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2H Warrior + Specializations


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#1
Pharsyde99

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Hello Everyone,

First of all I play DO:A on the 360 and I started a new warrior today. I'm thinking about going 2H because I have a DW rogue and from what I can see the two would play more or less the same (my rogue is a dualist). I was thinking about going reaver (i have it unlocked already)/ berzerker. The reaver tree isn't the greatest but the first two skills seem hard to pass up (Devour and Frightening Appearance) because of the self heals and the passive AOE CC. I want to pick reaver up first because I think it would help in keeping me alive with less healing due to the longer time it takes to kill with 2H at first.

What do you guys think? Has anyone tried a build like this (odds are yes but I would just like some feedback)?

Oh... and i'm dumping all stat points into STR at the start until I got to at least 40 then I will work on other stats.

#2
Yrkoon

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  Well, for one thing...

Pharsyde99 wrote...
Oh... and i'm dumping all stat points into STR at the start until I got to at least 40 then I will work on other stats.

Why don't you just go Strength all the way?  the   2-H warrior style is not like being a rogue, nor is it like being a  dual-wielder.  You simply do not need any other stats.    The boosts  you get in the  Fade will be more than enough.


 


Has anyone tried a build like this (odds are yes but I would just like some feedback)?

You mean  Reaver as your first specialization?  Yeah.  I've done it.  The benefits are precisely how you describe them.  Getting the Reaver spec early will assist you in self heals, which do indeed come in quite handy early on, when  the 2-H is the weakest.

That said,  when I'm playing a 2-hander, I almost always go with berserker first, for no reason than the +2 str bonus you get for choosing it.  It just comes at the perfect time....   it happens in Lothering, and it's  usually just enough to  put your strength up to 38, which means you can wear the Blood Dragon armor.   And wearing the blood dragon armor that early  makes surviving combat a total breeze

Modifié par Yrkoon, 29 mai 2010 - 02:15 .


#3
Elhanan

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The greatest difference I see in play is that the 2h warrior is so much slower in the early stages that it can be a little frustrating. To sim faster speeds, one is pushed to use more Talents as opposed to auro-attacks; thus a need for more Stamina. You may wish to consider Willpower earlier.



Try playing the Origin - Lothering sections with a long term goal in mind, as sort of a promise to continue to yourself. I finally chose one: to make a proper mirrored opponent for Ser Cauthrian; Loghain's 2h wielding duplicitous female officer.

#4
Yrkoon

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Elhanan wrote...

The greatest difference I see in play is that the 2h warrior is so much slower in the early stages that it can be a little frustrating. To sim faster speeds, one is pushed to use more Talents as opposed to auro-attacks; thus a need for more Stamina. You may wish to consider Willpower earlier. 

Which is why there's so many 2-H weapons and massive armor that bestow stamina boosts...  so you don't have to gimp your two hander's damage output   by spending points in willpower... points   that could be going into strength instead.

Modifié par Yrkoon, 29 mai 2010 - 02:14 .


#5
Elhanan

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Yrkoon wrote...

Elhanan wrote...

The greatest difference I see in play is that the 2h warrior is so much slower in the early stages that it can be a little frustrating. To sim faster speeds, one is pushed to use more Talents as opposed to auro-attacks; thus a need for more Stamina. You may wish to consider Willpower earlier. 

Which is why there's so many 2-H weapons and massive armor that bestow stamina boosts...  so you don't have to gimp your two hander's damage output   by spending points in willpower... points   that could be going into strength instead.


At a glance, Ageless appears to be the only 2h sword, and no battleaxes at all; just a couple of mauls - the slowest choice. And none can be gained before leaving Lothering.

As for armors, there are a few available to aid Stamina; looking for a set that will transfer to Awakenings is my goal.

