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Why are Engineers unpopular?


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#1
Ieldra

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I've looked into a few polls and threads and found that Engineers are rather unpopular. I wonder why. My Engineer is the only Shepard I have played with fun instead of frustration on Insanity, and I don't understand it. Here's my very short account of my the classes, in ascending order of fun capacity on Insanity (this is, of course, a personal opinion):

Vanguard: have to get close. Not my cup of tea. Not at all. Too dangerous and unforgiving of mistakes.
Soldier: powers can target enemies in cover, guns can't. Soldiers have no powers. Bad. Also need to pop out of cover for too long. Only shooting. Boring.
Adept: damned armored Husks. Damned armored Loki mechs. 'nuff said. Depends too much on squadmate selection for combat effectiveness.
Infiltrator: nice, works OK. But no one-shot kills on Insanity. Frustrating. No renegeration while cloaked sucks. Was fun on Veteran, not so much on Insanity.
Sentinel: Works well, but the Engineer has the better anti-armor power which is important on Insanity.
Engineer: best overall. No good anti-barrier power, but selecting Reave as bonus power mitigates that lack.

Probably most players' experience is different. Why?

Modifié par Ieldra2, 28 mai 2010 - 10:01 .


#2
Christmas Ape

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Because Tali is crazy popular and doubling up the capabilities of your squad mates isn't efficient.



Just my theory.

#3
ObserverStatus

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Dead Space, made the engineer class fun, it's not impossible.

#4
Paragon-King

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For Insane Infiltrator; give it a Widow, get upgrades, pop assassination cloak, aim for head and shoot. There you have it; One-Shot Kill. :wizard:
.
At least I was popping husks and collectors like candy. ...I think...

Modifié par Zouns, 28 mai 2010 - 10:11 .


#5
numotsbane

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the reason i avoided engineer was because it didn't have a 'unique' talent. if i want a combat drone i'll bring legion.

infiltrator has similar powers (just with disruptor ammo instead of overload, cryo ammo instead of cryo blast), as well as cloak and sniper training.

even when i dont use the sniper that much i feel the infiltrator is a better version of the same class.

i had the most fun on insanity with the sentinel, to be honest.

#6
Ieldra

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Zouns wrote...
For Insane Infiltrator; give it a Widow, get upgrades, pop assassination cloak, aim for head and shoot. There you have it; One-Shot Kill. :wizard:
.
At least I was popping husks and collectors like candy. ...I think...

I know the theory. Practice is different. Perhaps it's that I don't manage to make every shot a successful headshot. In situations where the enemies stay at range, that wouldn't matter, but my Engineer was faster at killing groups of Husks and suchlike. Also the ammo powers aren't that impressive. Cryo Blast is preferrable to Cryo Ammo, for instance.

#7
numotsbane

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Ieldra2 wrote...

I know the theory. Practice is different. Perhaps it's that I don't manage to make every shot a successful headshot. In situations where the enemies stay at range, that wouldn't matter, but my Engineer was faster at killing groups of Husks and suchlike. Also the ammo powers aren't that impressive. Cryo Blast is preferrable to Cryo Ammo, for instance.


personally, i prefered the ammo powers as they provide a similar effect without the cooldown. disrupter ammo may not be as good as overload, but once those shields are down if you're using the ammo power then you can use cryo blast straight away. of course, its all preference, but don't discount ammo powers.

#8
Alexine

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I like my engineer through one of playthrough. I really like using Incinerate as a power in general, so I mainly play either Infiltrator or Engineer with sniper as the weapon bonus. I found Vanguard to be quite challenging and often crashing my game when I use charge once in a while, while adept and soldier were not my thing.

#9
Zahxia

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The Engineer doesn't have flashy powers (Like charge or tech armor) or feel as potent as say an Adept or Infiltrator. They also have a reputation for not being offensive like Soldiers or Vanguards.



It can feel more like a support class at times. I haven't gotten around to playing an Engineer beyond Omega yet but did play one in ME1 (which I made an infiltrator in 2) and I do love the idea of the class and I'm sure I'm going to have a lot of fun with attack drones and hacking and burning and freezing.

