Mass effect 1 help
#1
Posté 28 mai 2010 - 06:52
I was wondering if anyone had any tips and suggestins on which class to play, builds, and just general tips.
Also, which game do you prefer?
Thanks for any tips.
#2
Posté 28 mai 2010 - 07:12
Rogue type classes- infiltrator, engineer or Sentinel
Mage classes- Adept, Vanguard or Sentinel
Warrior/Tank classes- Soldier or Vanguard
Some of the classes can be either. For example, a Vanguard can be a tank, but they use mage-type skills. If you want a class that's weapons heavy, the soldier is the master of all weapons. I personally found Vanguard and Sentinel to be my favorite classes in ME1.
Random things I've learned from ME1:
-always have a biotic on your team at higher difficulties, whether it's you or a squadmate. Throw and Lift can provide excellent crowd control
-don't bother putting any points into stasis with any of the characters
-if you plan on playing ME1 more than one time, don't put any points into charm/intimidate. These skills automatically level up as you replay the game. They can be maxed out in multiple playthroughs.
-if you do not put points into charm/intimidate, do Wrex's family armor quest before you do the mission on Virmire. I'm not going to say what happens, but trust me on this one.
-If you get the Spectre X shotgun and pistol and put two frictionless materials X upgrades into them, they will never overheat
As far as other tips are concerned, I recommend a female Shepard that romances Kaidan. But then again, I'm biased on that part
#3
Posté 28 mai 2010 - 07:12
If you build a Soldier, you'll want to get 3 Pistols (Basic Marksman), 1 Soldier (health regen), 3 Combat Armor (Basic Shield Boost), 5 Assault Training (unlocks Fitness), and then work on getting 12 Fitness (Master Immunity). Believe or not, Basic Marksman will get you through as much as the first half of the game without a problem (especially if playing on Normal or Veteran). After reaching the above layout, which will happen pretty early, lvl 9 to be exact, spend the rest of your points from the rest of the game as you see fit.
If you build an Adept, you'll want to get 5 Basic Armor (unlocks Pistols), 3 Pistols (Basic Marksman), 7 Barrier (Advanced), 1 Stasis, 6 Throw (unlocks Lift), 1 Lift, 7 Warp (unlocks Singularity), and 1 Singularity. After reaching the above layout, which will happen at lvl 12, spend the rest of your points from the rest of the game as you see fit.
For end-game builds, have a look through this short thread.
if you like to plan out your builds, here's a talent calculator.
If you ever need to look up info on the game, check out the ME Wiki.
As far as general tips, here are some I wrote out awhile ago for beginners:
Mass Effect is an incredibly easy game on any difficulty... once you get the hang of it that is. Really though i think most do indeed have trouble when first starting out because it takes some getting used to. The biggest mistake early on is the feeling to play it like a typical third person shooter just because it looks like one. This is not run-n-gun.
1- Use cover. Later on when you characters are maxed out and you have the mechanics of the game down, cover isn't really needed. But before that though, using cover is the best way to minimize incoming damage. You can easily get your squadmates to take cover too with the "up" button on the d-pad. Just place the resulting arrow at a bottleneck between two pieces of cover (example, a doorway) and your squadmates will set up against cover on both sides.
2- Build up your best defensive skill early, Immunity and Barrier respectively. For classes without either, the closest thing is Electronics (passive shield boost) and though not nearly as good as the previously mentioned two, you'll need it to open stuff anyway.
3- Disable your foes. You're going to want to invest in long disables like Lift, Singularity, Decryption (Sabotage functions as a disable vs most synthetic enemies), and AI Hacking (i know it only hits one synthetic enemy but it can cause a distraction to its allies). Short disables, like Throw and Neural Shock, are useful too, but not nearly as much as the longer ones. Often early on, you can not disable everything, so disable what you can and then focus your fire on killing anything that isn't floating. You can focus your teammates fire with one of the squad commands.
