dev' comment was an unnamed guy on some comments, more likely to be some other company trying to start rumours.  If it really is a dev and he feels that strongly he should come out and say it publicly, I will not take anything that is said in a comments field seriously.

Alpha Protocol has no where near the bugs Awakening had imho.  This is one of the reasons why I am not taking these reviews seriously, it seems like something more is going on here than a buggy game.

#120
FlintlockJazz

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Seagloom wrote...

Does Shadow Operative actually say it makes you invisible in the description? The reason I ask is because the invisibility may be an abstraction to represent insane sneaking glass not otherwise possible with the engine. Sort of like how the Baldur's Gate and Neverwinter Nights series made your stealthy character invisible because the game didn't support elaborate terrain cover. It could just be meant as visual cue so the player knows they're being extra sneaky when its active. Just a thought. It could be wrong. Either way it won't stop me from playing this game eventually.

Your enthusiasm makes me feel exicited to play through the story. Thanks again for the updates. :)


It does indeed make you invisible, you get about 5 or 10 seconds when you first get it and it goes as you get the higher skill versions.  There's also an evasion skill that causes you to go automatically invisible for a few seconds (2 seconds when you first get it) when someone spots you (cooldown is long for it, about 5 minutes, its intended as a second chance if you get spotted while stealthing).  I've stealth-killed people while invisible, and their mates just see their friend falling to the floor, come running over going "Bob, what's wrong!  No he's dea-arrrgh!" as I kill them too.

This is the important thing I think people need to realise about AP: while it looks like a shooter the combat is meant to be taken abstractly not literally.  The invisibility is supposed to be taken as you popping out of vents and dragging them off into the ceiling as opposed to just you walking up behind them and knifing them which is what really happens.  The main problem is the presentation I think: they have not made it clear that what you see is literally what is going on, and people as a result are taking it to task for it.  If it played like DA:O instead then people wouldn't be having such a problem I think.

ME1 was a hybrid shooter and RPG, Alpha Protocol is a RPG masquerading as a shooter, thats the best way I can explain it.

#121
Kenrae

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I've been playing it through this weekend and I must say I'm loving it. It has a couple of problems I don't like at all (checkpoint saves and "unrealistic" overpowered bosses) but other than that it's a great game. Actually, I'll post here a small review I already wrote on Obsidian forums:

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I'm playing it on my PC. In general, I'm liking it, but there are some flaws that are worsening my experience. Not to the point of ruining it but transforming what could have been one of the best games ever to an ok game.

I play the game mostly for the story, the NPC interaction and the decisions and its consequences, by the way. So, combat and graphics are secondary to me. I'm playing on hard difficulty

The things I'm loving:

- The story is great so far. I've finished Saud Arabia and I'm currently playing in Moscow. I'm stuck on Brayko, that's why I've come to this forum in the first place :P.
- I can already see how my decisions shape the game, but it doesn't feel as if absolutely everything depends on me, which would have been lame. Everybody has its own agenda.
- I like the stealth system, maybe not the absolutely best out there but the best I've seen in an RPG, which combines your own skill with that of your character.
- I love the dialogue system and the fact that you have to choose fast.
- The voice acting is great. The only game I've played with better VA is Dragon Age. Mass Effect would be an equal to this one.
- The talking with the Halbech executive every now and then is a good touch. Makes me wanting to know more.
- The skill system is good. Being able to specialize adds to the replay value.
- Speaking of replay value, it seems to be big so far. I'll know when I replay it.
- The music is well chosen. It accompanies the scene without getting in the way
- I like the minigames even if the hacking one is cluncky.

Now on the negatives:

- The menus are very poorly designed. I have to navigate through many of them to reach a point. And I need more hotkeys. Besides, they're unintuitive. ESC should be used to escape a menu anywhere, not sometimes.
- There's too much combat. Yes, you can approach it differently, use different weapons or martial arts or even stealth. But it's still combat. I still haven't seen a mission where you can get out of combat through charms, at most entering a place and that's it. I expected to play James Bond and I'm playing Rambo instead. A ninja Rambo but still a Rambo.
- The graphics and animations aren't as good as most games today, but I don't care about that.
- Now we're approaching the worst aspects. For a spyonage game it's too unrealistic. I hit a guy with two fire grenades, multiple shotgun shots from less than two meters and many punches and kicks and he's still alive and kicking? WTF?! And he doesn't even have an armor! I didn't know cocaine was a god mode. And that can be said abut most "bosses". Lame.
- You can't change the game difficulty in mid game. Why?
- And the worst for me. I HATE with a passion save checkpoints! This isn't the 80s anymore, I have gigabytes of space to store as many savegames as I want. Why can't I save anyplace in the game? I Should be the one deciding how to play the game I've bought, not whoever designer has decided to put this crappy feature! I tend to quicksave a lot, I hate to redo parts of the game I've just done and done well, and this game forces me to do so. If I'd know about this feature I'd have choosen normal difficulty instead of hard. Ugh!