#6
Yrkoon

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List of 2-handed weapons and massive  Armor   that give Stamina Boosts

2-handed Weapons

Ageless (stamina regeneration)
Nug Crusher  (+100 stamina.... and avaliable immediately after lothering)
Chasind Great Maul (+75 stamina)
Exalted Maul  (+2 Willpower)
Axe of the Vashoth  (+2 Willpower)
Faith's Edge  (+2 willpower)


Massive Armor

Armor of the Legion  Breast piece (+3 willpower)
Chevalier's armor set  (+3 willpower)
Commander's Plate set  (+3 Willpower, +5  willpower with the set)
Knight Commander's Plate (+5 willpower)
Warden Commander  Armor breast piece  (stamina Regeneration)
Warden Commander boots (+50 Stamina)
Caelin's armor set (-25% Fatigue)
Helm of Honnleath  (+2 Willpower)
Executioner's Helm  (+25  Stamina)

And that's just weapons and armor.  There are rings, and belts and necklaces that boost willpower/stamina  even further.  But if you  feel you really NEED to have that  extra willpower/stamina   in Lothering, you can make do with Surveyer and Morrigan's ring.   But I wouldn't even bother doing that.  Being slightly underpowered for  what amounts to a half an hour of game time is not a good enough reason to permanently waste attribute points, IMO

Modifié par Yrkoon, 29 mai 2010 - 03:28 .


#7
Pharsyde99

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Thanks for the feedback. Do you guys see any reason to up dex or is STR the only stat for 2h warriors? I just hit lvl 7 in lothering and got reaver first. It's nice with the healing and I can now use the blood dragon armor.



It's hard to keep playing him at times because I got a little spoiled with the speed or my DW warrior and rogue but I guess I just need to stick it out.

#8
Yrkoon

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Pharsyde99 wrote...

Thanks for the feedback. Do you guys see any reason to up dex or is STR the only stat for 2h warriors? I just hit lvl 7 in lothering and got reaver first. It's nice with the healing and I can now use the blood dragon armor.

There's no reason to take DEX on a 2 hander. 

Do you need Dex for any of the skills in the 2-h tree?  No.
Does Dex  make you attack faster?  No
Does Dex make your  hits do more damage?  No.

There's only one trade-off  here:  You can put points in dex, and doing so will
 raise your defense on a 1:1  basis (1 point of dex = 1 point of defense).  But at what cost?  Well,  Lets say you  spend  3 levels worth of attribute points on Dex  (that's 9 points).    Your 2-hander will enjoy a whopping +9 increase in his defense.   That's such a piddly, worthless increase in Defense.   You will NOT notice any real  reduction in the amount of times you get hit in melee.  But  at the same time, you'll be doing about 4 points LESS damage  per hit than someone who had put those 9 points into strength.



It's hard to keep playing him at times because I got a little spoiled with the speed or my DW warrior and rogue but I guess I just need to stick it out.

And  don't  forget that awful  face palm feeling that occurs whenenever your 2-hander loads up, swings then misses.  Ugh.)

Yes,  You're describing perception.   But  perceptions aren't always a gauge of reality.     Your Dual-wielder may have been able to hit twice in the time that your 2-hander hits once, which gives the impression that your 2-hander is fighting in slow motion.    But don't forget that  your two-hander is doing a hell of alot more damage with his one hit, possibly more than your dualwielder is doing with 2  (that is, if you built him correctly)

And  keep in mind that 2-handers have sunder arms and sunder armor....  both of which are Double Hits (you hit twice, and do full damage twice), and that's  in addition  to the  debuffing  effect of the sunders themselves. And if either  of those hits manages to also  be a critical,  then we're looking at triple digit damage + debuff... from the use of a single activated skill....  And if your 2 Hander  also hass the PASSIVE stunning blows talent, then we're looking at:

1) two  hits
2) enemy suffers -20 to armor or -15 to attack respectively
3) one or both is a critical  (massive damage)
4) the enemy is now stunned.

All from ONE activated talent.

But this is all secondary.   Soon you should be gettng a mage... and soon after that, this mage should be getting Haste.  And once your 2-hander is hasted this debate is over.  NOTHING compares to a hasted 2 hander.

Modifié par Yrkoon, 29 mai 2010 - 06:36 .