#10
JaegerBane

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Ieldra2 wrote...

I've looked into a few polls and threads and found that Engineers are rather unpopular. I wonder why. My Engineer is the only Shepard I have played with fun instead of frustration on Insanity, and I don't understand it. Here's my very short account of my the classes, in ascending order of fun capacity on Insanity (this is, of course, a personal opinion):

Vanguard: have to get close. Not my cup of tea. Not at all. Too dangerous and unforgiving of mistakes.
Soldier: powers can target enemies in cover, guns can't. Soldiers have no powers. Bad. Also need to pop out of cover for too long. Only shooting. Boring.
Adept: damned armored Husks. Damned armored Loki mechs. 'nuff said. Depends too much on squadmate selection for combat effectiveness.
Infiltrator: nice, works OK. But no one-shot kills on Insanity. Frustrating. No renegeration while cloaked sucks. Was fun on Veteran, not so much on Insanity.
Sentinel: Works well, but the Engineer has the better anti-armor power which is important on Insanity.
Engineer: best overall. No good anti-barrier power, but selecting Reave as bonus power mitigates that lack.

Probably most players' experience is different. Why?


I think the issue here is that the whole rock-paper-scissors system scaling up across difficulty levels just wasn't thought out very well. ME1 had a system that reduced the duration and/or impact of powers, thus testing your ability to deal with enemies but not actually modifying the way you need to play. ME2 basically sticks arbitary obstacles on all enemies that inconsistently affect the classes.

I generally thought, on normal, the specialist classes were far more interesting than the combo classes, purely because the armour/shield overload didn't take the p1ss and only existed on bosses and elites.

Out of the three specialists, I think I'd definitely say the Engineer was my least fave, but that was purely because I'm not a huge fan of the whole 'minion' gameplay that the engineer specialises in. My fave classes remain the Adept followed by the Soldier.

Modifié par JaegerBane, 28 mai 2010 - 02:52 .


#11
Jestina

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Engineer was my favorite on ME, otherwise you have to drag someone like Tali along(bleh). On ME2 I go with infiltrator and thankfully Tali is made obsolete since you don't need those decrypt and electronics skills.

#12
FrancisKitt

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Its odd, I've never really given the engineers much thought actually. Normally I play the 'combat combo' classes (Infiltrator and Vanguard), I'll have to check their skill set, could make a fun play through next time.

#13
jaff00

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Ieldra2 wrote...
Soldier: powers can target enemies in cover, guns can't. Soldiers have no powers. Bad.

Lol. I giggled.

Ieldra2 wrote...
Adept: damned armored Husks. Damned armored Loki mechs. 'nuff said. Depends too much on squadmate selection for combat effectiveness.

Lol. And false.

Ieldra2 wrote...
Infiltrator: nice, works OK. But no one-shot kills on Insanity. Frustrating.

Okay now you're just lying.

Ieldra2 wrote...
Engineer: best overall. No good anti-barrier power, but selecting Reave as bonus power mitigates that lack.

Debatable.
Personally I'd argue that Engineers aren't that popular because they're as boring as a band of blatant homosexuals parading around in their underwear.
Playingstyle #1: Assign drone to key. Repeatedly press key. Win. In retrospect I'm not really sure why I bothered with the enumeration since that about sums it up.
Admittedly, there's other stuff you can do but if you're not spamming drone then it begs the question: why the F are you playing an engineer?

#14
FourSixEight

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It's really weird what happened to Engineers. When ME1 rolled around, all I wanted to do was play a Vanguard, there was no doubt in my mind. But once I calmed down after reeling from all the options, in ME 2, I wanted to try things differently, and experimented with different classes.

Never the Engineer, though- I always figured the Infiltrator was better because it was so good on Insanity, and I figured the Sentinel was better because it got a free ubershield that left room for a good bonus power, like Dominate or Reave.
 
