Problem #1
If I use only the default_player replacement method, I can give classes, skills, talents, spells and appearance successfully. However the player has no background, and while the correct classes are listed in the character pane, he actually remains a Warrior instead of a Rogue (he can only pick from warrior specs when leveling up), despite the fact I have set him as a Rogue both via the HIDDEN_ROGUE talent and class -> Rogue in the creature editor.
Problem #2
Using a combination of default_player replacement and this script pastebin.org/287127 (which I have not written), the script seems to override the advanced classes/skills/talents (so the player doesn't have them at all), but he has the correct background and is actually a rogue this time.
So it seems this needs to be done via scripting only and the toolset has a bunch of chargen_ functions that seem like they would do what I need, but I'm not sure how to use them. For example:
Chargen_SpendAttributePoints
Chargen_LoadPresetsTable
Chargen_HasPointsToSpend
Chargen_ApplyclassAbilities
Any tips on how I would use these? And what's a PresetsTable?
Thanks!
Modifié par Kilrogg_, 29 mai 2010 - 01:17 .





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