#9
Last Darkness

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Put all your points into Str and only Str, well maybe 16 cun for coercion skill. berserker/reaver is a terrible setup, it will just frusrate you. Go Templar/Champion this will allow you to build a magic immune character with a massive knockdown aoe (warcry). Get some decent massive armor. Its better to make a peicework set then a normal set in most situations. Work on getting a good two hand weapon Starfang, Ageless, the one from circle tower and of course the Chasind great maul (I suggest the maul)

Get a decent healer in your party, I definetly suggest getting the party buff "Haste" on them and your more then good to go.

Abouve all only pump Str as a stat and always make sure indomitable is active and your a MONSTER.


EDIT

I forgot depending on how you play you game you can use Morrigan and Wynn with Haste together since it stacks for even better results.

Modifié par Last Darkness, 29 mai 2010 - 06:46 .


#10
Elhanan

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If one considers item +1 to +5 Willpower bonuses as a worthy addition to Stamina, then I would say that placing attribute points towards Willpower in the first place is not such an unwise investment in the build.



As for DEX, I plan to take enough to use a decent longbow; again for versatility.

#11
Yrkoon

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Elhanan wrote...

If one considers item +1 to +5 Willpower bonuses as a worthy addition to Stamina, then I would say that placing attribute points towards Willpower in the first place is not such an unwise investment in the build.

But keep in mind that they're "free" stamina boosts.  they come from Items you'd  already be equipping for other reasons.    That's a huge difference from actually using up  attribute points.


As for DEX, I plan to take enough to use a decent longbow; again for versatility.


To each his own on the topic of 'versatility".  But personally,    I prefer that my heaviest hitter only serve one purpose:  To destroy the guy in front of him as quickly as possible.  I'll let alistair and lelianna be versatile.   (Alistair can be pretty damn good with a bow, and you don't even have to do anything special to how he's already built)

Modifié par Yrkoon, 29 mai 2010 - 07:10 .


#12
Last Darkness

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Elhanan wrote...

If one considers item +1 to +5 Willpower bonuses as a worthy addition to Stamina, then I would say that placing attribute points towards Willpower in the first place is not such an unwise investment in the build.

As for DEX, I plan to take enough to use a decent longbow; again for versatility.


Seems a waste of points in dex for being able to easily pull. You can do the same with a trash bow or better yet have leilana pickpocket the merchant in lothering and use the heavy crossbow(Srongest crossbow in game and its equip requirement is Str).  If your on consule you get 0 damage bonues from dex anyways due to the bug.
Well with armor and fade bonuses you shouldt worry about willpower/stamina but its certainly not a bad idea to get least 20 willpower for added stam.  The trick with 2hand is mangaing your stamina by not spaming skills you dont need. Liek saving pommel strike for when you need it to save a party member or stop a spell.. You should only be spaming the Sunders.


Also add on to my class suggest definetly templar and your choice of champion or reaver both give good utility you need.   Make sure to get precise striking early game or get heroic offense on your mage to buff your attack. Early game you will miss ALOT.

#13
Pharsyde99

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Thanks for all the info guys.

#14
beancounter501

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For two hand I think either a Champion/Reaver or a Champion/Berserker is best. But Champion for sure since a Two Hand will usually have the strongest strength in the game which makes War Cry + Superiority extremely effective. If you go Reaver only go to Freightning Appearance and for Zerker only take the first three talents since Final Blow is a waste. Better to save your stamina for Sunder Arms/Armor/Sweep/Mighty Blow.



Besides the two hand tree, the top priority feat is Death Blow. Make sure you get that feat at level 12. That is critical.


#15
Kastlefeer

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I liked templar/champion for the crowd control but not sure how much it helps earlier. Knight Commander armor helps alot tho is about the only thing I can think of. The crowd control is rediculous later on, REDICULOUS! :D

war-shout + supremacy! super cheap huge radius AoE knockdown + debuff, killer value
holy smite! single target stun + AoE knockdown + mage debuff wowzers!
two-handed sweep ... I call it the meat grinder lol :D

Modifié par Kastlefeer, 29 mai 2010 - 06:10 .


