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R.I.P M35 Mako you will be missed!


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137 réponses à ce sujet

#76
Eddo36

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Mako isn't heavily armored, it's meant for mobility. After it's shields sap (and it has a lot of shields), it can take very little punishment from the slightest small arm.

Which is a good design due to the mobility. You can't explore in an Abrams-like tank that can take near-infinite damage but go nowhere.

What should have been done with the Mako though, is they should have coated the exterior with a base substance, to neutralize Thresher Maw acids. Otherwise it's a 2 hit kill that shields don't stop.

Modifié par Eddo36, 29 mai 2010 - 12:15 .


#77
Mr. California

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Actually the Abraums M1A2 have like a jet turbine engine or what ever they can haul some serious ass.

#78
Shadowomega23

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Was in the process of updating my post when you fellas posted so might want to reread.

#79
Eddo36

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Not on those worlds with lots of steep mountain. And mobility is good so you can dodge projectiles, not just sit there and take it.

#80
Spartas Husky

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They should just bring ME1 planet exploring with the hammer head. big spaces, but fast vehicle...and a couple more stuff to do on the planets as well, jungles and the like, would be pretty nice.

#81
Mr. California

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yea i think the bradly or striker are good ideas to take ideas from for maybe a new varient of the mako maybe the M35 A1 mako or the M70 mako or somthing.

#82
Shadowomega23

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Well the Bradley can carry 6 troops + crew of three and the Stryker APC can carry 9 + crew of 2.

#83
Mr. California

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Spartas Husky wrote...

They should just bring ME1 planet exploring with the hammer head. big spaces, but fast vehicle...and a couple more stuff to do on the planets as well, jungles and the like, would be pretty nice.


Yea very nice maybe they can fuse the ME1 and 2 play styles , like from what i noticed so far in the trilogy all the recorces and minrals where on the surface.  What about the underground ones?  Maybe they can make it so you can scan the planet like in ME2 then ocasionaly u pick up a cave or like a mine opening and u send down the new mako/hammer head to explore.

#84
Eddo36

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Would be really nice if there was some VI (or Normandy crew member) in the Mako that tells it to support your squad in combat while you're outside the vehicle. Like a squadmate that keeps it's distance and use different tactics.

Modifié par Eddo36, 29 mai 2010 - 12:27 .


#85
Spartas Husky

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First and formost, they have to make ME again into an RPG with a hunt of shooter.

ME2 is great, in many ways, but its a near complete overhaul of what made the original great, both are very different from one another.

ME3 has to be like ME1, an rpg, with loot, that sense of always wanting to see what the boss dropped, maybe is a new upgrade, a new suit, new parts to sell.

ME, was so great, because of being an RPG with a hint of fast action shooter.

ME2 has non of that, that sense of wanting to get the best weapon, saving money to buy that very expensive piece of weapon that you saw....hoping to find a new upgrade that a boss dropped.

The point of RPG is to take what you kill...not as evil as I am making it sounds but you get my idea.


That is why I now a days suggest 4 games instead of trilogies, 3 games is too short to have everything good and set.

1st makes headlines. 2nd changes alot of things but usualy the sequel dind't solve everything.

3rd usually has 90% of it fixed. 4 would be like the holy grail for its title, everything fixed, what need to be taken out, taken out, what needed to be just polished, it is. ......sigh

Yeah, scan from the planet above, and find multiple 'anomalies' for some planets, maybe those that are garden worlds or jungles, to save space due to the vegetation, just have multiple anomalities. But for planets that are just rocks in space, or asteroids, go with ME1. Set down, vast space, like ME1, but easily reachable because of the hammerhead speed. Multiple bases and the like.

That is an RPG....This feels like A First person shooter with a small "hint" of customization options.

ME2 is closer to Splinter cell conviction than it is to RPG games.

But most of all, I wana drive a cain round on foot through a Thresher Maw's mouth.....sigh so good :P.

PS: it would be nice, in open rock planets, that after multiple playthroughs you can call orbital strikes on baddies from the normandy. it is quicker, less hard but....I duno somehow do it, after many many playthroughs, would be nice :P

Modifié par Spartas Husky, 29 mai 2010 - 12:32 .


#86
Mr. California

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Yea i would like to se the micro management from ME one brought back in ME3 with an upgradable Mako/Hammerhead.

#87
Mr. California

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Speakin of upgradable mako/hammerhead ,they need to make the paint job changable or atleast be able to change the markings on it to eather cerberus or alliance

#88
Dualfinger

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The Mako was fun, it handled fine, was realitivly tough and, and, yeah....good times.



I'd love to see the people who hated the Mako behind the wheel of a RAT from the Metal Arms game. That thing was nigh-uncontrolable except when screaming along at high speed.

#89
Mr. California

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Oh yea the rat that thing was beast

#90
Dualfinger

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Yeah, good game though

#91
Mr. California

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yea not a favorite but its good

#92
Dualfinger

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True

#93
Mr. California

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Now Meatal Slug was a good game

#94
Guest_gmartin40_*

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Dumbest thread evar!!!

#95
Annihilator27

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I like the Mako better, The hammerhead cannot take a hit.

#96
Mr. California

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gmartin40 wrote...

Dumbest thread evar!!!


Then dont post in it !!! god people on these forums.

Yea from what i hear the HH cant take a hit at all

#97
Spartas Husky

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annihilator27 wrote...

I like the Mako better, The hammerhead cannot take a hit.


True, they gota have the hammerhead, and mako systems combined. Shields and armor, plus repairing with tech skills.

#98
Mr. California

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Oh yea thats right i forgot about the tech skills effecting the repair.

#99
KitsuneRommel

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Eddo36 wrote...

What should have been done with the Mako though, is they should have coated the exterior with a base substance, to neutralize Thresher Maw acids. Otherwise it's a 2 hit kill that shields don't stop.


And added guided missiles. An IFV without missiles?

And since it already has thrusters give them a lot more power. If Mako was supposed to lift itself off of a planet why couldn't we jump over a simple hill. While we are at it add some rear thrusters to help us get over those mountains.

#100
Eddo36

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Well it uses mass accelerator cannon, those can't curve and is purely line of sight. And seeing you can reach anywhere with the Mako on it's wheels (Element zero core reduces it's mass, making it light), the thruster doesn't need to be that high, or overheats too quickly? There is already a cooldown time for small jumps.

Modifié par Eddo36, 29 mai 2010 - 06:44 .