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And this is something else I wrote after some comments on my review:

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What I meant by "unrealistic" was that it completely shatters my suspension of disbelieve, something needed in any fiction. I know the rest of the game, or a James Bond movie, aren't exactly realistic. But I can play or watch them and not find myself constantly thinking (or screaming ) "Come on, that's too much!". I don't want to play Dragon Ball goes Spy.

I agree the story is superb and the dialogue is great. If it wasn't that way I would have abandoned the game due to a boss fight I got fed up with. And I'm not fast to give up on games.

Oh, a little something I forgot to mention. It's not a great deal but.. why are Russians and Arabians talking in English between themselves? :P

By the way, the dialogue countdown could have been a little bit less short. I like that you have a countdown, but I'm not a native English speaker so some times I must read the subtitles (unfortunately, the voices weren't translated into Spanish). I could use some more time to choose my answer, I don't know, one or two seconds after the NPC has finished talking. Oh, and the method to fast forward a conversation (mouse click) should be different than the method to choose an answer. More than one time I've seen the next bit of dialogue "fast forwarded" due to me choosing an option a little too late.
Now that I think about it I'll check if I can change it in the options...

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Keep in mind that the "unrealistic" bit is only about the boss fights. The rest of the game doesn't have that problem.

My specialization skills are saboutage, stealth and martial arts. I have big number of points on pistol too. Oh, after playing some more after the review I'm liking it more than before.

Modifié par Kenrae, 31 mai 2010 - 12:05 .


#122
JRCHOharry

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Add the "no change in difficulty after starting the game" to your worst aspects of the game (unless its just me who can't seem to find it). But yeah I totally agree with you Kenrae. It is a good game, its not bad but not revolutionarily brilliant either. Which is a shame.

#123
Tamahome560

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FlintlockJazz wrote...

Seagloom wrote...

Does Shadow Operative actually say it makes you invisible in the description? The reason I ask is because the invisibility may be an abstraction to represent insane sneaking glass not otherwise possible with the engine. Sort of like how the Baldur's Gate and Neverwinter Nights series made your stealthy character invisible because the game didn't support elaborate terrain cover. It could just be meant as visual cue so the player knows they're being extra sneaky when its active. Just a thought. It could be wrong. Either way it won't stop me from playing this game eventually.

Your enthusiasm makes me feel exicited to play through the story. Thanks again for the updates. :)


It does indeed make you invisible, you get about 5 or 10 seconds when you first get it and it goes as you get the higher skill versions.  There's also an evasion skill that causes you to go automatically invisible for a few seconds (2 seconds when you first get it) when someone spots you (cooldown is long for it, about 5 minutes, its intended as a second chance if you get spotted while stealthing).  I've stealth-killed people while invisible, and their mates just see their friend falling to the floor, come running over going "Bob, what's wrong!  No he's dea-arrrgh!" as I kill them too.

This is the important thing I think people need to realise about AP: while it looks like a shooter the combat is meant to be taken abstractly not literally.  The invisibility is supposed to be taken as you popping out of vents and dragging them off into the ceiling as opposed to just you walking up behind them and knifing them which is what really happens.  The main problem is the presentation I think: they have not made it clear that what you see is literally what is going on, and people as a result are taking it to task for it.  If it played like DA:O instead then people wouldn't be having such a problem I think.

ME1 was a hybrid shooter and RPG, Alpha Protocol is a RPG masquerading as a shooter, thats the best way I can explain it.



Stealth is badass B)  you can ninja everyone even if you stand right in front of them :ph34r: So even tough its not splinter cell level its still fun. Pistol+Stealth+Martial Arts is a win combo. Chain shoot is also haxed ability, its kinda like mark&execute from Splinter Cell Conviciton or Dead Eye from Red Dead Redemption

Ohhh yeah I remember I forgot to mention another big bug which is sometimes when you reload checkpoint enemies disappear as if you killed them xD 

Shadow op description says that it allows an agent to move unseen ^_^ But cameras and turrets can still spot you. 

The game is fun , not the best gameplay in the industry but the story is on par if not better than Mass Effect ( as a series) :happy:

#124
ChuckNorris18

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I'm definitely picking this game up tomorrow, looks fun.

#125
Kenrae

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Tamahome560 wrote...
Shadow op description says that it allows an agent to move unseen ^_^ But cameras and turrets can still spot you. 


Unless you have a lot of points on the tech skill, of course:whistle: