List of Strategy Guides Found on the Forum
#51
Geschrieben 04 Juni 2010 - 05:57
#52
Geschrieben 04 Juni 2010 - 06:25
*bump*
#53
Geschrieben 04 Juni 2010 - 07:41
#54
Geschrieben 04 Juni 2010 - 09:45
Bump
#55
Geschrieben 05 Juni 2010 - 03:05
Found a thread where someone took a Soldier through the Suicide Run while also using all biotics, no guns. Didn't add it because it really wasn't a demonstration of how to play the Soldier so much as how ridiculously powerful Reave can be. But funny interesting.
#56
Geschrieben 05 Juni 2010 - 07:39
#57
Geschrieben 05 Juni 2010 - 11:32
FoFoZem wrote...
I will do those summaries tomorrow. This is a good thread and I think the dev's owe us a sticky after annihilating this forum
agreed
#58
Geschrieben 05 Juni 2010 - 04:57
To keep it on topic, somewhat, plus to bump it back to first page, I'll ask a question, but I'm not too concerned if I get an answer.
Are there any suggestions anyone has to improve my Infiltrator guide for the not-so-gifted shooters among us?
#59
Geschrieben 05 Juni 2010 - 05:35
I've played Adventure games and RPGs all my life, so why I get so interested in discussions about power use and weapon analysis is a mystery to me. But there is something so satisfying in figuring out how to perform a certain tactic that I never would have managed without reading the guides. Since I knew I was going to play ME2 as often as I did ME1, I took the baby steps to increase the difficulty of the game just to mix up the gameplay a bit.
#60
Geschrieben 06 Juni 2010 - 02:12
#61
Geschrieben 06 Juni 2010 - 03:35
#62
Geschrieben 06 Juni 2010 - 06:59
#63
Geschrieben 07 Juni 2010 - 06:14
We could probably do with more variety of guides out there. For instance, only one Soldier guide? Or rolltide123's suggestion: a guide for squad combinations depending on your class and the missions. Also, most of the guides are done from the perspective of an Insanity difficulty, though a great many of the suggestions work on any difficulty. Still, I think there can be significantly different build and playstyles on Normal versus Insanity.
So... I guess that's it. Nothing left for me to do without other's help. Nothing left to do but shameless bumping of the thread until a moderator realizes the class and Build posters want love, too.
Also, as of this post, starting on page 82 leads to some interesting lost posts of the forum. Ever had a post eaten? I think I found them.
Bearbeitet von Pacifien, 07 Juni 2010 - 06:14 .
#64
Geschrieben 07 Juni 2010 - 06:58
I'm going to need the CQC Infiltrator guide soon.
#65
Geschrieben 08 Juni 2010 - 02:33
#66
Geschrieben 08 Juni 2010 - 02:34
Pacifien wrote...
Okay, I think I've managed to find all the guides I'm going to on this forum, at least by doing my cursory glance through all the subject headers. Suggestions still welcome.
We could probably do with more variety of guides out there. For instance, only one Soldier guide? Or rolltide123's suggestion: a guide for squad combinations depending on your class and the missions. Also, most of the guides are done from the perspective of an Insanity difficulty, though a great many of the suggestions work on any difficulty. Still, I think there can be significantly different build and playstyles on Normal versus Insanity.
So... I guess that's it. Nothing left for me to do without other's help. Nothing left to do but shameless bumping of the thread until a moderator realizes the class and Build posters want love, too.
Also, as of this post, starting on page 82 leads to some interesting lost posts of the forum. Ever had a post eaten? I think I found them.
You might consider posting some links to some of the class guides on the Mass Effect Wiki.
#67
Geschrieben 08 Juni 2010 - 03:52
I suppose if I truly wanted to be comprehensive about this, I should do so. I've wanted to limit the guide to what people could find on the Bioware Social Network specifically, creating the thread so that people would have an easier time finding the information on this website. The list is lengthy enough as it is.implodinggoat wrote...
You might consider posting some links to some of the class guides on the Mass Effect Wiki.
I'm democratic. I'll put it up to a vote.
Should I add external links to the guide?
Should I add BSN class groups to the guide?
#68
Geschrieben 08 Juni 2010 - 04:39
#69
Geschrieben 08 Juni 2010 - 04:44
#70
Geschrieben 10 Juni 2010 - 02:59
*grumbles a bit*
I'll be adding groups and links to external sites later. I guess.
This is what I have so far:
At the Vanguard - http://social.bioware.com/group/1040/
Infiltrators United - http://social.bioware.com/group/854/
Adepts - http://social.bioware.com/group/1066/
Sentinel's Assembly - http://social.bioware.com/group/1073/
Engineer Collaboration - http://social.bioware.com/group/1074/
Mass Effect Wiki list of guides - http://masseffect.wi...com/wiki/Guides
Mass Effect 2 Tools - http://www.facepunch...ad.php?t=889301
Modding a PC - http://social.biowar...3/index/2338026
Modding a 360 - http://social.biowar...3/index/2277020
#72
Geschrieben 10 Juni 2010 - 09:29
NICKjnp wrote...
Check this Adept page out. It is a little questionable on the Reaper IFF mission regarding if it was hacked or not... but it does show that an Adept can be a power house.
What do you mean with 'hacked'? I modded ME2 to get rid of squadmates and remove HW and regarding the IFF mission I removed the SMG as well (don't use it at the derelict reaper anyway). Fighting husks with an Adept is a joke (a good joke) - but what's to be expected from an enemy trying too hug you to death?
I posted a vid of the first fight (got the entire mission recorded, so if you really want to I'll post the original frapsfiles). The first fight is an easy one since there's only one Scion around. Things get a bit more complicated when you have to deal with double Scions. You can't fight them like I did during the first fight, but you can retreat or stay out of sight (Scions only attack if they have you in their sights). I only encoded the first part of the IFF mission because it gets pretty monotonously after a while.
The Suicide mission video(s) show(s) how devastating an Adept can be against armed opponents.
#73
Geschrieben 10 Juni 2010 - 03:35
Bozorgmehr wrote...
NICKjnp wrote...
Check this Adept page out. It is a little questionable on the Reaper IFF mission regarding if it was hacked or not... but it does show that an Adept can be a power house.
What do you mean with 'hacked'? I modded ME2 to get rid of squadmates and remove HW and regarding the IFF mission I removed the SMG as well (don't use it at the derelict reaper anyway). Fighting husks with an Adept is a joke (a good joke) - but what's to be expected from an enemy trying too hug you to death?
I posted a vid of the first fight (got the entire mission recorded, so if you really want to I'll post the original frapsfiles). The first fight is an easy one since there's only one Scion around. Things get a bit more complicated when you have to deal with double Scions. You can't fight them like I did during the first fight, but you can retreat or stay out of sight (Scions only attack if they have you in their sights). I only encoded the first part of the IFF mission because it gets pretty monotonously after a while.
The Suicide mission video(s) show(s) how devastating an Adept can be against armed opponents.
Your shields took zero damage... that is what makes me question it.
#74
Geschrieben 10 Juni 2010 - 04:14
NICKjnp wrote...
Your shields took zero damage... that is what makes me question it.
True, they couldn't touch me. I had some luck with the Scion attacks, but as long as you stay mobile and don't run in straight lines towards or away from the Scions - their attacks usually miss. During the other parts of the IFF mission they did manage to take down my shield a couple of times.
#75
Geschrieben 10 Juni 2010 - 05:01





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