4- When using biotics, never target a specific enemy. Some of the AoE biotics (Lift, Warp, Throw) have a weird glitch where if they are targetted on a specific enemy, nearby enemies won't be affected even if they are within range. Instead target the ground, ceiling, or wall near the group. Make sure Target Assist in your options is set to Low. When with this setting, sometimes it is hard to get the power not to auto-target an enemy when trying to place it near them. I found the way to undo that is to keep the power wheel open, turn your view around to an area with no enemies, select a self-buffing power, then with the power wheel open turn you view back to your enemies and try placing the original power you wanted to cast again. Repeat until you find a place to put it where it won't auto-lock on an enemy.
5- Equip Medical Exoskeleton Armor upgrades. This way your allies and yourself will heal when in cover (which you can duck behind when your shields are depleted). Not only that, but the higher level Med Exos reduce power cool-down, enabling you to disable enemies faster. You can buy quite a few off of the Doctor on the Citadel. Some are pricey but since there really isn't ever a need to spend money on anything else anyway (except if you happen upon Colossus or Predator H/M/L armors at vendors or if you ever want the overpowered Spectre weapons after getting the Rich achievement, though neither are a concern until late-game).
Modifié par Simbacca, 28 mai 2010 - 10:42 .
#4
Posté 28 mai 2010 - 07:20
#5
Posté 28 mai 2010 - 07:30
Though you'll want to keep up with your inventory frequently because there are 150 slots and they don't stack the items for some reason. Each thing is individual and it's a pain to go through all 150 slots if it gets clogged up.
#6
Posté 28 mai 2010 - 08:10
#7
Posté 28 mai 2010 - 08:17
#8
Posté 28 mai 2010 - 08:19
I tried adept for starting out and might seem frustrating, plus they need lots of skill points.
Soldier is usually suggested for beginners due to their being able to wear heavy armor and use any weapon...but they lack biotics and tech skills.
#9
Posté 28 mai 2010 - 08:25
Pacifien wrote...
The links in Simbaca's post are all excellent for information on how to build a character, though the wiki could lead one down the path to massive spoilers for the game. However, choosing which build you want is entirely dependent on playing style. I like to use powers heavily, but not so heavy as to have a somewhat weak soldier. Infiltrator worked well for its use of tech powers paired with combat strength. Soldier was a complete bore for me. Vanguard didn't work in spite of its biotic powers because it was tailored for close quarter combat. Think it's kind of hard to know what kind of style will really fit until you try them out, though.
QFT.
Honestly, the first class that you start out with probably won't be your favorite. I remember starting out as an Infiltrator and I didn't like it. From there, I tried all the classes and found Vanguard to be my favorite, with Sentinel as my second favorite.
It was really strange to discover this, though. I usually play sniper/stealth characters and the vanguard is anything but stealthy.
#10
Posté 28 mai 2010 - 10:34
Jestina wrote...
...If you unlock sniper rifles skill you can even give that to the engineer...so basically infiltrator class is a poor mans engineer in ME...
Most would say that an Engineer is a poor man's Infiltrator in ME1. Since you're taking about adding bonus powers, lets assume all are unlocked. An Infiltrator with AI Hacking bonus has everything an Engineer with Sniper Rifles has plus Medium Armor and Immunity (most powerful skill in ME1, though debatable with Singularity), minus Neural Shock. If you try to give the Engineer Barrier as a bonus instead, well the Infiltrator's Immunity is the superior defense skill while also having Medium Armor and Sniper Rifles, and only missing again Neural Shock.
The only way not to make an Engineer into a poor man's Infiltrator in ME1 (once all bonus powers are unlocked anyway), is to make him something completely different, like the Singularity Engineer. In fact that's why I included that very Engineer to the list of builds I added to the end-game builds thread I linked to in my previous post.
Modifié par Simbacca, 28 mai 2010 - 10:37 .
#11
Posté 29 mai 2010 - 12:36
Unlock a few bonus skills, then restart and play a character more suited for you.
'cos the only character I never kept is the very first one ... 'cos he didn't have a bonus skill.




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