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Why are Engineers unpopular?


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#51
Alex_SM

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Pacifien wrote...

One of the more humorous quirks of the ME1 combat system is that with the right skillset and upgrades, the pistol had the highest DPS of any weapon including the assault rifle.

The developers smartly fixed that for ME2, but I still do get a great kick out of shooting the pistol forever when I return to a ME1 playthrough.


The best thing of the assault riffle is that really allows you to shoot while you run with actually good precision. With the pistol I usually miss many more shots than using long bursts with the riffle.

And I hate to just stay behind a wall/box an clean the room before moving. 

#52
jaff00

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Pacifien wrote...

Alex_SM wrote...
Really in the ME1 and ME2 combat system I see every "non Soldier" class as a suport class. I did some playtrhoughs and at the end I never used powers as the main combat habilities rather than supporting ones. I can't live without the assault riffle, I found every other weapon nearly useless except for specific moments.

One of the more humorous quirks of the ME1 combat system is that with the right skillset and upgrades, the pistol had the highest DPS of any weapon including the assault rifle.

The developers smartly fixed that for ME2, but I still do get a great kick out of shooting the pistol forever when I return to a ME1 playthrough.

Well to be fair, the pistol only outdps'ed the AR with master marksman on if i recall correctly. Still pretty daft. About powers taking up a supportive role - well, obviously since powers have recharge timers whereas your guns don't. This applies doubly to ME2. Not to mention the fact that many powers aren't direct damage dealers so they're inherently meant for support. But I actually feel the same way, primarily due to the cooldown period of skill-uses applying to all your skills, which, in my humble opinion, makes classes that put less emphasis on guns and more on powers, less attractive. It'd be something at least if I could spam the drone AND toss some incinerate around AND hack some flashlightheads simultaneously.

#53
Pacifien

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I suppose the global cooldown is so you have to depend on your squadmates, especially if you're working on a power combination. If I could do a drone/ai hack/incinerate/overload spam of powers, I might never actually use my own gun.

#54
Mk001

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Because the only thing it has that other classes dont is the Combat Drone.

#55
Reclusiarch

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I played as an Engineer in Mass Effect 1, but once I tried it in Mass Effect 2 it just didn't feel right. I still really can't put my finger on it. Perhaps it's the loss of non-combat utility, or perhaps I'm not too fond of the powers. Not sure. I might give it another shot later on. For now my Soldier is really fun to play. Changing weapons a few times in a fight more than makes up for no other powers. :) I use the Sniper rifle and shotgun just as much as I do the Assault Rifle.

#56
Alex_SM

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Mk001 wrote...

Because the only thing it has that other classes dont is the Combat Drone.


The Combat Drone is great, enough reason to make a team with 2 engineers; but 2 partners, not me. 

#57
VampireCommando

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See i don't find soldier boring or repetative, whilst playing the soldier its all about selecting the right weapon for the right situation, selectiong the right ammo power, getting your timing right for your shots and getting the correct positioning, as unlike the other classes, you cant 'bend bullets around corners' so to speak. So there is actully alot more to take into concideration when plaing the soldier, especially on the higher difficulties such as Hardcore and insainty.



On to the point of what you said Ieldra, i dont think the engineer is unpopular so to speak, i have a engineer and enjoy playing him, just as i do my other classes, i just enjoy plying the solider more due to the tactical viablity it has to every combat situation and i just find it more enjoyable, the only class i dont enjoy playing as is the infiltrator, i think they are far too over powered to be enjoyable. But this is all just my opinion though, take it as you will.

#58
SmokeyNinjas

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VampireCommando wrote...

See i don't find soldier boring or repetative, whilst playing the soldier its all about selecting the right weapon for the right situation, selectiong the right ammo power, getting your timing right for your shots and getting the correct positioning, as unlike the other classes, you cant 'bend bullets around corners' so to speak. So there is actully alot more to take into concideration when plaing the soldier, especially on the higher difficulties such as Hardcore and insainty.

I can only assume you dont use Adrenaline Rush at all because if you do it pretty much takes you by the hand & walks you though the game.
IMO it is easily the cheesiest power in the game:?

Modifié par SmokeyNinjas, 05 juin 2010 - 01:49 .


#59
Grumpy Old Wizard

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The three "gun-oriented" classes are the most popular because in ME 2 the powers are gimped in comparison to weapons/ammo. As difficulty level rises the "powers-oriented" classes play more like gimped soldiers, having to shoot their weapons more instead of relying on their powers.

#60
Ieldra

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Grumpy Old Wizard wrote...
The three "gun-oriented" classes are the most popular because in ME 2 the powers are gimped in comparison to weapons/ammo. As difficulty level rises the "powers-oriented" classes play more like gimped soldiers, having to shoot their weapons more instead of relying on their powers.

