Aargh, Bioware please don't tell me you're going the multiplayer route for ME3
#301
Guest_slimgrin_*
Posté 02 juin 2010 - 01:20
Guest_slimgrin_*
#302
Posté 02 juin 2010 - 02:21
Actually.... they may have learned some useful tips from their KOTOR MMO, and despite being different teams maybe they were inspired? I dunno, but I hope it turns out good. That's all I can do, and if it sucks I guess not support any of your games after that.
Edit
Why do people get excited about the stupid cheap DLC that isn't worth the price, and then when they go and try something innovative for the genre people spaz and freak out. This is something actually worth spending money on if they do ir right. As opposed to some piece of crap DLC pack that adds some clothing or a weapon or two.
Modifié par Xivai, 02 juin 2010 - 02:28 .
#303
Posté 02 juin 2010 - 02:55
#304
Posté 02 juin 2010 - 03:16
For instance,
Bioshock 2 is well reviewed and was predominantly a singleplayer experience. They added multiplayer, the fans cried and moaned, and next thing you know I see the game lobbies simply FULL OF PLAYERS!
Mass Effect doesn't have to be any different, the story of Mass Effect doesn't have to be sacrificed for MP and the gameplay doesn't have to be sacrificed either. I think people should actually wait and see what Bioware has in mind before announcing DOOM and the end of ME as we know it.
#305
Posté 02 juin 2010 - 03:24
Bioshock > Bioshock 22, maybe if MP hadnt been in and they focused on making the SP better not the crap it was, maybe it would be worthy of having the same title as a great game.masterthehero wrote...
Multiplayer isn't going to kill a game, sacrificing the story and gameplay FOR multiplayer is.
For instance,
Bioshock 2 is well reviewed and was predominantly a singleplayer experience. They added multiplayer, the fans cried and moaned, and next thing you know I see the game lobbies simply FULL OF PLAYERS!
Mass Effect doesn't have to be any different, the story of Mass Effect doesn't have to be sacrificed for MP and the gameplay doesn't have to be sacrificed either. I think people should actually wait and see what Bioware has in mind before announcing DOOM and the end of ME as we know it.
#306
Posté 02 juin 2010 - 03:30
I feel a bit irritated about this because you already sacrificed the possibility of a SP KOTOR 3 on the altar of multiplayer worship.
Yes, I know there are some players who will want it. Fair enough. (I won't be boycotting over it unless there is a mandatory online requirement ala ubisoft DRM). But heck....isn't there already an endless glut of squad based shooter multiplayer games on the market? Do you really need to turn one of the greatest SP games into yet another m'****g multiplayer shooter? Seriously?
*sigh* Sorry to be irritable about it. Just not the kind of news I was hoping to hear from Bioware is all. Just sayin.
#307
Posté 02 juin 2010 - 03:51
#308
Posté 02 juin 2010 - 04:25
The compromise is co-op, and if you look at the successful co-op games such as Gears of War or Halo 3...they are entirely linear, which obviously does not work for an RPG based game like ME.
#309
Posté 02 juin 2010 - 05:09
neubourn wrote...
The problem with Multiplayer is that it adds nothing to a single player experience such as RPGs. In MP games, its the single player portion that is "tacked on," not the other way around...look at call of duty, you can beat SP in about 8 hours, but people spend 100s of hours in MP, because thats what it was purchased for. You cant integrate MP into a SP experience, so they have to remain separate...so that means more disc space and work is going to have to be applied to make MP, even though it will add nothing to the SP mode.
The compromise is co-op, and if you look at the successful co-op games such as Gears of War or Halo 3...they are entirely linear, which obviously does not work for an RPG based game like ME.
Can we be positive? ME3 isn't being designed in a vaccum. Bioware is creating a MMO with intricate deep origin stories in which people can invite people to join them at will, or solo them. I'm sure that tech is shared between the company. There is no reason to believe that the existance of mplay equals Gears of War crap.
That said, we still don't even know if this is ME3 related, but even if so, I'm sure they'll ilmplement it better than making if a 6 hour shootfest campaign.
I"m still praying this is a brand new game, a shooter or a rts, something meant to expand the ME franchise.
Disc space? I hope this game isn't being designed around xbox players that throw temper tantrums if they have to get up off the couch to insert disc 2.
Modifié par Kileyan, 02 juin 2010 - 05:10 .
#310
Posté 02 juin 2010 - 05:25
the_one_54321 wrote...
I agree with the earlier assessment that this will either be awesome or awful. Don't screw up the normal single player story, please. If that stays fully in tact, then the game will still be good, maybe even better. Otherwise, it could go downhill quickly, or even downright suck.
Problem for that is you cant design something for single player if you want multiplayer.
At best you create the multiplayer and make it soloable after the fact!
This is going downhill. Like part 2 did compared to part 1
I still odnt understand why Bioware and EA had to ruin a perfectly good RPG title for the shooter kiddies. Why couldnt they just make a new IP for that crowd and continue the RPG goodness in Mass Effect for the RPG crowd.
Really sad. a year ago I was the biggest Bioware fanboi out there and was proud to admit it openly and often. Now ill probably stay with Dragon Age till it ends or ruined and forget completely about Bioware games. Way to ****** off your original fanbase Bioware/EA.
I just have no confidence in them doing multiplayer and not putting the final nails in the RPG elements of the game. I have no desire to play co op or against each other. Mass Effect was a stand alone RPG with shooter elements and should have stayed that course for the 3 games (as originally advertised).
I was also asking for Jade Empire part 2 but with way they going, you just know if they did JE2 now it would be nothing more then Street Fighter Bioware style.
So disappointing, and for what? A new crowd that will leave you for the newest fad soon as it comes along? Bioware you had over a million dedicated fans you could count on to make all your games profitable. Many of those not going to stay for this multiplayer nonsence era you want to go into.
#311
Posté 02 juin 2010 - 05:58
#312
Posté 02 juin 2010 - 07:04
cyberwaste13 wrote...
Pocketgb wrote...
cyberwaste13 wrote...
It was inevitable. Mass Effect 2 brought in a lot of shooter fans...
Not with all that dialog, brah.
So you're saying fans of Gears of War, Halo or Half-life don't care about story, or lack the attention span to sit through anything not related to shooting or blowing something up for more than 30 seconds? Two of my multiplayer buddies who never touched RPGs play Mass Effect 2 and it made them not only ME2 fans, but Bioware fans. I think more often than not it's more that some FPS gamers just haven't been introduced to quality RPGs. Brah.
Yeah two people is a healthy population size to base your opinion on. ME 2 was a watered down RPG. It's an Action RPG, it's more shooting with RPG elements sprinkled in. Play Final Fantasy or Fable and compare ME to those RPG's... Most of those Halo, Half Life and Gears players skip through the dialogue only sit through cut scenes and shoot the rest of the time. They don't care that biotic/tech powers can make their job easier if it can be shot at they will shoot it instead of warping it or incinerating it. So yes it is a fad they're giving in to nothing more.
Either way I'm not worried because hasn't Bioware confirmed ME3 is single player only?
Honestly at a moment like this all I can think of is Gustave Klimt and his quote "If you cannot please everyone with your deeds and your art, please a few. To please many is bad"
Modifié par NitrAce, 02 juin 2010 - 07:05 .
#313
Posté 02 juin 2010 - 08:51
#314
Posté 02 juin 2010 - 10:41
#315
Posté 02 juin 2010 - 10:43
#316
Posté 02 juin 2010 - 10:45
this isnt my name wrote...
Bioshock > Bioshock 22, maybe if MP hadnt been in and they focused on making the SP better not the crap it was, maybe it would be worthy of having the same title as a great game.
Sytem Shock 2 > System Shock and guess which one had multiplayer?
#317
Posté 02 juin 2010 - 10:47
KitsuneRommel wrote...
this isnt my name wrote...
Bioshock > Bioshock 22, maybe if MP hadnt been in and they focused on making the SP better not the crap it was, maybe it would be worthy of having the same title as a great game.
Sytem Shock 2 > System Shock and guess which one had multiplayer?
System Shock 1 > System Shock 2 and guess which one didn't?
#318
Posté 02 juin 2010 - 10:48
#319
Posté 02 juin 2010 - 10:50
Massadonious1 wrote...
Apples > Oranges and guess which one didn't have seeds?
Hmm. It would have to be the Orange. As of this moment I am aware of no seedless Apples, however there is one seedless Orange I am aware of, the Seedless Valencia. Although I have heard rumour of a Seedless Navel, I am yet to see proof.
#320
Posté 02 juin 2010 - 10:52
#321
Posté 02 juin 2010 - 10:55
Massadonious1 wrote...
That clearly means bannanas are the superior fruit.
Agreed.
http://www.citehr.co...uper-fruit.html
#322
Posté 02 juin 2010 - 11:39
#323
Posté 02 juin 2010 - 12:33
mjboldy wrote...
CinemaBlend
The next Mass Effect might not be a solely single-player experience. A new job posting on LinkedIn suggests that the series is taking a turn toward multiplayer.
Maybe "suggests" is too weak a verb - the BioWare Montreal opening (picture below) is for a "Multiplayer Programmer (Mass Effect Franchise)." Not much room for interpretation, there. The ideal candidate will have to come up with "solutions to deal with network latency, de-synchronization of data between networked machines/players, packet compression, cheating, and interrupted connections." They'll also have to "work with databases that allow for chat rooms, client/server games, player matching, player stats, etc."
One other tidbit, from the position summary: "[Multiplayer Programmers] work with both the front and back ends to take existing single player user experiences and make them multiplayer safe." I guess you could argue that means co-op. However, in a way all online play is just a translation of the single-player experience; both have the same basic mechanics, after all.
Back in February, EA chief operating officer John Schappert said something "far-reaching" would be coming for Mass Effect. Maybe this is what they meant?
http://www.cinemable...50925682860.jpg
http://www.cinemable...ayer-24890.html
#324
Posté 02 juin 2010 - 12:42
craigdolphin wrote...
For what little my input is worth, Bioware...multiplayer is not something that will add value to the game for me. And if the inclusion of multiplayer comes at the expense of development resources that would have otherwise gone to improving the SP experience then I will be really dissappointed in you.
I feel a bit irritated about this because you already sacrificed the possibility of a SP KOTOR 3 on the altar of multiplayer worship.
Yes, I know there are some players who will want it. Fair enough. (I won't be boycotting over it unless there is a mandatory online requirement ala ubisoft DRM). But heck....isn't there already an endless glut of squad based shooter multiplayer games on the market? Do you really need to turn one of the greatest SP games into yet another m'****g multiplayer shooter? Seriously?
*sigh* Sorry to be irritable about it. Just not the kind of news I was hoping to hear from Bioware is all. Just sayin.
Agreed. I hope they don't hop on that stankass bandwagon of multiplayer super awesome that every developer seems to think games need to succeed nowadays. I'm praying that the job position is for a future IP or something for ME beyond the third game in the trilogy.
#325
Posté 02 juin 2010 - 02:56
*prepares to dodge torches and pitchforks from an angry mob*




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