Vanguard: have to get close. Not my cup of tea. Not at all. Too dangerous and unforgiving of mistakes.
Soldier: powers can target enemies in cover, guns can't. Soldiers have no powers. Bad. Also need to pop out of cover for too long. Only shooting. Boring.
Adept: damned armored Husks. Damned armored Loki mechs. 'nuff said. Depends too much on squadmate selection for combat effectiveness.
Infiltrator: nice, works OK. But no one-shot kills on Insanity. Frustrating. No renegeration while cloaked sucks. Was fun on Veteran, not so much on Insanity.
Sentinel: Works well, but the Engineer has the better anti-armor power which is important on Insanity.
Engineer: best overall. No good anti-barrier power, but selecting Reave as bonus power mitigates that lack.
Probably most players' experience is different. Why?
Modifié par Ieldra2, 28 mai 2010 - 10:01 .




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