Not if you ask me, and most definitely not for an Engineer, who has powers against everything once Reave is available as a bonus power. With my Engineer on Insanity, I rarely stick my head out of cover for anything but using a power. Exceptions are only situations with lots of melee enemies, but not even of that kind very many.

#61
VampireCommando

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SmokeyNinjas wrote...

VampireCommando wrote...

See i don't find soldier boring or repetative, whilst playing the soldier its all about selecting the right weapon for the right situation, selectiong the right ammo power, getting your timing right for your shots and getting the correct positioning, as unlike the other classes, you cant 'bend bullets around corners' so to speak. So there is actully alot more to take into concideration when plaing the soldier, especially on the higher difficulties such as Hardcore and insainty.

I can only assume you dont use Adrenaline Rush at all because if you do it pretty much takes you by the hand & walks you though the game.
IMO it is easily the cheesiest power in the game:?


Only if i'm gonna get my ass whooped, then i activate it lol.

#62
Guest_Jeirt_*

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For me, it's because I have Tali and Mordin (later Tali and Legion) in my team all the time as soon as this combination is possible. Of course I didn't think of this when creating my adept back in ME1, but it's a convenient enough excuse.

Also, the engineer is a tactical character. Most people probably prefer soldiers and vanguards, as straight-up action also gets the job done in this game.

My secondary Shep is an engineer though, and she's lots of fun to play! Especially sniping gets all the better, if combined with tech abilities.

Modifié par Jeirt, 05 juin 2010 - 08:04 .


#63
jaff00

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Any and all classes can be played 'tactically'. Seriously, explain to me exactly what it is that makes the engineer intrinsically tactical? You can bind the drone to, say, '1', have your hamster pounce the key for you and sooner or later you'll hit the "mission accomplished"-screen. Point being, schmucky the clown could do it. That said, there's nothing especially tactical about this class.

#64
lazorexplosion

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Engineer is the best class in ME2, in my opinion. You get an excellent range of powers that combine damage and crowd control. People underrate it because the name doesn't sound like it kicks as much ass as it actually does, or because they think they caster classes should only have to use powers and shouldn't have to shoot or something.

#65
RGFrog

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Grumpy Old Wizard wrote...

The three "gun-oriented" classes are the most popular because in ME 2 the powers are gimped in comparison to weapons/ammo. As difficulty level rises the "powers-oriented" classes play more like gimped soldiers, having to shoot their weapons more instead of relying on their powers.


Have to disagree with you in an extreme manner. Finished the game with my adept and barely touched my weapons. Didn't have to use them on anything but the Terminator Reaper at the end and really only because i was tired of not killing it quickly.

If there were a way to make my squadmates actually fire at the weak points, i'd not have to use any weapons at all. Just warp or reave away on the Terminatory baby.

#66
Grumpy Old Wizard

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RGFrog wrote...

Grumpy Old Wizard wrote...

The three "gun-oriented" classes are the most popular because in ME 2 the powers are gimped in comparison to weapons/ammo. As difficulty level rises the "powers-oriented" classes play more like gimped soldiers, having to shoot their weapons more instead of relying on their powers.


Have to disagree with you in an extreme manner. Finished the game with my adept and barely touched my weapons. Didn't have to use them on anything but the Terminator Reaper at the end and really only because i was tired of not killing it quickly.

If there were a way to make my squadmates actually fire at the weak points, i'd not have to use any weapons at all. Just warp or reave away on the Terminatory baby.


I don't use bonus abilities. Bonus abilities should not enter into a discussion about the relative strengths of a class.

I've done several playthrough with an adept on insanity. I'd like to know how you handled such areas as Tali's loyality mission without firing a shot. A video of that on insanity showing that you did not fire a shot would be nice.

#67
lazorexplosion

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Grumpy Old Wizard wrote...

The three "gun-oriented" classes are the most popular because in ME 2 the powers are gimped in comparison to weapons/ammo. As difficulty level rises the "powers-oriented" classes play more like gimped soldiers, having to shoot their weapons more instead of relying on their powers.

All classes can and should shoot stuff. That's a feature, not a bug. Engineers that combine shooting with CC/damage powers will kick arse at a rate of knots, and that's the way it's meant to be. The fact that you have the silly idea that 'caster' classes shouldn't have to shoot doesn't make them gimped, you're doing it wrong. Engineers have guns and powers for a reason.

#68
Foolsfolly

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After all this discussion around the forums about Engineers I've finally decided to play one.



I imported a 2 year old Engineer from ME1 for the task, thought it was appropriate.



I'm currently level 9 and I have Jack and Garrus left to recruit then I'm on Horizon. So far, on Hardcore, playing Engineer hasn't been the chore I thought it would be. The weapon selection sucks, sure, but the powers are nice. Incinerate and Overload are rather nice, there's never a situation where you're stuck unable to strip defenses. However, Combat Drone is leaving me wanting more.