#16
Unrefined-Nemesis

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2 Handed Sword is my favourite class of them all.

Personally I found that Champion/Reaver is the best combination for this class. As you said its always best to get Reaver as the first specialization when you're already at Lothering since you'll need the free heals to survive long battles in early game especially in Ozzammar.

Some might concur and say that Berserker/Reaver is better because of the +10 attack that Berserk gives but the problem with that is stamina control. Berserk already consumes quite a hefty amount of stamina and you'll definitely will be running precise striking and indomitable all the time to boost hit ratio and gain immunity from stuns and knock downs. Plus the skill tree for Berserker isn't all that grand, 2 passives to reduce stamina penalty is lame and final blow doesn't deal that much of damage since you're stamina pool ain't that all high.

Pump everything into strength, ignore the other stats, get all the fade bonuses which is a sufficient boost to your stats. Strength affects the 2 handed warrior's accuracy for you won't need dex at all. You'll basically will definitely have precise striking and indomitable running early game but once you hit level 14 you will only need to run Indomitable as a sustained all the time as by then you won't be missing that much.

As a question on whether willpower should be added ? I would say no as I had more than enough stamina by leaving it at base, equips and the fade bonuses provided me with sufficient stamina throughout the game without running out of it when I need it the most. Long battles won't exist for a 2 hander since you can basically 1 hit kill most enemies without worry. Your only worry is those pesky mage class enemies early game by mid game they're harmless once you get the proper gear.

My advice for you in surviving, ALWAYS have indomitable on as a sustain. Stock up on a few potions or have an active healer in your party and someone with haste. Get 2 handed Sweep ASAP over critical strike, AOE > Single target skills besides it has a lesser cooldown time than critical strike. Sunder skills are your best friend. Pommel strike first then your next skill to achieve 100% hit.

Getting a Longbow is something you can forget, Crossbows are a warrior's friend since they're dependent on strength and not dexterity. Don't bother with the archery tree besides adding melee archer.

Modifié par Unrefined-Nemesis, 29 mai 2010 - 06:57 .


#17
Last Darkness

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Never take Berserker as a class for two hand, its stamina intensive and the damage bonus isnt that good but more importantly berserk shuts down after every fight and is on a cooldown timer after that so unless you want to stop and wait a couple minutes between each fight you will not be able to keep berserk up. Its extremly annoying.



I always Suggest Templar because of the anti magic skills and let me tell you magic will murder you otherwise. The Knight commander armor will do you wonders especialy with the right setup you can max magic resistance at 100%. Reaver/Champion are a toss up champion is better for party support and crowd control but reaver is extremly nice for the extra heal and frightening appearance(Single target stun) I suggest champion almost always unless your going for a solo run through. Then pick up reaver and save your life.

#18
Yrkoon

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Last Darkness wrote...
.

I always Suggest Templar because of the anti magic skills and let me tell you magic will murder you otherwise. .

Not really.  I mean, unless you're soloing your 2-hander, Mages don't pose any real threat in this game unfortunately.  In addition to having pitifully easy-to-overcome  physical resistance,   Mana Clash takes them out instantly.  Glyph of neutralization renders them powerless, and if that's not enough, the game hands you a Templar   (Alistair)  to take care of your  "Cleanse Area"  needs in those  early mage battles.

   I don't recommend diluting your two-hander by focussing on anything other than offense when building him/equipping him.  (beyond keeping Indomitable up, and  equipping the highest  rated armor, of course)

Modifié par Yrkoon, 29 mai 2010 - 11:26 .


#19
Unrefined-Nemesis

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Last Darkness wrote...

I always Suggest Templar because of the anti magic skills and let me tell you magic will murder you otherwise. The Knight commander armor will do you wonders especialy with the right setup you can max magic resistance at 100%. Reaver/Champion are a toss up champion is better for party support and crowd control but reaver is extremly nice for the extra heal and frightening appearance(Single target stun) I suggest champion almost always unless your going for a solo run through. Then pick up reaver and save your life.