Engineer's not bad by any stretch of the imagination. I'm going to play as one for my final ME2 playthrough. Perhaps we could make a 'Engineers Unite' thread? The Engineer or any other ME class doesn't deserve to be left in the proverbial dust.

#15
Pacifien

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I look at the Engineer class as I do the appeal of Mordin. Sure, people love them, but the love will never be demonstrated as strongly as the love people have for other classes and characters.

For my own experience, I have incredible fun playing as an Engineer. But if you asked me my favorite class, it comes in third after the Infiltrator and Vanguard. It's good, but not good enough.

#16
jlb524

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I really like the engineer...one of my fave ME2 classes. The engineer (along with the adept) is a good class if you like to hang back in cover and tactically fire off your powers, not relying much on your weapon. I personally don't use the drone having party members much (Tali and Legion), so having a drone of my own is nice.

#17
I99I Dragoon

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My guess?



It's all based on preference as opposed to what class is best for a specific person. For example, I am a Soldier-type, since when I'm in combat I for some reason tend to not worry about the powers I assign and just use Adrenaline Rush for my Insanity playthrough, and I did quite well. However, I quickly found out that the Adept is not for me, due to my lack of power usage.



Just a theory...

#18
fortunesque

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I don't know about the ME2 engineer, but I found the ME1 engineer to be very fun. There was a multitude of ways you could crush your enemies. Coupled with a heavy hitter/biotic like Wrex and another biotic like Kaidan or Liara, an engineer could mop the place up quite nicely.



Unfortunately, ME2 didn't pull me in enough for me to want to try all of the classes.

#19
mosor

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I love the engineer, but from your descriptions of the other classes played on insanity, I can only conclude you just don't know how to use those classes effectively. Every class is easy and fun to use when you know how to play them.

#20
Radahldo

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Most people don't understand the huge renewability the Engineers drone has compared to Talis/legions. So they don't play because of that,intially.

Now that months have passed and x amount of guides, people can just read/watch those and get a feel for how powerful the class is, but there is still a lack of representation; it was much, much,much worse just after release.

Just a few days ago there was a person complainning that it wasnt demonstrative of skill to beat Insanity with an Engineer.



But it's pretty equal with the Sentinel in regards to how many people care enough to put banners in this sig about the class.



This forum was mostly Vanguard dominated, and now it's mostly soldier oriented. So, its really to be expected

#21
mosor

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@Radahldo



Biotics and guns are just more exciting to larger number of people than tech skills. As I said above, every class is pretty powerful and fun if you know how to use em. It just seems that spamming combat drone and incinerate isn't everyone's cup of tea.

#22
the_one_54321

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I AM VERY POPULAR!!!



Oh.... you're talking about the game... nevermind.

#23
Pacifien

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I decided to go with an Engineer playthrough after I saw a video of someone doing the entire suicide run with Tali and Legion, spamming three combat drones the entire time. I did my own suicide run with Tali and Legion, but I was an Infiltrator at the time. Still, it's perhaps the easiest suicide run I have ever done. Combot drones own.

#24
Guest_Trust_*

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One of the reasons I find tech powers much less appealing in ME2 is that they are no longer nedded as in ME1. In ME1 if you didn't have someone with tech powers you couldn't do things like unlocking doors, hacking computers, opening supply crates and gathering minerals. It was quite frustrating if you didn't have decryption and electronics.

But now in ME2 any class can hack anything they need. Infiltrator is still my favorite class but I'm thinking about maybe passing on to the soldier.

Modifié par AwesomeEffect2, 28 mai 2010 - 10:26 .


#25
Pacifien

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Tech powers in ME2 might not be needed, but neither are biotic powers in that case. A gun will get your enemy dead just as a tech/biotic power would.



It's how you choose to play the game that defines the necessity of the tech/biotic powers for you. For instance, I could just lay waste to my enemy with a round of assault rifle fire. But it's more interesting to have that enemy trying to take out my combat drone while I shoot him dead. Watching an overload explode a vorcha. Taking out an enemy's armor with one incineration blast. Make the LOKI mech fight for you. I like playing that way, so tech powers are anything but a waste.