Right now it's one saving grace is that it distracts the enemy for about 1-2 seconds and it takes almost that amount of time to cooldown to use something else (or combat drone again). It doesn't strike me as terribly useful and I only ever use it when I'm fighting YMIR or about to die.



So using Incinerate and Overload and hanging back behind cover got me thinking...the Engineer is merely a squishier Sentinel where the Armor Stripping power can't detonate Pull'd targets. And who could argue that Tech Armor is worse than Combat Drone? No one! It's a magnificent power!



So I am definitely enjoying this play with a class I've never done before. The Engineer is better than the Adept which I have played and also enjoyed. But I think the biggest reason why the Engineer is under-loved is because it's a weaker Sentinel and the Sentinel allows for a more combat oriented play style if the player prefers to wade into the enemy once and a while. Making it more versatile along with having the defense stripping and power throwing of the Engineer.



Fun class though. No idea why I put off playing this until now. Really like the 25% research discount too.

#69
Pacifien

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Combat Drone was the whole reason why I wanted to play an Engineer. Combine your Combat Drone with Tali's and Legion's, and you can go through a fight without an enemy ever thinking about shooting you. I've had Harbinger spouting some nonsense about concentrating on Shepard while he's busy playing with the Combat Drone.

#70
Foolsfolly

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But Tali and Legion are both late game arrivals. Well, Tali's mid-game for Engineers since it'd be nice to have the Tempest as soon as possible.



Still not getting the big deal about Combat Drone. Enemy stuck behind something, you arc Incinerate at them. You being waved? Get behind cover like Adepts do.



Perhaps the real magic with this power is evolving it into the exploding Drone, then I can summon one after another watching them explode on death and stunning enemies. Then it'll be well worth it since it'll also functionally replace Cyroblast leaving Squadpoints to be better spent on Reave or Warp or Armor Piercing Ammo...still haven't decided which of the three I want.



Currently have Geth Shield which was a stupid mistake. The cooldown's way too long for a class that depends on casting as quickly as possible.

#71
Pacifien

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The whole reason I ever decided to give an Engineer a chance was after watching the videos in this thread where an Engineer Shepard, Legion, and Tali do the whole suicide mission together. It shows both the Attack and Explosive Drone in action. I prefer Attack Drone myself, gets through more defenses.

#72
Alamar2078

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On Insanity I think the Engineer is by far the "easiest" class to play. Sure they're not as flashy as a Vanguard or quite a precise an an Infiltrator but they are certainly dependable killers. Just get behind cover and spam away to your hearts content.



On the other hand any of the other classes [to me] are an order of magnitude harder to play ... Adepts don't get their upgrades fast ... Infiltrators only have so much sniper ammo ... Vanguards are all about risk vs. reward and making good decisions ... [my] Soldiers sometimes have to get too close to the action ... etc...

#73
Foolsfolly

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But Sentinels?



...the only real difference is that Warp comes later than Incinerate and Sentinels can take a larger pounding. But they're also casters and they have counters to every defense whereas Adepts lack Shield countering and Engineers lack Barrier countering.



I'm serious with the idea that the Sentinel class is the reason why Engineers are unpopular. Anything an Engineer can do the Sentinel can do...but the Sentinel counters more, takes bigger hits, and you can do limited run and gunning if the mood strikes you.



The Sentinel's like a warrior/mage even more so than the Vanguard which has now become the 'Do-or-Die' crazy Charging shotgunning class. Which is really fun and frustrating to play.You gotta be really careful with your Charging and you're always just a few seconds away from death.



...REALLY frustrating to play. But really rewarding too.

#74
Pacifien

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I'm playing an Adept right now who makes liberal use of the Arc Projector. Shields are no problem at all. Some people play an Adept with Energy Drain as well.

There really is no way to counter barriers if you're playing a nonbiotic class who is unwilling to pick a biotic bonus power. I suppose Soldiers do have Concussive Shot, but from what I've seen of the usual Soldier Builds, people tend to ignore Concussive Shot for other things because it's not the instant shot that Garrus, Grunt, and Zaeed can use.

Can't really comment on Sentinel vs. Engineer. I had more fun as an Engineer.

#75
NICKjnp

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Pacifien wrote...

I'm playing an Adept right now who makes liberal use of the Arc Projector. Shields are no problem at all. Some people play an Adept with Energy Drain as well.
There really is no way to counter barriers if you're playing a nonbiotic class who is unwilling to pick a biotic bonus power. I suppose Soldiers do have Concussive Shot, but from what I've seen of the usual Soldier Builds, people tend to ignore Concussive Shot for other things because it's not the instant shot that Garrus, Grunt, and Zaeed can use.
Can't really comment on Sentinel vs. Engineer. I had more fun as an Engineer.


Heavy energy drain can boost your barrier up to 705 for a short amount of time (with maxed damage protection).  That and it does 200 damage to enemy shields.