Templar specialization isn't worth taking as a 2H specialization on both a team or solo run, its basically practically useless, Holy smite does little damage on mages but drains most of their mana but at a high stamina cost, War cry is a cheap alternative by knocking down the mage and striking it quickly enough before he gets up. Going 100% resist will cause you to lose some offensive power get about 60% - 80%.

#20
Devil Keyz

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Yrkoon wrote...


Not really.  I mean, unless you're soloing your 2-hander, Mages don't pose any real threat in this game unfortunately. 


please... kill your self.

#21
soteria

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^^ He doesn't mean that they aren't dangerous, and if you had quoted/read the entire paragraph you'd see that. It's just that mages are extremely easy to kill or neutralize, making them a minimal threat. If dundermufflins were the most dangerous enemy in the game, but you could get an ability that kills all the dundermufflins in the fight instantly, would you say they were a threat? Not really.

#22
Last Darkness

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Not everyone uses the same playstyle or spells unfortunetly though too. Never assume everyone else plays the same way you do. Alot of people actualy like to solo as a twohander which Champion+Reaver would probably be the best possible cookie cutter setup for bonuses then.

If your playing on higher difficulties magic can be very hurtful on a pure dps twohander even your own teams. The templar setup really mitigates that with the special armor setup where your 100% immune. Sure you wont deal absolut maximum damage but your gonna survive those pesky magical attacks pretty easy. Its just more convient and makes play alot more fluid and easy to follow. But prove me wroung and someone play a solo nightmare game and never use any spell or resitance gear on your character and let me know how that extra damage was better? oh and do it on the PC too.

#23
Unrefined-Nemesis

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I did and soloed on a nightmare run without going templar at all did have to reload a few times on the harder battles (thank god for the saving systems).

The trick is without going 100% magic resistance is to aim for the mage class enemies first ignoring the rest of the crowd first or simply out healing before the magic hurts you like crazy.

My equips:
Starfang ( 2 x Grandmaster Dweomer Rune 1 x Master Dweomer Rune [Swapped this out late game for a Grandmaster Fire Rune for Damage purposes])

Helm of Honnleath
Wade's Superior Dragonscale Gloves
Evon the Great's Mail
Wade's Superior Dragonscale Boots

The Spellward
Andruil's Blessing
Harvest Festival Ring
Lifegiver

Item stock:
Salve for each and every element.

The trick is to get HP combat regen as high as possible out healing the damage. with 50% magic resist was well enough to survive the game through out. Put on salves for every element, reduces the magic damage don't worry about running out on a solo run gold isn't hard to come by, leave your companions naked in camp and sell the useless loot. Since you'll be working on 1 character only, stock up on pots and screw lyrium pots over and get more health pots.

When hp is low, pause the game, switch to equipment that give +xx healing bonus, heal up. Pause switch back gear. Do this once the mage is down or most enemies are knocked down or stunned.

Modifié par Unrefined-Nemesis, 30 mai 2010 - 05:42 .


#24
yasuraka.hakkyou

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to add my $.02; and I'm also slightly more of a roleplayer, FYI:



champion I would say is kind of the default spec. aoe knockdown #2 helps, and the attack / defense boosts / penalties and such compliment each other. Haven't gotten far enough on one to take a 2nd spec, though. Just use a junk crossbow or that one uber Lothering one.



equipment's been covered...I'll be putting some points in willpower most likely. and I play on hard.



mage thing: hmm, depends on the fight, the Warden I'm playing, and what they hit you with, for me.

#25
Unrefined-Nemesis

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Devil Keyz wrote...

Yrkoon wrote...


Not really.  I mean, unless you're soloing your 2-hander, Mages don't pose any real threat in this game unfortunately. 


please... kill your self.



I think he meant when you're soloing mages do put a threat on your 2H but not that much you can survive with proper gear and salves to save you. In a party you can focus your other characters on the mage while you handle crowd control therefore mages do not really pose any threat with a party. Have your DPS mage take them down fast and quickly.

Modifié par Unrefined-Nemesis, 03 juin 2010 - 05:53 .